diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 15:14:47 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-09-02 15:20:41 +0300 |
commit | 1aa54d4921c2e8d7114f463a940c169ee573f557 (patch) | |
tree | 902f7f8c82fbeb16acb5d569fafc8423e58dd7a9 /intern/rigidbody/CMakeLists.txt | |
parent | feb4b645d70ec8ad5c3f91a957738a9fba4054f0 (diff) |
Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
Diffstat (limited to 'intern/rigidbody/CMakeLists.txt')
-rw-r--r-- | intern/rigidbody/CMakeLists.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/intern/rigidbody/CMakeLists.txt b/intern/rigidbody/CMakeLists.txt index 77d88548e1b..91cfc312bd2 100644 --- a/intern/rigidbody/CMakeLists.txt +++ b/intern/rigidbody/CMakeLists.txt @@ -18,6 +18,8 @@ # All rights reserved. # ***** END GPL LICENSE BLOCK ***** +add_definitions(-DBT_USE_DOUBLE_PRECISION) + set(INC . ) @@ -28,7 +30,9 @@ set(INC_SYS set(SRC rb_bullet_api.cpp + rb_convex_hull_api.cpp + RBI_hull_api.h RBI_api.h ) |