diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-09-16 13:25:40 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-09-16 13:28:35 +0300 |
commit | a27b54f6e29fbf37aa21f7fe7dca41804d3f4442 (patch) | |
tree | 016790c3c5571733a4a35ce5338944ed33c331ad /intern/opensubdiv/CMakeLists.txt | |
parent | 98af4023574170f8cc1e3bbbdaa41282ef30446e (diff) |
OpenSubdiv: Split shader source files
Was a bit annoying to do tweaks in a file which contained all
vertex, geometry and fragment shaders.
Diffstat (limited to 'intern/opensubdiv/CMakeLists.txt')
-rw-r--r-- | intern/opensubdiv/CMakeLists.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/opensubdiv/CMakeLists.txt b/intern/opensubdiv/CMakeLists.txt index f8e80de7f8f..876b5c0181f 100644 --- a/intern/opensubdiv/CMakeLists.txt +++ b/intern/opensubdiv/CMakeLists.txt @@ -64,7 +64,9 @@ OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_OPENMP) OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK) OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_COMPUTE) -data_to_c_simple(gpu_shader_opensubd_display.glsl SRC) +data_to_c_simple(gpu_shader_opensubdiv_vertex.glsl SRC) +data_to_c_simple(gpu_shader_opensubdiv_geometry.glsl SRC) +data_to_c_simple(gpu_shader_opensubdiv_fragment.glsl SRC) add_definitions(-DGLEW_STATIC) |