diff options
author | Sriharsha Kotcharlakot <k.venkatsriharsha@gmail.com> | 2020-09-15 18:51:14 +0300 |
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committer | Sriharsha Kotcharlakot <k.venkatsriharsha@gmail.com> | 2020-09-15 20:43:01 +0300 |
commit | f137022f9919f4dd315ec6b325a08e1bf5aec6fb (patch) | |
tree | 4b15aa230eb100e77b41dfffb8ef5e7501c55db5 /intern/opencolorio | |
parent | bedbd8655ed1d331aeaf756874c46dbed93168a1 (diff) |
Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch.
**Major changes:**
=== Viewport Display ===
- //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly.
- An option to display //gridlines// when the slicing method is //single//.
==== Grid Display ====
- Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI.
==== Vector Display ====
- //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces.
- Made vector display options available for external forces.
==== Coloring options for //gridlines// ====
- Range highlighting and cell filtering options for displaying the simulation grid data more precisely.
- Color gridlines with flags.
- Also, made slicing and interpolation options available for Volume Object.
Reviewed By: JacquesLucke, sebbas
Differential Revision: https://developer.blender.org/D8705
Diffstat (limited to 'intern/opencolorio')
-rw-r--r-- | intern/opencolorio/ocio_impl_glsl.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index a0bb9828bd5..e91f6021669 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -284,12 +284,13 @@ static void ensureGLSLLut3d(OCIO_GLSLLut3d **lut3d_ptr, int extent[3] = {LUT3D_EDGE_SIZE, LUT3D_EDGE_SIZE, LUT3D_EDGE_SIZE}; - lut3d->texture = GPU_texture_create_3d("OCIOLut", UNPACK3(extent), 1, GPU_RGB16F, NULL); + lut3d->texture = GPU_texture_create_3d( + "OCIOLut", UNPACK3(extent), 1, GPU_RGB16F, GPU_DATA_FLOAT, NULL); GPU_texture_filter_mode(lut3d->texture, true); GPU_texture_wrap_mode(lut3d->texture, false, true); lut3d->texture_display = GPU_texture_create_3d( - "OCIOLutDisplay", UNPACK3(extent), 1, GPU_RGB16F, NULL); + "OCIOLutDisplay", UNPACK3(extent), 1, GPU_RGB16F, GPU_DATA_FLOAT, NULL); GPU_texture_filter_mode(lut3d->texture_display, true); GPU_texture_wrap_mode(lut3d->texture_display, false, true); |