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authorAlexander Gavrilov <angavrilov@gmail.com>2016-07-17 20:42:06 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2016-08-02 19:45:45 +0300
commitae9e9700c28f70db98359c98f5b29d4454cc9a56 (patch)
treeb01f0903f6c6c0db6d6bcc38f9a4644400c55f73 /intern/smoke
parentf2d5295abf7a5285cd851de45c8beff276e84d3a (diff)
Fix T43782: smoke simulation problems with multiple touching colliders.
When the colliders are joined, each cell that touches them only gets velocity contribution once. When there are multiple objects, velocities are summed, which causes some cells to get 2x, 3x or more than the actual object velocity. Fix this by using the average velocity of all colliders touching a cell. Reviewers: miikah, lukastoenne Reviewed By: lukastoenne Subscribers: dafassi, scorpion81, #physics Maniphest Tasks: T43782 Differential Revision: https://developer.blender.org/D2112
Diffstat (limited to 'intern/smoke')
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