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authorSergey Sharybin <sergey.vfx@gmail.com>2020-05-18 19:16:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-05-27 13:07:15 +0300
commit7c0bea0d656eb4838ae2b5ebfed53cd1dae6cb12 (patch)
treea9b58585fc24289fd06c69e71ee5e36ad16dd3ac /intern/opensubdiv/internal/device/device_context_openmp.cc
parente490dc4346dba5f29dada59ef421dfff499d65a9 (diff)
OpenSubdiv: Refactor, move device specific code to own files
Also, move all device files to own folder. Makes it so checks for device availability are done in a localized place.
Diffstat (limited to 'intern/opensubdiv/internal/device/device_context_openmp.cc')
-rw-r--r--intern/opensubdiv/internal/device/device_context_openmp.cc42
1 files changed, 42 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/device/device_context_openmp.cc b/intern/opensubdiv/internal/device/device_context_openmp.cc
new file mode 100644
index 00000000000..e01312fefaf
--- /dev/null
+++ b/intern/opensubdiv/internal/device/device_context_openmp.cc
@@ -0,0 +1,42 @@
+// Copyright 2020 Blender Foundation. All rights reserved.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// Author: Sergey Sharybin
+
+#include "internal/device/device_context_openmp.h"
+
+namespace blender {
+namespace opensubdiv {
+
+bool OpenMPDeviceContext::isSupported()
+{
+#ifdef OPENSUBDIV_HAS_OPENMP
+ return true;
+#else
+ return false;
+#endif
+}
+
+OpenMPDeviceContext::OpenMPDeviceContext()
+{
+}
+
+OpenMPDeviceContext::~OpenMPDeviceContext()
+{
+}
+
+} // namespace opensubdiv
+} // namespace blender