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authorSergey Sharybin <sergey.vfx@gmail.com>2016-01-08 14:29:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-01-08 14:30:30 +0300
commit0634fd0e974573d4e9452795ce99b2c8105f9fee (patch)
treed9e69db47111b60df9a154a7bb3fa619126d031c /intern/raskter
parent7af548f87e410212eee266b03ca97c9bce7faf88 (diff)
Remove raskter library
it's no longer used by any of the parts of Blender.
Diffstat (limited to 'intern/raskter')
-rw-r--r--intern/raskter/CMakeLists.txt40
-rw-r--r--intern/raskter/raskter.c458
-rw-r--r--intern/raskter/raskter.h40
3 files changed, 0 insertions, 538 deletions
diff --git a/intern/raskter/CMakeLists.txt b/intern/raskter/CMakeLists.txt
deleted file mode 100644
index 3e1368d8eb0..00000000000
--- a/intern/raskter/CMakeLists.txt
+++ /dev/null
@@ -1,40 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# The Original Code is Copyright (C) 2012, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Peter Larabell
-#
-# ***** END GPL LICENSE BLOCK *****
-
-set(INC
- .
-)
-
-set(INC_SYS
-
-)
-
-set(SRC
- raskter.c
-
- raskter.h
-)
-
-blender_add_lib(bf_intern_raskter "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/raskter/raskter.c b/intern/raskter/raskter.c
deleted file mode 100644
index 4f65f877316..00000000000
--- a/intern/raskter/raskter.c
+++ /dev/null
@@ -1,458 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2012 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Peter Larabell.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file raskter.c
- * \ingroup RASKTER
- */
-
-#include <stdlib.h>
-#include "raskter.h"
-
-/* from BLI_utildefines.h */
-#define MIN2(x, y) ( (x) < (y) ? (x) : (y) )
-#define MAX2(x, y) ( (x) > (y) ? (x) : (y) )
-
-struct PolyVert {
- int x;
- int y;
-};
-
-struct e_Status {
- int x;
- int ybeg;
- int xshift;
- int xdir;
- int drift;
- int drift_inc;
- int drift_dec;
- int num;
- struct e_Status *e_next;
-};
-
-struct r_BufferStats {
- float *buf;
- int sizex;
- int sizey;
- int ymin;
- int ymax;
- int xmin;
- int xmax;
-};
-
-struct r_FillContext {
- struct e_Status *all_edges, *possible_edges;
- struct r_BufferStats rb;
-};
-
-/*
- * Sort all the edges of the input polygon by Y, then by X, of the "first" vertex encountered.
- * This will ensure we can scan convert the entire poly in one pass.
- *
- * Really the poly should be clipped to the frame buffer's dimensions here for speed of drawing
- * just the poly. Since the DEM code could end up being coupled with this, we'll keep it separate
- * for now.
- */
-static void preprocess_all_edges(struct r_FillContext *ctx,
- struct PolyVert *verts, int num_verts, struct e_Status *open_edge)
-{
- int i;
- int xbeg;
- int ybeg;
- int xend;
- int yend;
- int dx;
- int dy;
- int temp_pos;
- int xdist;
- struct e_Status *e_new;
- struct e_Status *next_edge;
- struct e_Status **next_edge_ref;
- struct PolyVert *v;
- /* set up pointers */
- v = verts;
- ctx->all_edges = NULL;
- /* initialize some boundaries */
- ctx->rb.xmax = v[0].x;
- ctx->rb.xmin = v[0].x;
- ctx->rb.ymax = v[0].y;
- ctx->rb.ymin = v[0].y;
- /* loop all verts */
- for (i = 0; i < num_verts; i++) {
- /* determine beginnings and endings of edges, linking last vertex to first vertex */
- xbeg = v[i].x;
- ybeg = v[i].y;
- /* keep track of our x and y bounds */
- if (xbeg >= ctx->rb.xmax) {
- ctx->rb.xmax = xbeg;
- }
- else if (xbeg <= ctx->rb.xmin) {
- ctx->rb.xmin = xbeg;
- }
- if (ybeg >= ctx->rb.ymax) {
- ctx->rb.ymax = ybeg;
- }
- else if (ybeg <= ctx->rb.ymin) {
- ctx->rb.ymin=ybeg;
- }
- if (i) {
