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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-31 03:49:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-08-31 03:49:35 +0400
commit60ff60dcdc9f43891fb8a19e10f9bb7964a539bf (patch)
treeced8e2887295b713d67dfd496728703c71f53442 /intern/opencolorio/fallback_impl.cc
parent6785874e7adf5ef15e7a28b134b2bd4e8b3a8988 (diff)
RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene color management settings. if engine.support_display_space_shader(scene): # test graphics card support engine.bind_display_space_shader(scene) # draw pixels .. engine.unbind_display_space_shader()
Diffstat (limited to 'intern/opencolorio/fallback_impl.cc')
-rw-r--r--intern/opencolorio/fallback_impl.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/opencolorio/fallback_impl.cc b/intern/opencolorio/fallback_impl.cc
index 37f624e1f8b..9d6561fb4cb 100644
--- a/intern/opencolorio/fallback_impl.cc
+++ b/intern/opencolorio/fallback_impl.cc
@@ -381,6 +381,11 @@ void FallbackImpl::matrixTransformScale(float * , float * , const float *)
{
}
+bool FallbackImpl::supportGLSLDraw(void)
+{
+ return false;
+}
+
bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide)
{
return false;