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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-20 21:25:23 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-24 13:44:27 +0300
commitcc5a75d5727ab45c2521bf6103a28aa2503fbafc (patch)
treee230b1bc6706e7d79bcf1851ca46224f12b88fcd /intern
parentd730e512ac56bd68c75f8c44ff186b51010db4c7 (diff)
Cycles: move shader node versioning code to C
Shader nodes are now shared with Eevee, so makes more sense to have it in the core and not be Cycles specific. Fix T62415: issues with append/link of old Cycles settings.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/version_update.py201
1 files changed, 0 insertions, 201 deletions
diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py
index 6f005727b95..899245db03e 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -22,140 +22,6 @@ import math
from bpy.app.handlers import persistent
-def foreach_cycles_nodetree_group(nodetree, traversed):
- for node in nodetree.nodes:
- if node.bl_idname == 'ShaderNodeGroup':
- group = node.node_tree
- if group and group not in traversed:
- traversed.add(group)
- yield group, group.library
- yield from foreach_cycles_nodetree_group(group, traversed)
-
-
-def foreach_cycles_nodetree():
- traversed = set()
-
- for material in bpy.data.materials:
- nodetree = material.node_tree
- if nodetree:
- yield nodetree, material.library
- yield from foreach_cycles_nodetree_group(nodetree, traversed)
-
- for world in bpy.data.worlds:
- nodetree = world.node_tree
- if nodetree:
- yield nodetree, world.library
- foreach_cycles_nodetree_group(nodetree, traversed)
-
- for light in bpy.data.lights:
- nodetree = light.node_tree
- if nodetree:
- yield nodetree, light.library
- foreach_cycles_nodetree_group(nodetree, traversed)
-
-
-def displacement_node_insert(nodetree):
- # Gather links to replace
- displacement_links = []
- for link in nodetree.links:
- if (
- link.to_node.bl_idname == 'ShaderNodeOutputMaterial' and
- link.from_node.bl_idname != 'ShaderNodeDisplacement' and
- link.to_socket.identifier == 'Displacement'
- ):
- displacement_links.append(link)
-
- # Replace links with displacement node
- for link in displacement_links:
- from_node = link.from_node
- from_socket = link.from_socket
- to_node = link.to_node
- to_socket = link.to_socket
-
- nodetree.links.remove(link)
-
- node = nodetree.nodes.new(type='ShaderNodeDisplacement')
- node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
- node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
- node.inputs['Scale'].default_value = 0.1
- node.inputs['Midlevel'].default_value = 0.0
-
- nodetree.links.new(from_socket, node.inputs['Height'])
- nodetree.links.new(node.outputs['Displacement'], to_socket)
-
-
-def displacement_principled_nodes(node):
- if node.bl_idname == 'ShaderNodeDisplacement':
- if node.space != 'WORLD':
- node.space = 'OBJECT'
- if node.bl_idname == 'ShaderNodeBsdfPrincipled':
- if node.subsurface_method != 'RANDOM_WALK':
- node.subsurface_method = 'BURLEY'
-
-
-def square_roughness_node_insert(nodetree):
- roughness_node_types = {
- 'ShaderNodeBsdfAnisotropic',
- 'ShaderNodeBsdfGlass',
- 'ShaderNodeBsdfGlossy',
- 'ShaderNodeBsdfRefraction'}
-
- # Update default values
- for node in nodetree.nodes:
- if node.bl_idname in roughness_node_types:
- roughness_input = node.inputs['Roughness']
- roughness_input.default_value = math.sqrt(max(roughness_input.default_value, 0.0))
-
- # Gather roughness links to replace
- roughness_links = []
- for link in nodetree.links:
- if link.to_node.bl_idname in roughness_node_types and \
