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authorCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
commit8adec78ca574f09242aa4588ad04f498f1e074aa (patch)
tree0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /intern/opensubdiv
parentc8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff)
Cleanup: remove GLSL version checks
Diffstat (limited to 'intern/opensubdiv')
-rw-r--r--intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl15
-rw-r--r--intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl7
2 files changed, 2 insertions, 20 deletions
diff --git a/intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl b/intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl
index 3a83d44a8be..b16a5cca733 100644
--- a/intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl
+++ b/intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl
@@ -29,22 +29,11 @@ struct VertexData {
vec2 uv;
};
-#if __VERSION__ >= 150
layout(lines_adjacency) in;
- #ifdef WIREFRAME
+#ifdef WIREFRAME
layout(line_strip, max_vertices = 8) out;
- #else
-layout(triangle_strip, max_vertices = 4) out;
- #endif
#else
- #extension GL_EXT_geometry_shader4: require
- /* application provides input/output layout info */
-#endif
-
-#if __VERSION__ < 140
- #extension GL_ARB_uniform_buffer_object: require
- #extension GL_ARB_texture_buffer_object: enable
- #extension GL_EXT_texture_buffer_object: enable
+layout(triangle_strip, max_vertices = 4) out;
#endif
uniform mat4 modelViewMatrix;
diff --git a/intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl b/intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl
index 6d3c06f59c9..6fcf5ad20cd 100644
--- a/intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl
+++ b/intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl
@@ -43,11 +43,4 @@ void main()
{
outpt.v.position = modelViewMatrix * position;
outpt.v.normal = normalize(normalMatrix * normal);
-
-#if __VERSION__ < 140
- /* Some compilers expects gl_Position to be written.
- * It's not needed once we explicitly switch to GLSL 1.40 or above.
- */
- gl_Position = outpt.v.position;
-#endif
}