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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-02 14:04:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-02-07 14:18:15 +0300
commitd9c5f0d25fc91b069158ae1ab4fddc21bfd85846 (patch)
tree18f55163c5b06385d055d5a79a4c653d3da6e595 /intern
parent46c9872afaa8053f8b2894c038402b1beb3ac66c (diff)
Cleanup: split Cycles Hair and Mesh classes, with Geometry base class
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/app/cycles_xml.cpp4
-rw-r--r--intern/cycles/blender/blender_curves.cpp242
-rw-r--r--intern/cycles/blender/blender_geometry.cpp100
-rw-r--r--intern/cycles/blender/blender_id_map.h56
-rw-r--r--intern/cycles/blender/blender_light.cpp6
-rw-r--r--intern/cycles/blender/blender_mesh.cpp14
-rw-r--r--intern/cycles/blender/blender_object.cpp33
-rw-r--r--intern/cycles/blender/blender_particles.cpp6
-rw-r--r--intern/cycles/blender/blender_session.cpp7
-rw-r--r--intern/cycles/blender/blender_shader.cpp4
-rw-r--r--intern/cycles/blender/blender_sync.cpp25
-rw-r--r--intern/cycles/blender/blender_sync.h26
-rw-r--r--intern/cycles/bvh/bvh.cpp82
-rw-r--r--intern/cycles/bvh/bvh.h10
-rw-r--r--intern/cycles/bvh/bvh2.cpp4
-rw-r--r--intern/cycles/bvh/bvh2.h4
-rw-r--r--intern/cycles/bvh/bvh4.cpp4
-rw-r--r--intern/cycles/bvh/bvh4.h4
-rw-r--r--intern/cycles/bvh/bvh8.cpp29
-rw-r--r--intern/cycles/bvh/bvh8.h4
-rw-r--r--intern/cycles/bvh/bvh_build.cpp79
-rw-r--r--intern/cycles/bvh/bvh_build.h6
-rw-r--r--intern/cycles/bvh/bvh_embree.cpp165
-rw-r--r--intern/cycles/bvh/bvh_embree.h10
-rw-r--r--intern/cycles/bvh/bvh_optix.cpp129
-rw-r--r--intern/cycles/bvh/bvh_optix.h7
-rw-r--r--intern/cycles/bvh/bvh_params.h5
-rw-r--r--intern/cycles/bvh/bvh_split.cpp41
-rw-r--r--intern/cycles/bvh/bvh_split.h6
-rw-r--r--intern/cycles/bvh/bvh_unaligned.cpp14
-rw-r--r--intern/cycles/device/device_optix.cpp286
-rw-r--r--intern/cycles/graph/node_type.h8
-rw-r--r--intern/cycles/kernel/kernel_types.h2
-rw-r--r--intern/cycles/render/CMakeLists.txt4
-rw-r--r--intern/cycles/render/attribute.cpp118
-rw-r--r--intern/cycles/render/attribute.h15
-rw-r--r--intern/cycles/render/bake.cpp4
-rw-r--r--intern/cycles/render/camera.cpp2
-rw-r--r--intern/cycles/render/film.cpp6
-rw-r--r--intern/cycles/render/geometry.cpp1548
-rw-r--r--intern/cycles/render/geometry.h202
-rw-r--r--intern/cycles/render/hair.cpp489
-rw-r--r--intern/cycles/render/hair.h151
-rw-r--r--intern/cycles/render/light.cpp16
-rw-r--r--intern/cycles/render/mesh.cpp1891
-rw-r--r--intern/cycles/render/mesh.h239
-rw-r--r--intern/cycles/render/mesh_displace.cpp6
-rw-r--r--intern/cycles/render/mesh_volume.cpp2
-rw-r--r--intern/cycles/render/nodes.cpp6
-rw-r--r--intern/cycles/render/object.cpp240
-rw-r--r--intern/cycles/render/object.h4
-rw-r--r--intern/cycles/render/scene.cpp22
-rw-r--r--intern/cycles/render/scene.h8
-rw-r--r--intern/cycles/render/session.cpp27
-rw-r--r--intern/cycles/render/shader.cpp16
-rw-r--r--intern/cycles/render/shader.h2
56 files changed, 3509 insertions, 2931 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index bdb014d31ef..2540786a014 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -380,11 +380,11 @@ static Mesh *xml_add_mesh(Scene *scene, const Transform &tfm)
{
/* create mesh */
Mesh *mesh = new Mesh();
- scene->meshes.push_back(mesh);
+ scene->geometry.push_back(mesh);
/* create object*/
Object *object = new Object();
- object->mesh = mesh;
+ object->geometry = mesh;
object->tfm = tfm;
scene->objects.push_back(object);
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index e42151d8f48..affd5685337 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -17,6 +17,7 @@
#include "render/attribute.h"
#include "render/camera.h"
#include "render/curves.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
@@ -107,12 +108,12 @@ static void InterpolateKeySegments(
}
static bool ObtainCacheParticleData(
- Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
+ Geometry *geom, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
{
int curvenum = 0;
int keyno = 0;
- if (!(mesh && b_mesh && b_ob && CData))
+ if (!(geom && b_mesh && b_ob && CData))
return false;
Transform tfm = get_transform(b_ob->matrix_world());
@@ -128,7 +129,7 @@ static bool ObtainCacheParticleData(
if ((b_part.render_type() == BL::ParticleSettings::render_type_PATH) &&
(b_part.type() == BL::ParticleSettings::type_HAIR)) {
- int shader = clamp(b_part.material() - 1, 0, mesh->used_shaders.size() - 1);
+ int shader = clamp(b_part.material() - 1, 0, geom->used_shaders.size() - 1);
int display_step = background ? b_part.render_step() : b_part.display_step();
int totparts = b_psys.particles.length();
int totchild = background ? b_psys.child_particles.length() :
@@ -202,14 +203,14 @@ static bool ObtainCacheParticleData(
return true;
}
-static bool ObtainCacheParticleUV(Mesh *mesh,
+static bool ObtainCacheParticleUV(Geometry *geom,
BL::Mesh *b_mesh,
BL::Object *b_ob,
ParticleCurveData *CData,
bool background,
int uv_num)
{
- if (!(mesh && b_mesh && b_ob && CData))
+ if (!(geom && b_mesh && b_ob && CData))
return false;
CData->curve_uv.clear();
@@ -265,14 +266,14 @@ static bool ObtainCacheParticleUV(Mesh *mesh,
return true;
}
-static bool ObtainCacheParticleVcol(Mesh *mesh,
