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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-27 12:04:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-27 12:05:23 +0300
commit5908340f79726335a703d83c1c34e6b612532bc6 (patch)
tree1e09cf71754f15e738916fb4d098bb985f0deb53 /intern/opensubdiv
parent74c3ebad12c0d2aac9de35861c18f523f280ae4a (diff)
OpenSubdiv: Attempt to solve crash on certain GPUs/drivers
Diffstat (limited to 'intern/opensubdiv')
-rw-r--r--intern/opensubdiv/gpu_shader_opensubd_display.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/opensubdiv/gpu_shader_opensubd_display.glsl b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
index f0f0bb783e6..e2574b5989e 100644
--- a/intern/opensubdiv/gpu_shader_opensubd_display.glsl
+++ b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
@@ -52,6 +52,10 @@ void main()
{
outpt.v.position = modelViewMatrix * position;
outpt.v.normal = normalize(normalMatrix * normal);
+ /* Some compilers expects gl_Position to be written.
+ * It's not needed once we explicitly switch to GLSL 1.40 or above.
+ */
+ gl_Position = outpt.v.position;
}
#endif /* VERTEX_SHADER */