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authorCampbell Barton <ideasman42@gmail.com>2012-06-04 19:38:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-04 19:38:55 +0400
commita3f855f35d53602571236278f1f983b658a5cb6e (patch)
treed722b7d54c0eef39ecf3ad27cc2bd8b122dc988b /intern/raskter
parent115322ef08ed3cff8751a90139024c8b7f3453b1 (diff)
raskter rasterizer by Pete Larabell, from tomato branch
Diffstat (limited to 'intern/raskter')
-rw-r--r--intern/raskter/CMakeLists.txt40
-rw-r--r--intern/raskter/SConscript10
-rw-r--r--intern/raskter/raskter.c753
-rw-r--r--intern/raskter/raskter.h59
4 files changed, 862 insertions, 0 deletions
diff --git a/intern/raskter/CMakeLists.txt b/intern/raskter/CMakeLists.txt
new file mode 100644
index 00000000000..3e1368d8eb0
--- /dev/null
+++ b/intern/raskter/CMakeLists.txt
@@ -0,0 +1,40 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2012, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Peter Larabell
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+)
+
+set(INC_SYS
+
+)
+
+set(SRC
+ raskter.c
+
+ raskter.h
+)
+
+blender_add_lib(bf_intern_raskter "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/raskter/SConscript b/intern/raskter/SConscript
new file mode 100644
index 00000000000..7ad505d70e4
--- /dev/null
+++ b/intern/raskter/SConscript
@@ -0,0 +1,10 @@
+#!/usr/bin/python
+
+Import ('env')
+
+sources = ['raskter.c']
+
+incs = ''
+defs = ''
+
+env.BlenderLib ('bf_intern_raskter', sources, Split(incs), Split(defs), libtype=['intern'], priority=[100] )
diff --git a/intern/raskter/raskter.c b/intern/raskter/raskter.c
new file mode 100644
index 00000000000..152efb05cf0
--- /dev/null
+++ b/intern/raskter/raskter.c
@@ -0,0 +1,753 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Peter Larabell.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+/** \file raskter.c
+ * \ingroup RASKTER
+ */
+
+#include <stdio.h>
+#include <malloc.h>
+#include "raskter.h"
+
+/* from BLI_utildefines.h */
+#define MIN2(x, y) ( (x) < (y) ? (x) : (y) )
+#define MAX2(x, y) ( (x) > (y) ? (x) : (y) )
+
+
+struct e_status {
+ int x;
+ int ybeg;
+ int xshift;
+ int xdir;
+ int drift;
+ int drift_inc;
+ int drift_dec;
+ int num;
+ struct e_status *e_next;
+};
+
+struct r_buffer_stats {
+ float *buf;
+ int sizex;
+ int sizey;
+};
+
+struct r_fill_context {
+ struct e_status *all_edges, *possible_edges;
+ struct r_buffer_stats rb;
+};
+
+/*
+ * Sort all the edges of the input polygon by Y, then by X, of the "first" vertex encountered.
+ * This will ensure we can scan convert the entire poly in one pass.
+ *
+ * Really the poly should be clipped to the frame buffer's dimensions here for speed of drawing
+ * just the poly. Since the DEM code could end up being coupled with this, we'll keep it separate
+ * for now.