+static bool ObtainCacheParticleVcol(Geometry *geom,
BL::Mesh *b_mesh,
BL::Object *b_ob,
ParticleCurveData *CData,
bool background,
int vcol_num)
{
- if (!(mesh && b_mesh && b_ob && CData))
+ if (!(geom && b_mesh && b_ob && CData))
return false;
CData->curve_vcol.clear();
@@ -594,21 +595,55 @@ static void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, in
/* texture coords still needed */
}
-static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
+static void export_hair_motion_validate_attribute(Hair *hair,
+ int motion_step,
+ int num_motion_keys,
+ bool have_motion)
+{
+ Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ const int num_keys = hair->curve_keys.size();
+
+ if (num_motion_keys != num_keys || !have_motion) {
+ /* No motion or hair "topology" changed, remove attributes again. */
+ if (num_motion_keys != num_keys) {
+ VLOG(1) << "Hair topology changed, removing attribute.";
+ }
+ else {
+ VLOG(1) << "No motion, removing attribute.";
+ }
+ hair->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+ else if (motion_step > 0) {
+ VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
+
+ /* Motion, fill up previous steps that we might have skipped because
+ * they had no motion, but we need them anyway now. */
+ for (int step = 0; step < motion_step; step++) {
+ float4 *mP = attr_mP->data_float4() + step * num_keys;
+
+ for (int key = 0; key < num_keys; key++) {
+ mP[key] = float3_to_float4(hair->curve_keys[key]);
+ mP[key].w = hair->curve_radius[key];
+ }
+ }
+ }
+}
+
+static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CData)
{
int num_keys = 0;
int num_curves = 0;
- if (mesh->num_curves())
+ if (hair->num_curves())
return;
Attribute *attr_intercept = NULL;
Attribute *attr_random = NULL;
- if (mesh->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
- attr_intercept = mesh->curve_attributes.add(ATTR_STD_CURVE_INTERCEPT);
- if (mesh->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
- attr_random = mesh->curve_attributes.add(ATTR_STD_CURVE_RANDOM);
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
+ attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
+ if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
+ attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
/* compute and reserve size of arrays */
for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
@@ -621,10 +656,10 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
if (num_curves > 0) {
- VLOG(1) << "Exporting curve segments for mesh " << mesh->name;
+ VLOG(1) << "Exporting curve segments for mesh " << hair->name;
}
- mesh->reserve_curves(mesh->num_curves() + num_curves, mesh->curve_keys.size() + num_keys);
+ hair->reserve_curves(hair->num_curves() + num_curves, hair->curve_keys.size() + num_keys);
num_keys = 0;
num_curves = 0;
@@ -649,7 +684,7 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)) {
radius = 0.0f;
}
- mesh->add_curve_key(ickey_loc, radius);
+ hair->add_curve_key(ickey_loc, radius);
if (attr_intercept)
attr_intercept->add(time);
@@ -660,16 +695,16 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
attr_random->add(hash_uint2_to_float(num_curves, 0));
}
- mesh->add_curve(num_keys, CData->psys_shader[sys]);
+ hair->add_curve(num_keys, CData->psys_shader[sys]);
num_keys += num_curve_keys;
num_curves++;
}
}
/* check allocation */
- if ((mesh->curve_keys.size() != num_keys) || (mesh->num_curves() != num_curves)) {
+ if ((hair->curve_keys.size() != num_keys) || (hair->num_curves() != num_curves)) {
VLOG(1) << "Allocation failed, clearing data";
- mesh->clear();
+ hair->clear();
}
}
@@ -713,24 +748,24 @@ static float4 LerpCurveSegmentMotionCV(ParticleCurveData *CData, int sys, int cu
return lerp(mP, mP2, remainder);
}
-static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int motion_step)
+static void ExportCurveSegmentsMotion(Hair *hair, ParticleCurveData *CData, int motion_step)
{
- VLOG(1) << "Exporting curve motion segments for mesh " << mesh->name << ", motion step "
+ VLOG(1) << "Exporting curve motion segments for hair " << hair->name << ", motion step "
<< motion_step;
/* find attribute */
- Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ Attribute *attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
bool new_attribute = false;
/* add new attribute if it doesn't exist already */
if (!attr_mP) {
VLOG(1) << "Creating new motion vertex position attribute";
- attr_mP = mesh->curve_attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+ attr_mP = hair->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
new_attribute = true;
}
/* export motion vectors for curve keys */
- size_t numkeys = mesh->curve_keys.size();
+ size_t numkeys = hair->curve_keys.size();
float4 *mP = attr_mP->data_float4() + motion_step * numkeys;
bool have_motion = false;
int i = 0;
@@ -741,24 +776,24 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys];
curve++) {
/* Curve lengths may not match! Curves can be clipped. */
- int curve_key_end = (num_curves + 1 < (int)mesh->curve_first_key.size() ?
- mesh->curve_first_key[num_curves + 1] :
- (int)mesh->curve_keys.size());
- const int num_center_curve_keys = curve_key_end - mesh->curve_first_key[num_curves];
+ int curve_key_end = (num_curves + 1 < (int)hair->curve_first_key.size() ?