- /* we're not at the last vert, so end of the edge is the previous vertex */
- xend = v[i - 1].x;
- yend = v[i - 1].y;
- }
- else {
- /* we're at the first vertex, so the "end" of this edge is the last vertex */
- xend = v[num_verts - 1].x;
- yend = v[num_verts - 1].y;
- }
- /* make sure our edges are facing the correct direction */
- if (ybeg > yend) {
- /* flip the Xs */
- temp_pos = xbeg;
- xbeg = xend;
- xend = temp_pos;
- /* flip the Ys */
- temp_pos = ybeg;
- ybeg = yend;
- yend = temp_pos;
- }
-
- /* calculate y delta */
- dy = yend - ybeg;
- /* dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :) */
- if (dy) {
- /* create the edge and determine it's slope (for incremental line drawing) */
- e_new = open_edge++;
-
- /* calculate x delta */
- dx = xend - xbeg;
- if (dx > 0) {
- e_new->xdir = 1;
- xdist = dx;
- }
- else {
- e_new->xdir = -1;
- xdist = -dx;
- }
-
- e_new->x = xbeg;
- e_new->ybeg = ybeg;
- e_new->num = dy;
- e_new->drift_dec = dy;
-
- /* calculate deltas for incremental drawing */
- if (dx >= 0) {
- e_new->drift = 0;
- }
- else {
- e_new->drift = -dy + 1;
- }
- if (dy >= xdist) {
- e_new->drift_inc = xdist;
- e_new->xshift = 0;
- }
- else {
- e_new->drift_inc = xdist % dy;
- e_new->xshift = (xdist / dy) * e_new->xdir;
- }
- next_edge_ref = &ctx->all_edges;
- /* link in all the edges, in sorted order */
- for (;;) {
- next_edge = *next_edge_ref;
- if (!next_edge || (next_edge->ybeg > ybeg) || ((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
- e_new->e_next = next_edge;
- *next_edge_ref = e_new;
- break;
- }
- next_edge_ref = &next_edge->e_next;
- }
- }
- }
-}
-
-/*
- * This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
- * for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
- * if it ends up being coupled with this function.
- */
-static int rast_scan_fill(struct r_FillContext *ctx, struct PolyVert *verts, int num_verts, float intensity)
-{
- int x_curr; /* current pixel position in X */
- int y_curr; /* current scan line being drawn */
- int yp; /* y-pixel's position in frame buffer */
- int swixd = 0; /* whether or not edges switched position in X */
- float *cpxl; /* pixel pointers... */
- float *mpxl;
- float *spxl;
- struct e_Status *e_curr; /* edge pointers... */
- struct e_Status *e_temp;
- struct e_Status *edgbuf;
- struct e_Status **edgec;
-
-
- /*
- * If the number of verts specified to render as a polygon is less than 3,
- * return immediately. Obviously we cant render a poly with sides < 3. The
- * return for this we set to 1, simply so it can be distinguished from the
- * next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.
- * which is a failure to allocate memory.
- */
- if (num_verts < 3) {
- return(1);
- }
-
- /*
- * Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
- * multiplied by the number of edges, which is always equal to the number of verts in
- * a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
- * the preceeding error, which was a rasterization request on a 2D poly with less than
- * 3 sides.
- */
- if ((edgbuf = (struct e_Status *)(malloc(sizeof(struct e_Status) * num_verts))) == NULL) {
- return(0);
- }
-
- /*
- * Do some preprocessing on all edges. This constructs a table structure in memory of all
- * the edge properties and can "flip" some edges so sorting works correctly.
- */
- preprocess_all_edges(ctx, verts, num_verts, edgbuf);
-
- /* can happen with a zero area mask */
- if (ctx->all_edges == NULL) {
- free(edgbuf);
- return(1);
- }
- /*
- * Set the pointer for tracking the edges currently in processing to NULL to make sure
- * we don't get some crazy value after initialization.
