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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-23 18:48:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-23 18:48:28 +0400
commiteaf354e222ec64dc0e258a53107ef1eca9ac341c (patch)
tree1ba37f32860bf2ee6df455d1848e0b7078ab3339 /intern/utfconv
parent97cb65df52ea61b23a8b760de48df7ddab4310a1 (diff)
Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by SDL. This was removed because it broke addons that could use SDL, now set the environment variable only temporary during SDL initialization. This may have been causing issues with keyboard events getting missed in the game engine, but I couldn't confirm the issue here.
Diffstat (limited to 'intern/utfconv')
-rw-r--r--intern/utfconv/utf_winfunc.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/intern/utfconv/utf_winfunc.c b/intern/utfconv/utf_winfunc.c
index 2ae261b44a8..19917571b5e 100644
--- a/intern/utfconv/utf_winfunc.c
+++ b/intern/utfconv/utf_winfunc.c
@@ -166,12 +166,23 @@ int uputenv(const char *name, const char *value)
{
int r = -1;
UTF16_ENCODE(name);
- UTF16_ENCODE(value);
- if (name_16 && value_16) {
- r = (SetEnvironmentVariableW(name_16,value_16)!= 0) ? 0 : -1;
+ if (value) {
+ /* set */
+ UTF16_ENCODE(value);
+
+ if (name_16 && value_16) {
+ r = (SetEnvironmentVariableW(name_16,value_16)!= 0) ? 0 : -1;
+ }
+ UTF16_UN_ENCODE(value);
}
- UTF16_UN_ENCODE(value);
+ else {
+ /* clear */
+ if (name_16) {
+ r = (SetEnvironmentVariableW(name_16,NULL)!= 0) ? 0 : -1;
+ }
+ }
+
UTF16_UN_ENCODE(name);
return r;