+ hair->curve_first_key[num_curves + 1] :
+ (int)hair->curve_keys.size());
+ const int num_center_curve_keys = curve_key_end - hair->curve_first_key[num_curves];
const int is_num_keys_different = CData->curve_keynum[curve] - num_center_curve_keys;
if (!is_num_keys_different) {
for (int curvekey = CData->curve_firstkey[curve];
curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve];
curvekey++) {
- if (i < mesh->curve_keys.size()) {
+ if (i < hair->curve_keys.size()) {
mP[i] = CurveSegmentMotionCV(CData, sys, curve, curvekey);
if (!have_motion) {
/* unlike mesh coordinates, these tend to be slightly different
* between frames due to particle transforms into/out of object
* space, so we use an epsilon to detect actual changes */
- float4 curve_key = float3_to_float4(mesh->curve_keys[i]);
- curve_key.w = mesh->curve_radius[i];
+ float4 curve_key = float3_to_float4(hair->curve_keys[i]);
+ curve_key.w = hair->curve_radius[i];
if (len_squared(mP[i] - curve_key) > 1e-5f * 1e-5f)
have_motion = true;
}
@@ -784,40 +819,15 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
/* in case of new attribute, we verify if there really was any motion */
if (new_attribute) {
- if (i != numkeys || !have_motion) {
- /* No motion or hair "topology" changed, remove attributes again. */
- if (i != numkeys) {
- VLOG(1) << "Hair topology changed, removing attribute.";
- }
- else {
- VLOG(1) << "No motion, removing attribute.";
- }
- mesh->curve_attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
- }
- else if (motion_step > 0) {
- VLOG(1) << "Filling in new motion vertex position for motion_step " << motion_step;
- /* motion, fill up previous steps that we might have skipped because
- * they had no motion, but we need them anyway now */
- for (int step = 0; step < motion_step; step++) {
- float4 *mP = attr_mP->data_float4() + step * numkeys;
-
- for (int key = 0; key < numkeys; key++) {
- mP[key] = float3_to_float4(mesh->curve_keys[key]);
- mP[key].w = mesh->curve_radius[key];
- }
- }
- }
+ export_hair_motion_validate_attribute(hair, motion_step, i, have_motion);
}
}
-static void ExportCurveTriangleUV(ParticleCurveData *CData,
- int vert_offset,
- int resol,
- float2 *uvdata)
+static void ExportCurveTriangleUV(ParticleCurveData *CData, int resol, float2 *uvdata)
{
if (uvdata == NULL)
return;
- int vertexindex = vert_offset;
+ int vertexindex = 0;
for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
for (int curve = CData->psys_firstcurve[sys];
@@ -845,15 +855,12 @@ static void ExportCurveTriangleUV(ParticleCurveData *CData,
}
}
-static void ExportCurveTriangleVcol(ParticleCurveData *CData,
- int vert_offset,
- int resol,
- uchar4 *cdata)
+static void ExportCurveTriangleVcol(ParticleCurveData *CData, int resol, uchar4 *cdata)
{
if (cdata == NULL)
return;
- int vertexindex = vert_offset;
+ int vertexindex = 0;
for (int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
for (int curve = CData->psys_firstcurve[sys];
@@ -952,7 +959,7 @@ void BlenderSync::sync_curve_settings()
if ((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) &&
(b_psys->settings().type() == BL::ParticleSettings::type_HAIR)) {
BL::ID key = BKE_object_is_modified(*b_ob) ? *b_ob : b_ob->data();
- mesh_map.set_recalc(key);
+ geometry_map.set_recalc(key);
object_map.set_recalc(*b_ob);
}
}
@@ -987,28 +994,28 @@ bool BlenderSync::object_has_particle_hair(BL::Object b_ob)
/* Old particle hair. */
void BlenderSync::sync_particle_hair(
- Mesh *mesh, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
+ Geometry *geom, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step)
{
+ Hair *hair = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom) : NULL;
+ Mesh *mesh = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom) : NULL;
+
+ /* obtain general settings */
if (b_ob.mode() == b_ob.mode_PARTICLE_EDIT || b_ob.mode() == b_ob.mode_EDIT) {
return;
}
- /* obtain general settings */
- const int primitive = scene->curve_system_manager->primitive;
const int triangle_method = scene->curve_system_manager->triangle_method;
const int resolution = scene->curve_system_manager->resolution;
- const size_t vert_num = mesh->verts.size();
- const size_t tri_num = mesh->num_triangles();
int used_res = 1;
/* extract particle hair data - should be combined with connecting to mesh later*/
ParticleCurveData CData;
- ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview);
+ ObtainCacheParticleData(geom, &b_mesh, &b_ob, &CData, !preview);
/* add hair geometry to mesh */
- if (primitive == CURVE_TRIANGLES) {
+ if (mesh) {
if (triangle_method == CURVE_CAMERA_TRIANGLES) {
/* obtain camera parameters */
float3 RotCam;
@@ -1032,31 +1039,31 @@ void BlenderSync::sync_particle_hair(
}
else {
if (motion)
- ExportCurveSegmentsMotion(mesh, &CData, motion_step);
+ ExportCurveSegmentsMotion(hair, &CData, motion_step);
else
- ExportCurveSegments(scene, mesh, &CData);
+ ExportCurveSegments(scene, hair, &CData);
}
/* generated coordinates from first key. we should ideally get this from
* blender to handle deforming objects */
if (!motion) {
- if (mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
+ if (geom->need_attribute(scene, ATTR_STD_GENERATED)) {
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
- if (primitive == CURVE_TRIANGLES) {
+ if (mesh) {
Attribute *attr_generated = mesh->attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
- for (size_t i = vert_num; i < mesh->verts.size(); i++)
+ for (size_t i = 0; i < mesh->verts.size(); i++)
generated[i] = mesh->verts[i] * size - loc;
}
else {
- Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED);
+ Attribute *attr_generated = hair->attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
- for (size_t i = 0; i < mesh->num_curves(); i++) {
- float3 co = mesh->curve_keys[mesh->get_curve(i).first_key];
+ for (size_t i = 0; i < hair->num_curves(); i++) {
+ float3 co = hair->curve_keys[hair->get_curve(i).first_key];
generated[i] = co * size - loc;
}
}
@@ -1069,21 +1076,21 @@ void BlenderSync::sync_particle_hair(
int vcol_num = 0;
for (b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l, vcol_num++) {
- if (!mesh->need_attribute(scene, ustring(l->name().c_str())))
+ if (!geom->need_attribute(scene, ustring(l->name().c_str())))
continue;
- ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, !preview, vcol_num);
+ ObtainCacheParticleVcol(geom, &b_mesh, &b_ob, &CData, !preview, vcol_num);
- if (primitive == CURVE_TRIANGLES) {
+ if (mesh) {
Attribute *attr_vcol = mesh->attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
uchar4 *cdata = attr_vcol->data_uchar4();
- ExportCurveTriangleVcol(&CData, tri_num * 3, used_res, cdata);
+ ExportCurveTriangleVcol(&CData, used_res, cdata);
}
else {
- Attribute *attr_vcol = mesh->curve_attributes.add(
+ Attribute *attr_vcol = hair->attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CURVE);
float3 *fdata = attr_vcol->data_float3();
@@ -1111,12 +1118,12 @@ void BlenderSync::sync_particle_hair(
ustring name = ustring(l->name().c_str());
/* UV map */
- if (mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
