diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-12-13 10:36:45 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-12-13 10:36:45 +0400 |
commit | 5a91df32713b7ad9be6befa7124b31890063d91b (patch) | |
tree | 11309c67510bb0ffd29438318896cf86b8024c02 /intern/opencolorio/fallback_impl.cc | |
parent | 669b5902298f0f80159395d020657d6630a532ac (diff) |
Implement GPU-side dither
Summary:
Uses some magic pseudo-random which is actually a
texture coordinate hashing function.
TODOs:
- Dither noise is the same for all the frames.
- It's different from Floyd's dither we've been
using before.
- Currently CPU and GPU dithering used different
implementation. Ideally we need to use the same
dither in CPU.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D58
Diffstat (limited to 'intern/opencolorio/fallback_impl.cc')
-rw-r--r-- | intern/opencolorio/fallback_impl.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/opencolorio/fallback_impl.cc b/intern/opencolorio/fallback_impl.cc index 6383bbbb07f..c0797cbc37f 100644 --- a/intern/opencolorio/fallback_impl.cc +++ b/intern/opencolorio/fallback_impl.cc @@ -419,7 +419,8 @@ bool FallbackImpl::supportGLSLDraw(void) } bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState ** /*state_r*/, OCIO_ConstProcessorRcPtr * /*processor*/, - OCIO_CurveMappingSettings * /*curve_mapping_settings*/, bool /*predivide*/) + OCIO_CurveMappingSettings * /*curve_mapping_settings*/, + float /*dither*/, bool /*predivide*/) { return false; } |