+ */
+static void preprocess_all_edges(struct r_fill_context *ctx, struct poly_vert *verts, int num_verts, struct e_status *open_edge)
+{
+ int i;
+ int xbeg;
+ int ybeg;
+ int xend;
+ int yend;
+ int dx;
+ int dy;
+ int temp_pos;
+ int xdist;
+ struct e_status *e_new;
+ struct e_status *next_edge;
+ struct e_status **next_edge_ref;
+ struct poly_vert *v;
+ /* set up pointers */
+ v = verts;
+ ctx->all_edges = NULL;
+ /* loop all verts */
+ for (i = 0; i < num_verts; i++) {
+ /* determine beginnings and endings of edges, linking last vertex to first vertex */
+ xbeg = v[i].x;
+ ybeg = v[i].y;
+ if (i) {
+ /* we're not at the last vert, so end of the edge is the previous vertex */
+ xend = v[i - 1].x;
+ yend = v[i - 1].y;
+ }
+ else {
+ /* we're at the first vertex, so the "end" of this edge is the last vertex */
+ xend = v[num_verts - 1].x;
+ yend = v[num_verts - 1].y;
+ }
+ /* make sure our edges are facing the correct direction */
+ if (ybeg > yend) {
+ /* flip the Xs */
+ temp_pos = xbeg;
+ xbeg = xend;
+ xend = temp_pos;
+ /* flip the Ys */
+ temp_pos = ybeg;
+ ybeg = yend;
+ yend = temp_pos;
+ }
+
+ /* calculate y delta */
+ dy = yend - ybeg;
+ /* dont draw horizontal lines directly, they are scanned as part of the edges they connect, so skip em. :) */
+ if (dy) {
+ /* create the edge and determine it's slope (for incremental line drawing) */
+ e_new = open_edge++;
+
+ /* calculate x delta */
+ dx = xend - xbeg;
+ if (dx > 0) {
+ e_new->xdir = 1;
+ xdist = dx;
+ }
+ else {
+ e_new->xdir = -1;
+ xdist = -dx;
+ }
+
+ e_new->x = xbeg;
+ e_new->ybeg = ybeg;
+ e_new->num = dy;
+ e_new->drift_dec = dy;
+
+ /* calculate deltas for incremental drawing */
+ if (dx >= 0) {
+ e_new->drift = 0;
+ }
+ else {
+ e_new->drift = -dy + 1;
+ }
+ if (dy >= xdist) {
+ e_new->drift_inc = xdist;
+ e_new->xshift = 0;
+ }
+ else {
+ e_new->drift_inc = xdist % dy;
+ e_new->xshift = (xdist / dy) * e_new->xdir;
+ }
+ next_edge_ref = &ctx->all_edges;
+ /* link in all the edges, in sorted order */
+ for (;; ) {
+ next_edge = *next_edge_ref;
+ if (!next_edge || (next_edge->ybeg > ybeg) || ((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
+ e_new->e_next = next_edge;
+ *next_edge_ref = e_new;
+ break;
+ }
+ next_edge_ref = &next_edge->e_next;
+ }
+ }
+ }
+}
+
+/*
+ * This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
+ * for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
+ * if it ends up being coupled with this function.
+ */
+int rast_scan_fill(struct r_fill_context *ctx, struct poly_vert *verts, int num_verts)
+{
+ int x_curr; /* current pixel position in X */
+ int y_curr; /* current scan line being drawn */
+ int yp; /* y-pixel's position in frame buffer */
+ int swixd = 0; /* whether or not edges switched position in X */
+ float *cpxl; /* pixel pointers... */
+ float *mpxl;
+ float *spxl;
+ struct e_status *e_curr; /* edge pointers... */
+ struct e_status *e_temp;
+ struct e_status *edgbuf;
+ struct e_status **edgec;
+
+
+ /*
+ * If the number of verts specified to render as a polygon is less than 3,
+ * return immediately. Obviously we cant render a poly with sides < 3. The
+ * return for this we set to 1, simply so it can be distinguished from the
+ * next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.cwhich is a failure to allocate memory.
+ */
+ if (num_verts < 3) {
+ return(1);
+ }
+
+ /*
+ * Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
+ * multiplied by the number of edges, which is always equal to the number of verts in
+ * a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
+ * the preceeding error, which was a rasterization request on a 2D poly with less than
+ * 3 sides.
+ */
+ if ((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * num_verts))) == NULL) {
+ return(0);
+ }
+
+ /*
+ * Do some preprocessing on all edges. This constructs a table structure in memory of all
+ * the edge properties and can "flip" some edges so sorting works correctly.
+ */
+ preprocess_all_edges(ctx, verts, num_verts, edgbuf);
+
+ /*
+ * Set the pointer for tracking the edges currently in processing to NULL to make sure
+ * we don't get some crazy value after initialization.
