diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-05 00:51:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-05 00:51:28 +0400 |
commit | cb89decfdcf5e6b2f26376d416633f4ccf0c532d (patch) | |
tree | a299a5c8729dd0cb4359d57501fd9e6970141e5d /intern/moto | |
parent | 2167e5c341f656b2f664b1052d181e8aa32fe698 (diff) |
Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:
* GLSL support in the viewport and game engine, enable in the game
menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.
* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
An extra texture slot shows up once the last slot is used.
* Memory limit for undo, not enabled by default yet because it
needs the .B.blend to be changed.
* Multiple undo for image painting.
* An offset for dupligroups, so not all objects in a group have to
be at the origin.
Diffstat (limited to 'intern/moto')
-rw-r--r-- | intern/moto/include/GEN_Map.h | 13 | ||||
-rw-r--r-- | intern/moto/include/MT_Matrix4x4.h | 1 | ||||
-rw-r--r-- | intern/moto/include/MT_Matrix4x4.inl | 14 |
3 files changed, 21 insertions, 7 deletions
diff --git a/intern/moto/include/GEN_Map.h b/intern/moto/include/GEN_Map.h index 9f56924419e..d85e9af175b 100644 --- a/intern/moto/include/GEN_Map.h +++ b/intern/moto/include/GEN_Map.h @@ -50,6 +50,19 @@ public: m_buckets[i] = 0; } } + + GEN_Map(const GEN_Map& map) + { + m_num_buckets = map.m_num_buckets; + m_buckets = new Entry *[m_num_buckets]; + + for (int i = 0; i < m_num_buckets; ++i) { + m_buckets[i] = 0; + + for(Entry *entry = map.m_buckets[i]; entry; entry=entry->m_next) + insert(entry->m_key, entry->m_value); + } + } int size() { int count=0; diff --git a/intern/moto/include/MT_Matrix4x4.h b/intern/moto/include/MT_Matrix4x4.h index 823541347b7..b4ee84a718b 100644 --- a/intern/moto/include/MT_Matrix4x4.h +++ b/intern/moto/include/MT_Matrix4x4.h @@ -212,6 +212,7 @@ public: MT_Matrix4x4 transposed() const; void transpose(); + MT_Matrix4x4 inverse() const; void invert(); protected: diff --git a/intern/moto/include/MT_Matrix4x4.inl b/intern/moto/include/MT_Matrix4x4.inl index a2aa893a6b3..074bd6e4b05 100644 --- a/intern/moto/include/MT_Matrix4x4.inl +++ b/intern/moto/include/MT_Matrix4x4.inl @@ -52,14 +52,14 @@ GEN_INLINE void MT_Matrix4x4::invert() { } } -/* We do things slightly different here, because the invert() modifies - * the buffer itself. This makes it impossible to make this op right - * away. Like other, still missing facilities, I will repair this - * later. */ -/* GEN_INLINE T_Matrix4x4 MT_Matrix4x4::inverse() const */ -/* { */ -/* } */ +GEN_INLINE MT_Matrix4x4 MT_Matrix4x4::inverse() const +{ + MT_Matrix4x4 invmat = *this; + + invmat.invert(); + return invmat; +} GEN_INLINE MT_Matrix4x4& MT_Matrix4x4::operator*=(const MT_Matrix4x4& m) { |