+ if (geom->need_attribute(scene, name) || geom->need_attribute(scene, std)) {
Attribute *attr_uv;
- ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, !preview, uv_num);
+ ObtainCacheParticleUV(geom, &b_mesh, &b_ob, &CData, !preview, uv_num);
- if (primitive == CURVE_TRIANGLES) {
+ if (mesh) {
if (active_render)
attr_uv = mesh->attributes.add(std, name);
else
@@ -1124,13 +1131,13 @@ void BlenderSync::sync_particle_hair(
float2 *uv = attr_uv->data_float2();
- ExportCurveTriangleUV(&CData, tri_num * 3, used_res, uv);
+ ExportCurveTriangleUV(&CData, used_res, uv);
}
else {
if (active_render)
- attr_uv = mesh->curve_attributes.add(std, name);
+ attr_uv = hair->attributes.add(std, name);
else
- attr_uv = mesh->curve_attributes.add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
+ attr_uv = hair->attributes.add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
float2 *uv = attr_uv->data_float2();
@@ -1145,44 +1152,56 @@ void BlenderSync::sync_particle_hair(
}
}
}
-
- mesh->geometry_flags |= Mesh::GEOMETRY_CURVES;
}
-void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh)
+void BlenderSync::sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Geometry *geom)
{
- /* compares curve_keys rather than strands in order to handle quick hair
- * adjustments in dynamic BVH - other methods could probably do this better*/
+ Hair *hair = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom) : NULL;
+ Mesh *mesh = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom) : NULL;
+
+ /* Compares curve_keys rather than strands in order to handle quick hair
+ * adjustments in dynamic BVH - other methods could probably do this better. */
array<float3> oldcurve_keys;
array<float> oldcurve_radius;
- oldcurve_keys.steal_data(mesh->curve_keys);
- oldcurve_radius.steal_data(mesh->curve_radius);
+ array<int> oldtriangles;
+ if (hair) {
+ oldcurve_keys.steal_data(hair->curve_keys);
+ oldcurve_radius.steal_data(hair->curve_radius);
+ }
+ else {
+ oldtriangles.steal_data(mesh->triangles);
+ }
if (view_layer.use_hair && scene->curve_system_manager->use_curves) {
/* Particle hair. */
- bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
+ bool need_undeformed = geom->need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(
b_data, b_ob, b_depsgraph, need_undeformed, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
- sync_particle_hair(mesh, b_mesh, b_ob, false);
+ sync_particle_hair(geom, b_mesh, b_ob, false);
free_object_to_mesh(b_data, b_ob, b_mesh);
}
}
/* tag update */
- bool rebuild = (oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius);
- mesh->tag_update(scene, rebuild);
+ const bool rebuild = (hair && ((oldcurve_keys != hair->curve_keys) ||
+ (oldcurve_radius != hair->curve_radius))) ||
+ (mesh && (oldtriangles != mesh->triangles));
+
+ geom->tag_update(scene, rebuild);
}
void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
BL::Object b_ob,
- Mesh *mesh,
+ Geometry *geom,
int motion_step)
{
- /* Skip if no curves were exported. */
- size_t numkeys = mesh->curve_keys.size();
- if (numkeys == 0) {
+ Hair *hair = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom) : NULL;
+ Mesh *mesh = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom) : NULL;
+
+ /* Skip if nothing exported. */
+ if ((hair && hair->num_keys() == 0) || (mesh && mesh->verts.size() == 0)) {
return;
}
@@ -1191,17 +1210,18 @@ void BlenderSync::sync_hair_motion(BL::Depsgraph b_depsgraph,
/* Particle hair. */
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_depsgraph, false, Mesh::SUBDIVISION_NONE);
if (b_mesh) {
- sync_particle_hair(mesh, b_mesh, b_ob, true, motion_step);
+ sync_particle_hair(geom, b_mesh, b_ob, true, motion_step);
free_object_to_mesh(b_data, b_ob, b_mesh);
return;
}
}
/* No deformation on this frame, copy coordinates if other frames did have it. */
- Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (attr_mP) {
- float3 *keys = &mesh->curve_keys[0];
- memcpy(attr_mP->data_float3() + motion_step * numkeys, keys, sizeof(float3) * numkeys);
+ if (hair) {
+ hair->copy_center_to_motion_step(motion_step);
+ }
+ else {
+ mesh->copy_center_to_motion_step(motion_step);
}
}
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index 151b741b003..8b803835b62 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -15,6 +15,8 @@
* limitations under the License.
*/
+#include "render/curves.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
@@ -23,18 +25,22 @@
CCL_NAMESPACE_BEGIN
-Mesh *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
- bool object_updated,
- bool use_particle_hair)
+Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
+ BL::Object &b_ob,
+ BL::Object &b_ob_instance,
+ bool object_updated,
+ bool use_particle_hair)
{
/* Test if we can instance or if the object is modified. */
BL::ID b_ob_data = b_ob.data();
BL::ID b_key_id = (BKE_object_is_modified(b_ob)) ? b_ob_instance : b_ob_data;
- MeshKey key(b_key_id.ptr.data, use_particle_hair);
+ GeometryKey key(b_key_id.ptr.data, use_particle_hair);
BL::Material material_override = view_layer.material_override;
Shader *default_shader = scene->default_surface;
+ Geometry::Type geom_type = (use_particle_hair &&
+ (scene->curve_system_manager->primitive != CURVE_TRIANGLES)) ?
+ Geometry::HAIR :
+ Geometry::MESH;
/* Find shader indices. */
vector<Shader *> used_shaders;
@@ -58,53 +64,76 @@ Mesh *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
/* Test if we need to sync. */
- Mesh *mesh;
+ Geometry *geom = geometry_map.find(key);
+ bool sync = true;
+ if (geom == NULL) {
+ /* Add new geometry if it did not exist yet. */
+ if (geom_type == Geometry::HAIR) {
+ geom = new Hair();
+ }
+ else {
+ geom = new Mesh();
+ }
+ geometry_map.add(key, geom);
+ }
+ else {
+ /* Test if we need to update existing geometry. */
+ sync = geometry_map.update(geom, b_key_id);
+ }
- if (!mesh_map.sync(&mesh, b_key_id, key)) {
- /* If transform was applied to mesh, need full update. */
- if (object_updated && mesh->transform_applied)
+ if (!sync) {
+ /* If transform was applied to geometry, need full update. */
+ if (object_updated && geom->transform_applied) {
;
- /* Test if shaders changed, these can be object level so mesh
+ }
+ /* Test if shaders changed, these can be object level so geometry
* does not get tagged for recalc. */
- else if (mesh->used_shaders != used_shaders)
+ else if (geom->used_shaders != used_shaders) {
;
+ }
else {
/* Even if not tagged for recalc, we may need to sync anyway
- * because the shader needs different mesh attributes. */
+ * because the shader needs different geometry attributes. */
bool attribute_recalc = false;
- foreach (Shader *shader, mesh->used_shaders)
- if (shader->need_update_mesh)
+ foreach (Shader *shader, geom->used_shaders) {
+ if (shader->need_update_geometry) {
attribute_recalc = true;
+ }
+ }
- if (!attribute_recalc)
- return mesh;
+ if (!attribute_recalc) {
+ return geom;
+ }
}
}
- /* Ensure we only sync instanced meshes once. */
- if (mesh_synced.find(mesh) != mesh_synced.end())
- return mesh;
+ /* Ensure we only sync instanced geometry once. */