+ */
+ ctx->possible_edges = NULL;
+
+ /*
+ * Loop through all scan lines to be drawn. Since we sorted by Y values during
+ * preprocess_all_edges(), we can already exact values for the lowest and
+ * highest Y values we could possibly need by induction. The preprocessing sorted
+ * out edges by Y position, we can cycle the current edge being processed once
+ * it runs out of Y pixels. When we have no more edges, meaning the current edge
+ * is NULL after setting the "current" edge to be the previous current edge's
+ * "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
+ * since we can't possibly have more scan lines if we ran out of edges. :)
+ *
+ * TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
+ * Will get changed once DEM code gets in.
+ */
+ for (y_curr = ctx->all_edges->ybeg; (ctx->all_edges || ctx->possible_edges); y_curr++) {
+
+ /*
+ * Link any edges that start on the current scan line into the list of
+ * edges currently needed to draw at least this, if not several, scan lines.
+ */
+
+ /*
+ * Set the current edge to the beginning of the list of edges to be rasterized
+ * into this scan line.
+ *
+ * We could have lots of edge here, so iterate over all the edges needed. The
+ * preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
+ * so we safely cycle edges to thier own "next" edges in order.
+ *
+ * At each iteration, make sure we still have a non-NULL edge.
+ */
+ for (edgec = &ctx->possible_edges; ctx->all_edges && (ctx->all_edges->ybeg == y_curr); ) {
+ x_curr = ctx->all_edges->x; /* Set current X position. */
+ for (;; ) { /* Start looping edges. Will break when edges run out. */
+ e_curr = *edgec; /* Set up a current edge pointer. */
+ if (!e_curr || (e_curr->x >= x_curr)) { /* If we have an no edge, or we need to skip some X-span, */
+ e_temp = ctx->all_edges->e_next; /* set a temp "next" edge to test. */
+ *edgec = ctx->all_edges; /* Add this edge to the list to be scanned. */
+ ctx->all_edges->e_next = e_curr; /* Set up the next edge. */
+ edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */
+ ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */
+ break; /* Stop looping edges (since we ran out or hit empty X span. */
+ }
+ else {
+ edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */
+ }
+ }
+ }
+
+ /*
+ * Determine the current scan line's offset in the pixel buffer based on its Y position.
+ * Basically we just multiply the current scan line's Y value by the number of pixels in each line.
+ */
+ yp = y_curr * ctx->rb.sizex;
+ /*
+ * Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
+ */
+ spxl = ctx->rb.buf + (yp);
+ /*
+ * Set up the current edge to the first (in X) edge. The edges which could possibly be in this
+ * list were determined in the preceeding edge loop above. They were already sorted in X by the
+ * initial processing function.
+ *
+ * At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
+ * we will eventually hit a NULL when the list runs out.
+ */
+ for (e_curr = ctx->possible_edges; e_curr; e_curr = e_curr->e_next) {
+ /*
+ * Calculate a span of pixels to fill on the current scan line.
+ *
+ * Set the current pixel pointer by adding the X offset to the scan line's start offset.
+ * Cycle the current edge the next edge.
+ * Set the max X value to draw to be one less than the next edge's first pixel. This way we are
+ * sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
+ * one time because it's on a vertex connecting two edges)
+ *
+ * Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
+ *
+ * TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
+ * but for now it is done here until the DEM code comes in.
+ */
+
+ /* set up xmin and xmax bounds on this scan line */
+ cpxl = spxl + MAX2(e_curr->x, 0);
+ e_curr = e_curr->e_next;
+ mpxl = spxl + MIN2(e_curr->x, ctx->rb.sizex) - 1;
+
+ if ((y_curr >= 0) && (y_curr < ctx->rb.sizey)) {
+ /* draw the pixels. */
+ for (; cpxl <= mpxl; *cpxl++ = 1.0f);
+ }
+ }
+
+ /*
+ * Loop through all edges of polygon that could be hit by this scan line,
+ * and figure out their x-intersections with the next scan line.
+ *
+ * Either A.) we wont have any more edges to test, or B.) we just add on the
+ * slope delta computed in preprocessing step. Since this draws non-antialiased
+ * polygons, we dont have fractional positions, so we only move in x-direction
+ * when needed to get all the way to the next pixel over...
