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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-21 13:33:11 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-21 13:34:57 +0300 |
commit | aa316c73e015be6bb7b93e59c779c53316510590 (patch) | |
tree | 46f32ce8d82563fbd251878f0a2a261ca6386d2e /intern/opensubdiv/CMakeLists.txt | |
parent | e44fa4e6a9ec839f1ee2abca785261ecc78dff2b (diff) |
OpenSubdiv: Prepare majority of things to have proper subdivided UV
Mainly the changes are related on establishing API to feed UV islands
to OpenSubdiv, so it will know all the connectivity information and
will be able to do proper interpolation.
Island calculation is currently rather slow, not sure how to make it
fast and not use lots of allocations.
Shouldn't be THAT bad, since this code is only runs once when creating
OSD mesh, and it's probably still faster than our orientation code.
Diffstat (limited to 'intern/opensubdiv/CMakeLists.txt')
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