+ if (geometry_synced.find(geom) != geometry_synced.end()) {
+ return geom;
+ }
progress.set_sync_status("Synchronizing object", b_ob.name());
- mesh_synced.insert(mesh);
+ geometry_synced.insert(geom);
- mesh->clear();
- mesh->used_shaders = used_shaders;
- mesh->name = ustring(b_ob_data.name().c_str());
+ geom->clear();
+ geom->used_shaders = used_shaders;
+ geom->name = ustring(b_ob_data.name().c_str());
if (use_particle_hair) {
- sync_hair(b_depsgraph, b_ob, mesh);
+ sync_hair(b_depsgraph, b_ob, geom);
}
else if (object_fluid_gas_domain_find(b_ob)) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
sync_volume(b_ob, mesh);
}
else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh(b_depsgraph, b_ob, mesh);
}
- return mesh;
+ return geom;
}
void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
@@ -113,32 +142,33 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
float motion_time,
bool use_particle_hair)
{
- /* Ensure we only sync instanced meshes once. */
- Mesh *mesh = object->mesh;
+ /* Ensure we only sync instanced geometry once. */
+ Geometry *geom = object->geometry;
- if (mesh_motion_synced.find(mesh) != mesh_motion_synced.end())
+ if (geometry_motion_synced.find(geom) != geometry_motion_synced.end())
return;
- mesh_motion_synced.insert(mesh);
+ geometry_motion_synced.insert(geom);
- /* Ensure we only motion sync meshes that also had mesh synced, to avoid
+ /* Ensure we only motion sync geometry that also had geometry synced, to avoid
* unnecessary work and to ensure that its attributes were clear. */
- if (mesh_synced.find(mesh) == mesh_synced.end())
+ if (geometry_synced.find(geom) == geometry_synced.end())
return;
- /* Find time matching motion step required by mesh. */
- int motion_step = mesh->motion_step(motion_time);
+ /* Find time matching motion step required by geometry. */
+ int motion_step = geom->motion_step(motion_time);
if (motion_step < 0) {
return;
}
if (use_particle_hair) {
- sync_hair_motion(b_depsgraph, b_ob, mesh, motion_step);
+ sync_hair_motion(b_depsgraph, b_ob, geom, motion_step);
}
else if (object_fluid_gas_domain_find(b_ob)) {
/* No volume motion blur support yet. */
}
else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
}
}
diff --git a/intern/cycles/blender/blender_id_map.h b/intern/cycles/blender/blender_id_map.h
index 52031cd9f34..83c93bb09ee 100644
--- a/intern/cycles/blender/blender_id_map.h
+++ b/intern/cycles/blender/blender_id_map.h
@@ -72,41 +72,61 @@ template<typename K, typename T> class id_map {
used_set.clear();
}
- bool sync(T **r_data, const BL::ID &id)
+ /* Add new data. */
+ void add(const K &key, T *data)
{
- return sync(r_data, id, id, id.ptr.owner_id);
+ assert(find(key) == NULL);
+ scene_data->push_back(data);
+ b_map[key] = data;
+ used(data);
}
- bool sync(T **r_data, const BL::ID &id, const K &key)
+ /* Update existing data. */
+ bool update(T *data, const BL::ID &id)
{
- return sync(r_data, id, id, key);
+ return update(data, id, id);
+ }
+ bool update(T *data, const BL::ID &id, const BL::ID &parent)
+ {
+ bool recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
+ if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
+ recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
+ }
+ used(data);
+ return recalc;
}
- bool sync(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
+ /* Combined add and update as needed. */
+ bool add_or_update(T **r_data, const BL::ID &id)
+ {
+ return add_or_update(r_data, id, id, id.ptr.owner_id);
+ }
+ bool add_or_update(T **r_data, const BL::ID &id, const K &key)
+ {
+ return add_or_update(r_data, id, id, key);
+ }
+ bool add_or_update(T **r_data, const BL::ID &id, const BL::ID &parent, const K &key)
{
T *data = find(key);
bool recalc;
if (!data) {
- /* add data if it didn't exist yet */
+ /* Add data if it didn't exist yet. */
data = new T();
- scene_data->push_back(data);
- b_map[key] = data;
+ add(key, data);
recalc = true;
}
else {
- recalc = (b_recalc.find(id.ptr.data) != b_recalc.end());
- if (parent.ptr.data && parent.ptr.data != id.ptr.data) {
- recalc = recalc || (b_recalc.find(parent.ptr.data) != b_recalc.end());
- }
+ /* check if updated needed. */
+ recalc = update(data, id, parent);
}
- used(data);
-
*r_data = data;
return recalc;
}
+ /* Combined add or update for convenience. */
+
bool is_used(const K &key)
{
T *data = find(key);
@@ -220,20 +240,20 @@ struct ObjectKey {
}
};
-/* Mesh Key
+/* Geometry Key
*
* We export separate geomtry for a mesh and its particle hair, so key needs to
* distinguish between them. */
-struct MeshKey {
+struct GeometryKey {
void *id;
bool use_particle_hair;
- MeshKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair)
+ GeometryKey(void *id, bool use_particle_hair) : id(id), use_particle_hair(use_particle_hair)
{
}
- bool operator<(const MeshKey &k) const
+ bool operator<(const GeometryKey &k) const
{
if (id < k.id) {
return true;
diff --git a/intern/cycles/blender/blender_light.cpp b/intern/cycles/blender/blender_light.cpp
index a8e28a011d7..5351de2e84b 100644
--- a/intern/cycles/blender/blender_light.cpp
+++ b/intern/cycles/blender/blender_light.cpp
@@ -39,9 +39,9 @@ void BlenderSync::sync_light(BL::Object &b_parent,
BL::Light b_light(b_ob.data());
/* Update if either object or light data changed. */
- if (!light_map.sync(&light, b_ob, b_parent, key)) {
+ if (!light_map.add_or_update(&light, b_ob, b_parent, key)) {
Shader *shader;
- if (!shader_map.sync(&shader, b_light)) {
+ if (!shader_map.add_or_update(&shader, b_light)) {
if (light->is_portal)
*use_portal = true;
return;
@@ -176,7 +176,7 @@ void BlenderSync::sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal)
Light *light;
ObjectKey key(b_world, 0, b_world, false);
- if (light_map.sync(&light, b_world, b_world, key) || world_recalc ||
+ if (light_map.add_or_update(&light, b_world, b_world, key) || world_recalc ||
b_world.ptr.data != world_map) {
light->type = LIGHT_BACKGROUND;
if (sampling_method == SAMPLING_MANUAL) {
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 00faafe29ee..332c26161dc 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -719,7 +719,6 @@ static void create_mesh(Scene *scene,
/* allocate memory */
mesh->reserve_mesh(numverts, numtris);
mesh->reserve_subd_faces(numfaces, numngons, numcorners);
- mesh->geometry_flags |= Mesh::GEOMETRY_TRIANGLES;
/* create vertex coordinates and normals */
BL::Mesh::vertices_iterator v;
@@ -1053,18 +1052,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph b_depsgraph,
}
/* No deformation on this frame, copy coordinates if other frames did have it. */
- Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr_mP) {
- Attribute *attr_mN = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
- Attribute *attr_N = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
- float3 *P = &mesh->verts[0];
- float3 *N = (attr_N) ? attr_N->data_float3() : NULL;
-
- memcpy(attr_mP->data_float3() + motion_step * numverts, P, sizeof(float3) * numverts);
- if (attr_mN)
- memcpy(attr_mN->data_float3() + motion_step * numverts, N, sizeof(float3) * numverts);
- }
