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authorCampbell Barton <campbell@blender.org>2022-09-26 10:38:25 +0300
committerCampbell Barton <campbell@blender.org>2022-09-26 10:58:36 +0300
commit333e41eac6daf60c6aa9df0496a39c57d74b9c87 (patch)
tree5986e980fd64bc4ef1c3dda125a0f9dca4bab2c8 /intern/sky
parent0210c4df1793799a09a35e44be286dfca88769dc (diff)
Cleanup: replace C-style casts with functional casts for numeric types
Use function style casts in C++ headers & source.
Diffstat (limited to 'intern/sky')
-rw-r--r--intern/sky/source/sky_nishita.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/sky/source/sky_nishita.cpp b/intern/sky/source/sky_nishita.cpp
index f1eab181189..d00ef51e152 100644
--- a/intern/sky/source/sky_nishita.cpp
+++ b/intern/sky/source/sky_nishita.cpp
@@ -316,7 +316,7 @@ void SKY_nishita_skymodel_precompute_texture(float *pixels,
for (int y = start_y; y < end_y; y++) {
/* sample more pixels toward the horizon */
- float latitude = (M_PI_2_F + half_lat_step) * sqr((float)y / height);
+ float latitude = (M_PI_2_F + half_lat_step) * sqr(float(y) / height);
float *pixel_row = pixels + (y * width * stride);
for (int x = 0; x < half_width; x++) {