+ */
+ for (edgec = &ctx->possible_edges; (e_curr = *edgec); ) {
+ if (!(--(e_curr->num))) {
+ *edgec = e_curr->e_next;
+ }
+ else {
+ e_curr->x += e_curr->xshift;
+ if ((e_curr->drift += e_curr->drift_inc) > 0) {
+ e_curr->x += e_curr->xdir;
+ e_curr->drift -= e_curr->drift_dec;
+ }
+ edgec = &e_curr->e_next;
+ }
+ }
+ /*
+ * It's possible that some edges may have crossed during the last step, so we'll be sure
+ * that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
+ * sorted by x-intersection coordinate. We'll always scan through at least once to see if
+ * edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
+ * pass, then we know we need to sort by x, so then cycle through edges again and perform
+ * the sort.-
+ */
+ if (ctx->possible_edges) {
+ for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
+ /* if the current edge hits scan line at greater X than the next edge, we need to exchange the edges */
+ if (e_curr->x > e_curr->e_next->x) {
+ *edgec = e_curr->e_next;
+ /* exchange the pointers */
+ e_temp = e_curr->e_next->e_next;
+ e_curr->e_next->e_next = e_curr;
+ e_curr->e_next = e_temp;
+ /* set flag that we had at least one switch */
+ swixd = 1;
+ }
+ }
+ /* if we did have a switch, look for more (there will more if there was one) */
+ for (;; ) {
+ /* reset exchange flag so it's only set if we encounter another one */
+ swixd = 0;
+ for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
+ /* again, if current edge hits scan line at higher X than next edge, exchange the edges and set flag */
+ if (e_curr->x > e_curr->e_next->x) {
+ *edgec = e_curr->e_next;
+ /* exchange the pointers */
+ e_temp = e_curr->e_next->e_next;
+ e_curr->e_next->e_next = e_curr;
+ e_curr->e_next = e_temp;
+ /* flip the exchanged flag */
+ swixd = 1;
+ }
+ }
+ /* if we had no exchanges, we're done reshuffling the pointers */
+ if (!swixd) {
+ break;
+ }
+ }
+ }
+ }
+
+ free(edgbuf);
+ return 1;
+}
+
+int PLX_raskterize(float (*base_verts)[2], int num_base_verts,
+ float *buf, int buf_x, int buf_y)
+{
+ int i; /* i: Loop counter. */
+ struct poly_vert *ply; /* ply: Pointer to a list of integer buffer-space vertex coordinates. */
+ struct r_fill_context ctx = {0};
+
+ /*
+ * Allocate enough memory for our poly_vert list. It'll be the size of the poly_vert
+ * data structure multiplied by the number of base_verts.
+ *
+ * In the event of a failure to allocate the memory, return 0, so this error can
+ * be distinguished as a memory allocation error.
+ */
+ if ((ply = (struct poly_vert *)(malloc(sizeof(struct poly_vert) * num_base_verts))) == NULL) {
+ return(0);
+ }
+
+ /*
+ * Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
+ * then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
+ * in the buffer-space coordinates passed in inside buf_x and buf_y.
+ *
+ * It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
+ * drawn will be 1.0f in value, there is no anti-aliasing.
+ */
+ for (i = 0; i < num_base_verts; i++) { /* Loop over all base_verts. */
+ ply[i].x = (base_verts[i][0] * buf_x) + 0.5f; /* Range expand normalized X to integer buffer-space X. */
+ ply[i].y = (base_verts[i][1] * buf_y) + 0.5f; /* Range expand normalized Y to integer buffer-space Y. */
+ }
+
+ ctx.rb.buf = buf; /* Set the output buffer pointer. */
+ ctx.rb.sizex = buf_x; /* Set the output buffer size in X. (width) */
+ ctx.rb.sizey = buf_y; /* Set the output buffer size in Y. (height) */
+
+ i = rast_scan_fill(&ctx, ply, num_base_verts); /* Call our rasterizer, passing in the integer coords for each vert. */
+ free(ply); /* Free the memory allocated for the integer coordinate table. */
+ return(i); /* Return the value returned by the rasterizer. */
+}
+
+/*
+ * This function clips drawing to the frame buffer. That clipping will likely be moved into the preprocessor
+ * for speed, but waiting on final design choices for curve-data before eliminating data the DEM code will need
+ * if it ends up being coupled with this function.
