diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
commit | 60ff60dcdc9f43891fb8a19e10f9bb7964a539bf (patch) | |
tree | ced8e2887295b713d67dfd496728703c71f53442 /intern/opencolorio/ocio_impl.h | |
parent | 6785874e7adf5ef15e7a28b134b2bd4e8b3a8988 (diff) |
RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.
if engine.support_display_space_shader(scene): # test graphics card support
engine.bind_display_space_shader(scene)
# draw pixels ..
engine.unbind_display_space_shader()
Diffstat (limited to 'intern/opencolorio/ocio_impl.h')
-rw-r--r-- | intern/opencolorio/ocio_impl.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/opencolorio/ocio_impl.h b/intern/opencolorio/ocio_impl.h index a328470ccb5..a1e743bf2f6 100644 --- a/intern/opencolorio/ocio_impl.h +++ b/intern/opencolorio/ocio_impl.h @@ -96,6 +96,7 @@ public: virtual void matrixTransformScale(float * m44, float * offset4, const float * scale4) = 0; + virtual bool supportGLSLDraw(void) = 0; virtual bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide) = 0; virtual void finishGLSLDraw(struct OCIO_GLSLDrawState *state) = 0; virtual void freeGLState(struct OCIO_GLSLDrawState *state_r) = 0; @@ -169,6 +170,7 @@ public: void matrixTransformScale(float * m44, float * offset4, const float * scale4); + bool supportGLSLDraw(void); bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide); void finishGLSLDraw(struct OCIO_GLSLDrawState *state); void freeGLState(struct OCIO_GLSLDrawState *state_r); @@ -243,6 +245,7 @@ public: void matrixTransformScale(float * m44, float * offset4, const float * scale4); + bool supportGLSLDraw(void); bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide); void finishGLSLDraw(struct OCIO_GLSLDrawState *state); void freeGLState(struct OCIO_GLSLDrawState *state_r); |