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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-02 13:40:24 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-03 16:36:20 +0300
commitfadb6f34662fb60e1a48c2c053c500f017206f27 (patch)
tree48c16c2215e7110e00b4255f6230aa3491d94ee0 /intern
parent08a44d29815f6b0b9b675a503829d2e2ce7f6426 (diff)
Cleanup: refactor Cycles OSL texture handling
This adds our own OSL texture handle, that has info for OIIO textures or our own custom texture types. A filename to handle hash map is used for lookups. This is efficient because it happens at OSL compile time, because the optimizer can figure out constant strings and replace them with texture handles.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/device/device_cpu.cpp16
-rw-r--r--intern/cycles/kernel/osl/osl_globals.h49
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp366
-rw-r--r--intern/cycles/kernel/shaders/node_ies_light.osl4
-rw-r--r--intern/cycles/render/nodes.cpp26
-rw-r--r--intern/cycles/render/osl.cpp38
-rw-r--r--intern/cycles/render/osl.h3
-rw-r--r--intern/cycles/util/util_aligned_malloc.h7
8 files changed, 308 insertions, 201 deletions
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp
index 837a8186064..32911e054fe 100644
--- a/intern/cycles/device/device_cpu.cpp
+++ b/intern/cycles/device/device_cpu.cpp
@@ -43,6 +43,7 @@
#include "render/buffers.h"
#include "render/coverage.h"
+#include "util/util_aligned_malloc.h"
#include "util/util_debug.h"
#include "util/util_foreach.h"
#include "util/util_function.h"
@@ -165,7 +166,7 @@ class CPUDevice : public Device {
bool need_texture_info;
#ifdef WITH_OSL
- OSLGlobals osl_globals;
+ OSLGlobals *osl_globals;
#endif
bool use_split_kernel;
@@ -282,7 +283,9 @@ class CPUDevice : public Device {
}
#ifdef WITH_OSL
- kernel_globals.osl = &osl_globals;
+ /* Must use aligned malloc due to concurrent hash map. */
+ osl_globals = util_aligned_new<OSLGlobals>();
+ kernel_globals.osl = osl_globals;
#endif
use_split_kernel = DebugFlags().cpu.split_kernel;
if (use_split_kernel) {
@@ -317,6 +320,9 @@ class CPUDevice : public Device {
~CPUDevice()
{
+#ifdef WITH_OSL
+ delete osl_globals;
+#endif
task_pool.stop();
texture_info.free();
}
@@ -492,7 +498,7 @@ class CPUDevice : public Device {
void *osl_memory()
{
#ifdef WITH_OSL
- return &osl_globals;
+ return osl_globals;
#else
return NULL;
#endif
@@ -981,7 +987,7 @@ class CPUDevice : public Device {
KernelGlobals kg = kernel_globals;
#ifdef WITH_OSL
- OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
+ OSLShader::thread_init(&kg, &kernel_globals, osl_globals);
#endif
for (int sample = 0; sample < task.num_samples; sample++) {
for (int x = task.shader_x; x < task.shader_x + task.shader_w; x++)
@@ -1053,7 +1059,7 @@ class CPUDevice : public Device {
kg.decoupled_volume_steps_index = 0;
kg.coverage_asset = kg.coverage_object = kg.coverage_material = NULL;
#ifdef WITH_OSL
- OSLShader::thread_init(&kg, &kernel_globals, &osl_globals);
+ OSLShader::thread_init(&kg, &kernel_globals, osl_globals);
#endif
return kg;
}
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h
index 641c9967586..414aaf891db 100644
--- a/intern/cycles/kernel/osl/osl_globals.h
+++ b/intern/cycles/kernel/osl/osl_globals.h
@@ -21,10 +21,14 @@
# include <OSL/oslexec.h>
+# include <OpenImageIO/refcnt.h>
+# include <OpenImageIO/unordered_map_concurrent.h>
+
# include "util/util_map.h"
# include "util/util_param.h"
# include "util/util_thread.h"
# include "util/util_vector.h"
+# include "util/util_unique_ptr.h"
# ifndef WIN32
using std::isfinite;
@@ -34,6 +38,48 @@ CCL_NAMESPACE_BEGIN
class OSLRenderServices;
+/* OSL Texture Handle
+ *
+ * OSL texture lookups are string based. If those strings are known at compile
+ * time, the OSL compiler can cache a texture handle to use instead of a string.
