diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-03-03 22:34:17 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-03-03 22:34:17 +0300 |
commit | 790d6ca256e6b572826b2bf214c6fd6c8a623969 (patch) | |
tree | 1d877b646a90b35996dc8d94e677bbc5fcbae091 /intern/smoke | |
parent | ef0dd615c6af31b30b4eb87c6a2e575254406281 (diff) |
small png include adjustments (ifndef NOPNG ...).
* gameplayer is now probably not going to build without PNG turned ON.
To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot.
Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it.
Diffstat (limited to 'intern/smoke')
-rw-r--r-- | intern/smoke/intern/IMAGE.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/smoke/intern/IMAGE.h b/intern/smoke/intern/IMAGE.h index ba9b469727b..1f4fe51a4e7 100644 --- a/intern/smoke/intern/IMAGE.h +++ b/intern/smoke/intern/IMAGE.h @@ -74,12 +74,17 @@ template < class T > inline float MIN3V( T vec) { ////////////////////////////////////////////////////////////////////// // PNG, POV-Ray, and PBRT output functions ////////////////////////////////////////////////////////////////////// +#ifndef NOPNG #ifdef WIN32 #include "png.h" #else #include <png.h> #endif +#endif // NOPNG +/* + NOTE when someone decided to uncomment the following code, please remember to put it between #ifndef NOPNG #endif +*/ namespace IMAGE { /* static int writePng(const char *fileName, unsigned char **rowsp, int w, int h) |