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authorErwin Coumans <blender@erwincoumans.com>2005-07-27 13:30:53 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-27 13:30:53 +0400
commit411123b2502388c9082886be48db93836ceacea8 (patch)
tree2d37fe8fc95b71b603a9e2fdf76580768a134313 /intern/moto
parentb8142515ce762107a186fac501d73a2dbe42047a (diff)
- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
Diffstat (limited to 'intern/moto')
-rwxr-xr-xintern/moto/include/MT_Scalar.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/moto/include/MT_Scalar.h b/intern/moto/include/MT_Scalar.h
index 6ee0948f244..5cf9f76e592 100755
--- a/intern/moto/include/MT_Scalar.h
+++ b/intern/moto/include/MT_Scalar.h
@@ -52,7 +52,8 @@
#include "MT_random.h"
#include "NM_Scalar.h"
-typedef double MT_Scalar;
+typedef double MT_Scalar; //this should be float !
+
const MT_Scalar MT_DEGS_PER_RAD(57.29577951308232286465);
const MT_Scalar MT_RADS_PER_DEG(0.01745329251994329547);