+ *
+ * By default it uses TextureSystem::TextureHandle. But since we want to support
+ * different kinds of textures and color space conversions, this is our own handle
+ * with additional data.
+ *
+ * These are stored in a concurrent hash map, because OSL can compile multiple
+ * shaders in parallel. */
+
+struct OSLTextureHandle : public OIIO::RefCnt {
+ enum Type { OIIO, SVM, IES, BEVEL, AO };
+
+ OSLTextureHandle() : type(OIIO), svm_slot(-1), oiio_handle(NULL)
+ {
+ }
+
+ OSLTextureHandle(Type type) : type(type), svm_slot(-1), oiio_handle(NULL)
+ {
+ }
+
+ OSLTextureHandle(Type type, int svm_slot) : type(type), svm_slot(svm_slot), oiio_handle(NULL)
+ {
+ }
+
+ Type type;
+ int svm_slot;
+ OSL::TextureSystem::TextureHandle *oiio_handle;
+};
+
+typedef OIIO::intrusive_ptr<OSLTextureHandle> OSLTextureHandleRef;
+typedef OIIO::unordered_map_concurrent<ustring, OSLTextureHandleRef, ustringHash>
+ OSLTextureHandleMap;
+
+/* OSL Globals
+ *
+ * Data needed by OSL render services, that is global to a rendering session.
+ * This includes all OSL shaders, name to attribute mapping and texture handles.
+ * */
+
struct OSLGlobals {
OSLGlobals()
{
@@ -70,6 +116,9 @@ struct OSLGlobals {
vector<AttributeMap> attribute_map;
ObjectNameMap object_name_map;
vector<ustring> object_names;
+
+ /* textures */
+ OSLTextureHandleMap textures;
};
/* trace() call result */
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index b4329ab0a71..7de596a2c30 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -124,8 +124,6 @@ ustring OSLRenderServices::u_I("I");
ustring OSLRenderServices::u_u("u");
ustring OSLRenderServices::u_v("v");
ustring OSLRenderServices::u_empty;
-ustring OSLRenderServices::u_at_bevel("@bevel");
-ustring OSLRenderServices::u_at_ao("@ao");
OSLRenderServices::OSLRenderServices()
{
@@ -154,7 +152,7 @@ void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_,
OSL::TextureSystem *osl_ts_)
{
kernel_globals = kernel_globals_;
- osl_globals = osl_globals;
+ osl_globals = osl_globals_;
osl_ts = osl_ts_;
}
@@ -956,19 +954,44 @@ bool OSLRenderServices::get_userdata(
TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename)
{
- if (filename.length() && filename[0] == '@') {
- /* Dummy, we don't use texture handles for builtin textures but need
- * to tell the OSL runtime optimizer that this is a valid texture. */
+ OSLTextureHandleMap::iterator it = osl_globals->textures.find(filename);
+
+ /* For non-OIIO textures, just return a pointer to our own OSLTextureHandle. */
+ if (it != osl_globals->textures.end()) {
+ if (it->second->type != OSLTextureHandle::OIIO) {
+ return (TextureSystem::TextureHandle *)it->second.get();
+ }
+ }
+
+ /* Get handle from OpenImageIO. */
+ OSL::TextureSystem *ts = osl_ts;
+ TextureSystem::TextureHandle *handle = ts->get_texture_handle(filename);
+ if (handle == NULL) {
return NULL;
}
- else {
- return texturesys()->get_texture_handle(filename);
+
+ /* Insert new OSLTextureHandle if needed. */
+ if (it == osl_globals->textures.end()) {
+ osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO));
+ it = osl_globals->textures.find(filename);
}
+
+ /* Assign OIIO texture handle and return. */
+ it->second->oiio_handle = handle;
+ return (TextureSystem::TextureHandle *)it->second.get();
}
bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
{
- return texturesys()->good(texture_handle);
+ OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+
+ if (handle->oiio_handle) {
+ OSL::TextureSystem *ts = osl_ts;
+ return ts->good(handle->oiio_handle);
+ }
+ else {
+ return true;
+ }
}
bool OSLRenderServices::texture(ustring filename,
@@ -988,70 +1011,29 @@ bool OSLRenderServices::texture(ustring filename,
float *dresultdt,
ustring *errormessage)
{
- OSL::TextureSystem *ts = osl_ts;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = kernel_globals;
-
- if (texture_thread_info == NULL) {
- OSLThreadData *tdata = kg->osl_tdata;
- texture_thread_info = tdata->oiio_thread_info;
- }
-
-#ifdef WITH_PTEX
- /* todo: this is just a quick hack, only works with particular files and options */
