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authorSergey Sharybin <sergey.vfx@gmail.com>2013-10-09 19:57:32 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-10-09 19:57:32 +0400
commit6e1fe4ddd9209aa1b5bc562d92f82a6bfb743513 (patch)
treef81ee4356da9246609b4e25202f2aa13d3a14abd /intern/opencolorio
parentd917bdb095573161522194449fc22f6809e5b5b2 (diff)
Implementation of curve mapping in GLSL
The title says it all, now having curve mapping enabled in color management settings wouldn't force fallback from GLSL to CPU based color space conversion.
Diffstat (limited to 'intern/opencolorio')
-rw-r--r--intern/opencolorio/CMakeLists.txt2
-rw-r--r--intern/opencolorio/SConscript7
-rw-r--r--intern/opencolorio/fallback_impl.cc3
-rw-r--r--intern/opencolorio/gpu_shader_display_transform.glsl123
-rw-r--r--intern/opencolorio/ocio_capi.cc5
-rw-r--r--intern/opencolorio/ocio_capi.h59
-rw-r--r--intern/opencolorio/ocio_impl.h9
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc164
8 files changed, 321 insertions, 51 deletions
diff --git a/intern/opencolorio/CMakeLists.txt b/intern/opencolorio/CMakeLists.txt
index 30a74baa646..3a139dc64cf 100644
--- a/intern/opencolorio/CMakeLists.txt
+++ b/intern/opencolorio/CMakeLists.txt
@@ -62,6 +62,8 @@ if(WITH_OPENCOLORIO)
${BOOST_INCLUDE_DIR}
)
endif()
+
+ data_to_c_simple(gpu_shader_display_transform.glsl SRC)
endif()
diff --git a/intern/opencolorio/SConscript b/intern/opencolorio/SConscript
index 7f050f25cae..70aa9000719 100644
--- a/intern/opencolorio/SConscript
+++ b/intern/opencolorio/SConscript
@@ -39,6 +39,13 @@ if env['WITH_BF_OCIO']:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
incs += ' ' + env['BF_BOOST_INC']
+
+ # generated data files
+ import os
+ sources.extend((
+ os.path.join(env['DATA_SOURCES'], "gpu_shader_display_transform.glsl.c"),
+ ))
+
else:
sources.remove('ocio_impl.cc')
sources.remove('ocio_impl_glsl.cc')
diff --git a/intern/opencolorio/fallback_impl.cc b/intern/opencolorio/fallback_impl.cc
index 36dac689287..ca999eab569 100644
--- a/intern/opencolorio/fallback_impl.cc
+++ b/intern/opencolorio/fallback_impl.cc
@@ -418,7 +418,8 @@ bool FallbackImpl::supportGLSLDraw(void)
return false;
}
-bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState ** /*state_r*/, OCIO_ConstProcessorRcPtr * /*processor*/, bool /*predivide*/)
+bool FallbackImpl::setupGLSLDraw(struct OCIO_GLSLDrawState ** /*state_r*/, OCIO_ConstProcessorRcPtr * /*processor*/,
+ OCIO_CurveMappingSettings * /*curve_mapping_settings*/, bool /*predivide*/)
{
return false;
}
diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl
new file mode 100644
index 00000000000..6ba3fa55e8f
--- /dev/null
+++ b/intern/opencolorio/gpu_shader_display_transform.glsl
@@ -0,0 +1,123 @@
+uniform sampler2D image_texture;
+uniform sampler3D lut3d_texture;
+uniform bool predivide;
+
+#ifdef USE_CURVE_MAPPING
+/* Curve mapping parameters
+ *
+ * See documentation for OCIO_CurveMappingSettings to get fields descriptions.
+ * (this ones pretyt much copies stuff from C structure.)
