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authorDaniel Genrich <daniel.genrich@gmx.net>2012-07-02 16:55:23 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-07-02 16:55:23 +0400
commit9f7af5ef7e1d76153510d657dcc2c3bde0811fd0 (patch)
tree01fbe3a064f51e4e0395c172965f957acd421ce4 /intern/smoke
parent7963c4c35e964a2351da8b34f3f9db88551d934b (diff)
Bugfix for wrong / bad vorticity forming weird banding on the y and z axis.
Part of Blender Smoke Develeopment Milestone III.
Diffstat (limited to 'intern/smoke')
-rw-r--r--intern/smoke/intern/FLUID_3D.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/smoke/intern/FLUID_3D.cpp b/intern/smoke/intern/FLUID_3D.cpp
index f638a936049..99d3fc4b566 100644
--- a/intern/smoke/intern/FLUID_3D.cpp
+++ b/intern/smoke/intern/FLUID_3D.cpp
@@ -1306,8 +1306,8 @@ void FLUID_3D::addVorticity(int zBegin, int zEnd)
N[2] *= magnitude;
_xForce[index] += (N[1] * _zVorticity[vIndex] - N[2] * _yVorticity[vIndex]) * _dx * eps;
- _yForce[index] -= (N[0] * _zVorticity[vIndex] - N[2] * _xVorticity[vIndex]) * _dx * eps;
- _zForce[index] += (N[0] * _yVorticity[vIndex] - N[1] * _xVorticity[vIndex]) * _dx * eps;
+ _yForce[index] += (N[0] * _zVorticity[vIndex] - N[2] * _xVorticity[vIndex]) * _dx * eps;
+ _zForce[index] -= (N[0] * _yVorticity[vIndex] - N[1] * _xVorticity[vIndex]) * _dx * eps;
}
} // if
vIndex++;