+ mesh->copy_center_to_motion_step(motion_step);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 13dfd0867ba..2b1d1eff7e5 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -191,7 +191,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
}
/* mesh deformation */
- if (object->mesh)
+ if (object->geometry)
sync_geometry_motion(b_depsgraph, b_ob, object, motion_time, use_particle_hair);
}
@@ -201,11 +201,11 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* test if we need to sync */
bool object_updated = false;
- if (object_map.sync(&object, b_ob, b_parent, key))
+ if (object_map.add_or_update(&object, b_ob, b_parent, key))
object_updated = true;
/* mesh sync */
- object->mesh = sync_geometry(
+ object->geometry = sync_geometry(
b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair);
/* special case not tracked by object update flags */
@@ -248,7 +248,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* object sync
* transform comparison should not be needed, but duplis don't work perfect
* in the depsgraph and may not signal changes, so this is a workaround */
- if (object_updated || (object->mesh && object->mesh->need_update) || tfm != object->tfm) {
+ if (object_updated || (object->geometry && object->geometry->need_update) ||
+ tfm != object->tfm) {
object->name = b_ob.name().c_str();
object->pass_id = b_ob.pass_index();
object->color = get_float3(b_ob.color());
@@ -257,23 +258,23 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* motion blur */
Scene::MotionType need_motion = scene->need_motion();
- if (need_motion != Scene::MOTION_NONE && object->mesh) {
- Mesh *mesh = object->mesh;
- mesh->use_motion_blur = false;
- mesh->motion_steps = 0;
+ if (need_motion != Scene::MOTION_NONE && object->geometry) {
+ Geometry *geom = object->geometry;
+ geom->use_motion_blur = false;
+ geom->motion_steps = 0;
uint motion_steps;
if (need_motion == Scene::MOTION_BLUR) {
motion_steps = object_motion_steps(b_parent, b_ob);
- mesh->motion_steps = motion_steps;
+ geom->motion_steps = motion_steps;
if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
- mesh->use_motion_blur = true;
+ geom->use_motion_blur = true;
}
}
else {
motion_steps = 3;
- mesh->motion_steps = motion_steps;
+ geom->motion_steps = motion_steps;
}
object->motion.clear();
@@ -324,13 +325,13 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
if (!motion) {
/* prepare for sync */
light_map.pre_sync();
- mesh_map.pre_sync();
+ geometry_map.pre_sync();
object_map.pre_sync();
particle_system_map.pre_sync();
motion_times.clear();
}
else {
- mesh_motion_synced.clear();
+ geometry_motion_synced.clear();
}
/* initialize culling */
@@ -394,8 +395,8 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* handle removed data and modified pointers */
if (light_map.post_sync())
scene->light_manager->tag_update(scene);
- if (mesh_map.post_sync())
- scene->mesh_manager->tag_update(scene);
+ if (geometry_map.post_sync())
+ scene->geometry_manager->tag_update(scene);
if (object_map.post_sync())
scene->object_manager->tag_update(scene);
if (particle_system_map.post_sync())
@@ -403,7 +404,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
}
if (motion)
- mesh_motion_synced.clear();
+ geometry_motion_synced.clear();
}
void BlenderSync::sync_motion(BL::RenderSettings &b_render,
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
index d74f132ed60..e5eab1ae62b 100644
--- a/intern/cycles/blender/blender_particles.cpp
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -39,7 +39,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object &b_ob,
object->hide_on_missing_motion = true;
/* test if we need particle data */
- if (!object->mesh->need_attribute(scene, ATTR_STD_PARTICLE))
+ if (!object->geometry->need_attribute(scene, ATTR_STD_PARTICLE))
return false;
/* don't handle child particles yet */
@@ -53,10 +53,10 @@ bool BlenderSync::sync_dupli_particle(BL::Object &b_ob,
ParticleSystem *psys;
bool first_use = !particle_system_map.is_used(key);
- bool need_update = particle_system_map.sync(&psys, b_ob, b_instance.object(), key);
+ bool need_update = particle_system_map.add_or_update(&psys, b_ob, b_instance.object(), key);
/* no update needed? */
- if (!need_update && !object->mesh->need_update && !scene->object_manager->need_update)
+ if (!need_update && !object->geometry->need_update && !scene->object_manager->need_update)
return true;
/* first time used in this sync loop? clear and tag update */
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 663f3d72110..1490348743e 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -720,9 +720,12 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
int tri_offset = 0;
for (size_t i = 0; i < scene->objects.size(); i++) {
- if (strcmp(scene->objects[i]->name.c_str(), b_object.name().c_str()) == 0) {
+ const Object *object = scene->objects[i];
+ const Geometry *geom = object->geometry;
+ if (object->name == b_object.name() && geom->type == Geometry::MESH) {
+ const Mesh *mesh = static_cast<const Mesh *>(geom);
object_index = i;
- tri_offset = scene->objects[i]->mesh->tri_offset;
+ tri_offset = mesh->prim_offset;
break;
}
}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 206058259af..635405e42c7 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1255,7 +1255,7 @@ void BlenderSync::sync_materials(BL::Depsgraph &b_depsgraph, bool update_all)
Shader *shader;
/* test if we need to sync */
- if (shader_map.sync(&shader, b_mat) || shader->need_sync_object || update_all) {
+ if (shader_map.add_or_update(&shader, b_mat) || shader->need_sync_object || update_all) {
ShaderGraph *graph = new ShaderGraph();
shader->name = b_mat.name().c_str();
@@ -1480,7 +1480,7 @@ void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all)
Shader *shader;
/* test if we need to sync */
- if (shader_map.sync(&shader, b_light) || update_all) {
+ if (shader_map.add_or_update(&shader, b_light) || update_all) {
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index bb8a132ebb7..8960c84567e 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -56,7 +56,7 @@ BlenderSync::BlenderSync(BL::RenderEngine &b_engine,
b_scene(b_scene),
shader_map(&scene->shaders),
object_map(&scene->objects),
- mesh_map(&scene->meshes),
+ geometry_map(&scene->geometry),
light_map(&scene->lights),
particle_system_map(&scene->particle_systems),
world_map(NULL),
@@ -108,12 +108,15 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
}
if (dicing_prop_changed) {
- for (const pair<MeshKey, Mesh *> &iter : mesh_map.key_to_scene_data()) {
- Mesh *mesh = iter.second;
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
- PointerRNA id_ptr;
- RNA_id_pointer_create((::ID *)iter.first.id, &id_ptr);
- mesh_map.set_recalc(BL::ID(id_ptr));
+ for (const pair<GeometryKey, Geometry *> &iter : geometry_map.key_to_scene_data()) {
+ Geometry *geom = iter.second;
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
+ PointerRNA id_ptr;
+ RNA_id_pointer_create((::ID *)iter.first.id, &id_ptr);
+ geometry_map.set_recalc(BL::ID(id_ptr));
+ }
}
}
}
@@ -148,7 +151,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
