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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-16 12:12:02 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-16 12:12:02 +0300
commit010e24a95c9e53f2c0bee2aa4cc8450e4346233d (patch)
treef7ff1523e244d525f46ce8df5eeb529a46cba289 /intern/opensubdiv
parentd9203820467665ba19e1956e035de663849e695c (diff)
OpenSubdiv: Remove UV coordinates from converter
Converter only defines topology, not coordinates or (face)varying data.
Diffstat (limited to 'intern/opensubdiv')
-rw-r--r--intern/opensubdiv/opensubdiv_converter_capi.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h
index 1d76da4d76b..b16d6eb6c8f 100644
--- a/intern/opensubdiv/opensubdiv_converter_capi.h
+++ b/intern/opensubdiv/opensubdiv_converter_capi.h
@@ -127,9 +127,6 @@ typedef struct OpenSubdiv_Converter {
// Get number of UV coordinates in the current layer (layer which was
// specified in precalcUVLayer().
int (*getNumUVCoordinates)(const struct OpenSubdiv_Converter* converter);
- // Get cooridnates themselves.
- void (*getUVCoordinates)(const struct OpenSubdiv_Converter* converter,
- float* uvs_coordinates);
// For the given face index and its corner (known as loop in Blender)
// get corrsponding UV coordinate index.
int (*getFaceCornerUVIndex)(const struct OpenSubdiv_Converter* converter,