+ */
+uniform sampler1D curve_mapping_texture;
+uniform int curve_mapping_lut_size;
+uniform ivec4 use_curve_mapping_extend_extrapolate;
+uniform vec4 curve_mapping_mintable;
+uniform vec4 curve_mapping_range;
+uniform vec4 curve_mapping_ext_in_x;
+uniform vec4 curve_mapping_ext_in_y;
+uniform vec4 curve_mapping_ext_out_x;
+uniform vec4 curve_mapping_ext_out_y;
+uniform vec4 curve_mapping_first_x;
+uniform vec4 curve_mapping_first_y;
+uniform vec4 curve_mapping_last_x;
+uniform vec4 curve_mapping_last_y;
+uniform vec3 curve_mapping_black;
+uniform vec3 curve_mapping_bwmul;
+
+float read_curve_mapping(int table, int index)
+{
+ /* TODO(sergey): Without -1 here image is getting darken after applying unite curve.
+ * But is it actually correct to subtract 1 here?
+ */
+ float texture_index = float(index) / float(curve_mapping_lut_size - 1);
+ return texture1D(curve_mapping_texture, texture_index) [table];
+}
+
+float curvemap_calc_extend(int table, float x, vec2 first, vec2 last)
+{
+ if (x <= first[0]) {
+ if (use_curve_mapping_extend_extrapolate[table] == 0) {
+ /* no extrapolate */
+ return first[1];
+ }
+ else {
+ if (curve_mapping_ext_in_x[table] == 0.0)
+ return first[1] + curve_mapping_ext_in_y[table] * 10000.0;
+ else
+ return first[1] + curve_mapping_ext_in_y[table] * (x - first[0]) / curve_mapping_ext_in_x[table];
+ }
+ }
+ else if (x >= last[0]) {
+ if (use_curve_mapping_extend_extrapolate[table] == 0) {
+ /* no extrapolate */
+ return last[1];
+ }
+ else {
+ if (curve_mapping_ext_out_x[table] == 0.0)
+ return last[1] - curve_mapping_ext_out_y[table] * 10000.0;
+ else
+ return last[1] + curve_mapping_ext_out_y[table] * (x - last[0]) / curve_mapping_ext_out_x[table];
+ }
+ }
+ return 0.0;
+}
+
+float curvemap_evaluateF(int table, float value)
+{
+ float mintable_ = curve_mapping_mintable[table];
+ float range = curve_mapping_range[table];
+ float mintable = 0.0;
+ int CM_TABLE = curve_mapping_lut_size - 1;
+
+ float fi;
+ int i;
+
+ /* index in table */
+ fi = (value - mintable) * range;
+ i = int(fi);
+
+ /* fi is table float index and should check against table range i.e. [0.0 CM_TABLE] */
+ if (fi < 0.0 || fi > float(CM_TABLE)) {
+ return curvemap_calc_extend(table, value,
+ vec2(curve_mapping_first_x[table], curve_mapping_first_y[table]),
+ vec2(curve_mapping_last_x[table], curve_mapping_last_y[table]));
+ }
+ else {
+ if (i < 0) return read_curve_mapping(table, 0);
+ if (i >= CM_TABLE) return read_curve_mapping(table, CM_TABLE);
+
+ fi = fi - float(i);
+ return (1.0 - fi) * read_curve_mapping(table, i) + fi * read_curve_mapping(table, i + 1);
+ }
+}
+
+vec4 curvemapping_evaluate_premulRGBF(vec4 col)
+{
+ vec4 result = col;
+ result[0] = curvemap_evaluateF(0, (col[0] - curve_mapping_black[0]) * curve_mapping_bwmul[0]);
+ result[1] = curvemap_evaluateF(1, (col[1] - curve_mapping_black[1]) * curve_mapping_bwmul[1]);
+ result[2] = curvemap_evaluateF(2, (col[2] - curve_mapping_black[2]) * curve_mapping_bwmul[2]);
+ result[3] = col[3];
+ return result;
+}
+#endif
+
+void main()
+{
+ vec4 col = texture2D(image_texture, gl_TexCoord[0].st);
