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authorCampbell Barton <ideasman42@gmail.com>2019-05-01 13:50:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 14:00:56 +0300
commit177a0ca131794a15d775577e4fa25c1d9e695d13 (patch)
tree34ec644675a418b232d995921aedcfc9f2cd92a2 /intern/opencolorio
parent5bbf9029ce676e69042e0a26075431ce67357c38 (diff)
Cleanup: comments (long lines) in various intern/ libs
Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/ocio_impl.cc8
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc4
2 files changed, 6 insertions, 6 deletions
diff --git a/intern/opencolorio/ocio_impl.cc b/intern/opencolorio/ocio_impl.cc
index 3917ed234c7..1b2207bfb53 100644
--- a/intern/opencolorio/ocio_impl.cc
+++ b/intern/opencolorio/ocio_impl.cc
@@ -496,9 +496,8 @@ int OCIOImpl::colorSpaceIsInvertible(OCIO_ConstColorSpaceRcPtr *cs_)
const char *family = (*cs)->getFamily();
if (!strcmp(family, "rrt") || !strcmp(family, "display")) {
- /* assume display and rrt transformations are not invertible
- * in fact some of them could be, but it doesn't make much sense to allow use them as invertible
- */
+ /* assume display and rrt transformations are not invertible in fact some of them could be,
+ * but it doesn't make much sense to allow use them as invertible. */
return false;
}
@@ -508,7 +507,8 @@ int OCIOImpl::colorSpaceIsInvertible(OCIO_ConstColorSpaceRcPtr *cs_)
}
if ((*cs)->getTransform(COLORSPACE_DIR_TO_REFERENCE)) {
- /* if there's defined transform to reference space, color space could be converted to scene linear */
+ /* if there's defined transform to reference space,
+ * color space could be converted to scene linear. */
return true;
}
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 4d0908eafd5..99d59c8d989 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -70,8 +70,8 @@ typedef struct OCIO_GLSLShader {
/* LUT */
bool lut3d_texture_allocated; /* boolean flag indicating whether
- * lut texture is allocated
- */
+ * lut texture is allocated
+ */
bool lut3d_texture_valid;
GLuint lut3d_texture; /* OGL texture ID for 3D LUT */