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author | Joshua Leung <aligorith@gmail.com> | 2007-12-01 14:57:16 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-12-01 14:57:16 +0300 |
commit | 092e9dcdc342aa173e24a5ab286b1faee4fe8a53 (patch) | |
tree | eecccff8127ffaee5ff15eb489487ecb937a29e4 /intern/opennl | |
parent | 45c41ffb693f96856d5969a2427e504472026162 (diff) |
== Bone Paths - More Tweaks (Cessen requests) ==
* "Around Current Frame" option now works differently. When this option is activated, the path range calculated remains the same (PSta -> PEnd), but only PPre and PPost amount of path-points on either side of the current frame get shown. This is less clumsy to use, and looks quite neat!
* "Clear Paths" now only clears the paths of the selected bones, not all bones. The old behaviour can still be obtained by selecting all bones, but previously there was no way to only clear paths of selected bones.
* Own fix: path colours are now drawn less saturated, as they were showing up TOO strongly.
TODO:
* Fix up interface for "Around current..." option. It's quite confusing atm.
* Selective recalculation of path on certain operations could also be investigated further...
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