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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-27 20:43:15 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-27 20:43:15 +0400
commitd376a1b7405ab5825791a0caea20391d5ad6163d (patch)
tree376bd763ac49279e4754ec50052765128db0660e /intern/opencolorio
parent514e322895c06dd25d95f2c239f24b74a6ec1dff (diff)
Apparently better not to use values like 1.0f in GLSL code
Fix from debug session of self and Ton, was affecting OSX builds, making GLSL display transform not working on this platform.
Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index addca2ae96a..13c2fc07a9a 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -88,11 +88,11 @@ static const char *g_fragShaderText = ""
"void main()\n"
"{\n"
" vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n"
-" if (predivide == false || col[3] == 1.0f || col[3] == 0.0f) {\n"
+" if (predivide == false || col[3] == 1.0 || col[3] == 0.0) {\n"
" gl_FragColor = OCIODisplay(col, tex2);\n"
" } else {\n"
" float alpha = col[3];\n"
-" float inv_alpha = 1.0f / alpha;\n"
+" float inv_alpha = 1.0 / alpha;\n"
"\n"
" col[0] *= inv_alpha;\n"
" col[1] *= inv_alpha;\n"