- link.to_socket.identifier == 'Roughness':
- roughness_links.append(link)
-
- # Replace links with sqrt node
- for link in roughness_links:
- from_node = link.from_node
- from_socket = link.from_socket
- to_node = link.to_node
- to_socket = link.to_socket
-
- nodetree.links.remove(link)
-
- node = nodetree.nodes.new(type='ShaderNodeMath')
- node.operation = 'POWER'
- node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0])
- node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1])
-
- nodetree.links.new(from_socket, node.inputs[0])
- node.inputs[1].default_value = 0.5
- nodetree.links.new(node.outputs['Value'], to_socket)
-
-
-def mapping_node_order_flip(node):
- """
- Flip euler order of mapping shader node
- """
- if node.bl_idname == 'ShaderNodeMapping':
- rot = node.rotation.copy()
- rot.order = 'ZYX'
- quat = rot.to_quaternion()
- node.rotation = quat.to_euler('XYZ')
-
-
-def vector_curve_node_remap(node):
- """
- Remap values of vector curve node from normalized to absolute values
- """
- if node.bl_idname == 'ShaderNodeVectorCurve':
- node.mapping.use_clip = False
- for curve in node.mapping.curves:
- for point in curve.points:
- point.location.x = (point.location.x * 2.0) - 1.0
- point.location.y = (point.location.y - 0.5) * 2.0
- node.mapping.update()
-
-
def custom_bake_remap(scene):
"""
Remap bake types into the new types and set the flags accordingly
@@ -213,28 +79,6 @@ def custom_bake_remap(scene):
scene.render.bake.use_pass_indirect = False
-def ambient_occlusion_node_relink(nodetree):
- for node in nodetree.nodes:
- if node.bl_idname == 'ShaderNodeAmbientOcclusion':
- node.samples = 1
- node.only_local = False
- node.inputs['Distance'].default_value = 0.0
-
- # Gather links to replace
- ao_links = []
- for link in nodetree.links:
- if link.from_node.bl_idname == 'ShaderNodeAmbientOcclusion':
- ao_links.append(link)
-
- # Replace links
- for link in ao_links:
- from_node = link.from_node
- to_socket = link.to_socket
-
- nodetree.links.remove(link)
- nodetree.links.new(from_node.outputs['Color'], to_socket)
-
-
@persistent
def do_versions(self):
if bpy.context.preferences.version <= (2, 78, 1):
@@ -411,48 +255,3 @@ def do_versions(self):
cmat = mat.cycles
if not cmat.is_property_set("displacement_method"):
cmat.displacement_method = 'DISPLACEMENT'
-
- # Nodes
- for nodetree, library in foreach_cycles_nodetree():
- if library not in libraries:
- continue
-
- # Euler order was ZYX in previous versions.
- if version <= (2, 73, 4):
- for node in nodetree.nodes:
- mapping_node_order_flip(node)
-
- if version <= (2, 76, 5):
- for node in nodetree.nodes:
- vector_curve_node_remap(node)
-
- if version <= (2, 79, 1) or \
- (version >= (2, 80, 0) and version <= (2, 80, 3)):
- displacement_node_insert(nodetree)
-
- if version <= (2, 79, 2):
- for node in nodetree.nodes:
- displacement_principled_nodes(node)
-
- if version <= (2, 79, 3) or \
- (version >= (2, 80, 0) and version <= (2, 80, 4)):
- # Switch to squared roughness convention
- square_roughness_node_insert(nodetree)
-
- if version <= (2, 79, 4):
- ambient_occlusion_node_relink(nodetree)
-
- # Particles
- for part in bpy.data.particles:
- if part.library not in libraries:
- continue
-
- # Copy cycles hair settings to internal settings
- if version <= (2, 80, 15):
- cpart = part.get("cycles", None)
- if cpart:
- part.shape = cpart.get("shape", 0.0)
- part.root_radius = cpart.get("root_width", 1.0)
- part.tip_radius = cpart.get("tip_width", 0.0)
- part.radius_scale = cpart.get("radius_scale", 0.01)
- part.use_close_tip = cpart.get("use_closetip", True)