+#ifdef USE_CURVE_MAPPING
+ col = curvemapping_evaluate_premulRGBF(col);
+#endif
+ if (predivide && col[3] > 0.0 && col[3] < 1.0) {
+ float inv_alpha = 1.0 / col[3];
+ col[0] *= inv_alpha;
+ col[1] *= inv_alpha;
+ col[2] *= inv_alpha;
+ }
+
+ /* NOTE: This is true we only do de-premul here and NO premul
+ * and the reason is simple -- opengl is always configured
+ * for straight alpha at this moment
+ */
+ gl_FragColor = OCIODisplay(col, lut3d_texture);
+}
diff --git a/intern/opencolorio/ocio_capi.cc b/intern/opencolorio/ocio_capi.cc
index 1656ad9cbc0..30668dff245 100644
--- a/intern/opencolorio/ocio_capi.cc
+++ b/intern/opencolorio/ocio_capi.cc
@@ -323,9 +323,10 @@ int OCIO_supportGLSLDraw(void)
return (int) impl->supportGLSLDraw();
}
-int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, int predivide)
+int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
+ OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide)
{
- return (int) impl->setupGLSLDraw(state_r, processor, (bool) predivide);
+ return (int) impl->setupGLSLDraw(state_r, processor, curve_mapping_settings, predivide);
}
void OCIO_finishGLSLDraw(struct OCIO_GLSLDrawState *state)
diff --git a/intern/opencolorio/ocio_capi.h b/intern/opencolorio/ocio_capi.h
index 0846b8ff7b3..5532ade1f3a 100644
--- a/intern/opencolorio/ocio_capi.h
+++ b/intern/opencolorio/ocio_capi.h
@@ -54,6 +54,62 @@ OCIO_DECLARE_HANDLE(OCIO_ExponentTransformRcPtr);
OCIO_DECLARE_HANDLE(OCIO_MatrixTransformRcPtr);
OCIO_DECLARE_HANDLE(OCIO_ConstLookRcPtr);
+/* This structure is used to pass curve mapping settings from
+ * blender's DNA structure stored in view transform settings
+ * to a generic OpenColorIO C-API.
+ */
+typedef struct OCIO_CurveMappingSettings {
+ /* This is a LUT which contain values for all 4 curve mapping tables
+ * (combined, R, G and B).
+ *
+ * Element I for table T is stored at I * 4 + T element of this LUT.
+ *
+ * This array is usually returned by curvemapping_table_RGBA().
+ */
+ float *lut;
+
+ /* Size of single curve mapping table, 1/4 size of lut array. */
+ int lut_size;
+
+ /* Extend extrapolation flags for all the tables.
+ * if use_extend_extrapolate[T] != 0 means extrapolation for
+ * table T is needed.
+ */
+ int use_extend_extrapolate[4];
+
+ /* Minimal X value of the curve mapping tables. */
+ float mintable[4];
+
+ /* Per curve mapping table range. */
+ float range[4];
+
+ /* Lower extension value, stored as per-component arrays. */
+ float ext_in_x[4], ext_in_y[4];
+
+ /* Higher extension value, stored as per-component arrays. */
+ float ext_out_x[4], ext_out_y[4];
+
+ /* First points of the tables, both X and Y values.
+ * Needed for easier and faster access when extrapolating.
+ */
+ float first_x[4], first_y[4];
+
+ /* Last points of the tables, both X and Y values.
+ * Needed for easier and faster access when extrapolating.
+ */
+ float last_x[4], last_y[4];
+
+ /* Premultiplication settings: black level and scale to match
+ * with white level.
+ */
+ float black[3], bwmul[3];
+
+ /* Cache id of the original curve mapping, used to detect when
+ * upload of new settings to GPU is needed.