- */
- ctx->possible_edges = NULL;
-
- /*
- * Loop through all scan lines to be drawn. Since we sorted by Y values during
- * preprocess_all_edges(), we can already exact values for the lowest and
- * highest Y values we could possibly need by induction. The preprocessing sorted
- * out edges by Y position, we can cycle the current edge being processed once
- * it runs out of Y pixels. When we have no more edges, meaning the current edge
- * is NULL after setting the "current" edge to be the previous current edge's
- * "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
- * since we can't possibly have more scan lines if we ran out of edges. :)
- *
- * TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
- * Will get changed once DEM code gets in.
- */
- for (y_curr = ctx->all_edges->ybeg; (ctx->all_edges || ctx->possible_edges); y_curr++) {
-
- /*
- * Link any edges that start on the current scan line into the list of
- * edges currently needed to draw at least this, if not several, scan lines.
- */
-
- /*
- * Set the current edge to the beginning of the list of edges to be rasterized
- * into this scan line.
- *
- * We could have lots of edge here, so iterate over all the edges needed. The
- * preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
- * so we safely cycle edges to thier own "next" edges in order.
- *
- * At each iteration, make sure we still have a non-NULL edge.
- */
- for (edgec = &ctx->possible_edges; ctx->all_edges && (ctx->all_edges->ybeg == y_curr);) {
- x_curr = ctx->all_edges->x; /* Set current X position. */
- for (;;) { /* Start looping edges. Will break when edges run out. */
- e_curr = *edgec; /* Set up a current edge pointer. */
- if (!e_curr || (e_curr->x >= x_curr)) { /* If we have an no edge, or we need to skip some X-span, */
- e_temp = ctx->all_edges->e_next; /* set a temp "next" edge to test. */
- *edgec = ctx->all_edges; /* Add this edge to the list to be scanned. */
- ctx->all_edges->e_next = e_curr; /* Set up the next edge. */
- edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */
- ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */
- break; /* Stop looping edges (since we ran out or hit empty X span. */
- }
- else {
- edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */
- }
- }
- }
-
- /*
- * Determine the current scan line's offset in the pixel buffer based on its Y position.
- * Basically we just multiply the current scan line's Y value by the number of pixels in each line.
- */
- yp = y_curr * ctx->rb.sizex;
- /*
- * Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
- */
- spxl = ctx->rb.buf + (yp);
- /*
- * Set up the current edge to the first (in X) edge. The edges which could possibly be in this
- * list were determined in the preceeding edge loop above. They were already sorted in X by the
- * initial processing function.
- *
- * At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
- * we will eventually hit a NULL when the list runs out.
- */
- for (e_curr = ctx->possible_edges; e_curr; e_curr = e_curr->e_next) {
- /*
- * Calculate a span of pixels to fill on the current scan line.
- *
- * Set the current pixel pointer by adding the X offset to the scan line's start offset.
- * Cycle the current edge the next edge.
- * Set the max X value to draw to be one less than the next edge's first pixel. This way we are
- * sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
- * one time because it's on a vertex connecting two edges)
- *
- * Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
- *
- * TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
- * but for now it is done here until the DEM code comes in.
- */
-
- /* set up xmin and xmax bounds on this scan line */
- cpxl = spxl + MAX2(e_curr->x, 0);
- e_curr = e_curr->e_next;
- mpxl = spxl + MIN2(e_curr->x, ctx->rb.sizex) - 1;
-
- if ((y_curr >= 0) && (y_curr < ctx->rb.sizey)) {
- /* draw the pixels. */
- for (; cpxl <= mpxl; *cpxl++ += intensity) {}
- }
- }
-
- /*
- * Loop through all edges of polygon that could be hit by this scan line,
- * and figure out their x-intersections with the next scan line.
- *
- * Either A.) we wont have any more edges to test, or B.) we just add on the
- * slope delta computed in preprocessing step. Since this draws non-antialiased
- * polygons, we dont have fractional positions, so we only move in x-direction
- * when needed to get all the way to the next pixel over...
