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authorTon Roosendaal <ton@blender.org>2013-04-28 15:05:49 +0400
committerTon Roosendaal <ton@blender.org>2013-04-28 15:05:49 +0400
commit753fe9f0b970c83d253a79f4b12a13d3cc5f5fad (patch)
tree6f159bc202a08b98e23826bec434541d835b88bf /intern/opencolorio
parenteae651db3acce0c45727189a7adef30c7f1740b2 (diff)
Keeping my commit count high!
Previous GLSL code had error, the if() statement had to be negated.
Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 9503b272752..dc82e60d66a 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -92,7 +92,7 @@ static const char *g_fragShaderText = ""
"void main()\n"
"{\n"
" vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n"
-" if (predivide == false || col[3] <= 0.0 || col[3] >= 1.0) {\n"
+" if (predivide && col[3] > 0.0 && col[3] < 1.0) {\n"
" float inv_alpha = 1.0 / col[3];\n"
" col[0] *= inv_alpha;\n"
" col[1] *= inv_alpha;\n"