+ */
+int rast_scan_feather(struct r_fill_context *ctx,
+ float (*base_verts_f)[2], int num_base_verts,
+ struct poly_vert *feather_verts, float (*feather_verts_f)[2], int num_feather_verts)
+{
+ int x_curr; /* current pixel position in X */
+ int y_curr; /* current scan line being drawn */
+ int yp; /* y-pixel's position in frame buffer */
+ int swixd = 0; /* whether or not edges switched position in X */
+ float *cpxl; /* pixel pointers... */
+ float *mpxl;
+ float *spxl;
+ struct e_status *e_curr; /* edge pointers... */
+ struct e_status *e_temp;
+ struct e_status *edgbuf;
+ struct e_status **edgec;
+
+ /* from dem */
+ int a; // a = temporary pixel index buffer loop counter
+ float fsz; // size of the frame
+ unsigned int rsl; // long used for finding fast 1.0/sqrt
+ float rsf; // float used for finding fast 1.0/sqrt
+ const float rsopf = 1.5f; // constant float used for finding fast 1.0/sqrt
+
+ //unsigned int gradientFillOffset;
+ float t;
+ float ud; // ud = unscaled edge distance
+ float dmin; // dmin = minimun edge distance
+ float odist; // odist = current outer edge distance
+ float idist; // idist = current inner edge distance
+ float dx; // dx = X-delta (used for distance proportion calculation)
+ float dy; // dy = Y-delta (used for distance proportion calculation)
+ float xpxw = (1.0f / (float)(ctx->rb.sizex)); // xpxw = normalized pixel width
+ float ypxh = (1.0f / (float)(ctx->rb.sizey)); // ypxh = normalized pixel height
+
+ /*
+ * If the number of verts specified to render as a polygon is less than 3,
+ * return immediately. Obviously we cant render a poly with sides < 3. The
+ * return for this we set to 1, simply so it can be distinguished from the
+ * next place we could return, /home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter
+ * which is a failure to allocate memory.
+ */
+ if (num_feather_verts < 3) {
+ return(1);
+ }
+
+ /*
+ * Try to allocate an edge buffer in memory. needs to be the size of the edge tracking data
+ * multiplied by the number of edges, which is always equal to the number of verts in
+ * a 2D polygon. Here we return 0 to indicate a memory allocation failure, as opposed to a 1 for
+ * the preceeding error, which was a rasterization request on a 2D poly with less than
+ * 3 sides.
+ */
+ if ((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * num_feather_verts))) == NULL) {
+ return(0);
+ }
+
+ /*
+ * Do some preprocessing on all edges. This constructs a table structure in memory of all
+ * the edge properties and can "flip" some edges so sorting works correctly.
+ */
+ preprocess_all_edges(ctx, feather_verts, num_feather_verts, edgbuf);
+
+ /*
+ * Set the pointer for tracking the edges currently in processing to NULL to make sure
+ * we don't get some crazy value after initialization.
+ */
+ ctx->possible_edges = NULL;
+
+ /*
+ * Loop through all scan lines to be drawn. Since we sorted by Y values during
+ * preprocess_all_edges(), we can already exact values for the lowest and
+ * highest Y values we could possibly need by induction. The preprocessing sorted
+ * out edges by Y position, we can cycle the current edge being processed once
+ * it runs out of Y pixels. When we have no more edges, meaning the current edge
+ * is NULL after setting the "current" edge to be the previous current edge's
+ * "next" edge in the Y sorted edge connection chain, we can stop looping Y values,
+ * since we can't possibly have more scan lines if we ran out of edges. :)
+ *
+ * TODO: This clips Y to the frame buffer, which should be done in the preprocessor, but for now is done here.
+ * Will get changed once DEM code gets in.
+ */
+ for (y_curr = ctx->all_edges->ybeg; (ctx->all_edges || ctx->possible_edges); y_curr++) {
+
+ /*
+ * Link any edges that start on the current scan line into the list of
+ * edges currently needed to draw at least this, if not several, scan lines.
+ */
+
+ /*
+ * Set the current edge to the beginning of the list of edges to be rasterized
+ * into this scan line.
