diff options
author | Tim Stullich <tstullich> | 2019-05-15 15:45:33 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-15 17:07:50 +0300 |
commit | 5ba1a6bee0426e77a01cec8c89999ee4d15ced63 (patch) | |
tree | 3f6fa2deef19c31f93c9d68d54814fa85bf5d52a /intern | |
parent | 2497ee31ec89560a9b72a070a70735caa6655b9e (diff) |
Lights: change sun light size to be specified as angle
This is the angular diameter as seen from earth, which is between 0.526° and
0.545° in reality. Sharing the size with other light types did not make much
sense and meant the unit was unclear.
Differential Revision: https://developer.blender.org/D4819
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 2 | ||||
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 4 | ||||
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/light.cpp | 19 | ||||
-rw-r--r-- | intern/cycles/render/light.h | 1 |
5 files changed, 19 insertions, 9 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 6da88a769f5..f376eb8ec67 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -1490,7 +1490,7 @@ class CyclesPreferences(bpy.types.AddonPreferences): break if not found_device: - col = box.column(align=True); + col = box.column(align=True) col.label(text="No compatible GPUs found for path tracing", icon='INFO') col.label(text="Cycles will render on the CPU", icon='BLANK1') return diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 9714067b08e..5ff88367f22 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -1345,8 +1345,10 @@ class CYCLES_LIGHT_PT_light(CyclesButtonsPanel, Panel): col.prop(light, "energy") col.separator() - if light.type in {'POINT', 'SUN', 'SPOT'}: + if light.type in {'POINT', 'SPOT'}: col.prop(light, "shadow_soft_size", text="Size") + elif light.type == 'SUN': + col.prop(light, "angle") elif light.type == 'AREA': col.prop(light, "shape", text="Shape") sub = col.column(align=True) diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 1094ff37afb..c07e896ab33 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -149,7 +149,7 @@ void BlenderSync::sync_light(BL::Object &b_parent, // } case BL::Light::type_SUN: { BL::SunLight b_sun_light(b_light); - light->size = b_sun_light.shadow_soft_size(); + light->angle = b_sun_light.angle(); light->type = LIGHT_DISTANT; break; } diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index ef4bd4260c9..5c3f1c35bdc 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -398,11 +398,18 @@ void LightManager::device_update_distribution(Device *, distribution[offset].lamp.size = light->size; totarea += lightarea; - if (light->size > 0.0f && light->use_mis) - use_lamp_mis = true; - if (light->type == LIGHT_BACKGROUND) { + if (light->type == LIGHT_DISTANT) { + use_lamp_mis |= (light->angle > 0.0f && light->use_mis); + } + else if (light->type == LIGHT_POINT || light->type == LIGHT_SPOT) { + use_lamp_mis |= (light->size > 0.0f && light->use_mis); + } + else if (light->type == LIGHT_AREA) { + use_lamp_mis |= light->use_mis; + } + else if (light->type == LIGHT_BACKGROUND) { num_background_lights++; - background_mis = light->use_mis; + background_mis |= light->use_mis; } light_index++; @@ -725,8 +732,8 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc else if (light->type == LIGHT_DISTANT) { shader_id &= ~SHADER_AREA_LIGHT; - float radius = light->size; - float angle = atanf(radius); + float angle = light->angle / 2.0f; + float radius = tanf(angle); float cosangle = cosf(angle); float area = M_PI_F * radius * radius; float invarea = (area > 0.0f) ? 1.0f / area : 1.0f; diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h index a7bffde7a8d..79450ea5f8d 100644 --- a/intern/cycles/render/light.h +++ b/intern/cycles/render/light.h @@ -47,6 +47,7 @@ class Light : public Node { float3 dir; float size; + float angle; float3 axisu; float sizeu; |