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authorMichel Selten <michel@mselten.demon.nl>2003-07-16 22:23:50 +0400
committerMichel Selten <michel@mselten.demon.nl>2003-07-16 22:23:50 +0400
commit05cec8089346ce18a957487079668c2d8382a578 (patch)
tree38300512cc215e3d10ea226f043b74fc7df9f86d /intern
parentfbdc3ca860d9209a0ae5f2c012858db14dfff94a (diff)
* Updated the auto* build system to compile again.
SoundSystem has been moved from source/gameengine to intern. This was needed because functionality from SoundSystem was needed by source/blender/src/editsound.c. * Removed the option for the openal check in configure.ac. It's needed now by SoundSystem * Removed the functionality for checking if 'noaudio' was provied on the commandline. Now audio is default on.
Diffstat (limited to 'intern')
-rw-r--r--intern/SoundSystem/fmod/SND_FmodDevice.cpp12
-rw-r--r--intern/SoundSystem/intern/SND_Scene.cpp8
-rw-r--r--intern/SoundSystem/openal/SND_OpenALDevice.cpp13
3 files changed, 9 insertions, 24 deletions
diff --git a/intern/SoundSystem/fmod/SND_FmodDevice.cpp b/intern/SoundSystem/fmod/SND_FmodDevice.cpp
index 6389971a1f6..06bcbc2f393 100644
--- a/intern/SoundSystem/fmod/SND_FmodDevice.cpp
+++ b/intern/SoundSystem/fmod/SND_FmodDevice.cpp
@@ -41,21 +41,15 @@
#include "SND_FmodDevice.h"
#include "SoundDefines.h"
-#include "SYS_System.h"
#include "SND_Utils.h"
SND_FmodDevice::SND_FmodDevice()
{
- // check if audio is wanted
- SYS_SystemHandle syshandle = SYS_GetSystem();
- int audio = SYS_GetCommandLineInt(syshandle,"noaudio",0);
-
+ /* Removed the functionality for checking if noaudio was provided on */
+ /* the commandline. */
m_dspunit = NULL;
- if (audio == 1)
- m_audio = false;
- else
- m_audio = true;
+ m_audio = true;
// let's check if we can get fmod to initialize...
if (m_audio)
diff --git a/intern/SoundSystem/intern/SND_Scene.cpp b/intern/SoundSystem/intern/SND_Scene.cpp
index 4b59b17e458..8cb2052dc31 100644
--- a/intern/SoundSystem/intern/SND_Scene.cpp
+++ b/intern/SoundSystem/intern/SND_Scene.cpp
@@ -44,7 +44,6 @@
#include "SND_Scene.h"
#include "SND_DependKludge.h"
-#include "SYS_System.h"
#include "SND_IAudioDevice.h"
#include <stdlib.h>
@@ -87,10 +86,9 @@ SND_Scene::~SND_Scene()
// check if audioplayback is wanted
bool SND_Scene::IsPlaybackWanted()
{
- SYS_SystemHandle syshandle = SYS_GetSystem();
- int audio = SYS_GetCommandLineInt(syshandle,"noaudio",0);
-
- if ((audio == 0) && m_audiodevice && m_wavecache)
+ /* Removed the functionality for checking if noaudio was provided on */
+ /* the commandline. */
+ if (m_audiodevice && m_wavecache)
{
m_audioplayback = true;
}
diff --git a/intern/SoundSystem/openal/SND_OpenALDevice.cpp b/intern/SoundSystem/openal/SND_OpenALDevice.cpp
index b391680a922..7798a36ca1e 100644
--- a/intern/SoundSystem/openal/SND_OpenALDevice.cpp
+++ b/intern/SoundSystem/openal/SND_OpenALDevice.cpp
@@ -41,7 +41,6 @@
#include "SND_OpenALDevice.h"
#include "SoundDefines.h"
-#include "SYS_System.h"
#include "SND_Utils.h"
@@ -204,15 +203,9 @@ ALvoid alutUnloadWAV(ALenum format,ALvoid *data,ALsizei size,ALsizei freq)
SND_OpenALDevice::SND_OpenALDevice()
{
- // check if audio is wanted
- SYS_SystemHandle syshandle = SYS_GetSystem();
- int audio = SYS_GetCommandLineInt(syshandle,"noaudio",0);
-
- if (audio != 0)
- m_audio = false;
- else
- m_audio = true;
-
+ /* Removed the functionality for checking if noaudio was provided on */
+ /* the commandline. */
+ m_audio = true;
m_context = NULL;
m_buffersinitialized = false;
m_sourcesinitialized = false;