if (updated_geometry ||
(object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE)) {
BL::ID key = BKE_object_is_modified(b_ob) ? b_ob : b_ob.data();
- mesh_map.set_recalc(key);
+ geometry_map.set_recalc(key);
}
}
else if (object_is_light(b_ob)) {
@@ -166,7 +169,7 @@ void BlenderSync::sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d
/* Mesh */
else if (b_id.is_a(&RNA_Mesh)) {
BL::Mesh b_mesh(b_id);
- mesh_map.set_recalc(b_mesh);
+ geometry_map.set_recalc(b_mesh);
}
/* World */
else if (b_id.is_a(&RNA_World)) {
@@ -213,7 +216,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
sync_images();
sync_curve_settings();
- mesh_synced.clear(); /* use for objects and motion sync */
+ geometry_synced.clear(); /* use for objects and motion sync */
if (scene->need_motion() == Scene::MOTION_PASS || scene->need_motion() == Scene::MOTION_NONE ||
scene->camera->motion_position == Camera::MOTION_POSITION_CENTER) {
@@ -221,7 +224,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
}
sync_motion(b_render, b_depsgraph, b_v3d, b_override, width, height, python_thread_state);
- mesh_synced.clear();
+ geometry_synced.clear();
/* Shader sync done at the end, since object sync uses it.
* false = don't delete unused shaders, not supported. */
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 295d9d2e307..f8134ff8b5c 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -40,6 +40,7 @@ class BlenderObjectCulling;
class BlenderViewportParameters;
class Camera;
class Film;
+class Hair;
class Light;
class Mesh;
class Object;
@@ -142,10 +143,13 @@ class BlenderSync {
void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
/* Hair */
- void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh);
- void sync_hair_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
+ void sync_hair(BL::Depsgraph b_depsgraph, BL::Object b_ob, Geometry *geom);
+ void sync_hair_motion(BL::Depsgraph b_depsgraph,
+ BL::Object b_ob,
+ Geometry *geom,
+ int motion_step);
void sync_particle_hair(
- Mesh *mesh, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
+ Geometry *geom, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
void sync_curve_settings();
bool object_has_particle_hair(BL::Object b_ob);
@@ -154,11 +158,11 @@ class BlenderSync {
BL::RenderSettings &b_render, BL::Object &b_ob, int width, int height, float motion_time);
/* Geometry */
- Mesh *sync_geometry(BL::Depsgraph &b_depsgrpah,
- BL::Object &b_ob,
- BL::Object &b_ob_instance,
- bool object_updated,
- bool use_particle_hair);
+ Geometry *sync_geometry(BL::Depsgraph &b_depsgrpah,
+ BL::Object &b_ob,
+ BL::Object &b_ob_instance,
+ bool object_updated,
+ bool use_particle_hair);
void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
Object *object,
@@ -199,11 +203,11 @@ class BlenderSync {
id_map<void *, Shader> shader_map;
id_map<ObjectKey, Object> object_map;
- id_map<MeshKey, Mesh> mesh_map;
+ id_map<GeometryKey, Geometry> geometry_map;
id_map<ObjectKey, Light> light_map;
id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
- set<Mesh *> mesh_synced;
- set<Mesh *> mesh_motion_synced;
+ set<Geometry *> geometry_synced;
+ set<Geometry *> geometry_motion_synced;
set<float> motion_times;
void *world_map;
bool world_recalc;
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 16c721da06a..3a8b0fe7fa2 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -17,6 +17,7 @@
#include "bvh/bvh.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
@@ -99,31 +100,33 @@ int BVHStackEntry::encodeIdx() const
/* BVH */
-BVH::BVH(const BVHParams &params_, const vector<Mesh *> &meshes_, const vector<Object *> &objects_)
- : params(params_), meshes(meshes_), objects(objects_)
+BVH::BVH(const BVHParams &params_,
+ const vector<Geometry *> &geometry_,
+ const vector<Object *> &objects_)
+ : params(params_), geometry(geometry_), objects(objects_)
{
}
BVH *BVH::create(const BVHParams &params,
- const vector<Mesh *> &meshes,
+ const vector<Geometry *> &geometry,
const vector<Object *> &objects)
{
switch (params.bvh_layout) {
case BVH_LAYOUT_BVH2:
- return new BVH2(params, meshes, objects);
+ return new BVH2(params, geometry, objects);
case BVH_LAYOUT_BVH4:
- return new BVH4(params, meshes, objects);
+ return new BVH4(params, geometry, objects);
case BVH_LAYOUT_BVH8:
- return new BVH8(params, meshes, objects);
+ return new BVH8(params, geometry, objects);
case BVH_LAYOUT_EMBREE:
#ifdef WITH_EMBREE
- return new BVHEmbree(params, meshes, objects);
+ return new BVHEmbree(params, geometry, objects);
#else
break;
#endif
case BVH_LAYOUT_OPTIX:
#ifdef WITH_OPTIX
- return new BVHOptiX(params, meshes, objects);
+ return new BVHOptiX(params, geometry, objects);
#else
break;
#endif
@@ -217,36 +220,36 @@ void BVH::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility)
}
else {
/* Primitives. */
- const Mesh *mesh = ob->mesh;
-
if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* Curves. */
- int str_offset = (params.top_level) ? mesh->curve_offset : 0;
- Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
+ const Hair *hair = static_cast<const Hair *>(ob->geometry);
+ int prim_offset = (params.top_level) ? hair->prim_offset : 0;
+ Hair::Curve curve = hair->get_curve(pidx - prim_offset);
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
- curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
+ curve.bounds_grow(k, &hair->curve_keys[0], &hair->curve_radius[0], bbox);
visibility |= PATH_RAY_CURVE;
/* Motion curves. */
- if (mesh->use_motion_blur) {
- Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (hair->use_motion_blur) {
+ Attribute *attr = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr) {
- size_t mesh_size = mesh->curve_keys.size();
- size_t steps = mesh->motion_steps - 1;
+ size_t hair_size = hair->curve_keys.size();
+ size_t steps = hair->motion_steps - 1;
float3 *key_steps = attr->data_float3();
for (size_t i = 0; i < steps; i++)
- curve.bounds_grow(k, key_steps + i * mesh_size, &mesh->curve_radius[0], bbox);
+ curve.bounds_grow(k, key_steps + i * hair_size, &hair->curve_radius[0], bbox);
}
}
}
else {
/* Triangles. */
- int tri_offset = (params.top_level) ? mesh->tri_offset : 0;
- Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
+ const Mesh *mesh = static_cast<const Mesh *>(ob->geometry);
+ int prim_offset = (params.top_level) ? mesh->prim_offset : 0;
+ Mesh::Triangle triangle = mesh->get_triangle(pidx - prim_offset);
const float3 *vpos = &mesh->verts[0];
triangle.bounds_grow(vpos, bbox);
@@ -276,7 +279,7 @@ void BVH::pack_triangle(int idx, float4 tri_verts[3])
{
int tob = pack.prim_object[idx];
assert(tob >= 0 && tob < objects.size());
- const Mesh *mesh = objects[tob]->mesh;
+ const Mesh *mesh = static_cast<const Mesh *>(objects[tob]->geometry);
int tidx = pack.prim_index[idx];
Mesh::Triangle t = mesh->get_triangle(tidx);
@@ -347,15 +350,13 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
const bool use_obvh = (params.bvh_layout == BVH_LAYOUT_BVH8);
/* Adjust primitive index to point to the triangle in the global array, for
- * meshes with transform applied and already in the top level BVH.