+ */
+ size_t cache_id;
+} OCIO_CurveMappingSettings;
+
void OCIO_init(void);
void OCIO_exit(void);
@@ -132,7 +188,8 @@ void OCIO_matrixTransformRelease(OCIO_MatrixTransformRcPtr *mt);
void OCIO_matrixTransformScale(float *m44, float *offset4, const float *scale4);
int OCIO_supportGLSLDraw(void);
-int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, int predivide);
+int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
+ OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide);
void OCIO_finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void OCIO_freeOGLState(struct OCIO_GLSLDrawState *state);
diff --git a/intern/opencolorio/ocio_impl.h b/intern/opencolorio/ocio_impl.h
index 48d18fa78ea..8b666e8ae14 100644
--- a/intern/opencolorio/ocio_impl.h
+++ b/intern/opencolorio/ocio_impl.h
@@ -106,7 +106,8 @@ public:
virtual void matrixTransformScale(float * m44, float * offset4, const float * scale4) = 0;
virtual bool supportGLSLDraw(void) = 0;
- virtual bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide) = 0;
+ virtual bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
+ OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide) = 0;
virtual void finishGLSLDraw(struct OCIO_GLSLDrawState *state) = 0;
virtual void freeGLState(struct OCIO_GLSLDrawState *state_r) = 0;
};
@@ -189,7 +190,8 @@ public:
void matrixTransformScale(float *m44, float *offset4, const float *scale4);
bool supportGLSLDraw(void);
- bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide);
+ bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
+ OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
};
@@ -273,7 +275,8 @@ public:
void matrixTransformScale(float * m44, float * offset4, const float * scale4);
bool supportGLSLDraw(void);
- bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide);
+ bool setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
+ OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide);
void finishGLSLDraw(struct OCIO_GLSLDrawState *state);
void freeGLState(struct OCIO_GLSLDrawState *state_r);
};
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 1a3132fa4b3..a10afcad200 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -48,6 +48,8 @@ using namespace OCIO_NAMESPACE;
static const int LUT3D_EDGE_SIZE = 64;
+extern char datatoc_gpu_shader_display_transform_glsl[];
+
/* **** OpenGL drawing routines using GLSL for color space transform ***** */
typedef struct OCIO_GLSLDrawState {
@@ -60,42 +62,24 @@ typedef struct OCIO_GLSLDrawState {
float *lut3d; /* 3D LUT table */
+ bool curve_mapping_used;
+ bool curve_mapping_texture_allocated;
+ bool curve_mapping_texture_valid;
+ GLuint curve_mapping_texture;
+ size_t curve_mapping_cache_id;
+
/* Cache */
std::string lut3dcacheid;
std::string shadercacheid;
/* GLSL stuff */
- GLuint fragShader;
+ GLuint ocio_shader;
GLuint program;
/* Previous OpenGL state. */
GLint last_texture, last_texture_unit;
} OCIO_GLSLDrawState;
-/* Hardcoded to do alpha predivide before color space conversion */
-/* NOTE: This is true we only do de-premul here and NO premul
- * and the reason is simple -- opengl is always configured
- * for straight alpha at this moment
- */
-static const char *g_fragShaderText = ""
-"\n"
-"uniform sampler2D tex1;\n"
-"uniform sampler3D tex2;\n"
-"uniform bool predivide;\n"
-"\n"
-"void main()\n"
-"{\n"
-" vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n"
-" if (predivide && col[3] > 0.0 && col[3] < 1.0) {\n"
-" float inv_alpha = 1.0 / col[3];\n"
-" col[0] *= inv_alpha;\n"
-" col[1] *= inv_alpha;\n"
-" col[2] *= inv_alpha;\n"
-" }\n"
-" gl_FragColor = OCIODisplay(col, tex2);\n"
-"\n"
-"}\n";
-
