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authorSergey Sharybin <sergey.vfx@gmail.com>2015-12-18 21:16:52 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-12-18 21:16:52 +0300
commit82921ce42002901791d786890c232dc6768c8e62 (patch)
treef4fd36aabfaf058d8abdd2b40d96520cdbc72e9a /intern/opensubdiv/opensubdiv_utils_capi.cc
parent672f2efbe68ff6e75b0994358fa0269fc7105f43 (diff)
OpenSubdiv: Avoid having bad-level call
This is always asking for problems. Additionally, that call was leading to OpenGL calls happening from threads.
Diffstat (limited to 'intern/opensubdiv/opensubdiv_utils_capi.cc')
-rw-r--r--intern/opensubdiv/opensubdiv_utils_capi.cc10
1 files changed, 9 insertions, 1 deletions
diff --git a/intern/opensubdiv/opensubdiv_utils_capi.cc b/intern/opensubdiv/opensubdiv_utils_capi.cc
index c993e347587..ae5592367dd 100644
--- a/intern/opensubdiv/opensubdiv_utils_capi.cc
+++ b/intern/opensubdiv/opensubdiv_utils_capi.cc
@@ -41,6 +41,8 @@
# include "opensubdiv_device_context_cuda.h"
#endif /* OPENSUBDIV_HAS_CUDA */
+static bool gpu_legacy_support_global = false;
+
int openSubdiv_getAvailableEvaluators(void)
{
if (!openSubdiv_supportGPUDisplay()) {
@@ -80,13 +82,19 @@ int openSubdiv_getAvailableEvaluators(void)
return flags;
}
-void openSubdiv_init(void)
+void openSubdiv_init(bool gpu_legacy_support)
{
/* Ensure all OpenGL strings are cached. */
(void)openSubdiv_getAvailableEvaluators();
+ gpu_legacy_support_global = gpu_legacy_support;
}
void openSubdiv_cleanup(void)
{
openSubdiv_osdGLDisplayDeinit();
}
+
+bool openSubdiv_gpu_legacy_support(void)
+{
+ return gpu_legacy_support_global;
+}