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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-25 16:10:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-25 16:12:12 +0300
commit669f2f008860af8fb9a9aaafcd26c4e153f429a0 (patch)
tree60b5347ca4968e35e700f46628d258c21891a486 /intern/opensubdiv/opensubdiv_capi.h
parentf1e68474e051667b85ac804bded8fa2c8e0ff374 (diff)
OpenSubdiv: Remove partitioned mesh interface
It's hopefully no longer needed, at least not needed for as long as single ptex face corresponds to a single patch which should be always correct for uniform subdivisions as far as i know.
Diffstat (limited to 'intern/opensubdiv/opensubdiv_capi.h')
-rw-r--r--intern/opensubdiv/opensubdiv_capi.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/opensubdiv/opensubdiv_capi.h b/intern/opensubdiv/opensubdiv_capi.h
index c09d0326264..0103952ec0c 100644
--- a/intern/opensubdiv/opensubdiv_capi.h
+++ b/intern/opensubdiv/opensubdiv_capi.h
@@ -132,7 +132,7 @@ void openSubdiv_evaluateVarying(OpenSubdiv_EvaluatorDescr *evaluator_descr,
void openSubdiv_osdGLMeshDisplayPrepare(int use_osd_glsl,
int active_uv_index);
-/* Draw patches which corresponds to a given partition. */
+/* Draw specified patches. */
void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
int fill_quads,
int start_patch,