diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-21 20:19:31 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-27 11:36:30 +0300 |
commit | df07a25d2811c43648af3e9bf4cc44d255218d65 (patch) | |
tree | 9d2aa5889b536f3e5c706b57f4fd2b551e3bb66d /intern | |
parent | ddc0d280311a442bb90790e7421d64ed60136d0d (diff) |
Cycles: Support texture coordinate from another object
This is the same as blender internal's texture mapping from another object,
so this way it's possible to control texture space of one object by another.
Quite straightforward change apart from the workaround for the stupidness of
the dependency graph. Now shader has flag telling that it depends on object
transform. This is the simplest way to know which shaders needs to be tagged
for update when object changes. This might give some false-positive tags now
but reducing them should not be priority for Cycles and rather be a priority
to bring new dependency graph.
Also GLSL preview does not support using other object for mapping.
This is actually correct for BI shading as well and to be addressed as
a part of general GLSL viewport improvements since it's not really clear
how to support this in GLSL.
Reviewers: brecht, juicyfruit
Subscribers: eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D1021
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_texture_coordinate.osl | 9 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 24 | ||||
-rw-r--r-- | intern/cycles/render/graph.h | 1 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 16 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 5 | ||||
-rw-r--r-- | intern/cycles/render/osl.cpp | 5 | ||||
-rw-r--r-- | intern/cycles/render/shader.cpp | 1 | ||||
-rw-r--r-- | intern/cycles/render/shader.h | 1 | ||||
-rw-r--r-- | intern/cycles/render/svm.cpp | 5 |
12 files changed, 76 insertions, 11 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 806eae72b23..baf79a78987 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -687,6 +687,10 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen BL::ShaderNodeTexCoord b_tex_coord_node(b_node); TextureCoordinateNode *tex_coord = new TextureCoordinateNode(); tex_coord->from_dupli = b_tex_coord_node.from_dupli(); + if(b_tex_coord_node.object()) { + tex_coord->use_transform = true; + tex_coord->ob_tfm = get_transform(b_tex_coord_node.object().matrix_world()); + } node = tex_coord; } else if (b_node.is_a(&RNA_ShaderNodeTexSky)) { diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 97ceae7237b..79ee6d51196 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -70,10 +70,18 @@ bool BlenderSync::sync_recalc() * so we can do it later on if doing it immediate is not suitable */ BL::BlendData::materials_iterator b_mat; - - for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) - if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) + bool has_updated_objects = b_data.objects.is_updated(); + for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) { + if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) { shader_map.set_recalc(*b_mat); + } + else { + Shader *shader = shader_map.find(*b_mat); + if(has_updated_objects && shader != NULL && shader->has_object_dependency) { + shader_map.set_recalc(*b_mat); + } + } + } BL::BlendData::lamps_iterator b_lamp; diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl index f8a6f787288..9e2109fa082 100644 --- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl +++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl @@ -21,7 +21,9 @@ shader node_texture_coordinate( int is_background = 0, int is_volume = 0, int from_dupli = 0, + int use_transform = 0, string bump_offset = "center", + matrix object_itfm = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), output point Generated = point(0.0, 0.0, 0.0), output point UV = point(0.0, 0.0, 0.0), @@ -60,7 +62,12 @@ shader node_texture_coordinate( getattribute("geom:uv", UV); } - Object = transform("object", P); + if (use_transform) { + Object = transform(object_itfm, P); + } + else { + Object = transform("object", P); + } Camera = transform("camera", P); Window = transform("NDC", P); Normal = transform("world", "object", NormalIn); diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 3465a743c3f..f1dfeb45265 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -395,7 +395,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade svm_node_min_max(kg, sd, stack, node.y, node.z, &offset); break; case NODE_TEX_COORD: - svm_node_tex_coord(kg, sd, path_flag, stack, node.y, node.z); + svm_node_tex_coord(kg, sd, path_flag, stack, node, &offset); break; #ifdef __EXTRA_NODES__ case NODE_TEX_COORD_BUMP_DX: diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index b69f0d1c1c8..dcaa488ed31 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -18,15 +18,33 @@ CCL_NAMESPACE_BEGIN /* Texture Coordinate Node */ -ccl_device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint type, uint out_offset) +ccl_device void svm_node_tex_coord(KernelGlobals *kg, + ShaderData *sd, + int path_flag, + float *stack, + uint4 node, + int *offset) { float3 data; + uint type = node.y; + uint out_offset = node.z; switch(type) { case