+ *
+ * We could have lots of edge here, so iterate over all the edges needed. The
+ * preprocess_all_edges() function sorted edges by X within each chunk of Y sorting
+ * so we safely cycle edges to thier own "next" edges in order.
+ *
+ * At each iteration, make sure we still have a non-NULL edge.
+ */
+ for (edgec = &ctx->possible_edges; ctx->all_edges && (ctx->all_edges->ybeg == y_curr); ) {
+ x_curr = ctx->all_edges->x; /* Set current X position. */
+ for (;; ) { /* Start looping edges. Will break when edges run out. */
+ e_curr = *edgec; /* Set up a current edge pointer. */
+ if (!e_curr || (e_curr->x >= x_curr)) { /* If we have an no edge, or we need to skip some X-span, */
+ e_temp = ctx->all_edges->e_next; /* set a temp "next" edge to test. */
+ *edgec = ctx->all_edges; /* Add this edge to the list to be scanned. */
+ ctx->all_edges->e_next = e_curr; /* Set up the next edge. */
+ edgec = &ctx->all_edges->e_next; /* Set our list to the next edge's location in memory. */
+ ctx->all_edges = e_temp; /* Skip the NULL or bad X edge, set pointer to next edge. */
+ break; /* Stop looping edges (since we ran out or hit empty X span. */
+ }
+ else {
+ edgec = &e_curr->e_next; /* Set the pointer to the edge list the "next" edge. */
+ }
+ }
+ }
+
+ /*
+ * Determine the current scan line's offset in the pixel buffer based on its Y position.
+ * Basically we just multiply the current scan line's Y value by the number of pixels in each line.
+ */
+ yp = y_curr * ctx->rb.sizex;
+ /*
+ * Set a "scan line pointer" in memory. The location of the buffer plus the row offset.
+ */
+ spxl = ctx->rb.buf + (yp);
+ /*
+ * Set up the current edge to the first (in X) edge. The edges which could possibly be in this
+ * list were determined in the preceeding edge loop above. They were already sorted in X by the
+ * initial processing function.
+ *
+ * At each iteration, test for a NULL edge. Since we'll keep cycling edge's to their own "next" edge
+ * we will eventually hit a NULL when the list runs out.
+ */
+ for (e_curr = ctx->possible_edges; e_curr; e_curr = e_curr->e_next) {
+ /*
+ * Calculate a span of pixels to fill on the current scan line.
+ *
+ * Set the current pixel pointer by adding the X offset to the scan line's start offset.
+ * Cycle the current edge the next edge.
+ * Set the max X value to draw to be one less than the next edge's first pixel. This way we are
+ * sure not to ever get into a situation where we have overdraw. (drawing the same pixel more than
+ * one time because it's on a vertex connecting two edges)
+ *
+ * Then blast through all the pixels in the span, advancing the pointer and setting the color to white.
+ *
+ * TODO: Here we clip to the scan line, this is not efficient, and should be done in the preprocessor,
+ * but for now it is done here until the DEM code comes in.
