diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-05-18 19:16:10 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-05-27 13:07:15 +0300 |
commit | 7c0bea0d656eb4838ae2b5ebfed53cd1dae6cb12 (patch) | |
tree | a9b58585fc24289fd06c69e71ee5e36ad16dd3ac /intern/opensubdiv/internal/device/device_context_openmp.cc | |
parent | e490dc4346dba5f29dada59ef421dfff499d65a9 (diff) |
OpenSubdiv: Refactor, move device specific code to own files
Also, move all device files to own folder.
Makes it so checks for device availability are done in a localized
place.
Diffstat (limited to 'intern/opensubdiv/internal/device/device_context_openmp.cc')
-rw-r--r-- | intern/opensubdiv/internal/device/device_context_openmp.cc | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/device/device_context_openmp.cc b/intern/opensubdiv/internal/device/device_context_openmp.cc new file mode 100644 index 00000000000..e01312fefaf --- /dev/null +++ b/intern/opensubdiv/internal/device/device_context_openmp.cc @@ -0,0 +1,42 @@ +// Copyright 2020 Blender Foundation. All rights reserved. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +// +// Author: Sergey Sharybin + +#include "internal/device/device_context_openmp.h" + +namespace blender { +namespace opensubdiv { + +bool OpenMPDeviceContext::isSupported() +{ +#ifdef OPENSUBDIV_HAS_OPENMP + return true; +#else + return false; +#endif +} + +OpenMPDeviceContext::OpenMPDeviceContext() +{ +} + +OpenMPDeviceContext::~OpenMPDeviceContext() +{ +} + +} // namespace opensubdiv +} // namespace blender |