static GLuint compileShaderText(GLenum shaderType, const char *text)
{
GLuint shader;
@@ -117,15 +101,14 @@ static GLuint compileShaderText(GLenum shaderType, const char *text)
return shader;
}
-static GLuint linkShaders(GLuint fragShader)
+static GLuint linkShaders(GLuint ocio_shader)
{
- if (!fragShader)
+ if (!ocio_shader)
return 0;
GLuint program = glCreateProgram();
- if (fragShader)
- glAttachShader(program, fragShader);
+ glAttachShader(program, ocio_shader);
glLinkProgram(program);
@@ -197,6 +180,37 @@ static bool ensureLUT3DAllocated(OCIO_GLSLDrawState *state)
return state->lut3d_texture_valid;
}
+static bool ensureCurveMappingAllocated(OCIO_GLSLDrawState *state, OCIO_CurveMappingSettings *curve_mapping_settings)
+{
+ if (state->curve_mapping_texture_allocated)
+ return state->curve_mapping_texture_valid;
+
+ glGenTextures(1, &state->curve_mapping_texture);
+
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_1D, state->curve_mapping_texture);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ /* clean glError buffer */
+ while (glGetError() != GL_NO_ERROR) {}
+
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F_ARB, curve_mapping_settings->lut_size,
+ 0, GL_RGBA, GL_FLOAT, curve_mapping_settings->lut);
+
+ state->curve_mapping_texture_allocated = true;
+
+ /* GL_RGB16F_ARB could be not supported at some drivers
+ * in this case we could not use GLSL display
+ */
+ state->curve_mapping_texture_valid = glGetError() == GL_NO_ERROR;
+
+ return state->curve_mapping_texture_valid;
+}
+
/* Detect if we can support GLSL drawing */
bool OCIOImpl::supportGLSLDraw()
{
@@ -214,9 +228,11 @@ bool OCIOImpl::supportGLSLDraw()
* When all drawing is finished, finishGLSLDraw shall be called to
* restore OpenGL context to it's pre-GLSL draw state.
*/
-bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, bool predivide)
+bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor,
+ OCIO_CurveMappingSettings *curve_mapping_settings, bool predivide)
{
ConstProcessorRcPtr ocio_processor = *(ConstProcessorRcPtr *) processor;
+ bool use_curve_mapping = curve_mapping_settings != NULL;
/* Create state if needed. */
OCIO_GLSLDrawState *state;
@@ -234,12 +250,36 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
return false;
}
+ if (use_curve_mapping) {
+ if (!ensureCurveMappingAllocated(state, curve_mapping_settings)) {
+ glActiveTexture(state->last_texture_unit);
+ glBindTexture(GL_TEXTURE_2D, state->last_texture);
+
+ return false;
+ }
+ }
+ else {
+ if (state->curve_mapping_texture_allocated) {
+ glDeleteTextures(1, &state->curve_mapping_texture);
+ state->curve_mapping_texture_allocated = false;
+ }
+ }
+
/* Step 1: Create a GPU Shader Description */
GpuShaderDesc shaderDesc;
shaderDesc.setLanguage(GPU_LANGUAGE_GLSL_1_0);
shaderDesc.setFunctionName("OCIODisplay");
shaderDesc.setLut3DEdgeLen(LUT3D_EDGE_SIZE);
+ if (use_curve_mapping) {
+ if (state->curve_mapping_cache_id != curve_mapping_settings->cache_id) {
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_1D, state->curve_mapping_texture);
+ glTexSubImage1D(GL_TEXTURE_1D, 0, 0, curve_mapping_settings->lut_size,
+ GL_RGBA, GL_FLOAT, curve_mapping_settings->lut);
+ }
+ }
+
/* Step 2: Compute the 3D LUT */
std::string lut3dCacheID = ocio_processor->getGpuLut3DCacheID(shaderDesc);
if (lut3dCacheID != state->lut3dcacheid) {
@@ -255,37 +295,73 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
/* Step 3: Compute the Shader */
std::string shaderCacheID = ocio_processor->getGpuShaderTextCacheID(shaderDesc);
- if (state->program == 0 || shaderCacheID != state->shadercacheid) {
+ if (state->program == 0 ||