+ */
+
+ /* set up xmin and xmax bounds on this scan line */
+ cpxl = spxl + MAX2(e_curr->x, 0);
+ e_curr = e_curr->e_next;
+ mpxl = spxl + MIN2(e_curr->x, ctx->rb.sizex) - 1;
+
+ if ((y_curr >= 0) && (y_curr < ctx->rb.sizey)) {
+ t = ((float)((cpxl - spxl) % ctx->rb.sizex) + 0.5f) * xpxw;
+ fsz = ((float)(y_curr) + 0.5f) * ypxh;
+ /* draw the pixels. */
+ for (; cpxl <= mpxl; cpxl++, t += xpxw) {
+ //do feather check
+ // first check that pixel isn't already full, and only operate if it is not
+ if (*cpxl < 0.9999f) {
+
+ dmin = 2.0f; // reset min distance to edge pixel
+ for (a = 0; a < num_feather_verts; a++) { // loop through all outer edge buffer pixels
+ dy = t - feather_verts_f[a][0]; // set dx to gradient pixel column - outer edge pixel row
+ dx = fsz - feather_verts_f[a][1]; // set dy to gradient pixel row - outer edge pixel column
+ ud = dx * dx + dy * dy; // compute sum of squares
+ if (ud < dmin) { // if our new sum of squares is less than the current minimum
+ dmin = ud; // set a new minimum equal to the new lower value
+ }
+ }
+ odist = dmin; // cast outer min to a float
+ rsf = odist * 0.5f; //
+ rsl = *(unsigned int *)&odist; // use some peculiar properties of the way bits are stored
+ rsl = 0x5f3759df - (rsl >> 1); // in floats vs. unsigned ints to compute an approximate
+ odist = *(float *)&rsl; // reciprocal square root
+ odist = odist * (rsopf - (rsf * odist * odist)); // -- ** this line can be iterated for more accuracy ** --
+ odist = odist * (rsopf - (rsf * odist * odist));
+ dmin = 2.0f; // reset min distance to edge pixel
+ for (a = 0; a < num_base_verts; a++) { // loop through all inside edge pixels
+ dy = t - base_verts_f[a][0]; // compute delta in Y from gradient pixel to inside edge pixel
+ dx = fsz - base_verts_f[a][1]; // compute delta in X from gradient pixel to inside edge pixel
+ ud = dx * dx + dy * dy; // compute sum of squares
+ if (ud < dmin) { // if our new sum of squares is less than the current minimum we've found
+ dmin = ud; // set a new minimum equal to the new lower value
+ }
+ }
+ idist = dmin; // cast inner min to a float
+ rsf = idist * 0.5f; //
+ rsl = *(unsigned int *)&idist; //
+ rsl = 0x5f3759df - (rsl >> 1); // see notes above
+ idist = *(float *)&rsl; //
+ idist = idist * (rsopf - (rsf * idist * idist)); //
+ idist = idist * (rsopf - (rsf * idist * idist));
+ /*
+ * Note once again that since we are using reciprocals of distance values our
+ * proportion is already the correct intensity, and does not need to be
+ * subracted from 1.0 like it would have if we used real distances.
+ */
+
+ /* set intensity, do the += so overlapping gradients are additive */
+ *cpxl = (idist / (idist + odist));
+ }
+ }
+ }
+ }
+
+ /*
+ * Loop through all edges of polygon that could be hit by this scan line,
+ * and figure out their x-intersections with the next scan line.
+ *
+ * Either A.) we wont have any more edges to test, or B.) we just add on the
+ * slope delta computed in preprocessing step. Since this draws non-antialiased
+ * polygons, we dont have fractional positions, so we only move in x-direction
+ * when needed to get all the way to the next pixel over...
+ */
+ for (edgec = &ctx->possible_edges; (e_curr = *edgec); ) {
+ if (!(--(e_curr->num))) {
+ *edgec = e_curr->e_next;
+ }
+ else {
+ e_curr->x += e_curr->xshift;
+ if ((e_curr->drift += e_curr->drift_inc) > 0) {
+ e_curr->x += e_curr->xdir;
+ e_curr->drift -= e_curr->drift_dec;
+ }
+ edgec = &e_curr->e_next;
+ }
+ }
+ /*
+ * It's possible that some edges may have crossed during the last step, so we'll be sure
+ * that we ALWAYS intersect scan lines in order by shuffling if needed to make all edges
+ * sorted by x-intersection coordinate. We'll always scan through at least once to see if
+ * edges crossed, and if so, we set the 'swixd' flag. If 'swixd' gets set on the initial
+ * pass, then we know we need to sort by x, so then cycle through edges again and perform
+ * the sort.-
+ */
+ if (ctx->possible_edges) {
+ for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
