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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
commit99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch)
tree0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /intern/moto
parent3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff)
Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
Diffstat (limited to 'intern/moto')
-rw-r--r--intern/moto/include/GEN_Map.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/intern/moto/include/GEN_Map.h b/intern/moto/include/GEN_Map.h
index db3335d6110..9f56924419e 100644
--- a/intern/moto/include/GEN_Map.h
+++ b/intern/moto/include/GEN_Map.h
@@ -82,6 +82,24 @@ public:
}
return 0;
}
+
+ Key* getKey(int index) {
+ int count=0;
+ for (int i=0;i<m_num_buckets;i++)
+ {
+ Entry* bucket = m_buckets[i];
+ while(bucket)
+ {
+ if (count==index)
+ {
+ return &bucket->m_key;
+ }
+ bucket = bucket->m_next;
+ count++;
+ }
+ }
+ return 0;
+ }
void clear() {
for (int i = 0; i < m_num_buckets; ++i) {