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authorSergey Sharybin <sergey.vfx@gmail.com>2015-12-18 21:16:52 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-12-18 21:16:52 +0300
commit82921ce42002901791d786890c232dc6768c8e62 (patch)
treef4fd36aabfaf058d8abdd2b40d96520cdbc72e9a /intern/opensubdiv/opensubdiv_capi.h
parent672f2efbe68ff6e75b0994358fa0269fc7105f43 (diff)
OpenSubdiv: Avoid having bad-level call
This is always asking for problems. Additionally, that call was leading to OpenGL calls happening from threads.
Diffstat (limited to 'intern/opensubdiv/opensubdiv_capi.h')
-rw-r--r--intern/opensubdiv/opensubdiv_capi.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/opensubdiv/opensubdiv_capi.h b/intern/opensubdiv/opensubdiv_capi.h
index 9d1c1b3795c..b40505b197d 100644
--- a/intern/opensubdiv/opensubdiv_capi.h
+++ b/intern/opensubdiv/opensubdiv_capi.h
@@ -141,10 +141,9 @@ void openSubdiv_osdGLMeshDisplay(OpenSubdiv_GLMesh *gl_mesh,
/* ** Utility functions ** */
int openSubdiv_supportGPUDisplay(void);
int openSubdiv_getAvailableEvaluators(void);
-void openSubdiv_init(void);
+void openSubdiv_init(bool gpu_legacy_support);
void openSubdiv_cleanup(void);
-
-extern bool GPU_legacy_support(void);
+bool openSubdiv_gpu_legacy_support(void);
#ifdef __cplusplus
}