diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-02-03 06:55:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-03 06:56:34 +0400 |
commit | 1dc1d92dabe08fd78791ab02295c65adefdb61c8 (patch) | |
tree | cea2c3857deb2ca923f041a7e3acce2dc30a1777 /intern | |
parent | 236e46835908f05a54e09cf2774386e5a8ef8be1 (diff) |
Code cleanup: white space and cmake was broken on all platforms
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/kernel_bvh.h | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_subsurface.h | 4 | ||||
-rw-r--r-- | intern/cycles/render/buffers.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/util/util_string.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/util/util_transform.h | 9 | ||||
-rw-r--r-- | intern/iksolver/test/ik_glut_test/intern/main.cpp | 62 |
6 files changed, 42 insertions, 45 deletions
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h index 9d3d9c08a3b..4ddee6f656c 100644 --- a/intern/cycles/kernel/kernel_bvh.h +++ b/intern/cycles/kernel/kernel_bvh.h @@ -1043,10 +1043,10 @@ ccl_device_inline float3 curvetangent(float t, float3 p0, float3 p1, float3 p2, float fc = 0.71f; float data[4]; float t2 = t * t; - data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc; - data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t; - data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc; - data[3] = 3.0f * fc * t2 - 2.0f * fc * t; + data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc; + data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t; + data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc; + data[3] = 3.0f * fc * t2 - 2.0f * fc * t; return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3; } diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h index 2326ca18b55..fb927e81f22 100644 --- a/intern/cycles/kernel/kernel_subsurface.h +++ b/intern/cycles/kernel/kernel_subsurface.h @@ -250,8 +250,8 @@ ccl_device int subsurface_scatter_multi_step(KernelGlobals *kg, ShaderData *sd, } /* sample point on disk */ - float phi = M_2PI_F * disk_u; - float disk_r = disk_v; + float phi = M_2PI_F * disk_u; + float disk_r = disk_v; float disk_height; bssrdf_sample(sc, disk_r, &disk_r, &disk_height); diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp index 44a050ca530..da1b7484b77 100644 --- a/intern/cycles/render/buffers.cpp +++ b/intern/cycles/render/buffers.cpp @@ -99,7 +99,7 @@ RenderTile::RenderTile() RenderBuffers::RenderBuffers(Device *device_) { - device = device_; + device = device_; } RenderBuffers::~RenderBuffers() diff --git a/intern/cycles/util/util_string.cpp b/intern/cycles/util/util_string.cpp index 61a16b63351..f38d8d3282f 100644 --- a/intern/cycles/util/util_string.cpp +++ b/intern/cycles/util/util_string.cpp @@ -93,7 +93,7 @@ bool string_endswith(const string& s, const char *end) if(len > s.size()) return 0; else - return strncmp(s.c_str() + s.size() - len, end, len) == 0; + return strncmp(s.c_str() + s.size() - len, end, len) == 0; } string string_strip(const string& s) diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h index 1b6315ba484..4c7ce12d1de 100644 --- a/intern/cycles/util/util_transform.h +++ b/intern/cycles/util/util_transform.h @@ -264,7 +264,7 @@ ccl_device_inline bool transform_uniform_scale(const Transform& tfm, float& scal /* the epsilon here is quite arbitrary, but this function is only used for * surface area and bump, where we except it to not be so sensitive */ Transform ttfm = transform_transpose(tfm); - float eps = 1e-6f; + float eps = 1e-6f; float sx = len_squared(float4_to_float3(tfm.x)); float sy = len_squared(float4_to_float3(tfm.y)); @@ -275,12 +275,13 @@ ccl_device_inline bool transform_uniform_scale(const Transform& tfm, float& scal if(fabsf(sx - sy) < eps && fabsf(sx - sz) < eps && fabsf(sx - stx) < eps && fabsf(sx - sty) < eps && - fabsf(sx - stz) < eps) { + fabsf(sx - stz) < eps) + { scale = sx; return true; } - - return false; + + return false; } ccl_device_inline bool transform_negative_scale(const Transform& tfm) diff --git a/intern/iksolver/test/ik_glut_test/intern/main.cpp b/intern/iksolver/test/ik_glut_test/intern/main.cpp index 86fea76ef70..bfb9d8fa1a0 100644 --- a/intern/iksolver/test/ik_glut_test/intern/main.cpp +++ b/intern/iksolver/test/ik_glut_test/intern/main.cpp @@ -40,62 +40,58 @@ #include "MyGlutMouseHandler.h" #include "MyGlutKeyHandler.h" #include "ChainDrawer.h" - -void -init(MT_Vector3 min,MT_Vector3 max) + +void init(MT_Vector3 min,MT_Vector3 max) { - GLfloat light_diffuse0[] = {1.0, 0.0, 0.0, 1.0}; /* Red diffuse light. */ GLfloat light_position0[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ GLfloat light_diffuse1[] = {1.0, 1.0, 1.0, 1.0}; /* Red diffuse light. */ GLfloat light_position1[] = {1.0, 0, 0, 0.0}; /* Infinite light location. */ - /* Enable a single OpenGL light. */ - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0); - glLightfv(GL_LIGHT0, GL_POSITION, light_position0); + /* Enable a single OpenGL light. */ + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0); + glLightfv(GL_LIGHT0, GL_POSITION, light_position0); - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1); - glLightfv(GL_LIGHT1, GL_POSITION, light_position1); + glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1); + glLightfv(GL_LIGHT1, GL_POSITION, light_position1); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHT1); + glEnable(GL_LIGHTING); - /* Use depth buffering for hidden surface elimination. */ - glEnable(GL_DEPTH_TEST); + /* Use depth buffering for hidden surface elimination. */ + glEnable(GL_DEPTH_TEST); - /* Setup the view of the cube. */ - glMatrixMode(GL_PROJECTION); + /* Setup the view of the cube. */ + glMatrixMode(GL_PROJECTION); // center of the box + 3* depth of box - MT_Vector3 center = (min + max) * 0.5; - MT_Vector3 diag = max - min; + MT_Vector3 center = (min + max) * 0.5; + MT_Vector3 diag = max - min; float depth = diag.length(); float distance = 2; - gluPerspective( - /* field of view in degree */ 40.0, - /* aspect ratio */ 1.0, - /* Z near */ 1.0, - /* Z far */ distance * depth * 2 - ); - glMatrixMode(GL_MODELVIEW); + gluPerspective(/* field of view in degree */ 40.0, + /* aspect ratio */ 1.0, + /* Z near */ 1.0, + /* Z far */ distance * depth * 2 + ); + glMatrixMode(GL_MODELVIEW); - gluLookAt( - center.x(), center.y(), center.z() + distance*depth, /* eye is at (0,0,5) */ - center.x(), center.y(), center.z(), /* center is at (0,0,0) */ - 0.0, 1.0, 0.); /* up is in positive Y direction */ + gluLookAt(center.x(), center.y(), center.z() + distance*depth, /* eye is at (0,0,5) */ + center.x(), center.y(), center.z(), /* center is at (0,0,0) */ + 0.0, 1.0, 0.); /* up is in positive Y direction */ + + glPushMatrix(); - glPushMatrix(); - } -int -main(int argc, char **argv) + +int main(int argc, char **argv) { |