+ /* if the current edge hits scan line at greater X than the next edge, we need to exchange the edges */
+ if (e_curr->x > e_curr->e_next->x) {
+ *edgec = e_curr->e_next;
+ /* exchange the pointers */
+ e_temp = e_curr->e_next->e_next;
+ e_curr->e_next->e_next = e_curr;
+ e_curr->e_next = e_temp;
+ /* set flag that we had at least one switch */
+ swixd = 1;
+ }
+ }
+ /* if we did have a switch, look for more (there will more if there was one) */
+ for (;; ) {
+ /* reset exchange flag so it's only set if we encounter another one */
+ swixd = 0;
+ for (edgec = &ctx->possible_edges; (e_curr = *edgec)->e_next; edgec = &(*edgec)->e_next) {
+ /* again, if current edge hits scan line at higher X than next edge,
+ * exchange the edges and set flag */
+ if (e_curr->x > e_curr->e_next->x) {
+ *edgec = e_curr->e_next;
+ /* exchange the pointers */
+ e_temp = e_curr->e_next->e_next;
+ e_curr->e_next->e_next = e_curr;
+ e_curr->e_next = e_temp;
+ /* flip the exchanged flag */
+ swixd = 1;
+ }
+ }
+ /* if we had no exchanges, we're done reshuffling the pointers */
+ if (!swixd) {
+ break;
+ }
+ }
+ }
+ }
+
+ free(edgbuf);
+ return 1;
+}
+
+int PLX_raskterize_feather(float (*base_verts)[2], int num_base_verts, float (*feather_verts)[2], int num_feather_verts,
+ float *buf, int buf_x, int buf_y)
+{
+ int i; /* i: Loop counter. */
+ struct poly_vert *fe; /* fe: Pointer to a list of integer buffer-space feather vertex coords. */
+ struct r_fill_context ctx = {0};
+
+ /* for faster multiply */
+ const float buf_x_f = (float)buf_x;
+ const float buf_y_f = (float)buf_y;
+
+ /*
+ * Allocate enough memory for our poly_vert list. It'll be the size of the poly_vert
+ * data structure multiplied by the number of verts.
+ *
+ * In the event of a failure to allocate the memory, return 0, so this error can
+ * be distinguished as a memory allocation error.
+ */
+ if ((fe = (struct poly_vert *)(malloc(sizeof(struct poly_vert) * num_feather_verts))) == NULL) {
+ return(0);
+ }
+
+ /*
+ * Loop over all verts passed in to be rasterized. Each vertex's X and Y coordinates are
+ * then converted from normalized screen space (0.0 <= POS <= 1.0) to integer coordinates
+ * in the buffer-space coordinates passed in inside buf_x and buf_y.
+ *
+ * It's worth noting that this function ONLY outputs fully white pixels in a mask. Every pixel
+ * drawn will be 1.0f in value, there is no anti-aliasing.
+ */
+ for (i = 0; i < num_feather_verts; i++) { /* Loop over all verts. */
+ fe[i].x = (int)((feather_verts[i][0] * buf_x_f) + 0.5f); /* Range expand normalized X to integer buffer-space X. */
+ fe[i].y = (int)((feather_verts[i][1] * buf_y_f) + 0.5f); /* Range expand normalized Y to integer buffer-space Y. */
+ }
+
+ ctx.rb.buf = buf; /* Set the output buffer pointer. */
+ ctx.rb.sizex = buf_x; /* Set the output buffer size in X. (width) */
+ ctx.rb.sizey = buf_y; /* Set the output buffer size in Y. (height) */
+
+ /* Call our rasterizer, passing in the integer coords for each vert. */
+ i = rast_scan_feather(&ctx, base_verts, num_base_verts, fe, feather_verts, num_feather_verts);
+ free(fe);
+ return i; /* Return the value returned by the rasterizer. */
+}
diff --git a/intern/raskter/raskter.h b/intern/raskter/raskter.h
new file mode 100644
index 00000000000..e80ca1d41c4
--- /dev/null
+++ b/intern/raskter/raskter.h
@@ -0,0 +1,59 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Peter Larabell.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+/** \file raskter.h
+ * \ingroup RASKTER
+ */
+
+struct poly_vert {
+ int x;
+ int y;
+};
+
+struct scan_line {
+ int xstart;
+ int xend;
+};
+
+struct scan_line_batch {
+ int num;
+ int ystart;
+ struct scan_line *slines;
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int PLX_raskterize(float (*base_verts)[2], int num_base_verts,
+ float *buf, int buf_x, int buf_y);
+int PLX_raskterize_feather(float (*base_verts)[2], int num_base_verts,
+ float (*feather_verts)[2], int num_feather_verts,
+ float *buf, int buf_x, int buf_y);
+
+#ifdef __cplusplus
+}
+#endif