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authorSzymon Ulatowski <szulat>2020-07-09 18:19:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-09 18:31:36 +0300
commit9de09220fc5fcae72bba203c641f67e75eb7ebc5 (patch)
tree7b637bcc8037e2db7a31b7e9246e0a007bf075b8 /intern/sky/include/sky_model.h
parent42c99ec15bfb9fb43127392cc5995ab78246d66e (diff)
EEVEE: Implement the missing Sky texture
I'm not sure if the Sky was deliberately left out or was just waiting for a better moment, but so many I was disappointed that Sky in EEVEE is completely white. There are already 2 implementations (osl and gpu) so this is the third one. Looking at other cases it seems that we are not supposed to share sources between cycles and the rest? So the new util_sky_model files are just copies of what is already in cycles, except that the data file uses the RGB variant of the Hosek/Wilkie model, because we output RGB anyway (but can be easily changed to XYZ if desired - the results are nearly identical). I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I wanted to use mat3 but it does not work). Also, should I cache the sky model data between renders if the parameters do not change? Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D7108
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+/*
+This source is published under the following 3-clause BSD license.
+
+Copyright (c) 2012 - 2013, Lukas Hosek and Alexander Wilkie
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * None of the names of the contributors may be used to endorse or promote
+ products derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/* ============================================================================
+
+This file is part of a sample implementation of the analytical skylight and
+solar radiance models presented in the SIGGRAPH 2012 paper
+
+
+ "An Analytic Model for Full Spectral Sky-Dome Radiance"
+
+and the 2013 IEEE CG&A paper
+
+ "Adding a Solar Radiance Function to the Hosek Skylight Model"
+
+ both by
+
+ Lukas Hosek and Alexander Wilkie
+ Charles University in Prague, Czech Republic
+
+
+ Version: 1.4a, February 22nd, 2013
+
+Version history:
+
+1.4a February 22nd, 2013
+ Removed unnecessary and counter-intuitive solar radius parameters
+ from the interface of the colourspace sky dome initialisation functions.
+
+1.4 February 11th, 2013
+ Fixed a bug which caused the relative brightness of the solar disc
+ and the sky dome to be off by a factor of about 6. The sun was too
+ bright: this affected both normal and alien sun scenarios. The
+ coefficients of the solar radiance function were changed to fix this.
+
+1.3 January 21st, 2013 (not released to the public)
+ Added support for solar discs that are not exactly the same size as
+ the terrestrial sun. Also added support for suns with a different
+ emission spectrum ("Alien World" functionality).
+
+1.2a December 18th, 2012
+ Fixed a mistake and some inaccuracies in the solar radiance function
+ explanations found in ArHosekSkyModel.h. The actual source code is
+ unchanged compared to version 1.2.
+
+1.2 December 17th, 2012
+ Native RGB data and a solar radiance function that matches the turbidity
+ conditions were added.
+
+1.1 September 2012
+ The coefficients of the spectral model are now scaled so that the output
+ is given in physical units: W / (m^-2 * sr * nm). Also, the output of the
+ XYZ model is now no longer scaled to the range [0...1]. Instead, it is
+ the result of a simple conversion from spectral data via the CIE 2 degree
+ standard observer matching functions. Therefore, after multiplication
+ with 683 lm / W, the Y channel now corresponds to luminance in lm.
+
+1.0 May 11th, 2012
+ Initial release.
+
+
+Please visit http://cgg.mff.cuni.cz/projects/SkylightModelling/ to check if
+an updated version of this code has been published!
+
+============================================================================ */
+
+/*
+
+This code is taken from ART, a rendering research system written in a
+mix of C99 / Objective C. Since ART is not a small system and is intended to
+be inter-operable with other libraries, and since C does not have namespaces,
+the structures and functions in ART all have to have somewhat wordy
+canonical names that begin with Ar.../ar..., like those seen in this example.
+
+Usage information:
+==================
+
+
+Model initialisation
+--------------------
+
+A separate ArHosekSkyModelState has to be maintained for each spectral
+band you want to use the model for. So in a renderer with 'num_channels'
+bands, you would need something like
+
+ ArHosekSkyModelState * skymodel_state[num_channels];
+
+You then have to allocate and initialise these states. In the following code
+snippet, we assume that 'albedo' is defined as
+
+ double albedo[num_channels];
+
+with a ground albedo value between [0,1] for each channel. The solar elevation
+is given in radians.