- if (string_endswith(filename.string(), ".ptx")) {
- float2 uv;
- int faceid;
-
- if (!primitive_ptex(kg, sd, &uv, &faceid))
- return false;
-
- float u = uv.x;
- float v = uv.y;
- float dudx = 0.0f;
- float dvdx = 0.0f;
- float dudy = 0.0f;
- float dvdy = 0.0f;
-
- Ptex::String error;
- PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
-
- if (!r) {
- // std::cerr << error.c_str() << std::endl;
- return false;
- }
-
- bool mipmaplerp = false;
- float sharpness = 1.0f;
- PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
- PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
-
- f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
-
- for (int c = r->numChannels(); c < nchannels; c++)
- result[c] = result[0];
-
- return true;
- }
-#endif
+ OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+ OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
bool status = false;
- if (filename.length() && filename[0] == '@') {
- if (filename == u_at_bevel) {
+ switch (texture_type) {
+ case OSLTextureHandle::BEVEL: {
/* Bevel shader hack. */
if (nchannels >= 3) {
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
PathState *state = sd->osl_path_state;
int num_samples = (int)s;
float radius = t;
- float3 N = svm_bevel(kg, sd, state, radius, num_samples);
+ float3 N = svm_bevel(kernel_globals, sd, state, radius, num_samples);
result[0] = N.x;
result[1] = N.y;
result[2] = N.z;
status = true;
}
+ break;
}
- else if (filename == u_at_ao) {
+ case OSLTextureHandle::AO: {
/* AO shader hack. */
+ ShaderData *sd = (ShaderData *)(sg->renderstate);
PathState *state = sd->osl_path_state;
int num_samples = (int)s;
float radius = t;
@@ -1066,19 +1048,13 @@ bool OSLRenderServices::texture(ustring filename,
if ((int)options.tblur) {
flags |= NODE_AO_GLOBAL_RADIUS;
}
- result[0] = svm_ao(kg, sd, N, state, radius, num_samples, flags);
+ result[0] = svm_ao(kernel_globals, sd, N, state, radius, num_samples, flags);
status = true;
+ break;
}
- else if (filename[1] == 'l') {
- /* IES light. */
- int slot = atoi(filename.c_str() + 2);
- result[0] = kernel_ies_interp(kg, slot, s, t);
- status = true;
- }
- else {
+ case OSLTextureHandle::SVM: {
/* Packed texture. */
- int slot = atoi(filename.c_str() + 2);
- float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
+ float4 rgba = kernel_tex_image_interp(kernel_globals, handle->svm_slot, s, 1.0f - t);
result[0] = rgba[0];
if (nchannels > 1)
@@ -1088,37 +1064,59 @@ bool OSLRenderServices::texture(ustring filename,
if (nchannels > 3)
result[3] = rgba[3];
status = true;
+ break;
}
- }
- else {
- if (texture_handle != NULL) {
- status = ts->texture(texture_handle,
- texture_thread_info,
- options,
- s,
- t,
- dsdx,
- dtdx,
- dsdy,
- dtdy,
- nchannels,
- result,
- dresultds,
- dresultdt);
+ case OSLTextureHandle::IES: {
+ /* IES light. */
+ result[0] = kernel_ies_interp(kernel_globals, handle->svm_slot, s, t);
+ status = true;
+ break;
}
- else {
- status = ts->texture(filename,
- options,
- s,
- t,
- dsdx,
- dtdx,
- dsdy,
- dtdy,
- nchannels,
- result,
- dresultds,
- dresultdt);
+ case OSLTextureHandle::OIIO: {
+ /* OpenImageIO texture cache. */
+ OSL::TextureSystem *ts = osl_ts;
+
+ if (handle && handle->oiio_handle) {
+ if (texture_thread_info == NULL) {
+ OSLThreadData *tdata = kernel_globals->osl_tdata;
+ texture_thread_info = tdata->oiio_thread_info;
+ }
+
+ status = ts->texture(handle->oiio_handle,
+ texture_thread_info,
+ options,
+ s,
+ t,
+ dsdx,
+ dtdx,
+ dsdy,
+ dtdy,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt);
+ }
+ else {
+ status = ts->texture(filename,
+ options,
+ s,
+ t,
+ dsdx,
+ dtdx,
+ dsdy,
+ dtdy,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt);
+ }
+
+ if (!status) {
+ /* This might be slow, but prevents error messages leak and
+ * other nasty stuff happening. */
+ ts->geterror();
+ }
+ break;
}
}
@@ -1131,11 +1129,6 @@ bool OSLRenderServices::texture(ustring filename,
if (nchannels == 4)
result[3] = 1.0f;
}
- /* This might be slow, but prevents error messages leak and
- * other nasty stuff happening.
