diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-07-16 12:12:02 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-07-16 12:12:02 +0300 |
commit | 010e24a95c9e53f2c0bee2aa4cc8450e4346233d (patch) | |
tree | f7ff1523e244d525f46ce8df5eeb529a46cba289 /intern/opensubdiv | |
parent | d9203820467665ba19e1956e035de663849e695c (diff) |
OpenSubdiv: Remove UV coordinates from converter
Converter only defines topology, not coordinates or (face)varying data.
Diffstat (limited to 'intern/opensubdiv')
-rw-r--r-- | intern/opensubdiv/opensubdiv_converter_capi.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h index 1d76da4d76b..b16d6eb6c8f 100644 --- a/intern/opensubdiv/opensubdiv_converter_capi.h +++ b/intern/opensubdiv/opensubdiv_converter_capi.h @@ -127,9 +127,6 @@ typedef struct OpenSubdiv_Converter { // Get number of UV coordinates in the current layer (layer which was // specified in precalcUVLayer(). int (*getNumUVCoordinates)(const struct OpenSubdiv_Converter* converter); - // Get cooridnates themselves. - void (*getUVCoordinates)(const struct OpenSubdiv_Converter* converter, - float* uvs_coordinates); // For the given face index and its corner (known as loop in Blender) // get corrsponding UV coordinate index. int (*getFaceCornerUVIndex)(const struct OpenSubdiv_Converter* converter, |