+
+ for ( unsigned int i = 0; i < num_channels; i++ )
+ skymodel_state[i] =
+ arhosekskymodelstate_alloc_init(
+ turbidity,
+ albedo[i],
+ solarElevation
+ );
+
+Note that starting with version 1.3, there is also a second initialisation
+function which generates skydome states for different solar emission spectra
+and solar radii: 'arhosekskymodelstate_alienworld_alloc_init()'.
+
+See the notes about the "Alien World" functionality provided further down for a
+discussion of the usefulness and limits of that second initalisation function.
+Sky model states that have been initialized with either function behave in a
+completely identical fashion during use and cleanup.
+
+Using the model to generate skydome samples
+-------------------------------------------
+
+Generating a skydome radiance spectrum "skydome_result" for a given location
+on the skydome determined via the angles theta and gamma works as follows:
+
+ double skydome_result[num_channels];
+
+ for ( unsigned int i = 0; i < num_channels; i++ )
+ skydome_result[i] =
+ arhosekskymodel_radiance(
+ skymodel_state[i],
+ theta,
+ gamma,
+ channel_center[i]
+ );
+
+The variable "channel_center" is assumed to hold the channel center wavelengths
+for each of the num_channels samples of the spectrum we are building.
+
+
+Cleanup after use
+-----------------
+
+After rendering is complete, the content of the sky model states should be
+disposed of via
+
+ for ( unsigned int i = 0; i < num_channels; i++ )
+ arhosekskymodelstate_free( skymodel_state[i] );
+
+
+CIE XYZ Version of the Model
+----------------------------
+
+Usage of the CIE XYZ version of the model is exactly the same, except that
+num_channels is of course always 3, and that ArHosekTristimSkyModelState and
+arhosek_tristim_skymodel_radiance() have to be used instead of their spectral
+counterparts.
+
+RGB Version of the Model
+------------------------
+
+The RGB version uses sRGB primaries with a linear gamma ramp. The same set of
+functions as with the XYZ data is used, except the model is initialized
+by calling arhosek_rgb_skymodelstate_alloc_init.
+
+Solar Radiance Function
+-----------------------
+
+For each position on the solar disc, this function returns the entire radiance
+one sees - direct emission, as well as in-scattered light in the area of the
+solar disc. The latter is important for low solar elevations - nice images of
+the setting sun would not be possible without this. This is also the reason why
+this function, just like the regular sky dome model evaluation function, needs
+access to the sky dome data structures, as these provide information on
+in-scattered radiance.
+
+CAVEAT #1: in this release, this function is only provided in spectral form!
+ RGB/XYZ versions to follow at a later date.
+
+CAVEAT #2: (fixed from release 1.3 onwards)
+
+CAVEAT #3: limb darkening renders the brightness of the solar disc
+ inhomogeneous even for high solar elevations - only taking a single
+ sample at the centre of the sun will yield an incorrect power
+ estimate for the solar disc! Always take multiple random samples
+ across the entire solar disc to estimate its power!
+
+CAVEAT #4: in this version, the limb darkening calculations still use a fairly
+ computationally expensive 5th order polynomial that was directly
+ taken from astronomical literature. For the purposes of Computer
+ Graphics, this is needlessly accurate, though, and will be replaced
+ by a cheaper approximation in a future release.
+
+"Alien World" functionality
+---------------------------
+
+The Hosek sky model can be used to roughly (!) predict the appearance of
+outdoor scenes on earth-like planets, i.e. planets of a similar size and
+atmospheric make-up. Since the spectral version of our model predicts sky dome
+luminance patterns and solar radiance independently for each waveband, and
+since the intensity of each waveband is solely dependent on the input radiance
+from the star that the world in question is orbiting, it is trivial to re-scale
+the wavebands to match a different star radiance.
+
+At least in theory, the spectral version of the model has always been capable
+of this sort of thing, and the actual sky dome and solar radiance models were
+actually not altered at all in this release. All we did was to add some support
+functionality for doing this more easily with the existing data and functions,
+and to add some explanations.
+
+Just use 'arhosekskymodelstate_alienworld_alloc_init()' to initialise the sky
+model states (you will have to provide values for star temperature and solar
+intensity compared to the terrestrial sun), and do everything else as you
+did before.