NODE_TEXCO_OBJECT: { data = sd->P; - if(sd->object != OBJECT_NONE) - object_inverse_position_transform(kg, sd, &data); + if(node.w == 0) { + if(sd->object != OBJECT_NONE) { + object_inverse_position_transform(kg, sd, &data); + } + } + else { + Transform tfm; + tfm.x = read_node_float(kg, offset); + tfm.y = read_node_float(kg, offset); + tfm.z = read_node_float(kg, offset); + tfm.w = read_node_float(kg, offset); + data = transform_point(&tfm, data); + } break; } case NODE_TEXCO_NORMAL: { diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h index 6821d012166..b39b3dae324 100644 --- a/intern/cycles/render/graph.h +++ b/intern/cycles/render/graph.h @@ -196,6 +196,7 @@ public: virtual bool has_converter_blackbody() { return false; } virtual bool has_bssrdf_bump() { return false; } virtual bool has_spatial_varying() { return false; } + virtual bool has_object_dependency() { return false; } vector<ShaderInput*> inputs; vector<ShaderOutput*> outputs; diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index ed0be4d7b41..3448209f101 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2263,6 +2263,8 @@ TextureCoordinateNode::TextureCoordinateNode() add_output("Reflection", SHADER_SOCKET_NORMAL); from_dupli = false; + use_transform = false; + ob_tfm = transform_identity(); } void TextureCoordinateNode::attributes(Shader *shader, AttributeRequestSet *attributes) @@ -2350,7 +2352,14 @@ void TextureCoordinateNode::compile(SVMCompiler& compiler) out = output("Object"); if(!out->links.empty()) { compiler.stack_assign(out); - compiler.add_node(texco_node, NODE_TEXCO_OBJECT, out->stack_offset); + compiler.add_node(texco_node, NODE_TEXCO_OBJECT, out->stack_offset, use_transform); + if(use_transform) { + Transform ob_itfm = transform_inverse(ob_tfm); + compiler.add_node(ob_itfm.x); + compiler.add_node(ob_itfm.y); + compiler.add_node(ob_itfm.z); + compiler.add_node(ob_itfm.w); + } } out = output("Camera"); @@ -2391,7 +2400,10 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler) compiler.parameter("is_background", true); if(compiler.output_type() == SHADER_TYPE_VOLUME) compiler.parameter("is_volume", true); - + compiler.parameter("use_transform", use_transform); + Transform ob_itfm = transform_transpose(transform_inverse(ob_tfm)); + compiler.parameter("object_itfm", ob_itfm); + compiler.parameter("from_dupli", from_dupli); compiler.add(this, "node_texture_coordinate"); diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 3140ec939bb..0ec0fce512f 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -357,8 +357,11 @@ public: SHADER_NODE_CLASS(TextureCoordinateNode) void attributes(Shader *shader, AttributeRequestSet *attributes); bool has_spatial_varying() { return true; } - + bool has_object_dependency() { return use_transform; } + bool from_dupli; + bool use_transform; + Transform ob_tfm; }; class UVMapNode : public ShaderNode { diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 7ddfdaf6cc2..7b22d200a9e 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -567,6 +567,10 @@ void OSLCompiler::add(ShaderNode *node, const char *name, bool isfilepath) if(node->has_spatial_varying()) current_shader->has_heterogeneous_volume = true; } + + if(node->has_object_dependency()) { + current_shader->has_object_dependency = true; + } } void OSLCompiler::parameter(const char *name, float f) @@ -808,6 +812,7 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader) shader->has_volume = false; shader->has_displacement = false; shader->has_heterogeneous_volume = false; + shader->has_object_dependency = false; /* generate surface shader */ if(shader->used && graph && output->input("Surface")->link) { diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index dbf5c5ed7ff..5899c562f72 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -151,6 +151,7 @@ Shader::Shader() has_displacement = false; has_bssrdf_bump = false; has_heterogeneous_volume = false; + has_object_dependency = false; used = false; diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 1d903ee3a13..1dee47c7731 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -106,6 +106,7 @@ public: bool has_converter_blackbody; bool has_bssrdf_bump; bool has_heterogeneous_volume; + bool has_object_dependency; /* requested mesh attributes */ AttributeRequestSet attributes; diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index 8216669a1ec..2e3abfcffb9 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -393,6 +393,10 @@ void SVMCompiler::generate_node(ShaderNode *node, set<ShaderNode*>& done) /* detect if we have a blackbody converter, to prepare lookup table */ if(node->has_converter_blackbody()) current_shader->has_converter_blackbody = true; + + if(node->has_object_dependency()) { + current_shader->has_object_dependency = true; + } } void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNode*>& done) @@ -713,6 +717,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in shader->has_volume = false; shader->has_displacement = false; shader->has_heterogeneous_volume = false; + shader->has_object_dependency = false; /* generate surface shader */ compile_type(shader, shader->graph, SHADER_TYPE_SURFACE); |