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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-08 16:55:31 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-08 16:55:31 +0300
commitec7df03c867d28316708e9b91bec5cef0aee832e (patch)
tree3f560939b745032e235d9ac789c4117d669d6462 /intern/smoke
parent4c318539b2f6abdf8f2a02376b6fcb8d30a4b12e (diff)
Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
Diffstat (limited to 'intern/smoke')
-rw-r--r--intern/smoke/intern/FLUID_3D.cpp6
-rw-r--r--intern/smoke/intern/FLUID_3D_STATIC.cpp6
2 files changed, 3 insertions, 9 deletions
diff --git a/intern/smoke/intern/FLUID_3D.cpp b/intern/smoke/intern/FLUID_3D.cpp
index 25673630fc4..4ac960b5ef0 100644
--- a/intern/smoke/intern/FLUID_3D.cpp
+++ b/intern/smoke/intern/FLUID_3D.cpp
@@ -204,16 +204,13 @@ void FLUID_3D::initBlenderRNA(float *alpha, float *beta)
//////////////////////////////////////////////////////////////////////
void FLUID_3D::step()
{
-
- int threadval = 1;
#if PARALLEL==1
+ int threadval = 1;
threadval = omp_get_max_threads();
-#endif
int stepParts = 1;
float partSize = _zRes;
-#if PARALLEL==1
stepParts = threadval*2; // Dividing parallelized sections into numOfThreads * 2 sections
partSize = (float)_zRes/stepParts; // Size of one part;
@@ -935,7 +932,6 @@ void FLUID_3D::addVorticity(int zBegin, int zEnd)
float *_xVorticity, *_yVorticity, *_zVorticity, *_vorticity;
- int _vIndex = _slabSize + _xRes + 1;
int bb=0;
int bt=0;
int bb1=-1;
diff --git a/intern/smoke/intern/FLUID_3D_STATIC.cpp b/intern/smoke/intern/FLUID_3D_STATIC.cpp
index 89ac2c74e15..6a27541f432 100644
--- a/intern/smoke/intern/FLUID_3D_STATIC.cpp
+++ b/intern/smoke/intern/FLUID_3D_STATIC.cpp
@@ -57,7 +57,6 @@ void FLUID_3D::addSmokeTestCase(float* field, Vec3Int res)
float xTotal = dx * res[0];
float yTotal = dx * res[1];
- float zTotal = dx * res[2];
float heighMin = 0.05;
float heighMax = 0.10;
@@ -408,11 +407,11 @@ void FLUID_3D::advectFieldSemiLagrange(const float dt, const float* velx, const
void FLUID_3D::advectFieldMacCormack1(const float dt, const float* xVelocity, const float* yVelocity, const float* zVelocity,
float* oldField, float* tempResult, Vec3Int res, int zBegin, int zEnd)
{
- const int sx= res[0];
+ /*const int sx= res[0];
const int sy= res[1];
const int sz= res[2];
- /*for (int x = 0; x < sx * sy * sz; x++)
+ for (int x = 0; x < sx * sy * sz; x++)
phiHatN[x] = phiHatN1[x] = oldField[x];*/ // not needed as all the values are written first
float*& phiN = oldField;
@@ -433,7 +432,6 @@ void FLUID_3D::advectFieldMacCormack2(const float dt, const float* xVelocity, co
float* t1 = temp1;
const int sx= res[0];
const int sy= res[1];
- const int sz= res[2];
float*& phiN = oldField;
float*& phiN1 = newField;