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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-03 19:59:54 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-03 19:59:54 +0400
commit9c49e71216c11d3369eb40b8b743c555b032e397 (patch)
treefa1241b1d889bf2c3ba9127b00d62fec9bd7763d /intern/opencolorio
parent03b07a719f186bfed15f9465555ec072a262deaa (diff)
Bunch of fixes for GLSL display transform
- GLSL shader wasn't aware of alpha predivide option, always assuming alpha is straight. Gave wrong results when displaying transparent float buffers. - GLSL display wasn't aware of float buffers with number of channels different from 4, crashing when trying to display image with different number of channels. This required a bit larger changes, namely now it's possible to pass format (GL_RGB, GL_RGBAm GL_LUMINANCE) to glaDrawPixelsTex, This also implied adding format to glaDrawPixelsAuto and modifying all places where this functions are called. Now GLSL will handle both 3 and 4 channels buffers, single channel images are handled by CPU. - Replaced hack for render result displaying with a bit different hack. Namely CPU conversion will happen only during render, once render is done GLSL would be used for displaying render result on a screen. This is so because of the way renderer updates parts of the image -- it happens without respect to active render layer in image user. This is harmless because only display buffer is modifying, but this is tricky because we don't have original buffer opened during rendering. One more related fix here was about when rendering multiple layers, wrong image would be displaying when rendering is done. Added a signal to invalidate display buffer once rendering is done (only happens when using multiple layers). This solves issue with wrong buffer stuck on the display when using regular CPU display space transform and if GLSL is available it'll make image displayed with a GLSL shader. - As an additional change, byte buffers now also uses GLSL display transform. So now only dutehr and RGB curves are stoppers for using GLSL for all kind of display transforms.
Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/fallback_impl.cc2
-rw-r--r--intern/opencolorio/ocio_capi.cc4
-rw-r--r--intern/opencolorio/ocio_capi.h2
-rw-r--r--intern/opencolorio/ocio_impl.h6
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc25
5 files changed, 29 insertions, 10 deletions
diff --git a/intern/opencolorio/fallback_impl.cc b/intern/opencolorio/fallback_impl.cc
index 4c19c454aee..37f624e1f8b 100644
--- a/intern/opencolorio/fallback_impl.cc
+++ b/intern/opencolorio/fallback_impl.cc
@@ -381,7 +381,7 @@ void FallbackImpl::matrixTransformScale(float * , float * , const float *)
{
}
-bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor)
+bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide)
{
return false;
}
diff --git a/intern/opencolorio/ocio_capi.cc b/intern/opencolorio/ocio_capi.cc
index 8e831bb0736..c8db2c2b531 100644
--- a/intern/opencolorio/ocio_capi.cc
+++ b/intern/opencolorio/ocio_capi.cc
@@ -283,9 +283,9 @@ void OCIO_matrixTransformScale(float * m44, float * offset4, const float *scale4
impl->matrixTransformScale(m44, offset4, scale4f);
}
-int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor)
+int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, int predivide)
{
- return (int) impl->setupGLSLDraw(state_r, processor);
+ return (int) impl->setupGLSLDraw(state_r, processor, (bool) predivide);
}
void OCIO_finishGLSLDraw(struct OCIO_GLSLDrawState *state)
diff --git a/intern/opencolorio/ocio_capi.h b/intern/opencolorio/ocio_capi.h
index 8d8db161077..3632a0da1c6 100644
--- a/intern/opencolorio/ocio_capi.h
+++ b/intern/opencolorio/ocio_capi.h
@@ -121,7 +121,7 @@ void OCIO_matrixTransformRelease(OCIO_MatrixTransformRcPtr *mt);
void OCIO_matrixTransformScale(float * m44, float * offset4, const float * scale4);
-int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor);
+int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, int predivide);
void OCIO_finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void OCIO_freeOGLState(struct OCIO_GLSLDrawState *state);
diff --git a/intern/opencolorio/ocio_impl.h b/intern/opencolorio/ocio_impl.h
index 3a1207d0870..a328470ccb5 100644
--- a/intern/opencolorio/ocio_impl.h
+++ b/intern/opencolorio/ocio_impl.h
@@ -96,7 +96,7 @@ public:
virtual void matrixTransformScale(float * m44, float * offset4, const float * scale4) = 0;
- virtual bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor) = 0;
+ virtual bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide) = 0;
virtual void finishGLSLDraw(struct OCIO_GLSLDrawState *state) = 0;
virtual void freeGLState(struct OCIO_GLSLDrawState *state_r) = 0;
};
@@ -169,7 +169,7 @@ public:
void matrixTransformScale(float * m44, float * offset4, const float * scale4);
- bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor);
+ bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
};
@@ -243,7 +243,7 @@ public:
void matrixTransformScale(float * m44, float * offset4, const float * scale4);
- bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor);
+ bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
};
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 59845abca33..9343a13e888 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -77,15 +77,33 @@ typedef struct OCIO_GLSLDrawState {
GLint last_texture, last_texture_unit;
} OCIO_GLSLDrawState;
-static const char * g_fragShaderText = ""
+/* Hardcoded to do alpha predivide before color space conversion */
+static const char *g_fragShaderText = ""
"\n"
"uniform sampler2D tex1;\n"
"uniform sampler3D tex2;\n"
+"uniform bool predivide;\n"
"\n"
"void main()\n"
"{\n"
" vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n"
-" gl_FragColor = OCIODisplay(col, tex2);\n"
+" if (predivide == false || col[3] == 1.0f || col[3] == 0.0f) {\n"
+" gl_FragColor = OCIODisplay(col, tex2);\n"
+" } else {\n"
+" float alpha = col[3];\n"
+" float inv_alpha = 1.0f / alpha;\n"
+"\n"
+" col[0] *= inv_alpha;\n"
+" col[1] *= inv_alpha;\n"
+" col[2] *= inv_alpha;\n"
+"\n"
+" gl_FragColor = OCIODisplay(col, tex2);\n"
+"\n"
+" col[0] *= alpha;\n"
+" col[1] *= alpha;\n"
+" col[2] *= alpha;\n"
+" }\n"
+"\n"
"}\n";
static GLuint compileShaderText(GLenum shaderType, const char *text)
@@ -187,7 +205,7 @@ static void ensureLUT3DAllocated(OCIO_GLSLDrawState *state)
* When all drawing is finished, finishGLSLDraw shall be called to
* restore OpenGL context to it's pre-GLSL draw state.
*/
-bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor)
+bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide)
{
ConstProcessorRcPtr ocio_processor = *(ConstProcessorRcPtr *) processor;
@@ -252,6 +270,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
glUseProgram(state->program);
glUniform1i(glGetUniformLocation(state->program, "tex1"), 0);
glUniform1i(glGetUniformLocation(state->program, "tex2"), 1);
+ glUniform1i(glGetUniformLocation(state->program, "predivide"), predivide);
return true;
}