+
+CAVEAT #1: we assume the emission of the star that illuminates the alien world
+ to be a perfect blackbody emission spectrum. This is never entirely
+ realistic - real star emission spectra are considerably more complex
+ than this, mainly due to absorption effects in the outer layers of
+ stars. However, blackbody spectra are a reasonable first assumption
+ in a usage scenario like this, where 100% accuracy is simply not
+ necessary: for rendering purposes, there are likely no visible
+ differences between a highly accurate solution based on a more
+ involved simulation, and this approximation.
+
+CAVEAT #2: we always use limb darkening data from our own sun to provide this
+ "appearance feature", even for suns of strongly different
+ temperature. Which is presumably not very realistic, but (as with
+ the unaltered blackbody spectrum from caveat #1) probably not a bad
+ first guess, either. If you need more accuracy than we provide here,
+ please make inquiries with a friendly astro-physicst of your choice.
+
+CAVEAT #3: you have to provide a value for the solar intensity of the star
+ which illuminates the alien world. For this, please bear in mind
+ that there is very likely a comparatively tight range of absolute
+ solar irradiance values for which an earth-like planet with an
+ atmosphere like the one we assume in our model can exist in the
+ first place!
+
+ Too much irradiance, and the atmosphere probably boils off into
+ space, too little, it freezes. Which means that stars of
+ considerably different emission colour than our sun will have to be
+ fairly different in size from it, to still provide a reasonable and
+ inhabitable amount of irradiance. Red stars will need to be much
+ larger than our sun, while white or blue stars will have to be
+ comparatively tiny. The initialisation function handles this and
+ computes a plausible solar radius for a given emission spectrum. In
+ terms of absolute radiometric values, you should probably not stray
+ all too far from a solar intensity value of 1.0.
+
+CAVEAT #4: although we now support different solar radii for the actual solar
+ disc, the sky dome luminance patterns are *not* parameterised by
+ this value - i.e. the patterns stay exactly the same for different
+ solar radii! Which is of course not correct. But in our experience,
+ solar discs up to several degrees in diameter (! - our own sun is
+ half a degree across) do not cause the luminance patterns on the sky
+ to change perceptibly. The reason we know this is that we initially
+ used unrealistically large suns in our brute force path tracer, in
+ order to improve convergence speeds (which in the beginning were
+ abysmal). Later, we managed to do the reference renderings much
+ faster even with realistically small suns, and found that there was
+ no real difference in skydome appearance anyway.
+ Conclusion: changing the solar radius should not be over-done, so
+ close orbits around red supergiants are a no-no. But for the
+ purposes of getting a fairly credible first impression of what an
+ alien world with a reasonably sized sun would look like, what we are
+ doing here is probably still o.k.
+
+HINT #1: if you want to model the sky of an earth-like planet that orbits
+ a binary star, just super-impose two of these models with solar
+ intensity of ~0.5 each, and closely spaced solar positions. Light is
+ additive, after all. Tattooine, here we come... :-)
+
+ P.S. according to Star Wars canon, Tattooine orbits a binary
+ that is made up of a G and K class star, respectively.
+ So ~5500K and ~4200K should be good first guesses for their
+ temperature. Just in case you were wondering, after reading the
+ previous paragraph.
+*/
+
+#ifndef __SKY_MODEL_H__
+#define __SKY_MODEL_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef double SKY_ArHosekSkyModelConfiguration[9];
+
+// Spectral version of the model
+
+/* ----------------------------------------------------------------------------
+
+ ArHosekSkyModelState struct
+ ---------------------------
+
+ This struct holds the pre-computation data for one particular albedo value.
+ Most fields are self-explanatory, but users should never directly
+ manipulate any of them anyway. The only consistent way to manipulate such
+ structs is via the functions 'arhosekskymodelstate_alloc_init' and
+ 'arhosekskymodelstate_free'.
+
+ 'emission_correction_factor_sky'
+ 'emission_correction_factor_sun'
+
+ The original model coefficients were fitted against the emission of
+ our local sun. If a different solar emission is desired (i.e. if the
+ model is being used to predict skydome appearance for an earth-like
+ planet that orbits a different star), these correction factors, which
+ are determined during the alloc_init step, are applied to each waveband
+ separately (they default to 1.0 in normal usage). This is the simplest
+ way to retrofit this sort of capability to the existing model. The
+ different factors for sky and sun are needed since the solar disc may
+ be of a different size compared to the terrestrial sun.