- */
- string err = ts->geterror();
- (void)err;
}
return status;
@@ -1157,56 +1150,76 @@ bool OSLRenderServices::texture3d(ustring filename,
float *dresultdr,
ustring *errormessage)
{
- OSL::TextureSystem *ts = osl_ts;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = kernel_globals;
+ OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+ OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
+ bool status = false;
- if (texture_thread_info == NULL) {
- OSLThreadData *tdata = kg->osl_tdata;
- texture_thread_info = tdata->oiio_thread_info;
- }
+ switch (texture_type) {
+ case OSLTextureHandle::SVM: {
+ /* Packed texture. */
+ int slot = handle->svm_slot;
+ float4 rgba = kernel_tex_image_interp_3d(
+ kernel_globals, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
- bool status;
- if (filename.length() && filename[0] == '@') {
- int slot = atoi(filename.c_str() + 1);
- float4 rgba = kernel_tex_image_interp_3d(kg, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
+ result[0] = rgba[0];
+ if (nchannels > 1)
+ result[1] = rgba[1];
+ if (nchannels > 2)
+ result[2] = rgba[2];
+ if (nchannels > 3)
+ result[3] = rgba[3];
+ status = true;
+ break;
+ }
+ case OSLTextureHandle::OIIO: {
+ /* OpenImageIO texture cache. */
+ OSL::TextureSystem *ts = osl_ts;
+
+ if (handle && handle->oiio_handle) {
+ if (texture_thread_info == NULL) {
+ OSLThreadData *tdata = kernel_globals->osl_tdata;
+ texture_thread_info = tdata->oiio_thread_info;
+ }
- result[0] = rgba[0];
- if (nchannels > 1)
- result[1] = rgba[1];
- if (nchannels > 2)
- result[2] = rgba[2];
- if (nchannels > 3)
- result[3] = rgba[3];
- status = true;
- }
- else {
- if (texture_handle != NULL) {
- status = ts->texture3d(texture_handle,
- texture_thread_info,
- options,
- P,
- dPdx,
- dPdy,
- dPdz,
- nchannels,
- result,
- dresultds,
- dresultdt,
- dresultdr);
+ status = ts->texture3d(handle->oiio_handle,
+ texture_thread_info,
+ options,
+ P,
+ dPdx,
+ dPdy,
+ dPdz,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt,
+ dresultdr);
+ }
+ else {
+ status = ts->texture3d(filename,
+ options,
+ P,
+ dPdx,
+ dPdy,
+ dPdz,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt,
+ dresultdr);
+ }
+
+ if (!status) {
+ /* This might be slow, but prevents error messages leak and
+ * other nasty stuff happening. */
+ ts->geterror();
+ }
+ break;
}
- else {
- status = ts->texture3d(filename,
- options,
- P,
- dPdx,
- dPdy,
- dPdz,
- nchannels,
- result,
- dresultds,
- dresultdt,
- dresultdr);
+ case OSLTextureHandle::IES:
+ case OSLTextureHandle::AO:
+ case OSLTextureHandle::BEVEL: {
+ status = false;
+ break;
}
}
@@ -1219,18 +1232,13 @@ bool OSLRenderServices::texture3d(ustring filename,
if (nchannels == 4)
result[3] = 1.0f;
}
- /* This might be slow, but prevents error messages leak and
- * other nasty stuff happening.
