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authorDaniel Genrich <daniel.genrich@gmx.net>2009-08-20 04:33:59 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2009-08-20 04:33:59 +0400
commit286c2ca80be4ae46dc220ada2fcc5bf636d5ff49 (patch)
tree91492852f1b0f8d6bc70d8b88113325e218e7f9d /intern/smoke/extern
parentc21627e31b0e82f28e35af51cec681897285ff78 (diff)
Smoke:
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!
Diffstat (limited to 'intern/smoke/extern')
-rw-r--r--intern/smoke/extern/smoke_API.h15
1 files changed, 11 insertions, 4 deletions
diff --git a/intern/smoke/extern/smoke_API.h b/intern/smoke/extern/smoke_API.h
index f0dba3cc7a4..b21ce473202 100644
--- a/intern/smoke/extern/smoke_API.h
+++ b/intern/smoke/extern/smoke_API.h
@@ -20,7 +20,7 @@
* The Original Code is Copyright (C) 2009 by Daniel Genrich
* All rights reserved.
*
- * Contributor(s): None
+ * Contributor(s): Daniel Genrich
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -32,6 +32,10 @@
extern "C" {
#endif
+// export
+void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles);
+
+// low res
struct FLUID_3D *smoke_init(int *res, float *p0, float dt);
void smoke_free(struct FLUID_3D *fluid);
@@ -57,11 +61,14 @@ void smoke_turbulence_free(struct WTURBULENCE *wt);
void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
-void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res);
+void smoke_turbulence_get_res(struct WTURBULENCE *wt, unsigned int *res);
void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
-void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength);
+void smoke_turbulence_initBlenderRNA(struct WTURBULENCE *wt, float *strength);
+
+void smoke_turbulence_dissolve(struct WTURBULENCE *wt, int speed, int log);
-void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log);
+// export
+void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
#ifdef __cplusplus
}