- */
- for (edgec = &ctx->possible_edges; (e_curr = *edgec);) {
- if (!(--(e_curr->num))) {
- *edgec = e_curr->e_next;
- }
- else {
- e_curr->x += e_curr->xshift;
- if ((e_curr->drift += e_curr->drift_inc) > 0) {
- e_curr->x += e_curr->xdir;
- e_curr->drift -= e_curr->drift_dec;
- }
- edgec = &e_curr->e_next;
- }
- }
- /*
- * It's possible that some edges may have crossed during the last step, so we'll be sure
- * that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
- * sorted by x-intersection coordinate. We'll always scan through at least once to see if
- * edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
- * pass, then we know we need to sort by x, so then cycle through edges again and perform
- * the sort.-
- */
- if (ctx->possible_edges) {
- for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
- /* if the current edge hits scan line at greater X than the next edge, we need to exchange the edges */
- if (e_curr->x > e_curr->e_next->x) {
- *edgec = e_curr->e_next;
- /* exchange the pointers */
- e_temp = e_curr->e_next->e_next;
- e_curr->e_next->e_next = e_curr;
- e_curr->e_next = e_temp;
- /* set flag that we had at least one switch */
- swixd = 1;
- }
- }
- /* if we did have a switch, look for more (there will more if there was one) */
- for (;;) {
- /* reset exchange flag so it's only set if we encounter another one */
- swixd = 0;
- for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
- /* again, if current edge hits scan line at higher X than next edge, exchange the edges and set flag */
- if (e_curr->x > e_curr->e_next->x) {
- *edgec = e_curr->e_next;
- /* exchange the pointers */
- e_temp = e_curr->e_next->e_next;
- e_curr->e_next->e_next = e_curr;
- e_curr->e_next = e_temp;
- /* flip the exchanged flag */
- swixd = 1;
- }
- }
- /* if we had no exchanges, we're done reshuffling the pointers */
- if (!swixd) {
- break;
- }
- }
- }
- }
-
- free(edgbuf);
- return 1;
-}
-
-int PLX_raskterize(float(*base_verts)[2], int num_base_verts,
- float *buf, int buf_x, int buf_y)
-{
- int i; /* i: Loop counter. */
- struct PolyVert *ply; /* ply: Pointer to a list of integer buffer-space vertex coordinates. */
- struct r_FillContext ctx = {NULL};
- const float buf_x_f = (float)(buf_x);
- const float buf_y_f = (float)(buf_y);
- /*
- * Allocate enough memory for our PolyVert list. It'll be the size of the PolyVert
- * data structure multiplied by the number of base_verts.
- *
- * In the event of a failure to allocate the memory, return 0, so this error can
- * be distinguished as a memory allocation error.
- */
- if ((ply = (struct PolyVert *)(malloc(sizeof(struct PolyVert) * num_base_verts))) == NULL) {
- return(0);
- }
-
- ctx.rb.buf = buf; /* Set the output buffer pointer. */
- ctx.rb.sizex = buf_x; /* Set the output buffer size in X. (width) */
- ctx.rb.sizey = buf_y; /* Set the output buffer size in Y. (height) */
- /*
- * Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
- * then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
- * in the buffer-space coordinates passed in inside buf_x and buf_y.
- *
- * It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
- * drawn will be 1.0f in value, there is no anti-aliasing.
- */
-
- for (i = 0; i < num_base_verts; i++) { /* Loop over all base_verts. */
- ply[i].x = (int)((base_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */
- ply[i].y = (int)((base_verts[i][1] * buf_y_f) + 0.5f); /* Range expand normalized Y to integer buffer-space Y. */
- }
-
- i = rast_scan_fill(&ctx, ply, num_base_verts,1.0f); /* Call our rasterizer, passing in the integer coords for each vert. */
-
- free(ply); /* Free the memory allocated for the integer coordinate table. */
- return(i); /* Return the value returned by the rasterizer. */
-}
diff --git a/intern/raskter/raskter.h b/intern/raskter/raskter.h
deleted file mode 100644
index cf691a9784b..00000000000
--- a/intern/raskter/raskter.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2012 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Peter Larabell.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-/** \file raskter.h
- * \ingroup RASKTER
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-int PLX_raskterize(float (*base_verts)[2], int num_base_verts,
- float *buf, int buf_x, int buf_y);
-
-#ifdef __cplusplus
-}
-#endif