- */
- string err = ts->geterror();
- (void)err;
}
return status;
}
bool OSLRenderServices::environment(ustring filename,
- TextureHandle *th,
+ TextureHandle *texture_handle,
TexturePerthread *thread_info,
TextureOpt &options,
OSL::ShaderGlobals *sg,
@@ -1243,19 +1251,31 @@ bool OSLRenderServices::environment(ustring filename,
float *dresultdt,
ustring *errormessage)
{
+ OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
OSL::TextureSystem *ts = osl_ts;
+ bool status = false;
- if (thread_info == NULL) {
- OSLThreadData *tdata = kernel_globals->osl_tdata;
- thread_info = tdata->oiio_thread_info;
- }
+ if (handle && handle->oiio_handle) {
+ if (thread_info == NULL) {
+ OSLThreadData *tdata = kernel_globals->osl_tdata;
+ thread_info = tdata->oiio_thread_info;
+ }
- if (th == NULL) {
- th = ts->get_texture_handle(filename, thread_info);
+ status = ts->environment(handle->oiio_handle,
+ thread_info,
+ options,
+ R,
+ dRdx,
+ dRdy,
+ nchannels,
+ result,
+ dresultds,
+ dresultdt);
+ }
+ else {
+ status = ts->environment(
+ filename, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
}
-
- bool status = ts->environment(
- th, thread_info, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
if (!status) {
if (nchannels == 3 || nchannels == 4) {
@@ -1273,20 +1293,22 @@ bool OSLRenderServices::environment(ustring filename,
bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
ustring filename,
- TextureHandle *th,
+ TextureHandle *texture_handle,
int subimage,
ustring dataname,
TypeDesc datatype,
void *data)
{
- OSL::TextureSystem *ts = osl_ts;
- if (filename.length() && filename[0] == '@') {
- /* Special builtin textures. */
- return false;
- }
- else {
- return ts->get_texture_info(filename, subimage, dataname, datatype, data);
+ OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
+
+ /* No texture info for other texture types. */
+ if (handle && handle->type != OSLTextureHandle::OIIO) {
+ return NULL;
}
+
+ /* Get texture info from OpenImageIO. */
+ OSL::TextureSystem *ts = osl_ts;
+ return ts->get_texture_info(filename, subimage, dataname, datatype, data);
}
int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg,
diff --git a/intern/cycles/kernel/shaders/node_ies_light.osl b/intern/cycles/kernel/shaders/node_ies_light.osl
index ea8c44e09de..ce0173451da 100644
--- a/intern/cycles/kernel/shaders/node_ies_light.osl
+++ b/intern/cycles/kernel/shaders/node_ies_light.osl
@@ -21,7 +21,7 @@
shader node_ies_light(int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- int slot = 0,
+ string filename = "",
float Strength = 1.0,
point Vector = I,
output float Fac = 0.0)
@@ -37,5 +37,5 @@ shader node_ies_light(int use_mapping = 0,
float v_angle = acos(-p[2]);
float h_angle = atan2(p[0], p[1]) + M_PI;
- Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
+ Fac = Strength * texture(filename, h_angle, v_angle);
}
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 16416a9a009..35e9f8df5a8 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -374,18 +374,7 @@ void ImageTextureNode::compile(OSLCompiler &compiler)
is_linear = metadata.is_linear;
}
- if (slot == -1) {
- compiler.parameter(this, "filename");
- }
- else {
- /* TODO(sergey): It's not so simple to pass custom attribute
- * to the texture() function in order to make builtin images
- * support more clear. So we use special file name which is
- * "@i<slot_number>" and check whether file name matches this
- * mask in the OSLRenderServices::texture().