+ shaderCacheID != state->shadercacheid ||
+ use_curve_mapping != state->curve_mapping_used)
+ {
state->shadercacheid = shaderCacheID;
+ if (state->program) {
+ glDeleteProgram(state->program);
+ }
+
+ if (state->ocio_shader) {
+ glDeleteShader(state->ocio_shader);
+ }
+
std::ostringstream os;
- os << ocio_processor->getGpuShaderText(shaderDesc) << "\n";
- os << g_fragShaderText;
- if (state->fragShader)
- glDeleteShader(state->fragShader);
+ if (use_curve_mapping) {
+ os << "#define USE_CURVE_MAPPING\n";
+ }
- state->fragShader = compileShaderText(GL_FRAGMENT_SHADER, os.str().c_str());
+ os << ocio_processor->getGpuShaderText(shaderDesc) << "\n";
+ os << datatoc_gpu_shader_display_transform_glsl;
- if (state->fragShader) {
- if (state->program)
- glDeleteProgram(state->program);
+ state->ocio_shader = compileShaderText(GL_FRAGMENT_SHADER, os.str().c_str());
- state->program = linkShaders(state->fragShader);
+ if (state->ocio_shader) {
+ state->program = linkShaders(state->ocio_shader);
}
+
+ state->curve_mapping_used = use_curve_mapping;
}
if (state->program) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_3D, state->lut3d_texture);
+ if (use_curve_mapping) {
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_1D, state->curve_mapping_texture);
+ }
+
glActiveTexture(GL_TEXTURE0);
glUseProgram(state->program);
- glUniform1i(glGetUniformLocation(state->program, "tex1"), 0);
- glUniform1i(glGetUniformLocation(state->program, "tex2"), 1);
+
+ glUniform1i(glGetUniformLocation(state->program, "image_texture"), 0);
+ glUniform1i(glGetUniformLocation(state->program, "lut3d_texture"), 1);
glUniform1i(glGetUniformLocation(state->program, "predivide"), predivide);
+ if (use_curve_mapping) {
+ glUniform1i(glGetUniformLocation(state->program, "curve_mapping_texture"), 2);
+ glUniform1i(glGetUniformLocation(state->program, "curve_mapping_lut_size"), curve_mapping_settings->lut_size);
+ glUniform4iv(glGetUniformLocation(state->program, "use_curve_mapping_extend_extrapolate"), 1, curve_mapping_settings->use_extend_extrapolate);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_mintable"), 1, curve_mapping_settings->mintable);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_range"), 1, curve_mapping_settings->range);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_ext_in_x"), 1, curve_mapping_settings->ext_in_x);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_ext_in_y"), 1, curve_mapping_settings->ext_in_y);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_ext_out_x"), 1, curve_mapping_settings->ext_out_x);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_ext_out_y"), 1, curve_mapping_settings->ext_out_y);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_first_x"), 1, curve_mapping_settings->first_x);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_first_y"), 1, curve_mapping_settings->first_y);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_last_x"), 1, curve_mapping_settings->last_x);
+ glUniform4fv(glGetUniformLocation(state->program, "curve_mapping_last_y"), 1, curve_mapping_settings->last_y);
+ glUniform3fv(glGetUniformLocation(state->program, "curve_mapping_black"), 1, curve_mapping_settings->black);
+ glUniform3fv(glGetUniformLocation(state->program, "curve_mapping_bwmul"), 1, curve_mapping_settings->bwmul);
+ }
+
return true;
}
else {
@@ -316,8 +392,8 @@ void OCIOImpl::freeGLState(struct OCIO_GLSLDrawState *state)
if (state->program)
glDeleteProgram(state->program);
- if (state->fragShader)
- glDeleteShader(state->fragShader);
+ if (state->ocio_shader)
+ glDeleteShader(state->ocio_shader);
state->lut3dcacheid.~string();
state->shadercacheid.~string();