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authorClément Foucault <foucault.clem@gmail.com>2022-02-19 00:28:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-02-19 00:28:05 +0300
commit93cc892470109ab505f00f0b9d2bddb1a0a8179d (patch)
tree60f08236193506069c085b5c934ddbf93c0f8ece /intern/opencolorio/gpu_shader_display_transform_vertex.glsl
parent32660382f54819b5b21d3279ca0540d2df17b252 (diff)
Revert "OCIO: Port shader creation logic to use GPUShaderCreateInfo"
This reverts commit 7f7c614ecddbcb66de0bff1657366970dede99be.
Diffstat (limited to 'intern/opencolorio/gpu_shader_display_transform_vertex.glsl')
-rw-r--r--intern/opencolorio/gpu_shader_display_transform_vertex.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/opencolorio/gpu_shader_display_transform_vertex.glsl b/intern/opencolorio/gpu_shader_display_transform_vertex.glsl
new file mode 100644
index 00000000000..8cf9628b06b
--- /dev/null
+++ b/intern/opencolorio/gpu_shader_display_transform_vertex.glsl
@@ -0,0 +1,12 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+
+in vec2 texCoord;
+in vec2 pos;
+out vec2 texCoord_interp;
+
+void main()
+{
+ gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
+ texCoord_interp = texCoord;
+}