- */
- compiler.parameter("filename", string_printf("@i%d", slot).c_str());
- }
+ compiler.parameter_texture("filename", filename, slot);
if (is_linear || color_space != NODE_COLOR_SPACE_COLOR)
compiler.parameter("color_space", "linear");
else
@@ -556,12 +545,7 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler)
is_linear = metadata.is_linear;
}
- if (slot == -1) {
- compiler.parameter(this, "filename");
- }
- else {
- compiler.parameter("filename", string_printf("@i%d", slot).c_str());
- }
+ compiler.parameter_texture("filename", filename, slot);
compiler.parameter(this, "projection");
if (is_linear || color_space != NODE_COLOR_SPACE_COLOR)
compiler.parameter("color_space", "linear");
@@ -1080,7 +1064,7 @@ void IESLightNode::compile(OSLCompiler &compiler)
tex_mapping.compile(compiler);
- compiler.parameter("slot", slot);
+ compiler.parameter_texture_ies("filename", slot);
compiler.add(this, "node_ies_light");
}
@@ -1567,9 +1551,7 @@ void PointDensityTextureNode::compile(OSLCompiler &compiler)
if (use_density || use_color) {
add_image();
- if (slot != -1) {
- compiler.parameter("filename", string_printf("@i%d", slot).c_str());
- }
+ compiler.parameter_texture("filename", ustring(), slot);
if (space == NODE_TEX_VOXEL_SPACE_WORLD) {
compiler.parameter("mapping", tfm);
compiler.parameter("use_mapping", 1);
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 24c5a599c1a..5ee453275b9 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -145,6 +145,10 @@ void OSLShaderManager::device_update(Device *device,
/* set texture system */
scene->image_manager->set_osl_texture_system((void *)ts);
+ /* add special builtin texture types */
+ og->textures.insert(ustring("@ao"), new OSLTextureHandle(OSLTextureHandle::AO));
+ og->textures.insert(ustring("@bevel"), new OSLTextureHandle(OSLTextureHandle::BEVEL));
+
device_update_common(device, dscene, scene, progress);
{
@@ -1201,6 +1205,30 @@ void OSLCompiler::compile(Scene *scene, Shader *shader)
osl_globals->bump_state.push_back(shader->osl_surface_bump_ref);
}
+void OSLCompiler::parameter_texture(const char *name, ustring filename, int svm_slot)
+{
+ if (svm_slot != -1) {
+ /* It's not so simple to pass custom attribute to the texture() function
+ * in order to make builtin images support more clear. So we use special
+ * file name which is "@i<slot_number>" and use that for lookup in
+ * in OSLRenderServices::texture(). */
+ filename = string_printf("@i%d", svm_slot).c_str();
+ osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::SVM, svm_slot));
+ }
+ else {
+ osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO));
+ }
+
+ parameter(name, filename);
+}
+
+void OSLCompiler::parameter_texture_ies(const char *name, int svm_slot)
+{
+ ustring filename(string_printf("@l%d", svm_slot).c_str());
+ osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::IES, svm_slot));
+ parameter(name, filename);
+}
+
#else
void OSLCompiler::add(ShaderNode * /*node*/, const char * /*name*/, bool /*isfilepath*/)
@@ -1255,6 +1283,16 @@ void OSLCompiler::parameter_color_array(const char * /*name*/, const array<float
{
}
+void OSLCompiler::parameter_texture(const char * /* name */,
+ ustring /* filename */,
+ int /* svm_slot */)
+{
+}
+
+void OSLCompiler::parameter_texture_ies(const char * /* name */, int /* svm_slot */)
+{
+}
+
#endif /* WITH_OSL */
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index 4d930d65e45..773252ce9dc 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -153,6 +153,9 @@ class OSLCompiler {
void parameter_attribute(const char *name, ustring s);
+ void parameter_texture(const char *name, ustring filename, int svm_slot);
+ void parameter_texture_ies(const char *name, int svm_slot);
+
ShaderType output_type()
{
return current_type;
diff --git a/intern/cycles/util/util_aligned_malloc.h b/intern/cycles/util/util_aligned_malloc.h
index 0f006e95f6a..a76884b20a5 100644
--- a/intern/cycles/util/util_aligned_malloc.h
+++ b/intern/cycles/util/util_aligned_malloc.h
@@ -30,6 +30,13 @@ void *util_aligned_malloc(size_t size, int alignment);
/* Free memory allocated by util_aligned_malloc. */
void util_aligned_free(void *ptr);
+/* Aligned new operator. */
+template<typename T> T *util_aligned_new()
+{
+ void *mem = util_aligned_malloc(sizeof(T), alignof(T));
+ return new (mem) T();
+}
+
CCL_NAMESPACE_END
#endif /* __UTIL_ALIGNED_MALLOC_H__ */