+
+---------------------------------------------------------------------------- */
+
+typedef struct SKY_ArHosekSkyModelState {
+ SKY_ArHosekSkyModelConfiguration configs[11];
+ double radiances[11];
+ double turbidity;
+ double solar_radius;
+ double emission_correction_factor_sky[11];
+ double emission_correction_factor_sun[11];
+ double albedo;
+ double elevation;
+} SKY_ArHosekSkyModelState;
+
+/* ----------------------------------------------------------------------------
+
+ arhosekskymodelstate_alloc_init() function
+ ------------------------------------------
+
+ Initialises an ArHosekSkyModelState struct for a terrestrial setting.
+
+---------------------------------------------------------------------------- */
+
+SKY_ArHosekSkyModelState *SKY_arhosekskymodelstate_alloc_init(const double solar_elevation,
+ const double atmospheric_turbidity,
+ const double ground_albedo);
+
+/* ----------------------------------------------------------------------------
+
+ arhosekskymodelstate_alienworld_alloc_init() function
+ -----------------------------------------------------
+
+ Initialises an ArHosekSkyModelState struct for an "alien world" setting
+ with a sun of a surface temperature given in 'kelvin'. The parameter
+ 'solar_intensity' controls the overall brightness of the sky, relative
+ to the solar irradiance on Earth. A value of 1.0 yields a sky dome that
+ is, on average over the wavelenghts covered in the model (!), as bright
+ as the terrestrial sky in radiometric terms.
+
+ Which means that the solar radius has to be adjusted, since the
+ emissivity of a solar surface with a given temperature is more or less
+ fixed. So hotter suns have to be smaller to be equally bright as the
+ terrestrial sun, while cooler suns have to be larger. Note that there are
+ limits to the validity of the luminance patterns of the underlying model:
+ see the discussion above for more on this. In particular, an alien sun with
+ a surface temperature of only 2000 Kelvin has to be very large if it is
+ to be as bright as the terrestrial sun - so large that the luminance
+ patterns are no longer a really good fit in that case.
+
+ If you need information about the solar radius that the model computes
+ for a given temperature (say, for light source sampling purposes), you
+ have to query the 'solar_radius' variable of the sky model state returned
+ *after* running this function.
+
+---------------------------------------------------------------------------- */
+
+SKY_ArHosekSkyModelState *SKY_arhosekskymodelstate_alienworld_alloc_init(
+ const double solar_elevation,
+ const double solar_intensity,
+ const double solar_surface_temperature_kelvin,
+ const double atmospheric_turbidity,
+ const double ground_albedo);
+
+void SKY_arhosekskymodelstate_free(SKY_ArHosekSkyModelState *state);
+
+double SKY_arhosekskymodel_radiance(SKY_ArHosekSkyModelState *state,
+ double theta,
+ double gamma,
+ double wavelength);
+
+// CIE XYZ and RGB versions
+
+SKY_ArHosekSkyModelState *SKY_arhosek_xyz_skymodelstate_alloc_init(const double turbidity,
+ const double albedo,
+ const double elevation);
+
+SKY_ArHosekSkyModelState *SKY_arhosek_rgb_skymodelstate_alloc_init(const double turbidity,
+ const double albedo,
+ const double elevation);
+
+double SKY_arhosek_tristim_skymodel_radiance(SKY_ArHosekSkyModelState *state,
+ double theta,
+ double gamma,
+ int channel);
+
+// Delivers the complete function: sky + sun, including limb darkening.
+// Please read the above description before using this - there are several
+// caveats!
+
+double SKY_arhosekskymodel_solar_radiance(SKY_ArHosekSkyModelState *state,
+ double theta,
+ double gamma,
+ double wavelength);
+
+
+/* Nishita improved sky model */
+
+void SKY_nishita_skymodel_precompute_texture(float *pixels,
+ int stride,
+ int start_y,
+ int end_y,
+ int width,
+ int height,
+ float sun_elevation,
+ float altitude,
+ float air_density,
+ float dust_density,
+ float ozone_density);
+
+void SKY_nishita_skymodel_precompute_sun(float sun_elevation,
+ float angular_diameter,
+ float altitude,
+ float air_density,
+ float dust_density,
+ float *pixel_bottom,
+ float *pixel_top);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __SKY_MODEL_H__