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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-28 21:58:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-28 21:58:48 +0400
commitc776d5e003a956ddc0e11d36f99b8b242de941b7 (patch)
tree8044b7cd15e24b14274f06af0477fae134f539c2 /intern
parent77e0709e48a067b765bd79382e202aa7a781d65a (diff)
Fix #35904: on Windows force NVidia Optimus, which does automatic graphics
switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. A more portable and general solution would be nice, but it's all I could find: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_WindowWin32.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index 6d3b34b0785..b0d0b1a5b5d 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -106,6 +106,11 @@ static int is_crappy_intel_card(void)
return is_crappy;
}
+/* force NVidia Optimus to used dedicated graphics */
+extern "C" {
+ __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
+}
+
GHOST_WindowWin32::GHOST_WindowWin32(
GHOST_SystemWin32 *system,
const STR_String& title,