+ * geometry with transform applied and already in the top level BVH.
*/
- for (size_t i = 0; i < pack.prim_index.size(); i++)
+ for (size_t i = 0; i < pack.prim_index.size(); i++) {
if (pack.prim_index[i] != -1) {
- if (pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
- pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
- else
- pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
+ pack.prim_index[i] += objects[pack.prim_object[i]]->geometry->prim_offset;
}
+ }
/* track offsets of instanced BVH data in global array */
size_t prim_offset = pack.prim_index.size();
@@ -375,10 +376,10 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
- foreach (Mesh *mesh, meshes) {
- BVH *bvh = mesh->bvh;
+ foreach (Geometry *geom, geometry) {
+ BVH *bvh = geom->bvh;
- if (mesh->need_build_bvh(params.bvh_layout)) {
+ if (geom->need_build_bvh(params.bvh_layout)) {
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
@@ -410,36 +411,35 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int4 *pack_leaf_nodes = (pack.leaf_nodes.size()) ? &pack.leaf_nodes[0] : NULL;
float2 *pack_prim_time = (pack.prim_time.size()) ? &pack.prim_time[0] : NULL;
- map<Mesh *, int> mesh_map;
+ map<Geometry *, int> geometry_map;
/* merge */
foreach (Object *ob, objects) {
- Mesh *mesh = ob->mesh;
+ Geometry *geom = ob->geometry;
/* We assume that if mesh doesn't need own BVH it was already included
* into a top-level BVH and no packing here is needed.
*/
- if (!mesh->need_build_bvh(params.bvh_layout)) {
+ if (!geom->need_build_bvh(params.bvh_layout)) {
pack.object_node[object_offset++] = 0;
continue;
}
/* if mesh already added once, don't add it again, but used set
* node offset for this object */
- map<Mesh *, int>::iterator it = mesh_map.find(mesh);
+ map<Geometry *, int>::iterator it = geometry_map.find(geom);
- if (mesh_map.find(mesh) != mesh_map.end()) {
+ if (geometry_map.find(geom) != geometry_map.end()) {
int noffset = it->second;
pack.object_node[object_offset++] = noffset;
continue;
}
- BVH *bvh = mesh->bvh;
+ BVH *bvh = geom->bvh;
int noffset = nodes_offset;
int noffset_leaf = nodes_leaf_offset;
- int mesh_tri_offset = mesh->tri_offset;
- int mesh_curve_offset = mesh->curve_offset;
+ int geom_prim_offset = geom->prim_offset;
/* fill in node indexes for instances */
if (bvh->pack.root_index == -1)
@@ -447,7 +447,7 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
else
pack.object_node[object_offset++] = noffset;
- mesh_map[mesh] = pack.object_node[object_offset - 1];
+ geometry_map[geom] = pack.object_node[object_offset - 1];
/* merge primitive, object and triangle indexes */
if (bvh->pack.prim_index.size()) {
@@ -460,11 +460,11 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
for (size_t i = 0; i < bvh_prim_index_size; i++) {
if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
- pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
+ pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
- pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
+ pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
pack_prim_tri_verts_offset;
}
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 92082e4de86..bdde38640c9 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -33,7 +33,7 @@ struct BVHStackEntry;
class BVHParams;
class BoundBox;
class LeafNode;
-class Mesh;
+class Geometry;
class Object;
class Progress;
@@ -84,11 +84,11 @@ class BVH {
public:
PackedBVH pack;
BVHParams params;
- vector<Mesh *> meshes;
+ vector<Geometry *> geometry;
vector<Object *> objects;
static BVH *create(const BVHParams &params,
- const vector<Mesh *> &meshes,
+ const vector<Geometry *> &geometry,
const vector<Object *> &objects);
virtual ~BVH()
{
@@ -102,7 +102,9 @@ class BVH {
void refit(Progress &progress);
protected:
- BVH(const BVHParams &params, const vector<Mesh *> &meshes, const vector<Object *> &objects);
+ BVH(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
/* Refit range of primitives. */
void refit_primitives(int start, int end, BoundBox &bbox, uint &visibility);
diff --git a/intern/cycles/bvh/bvh2.cpp b/intern/cycles/bvh/bvh2.cpp
index b1a9148c297..c903070429e 100644
--- a/intern/cycles/bvh/bvh2.cpp
+++ b/intern/cycles/bvh/bvh2.cpp
@@ -26,9 +26,9 @@
CCL_NAMESPACE_BEGIN
BVH2::BVH2(const BVHParams &params_,
- const vector<Mesh *> &meshes_,
+ const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
- : BVH(params_, meshes_, objects_)
+ : BVH(params_, geometry_, objects_)
{
}
diff --git a/intern/cycles/bvh/bvh2.h b/intern/cycles/bvh/bvh2.h
index a3eaff9cf65..fa3e45b72d2 100644
--- a/intern/cycles/bvh/bvh2.h
+++ b/intern/cycles/bvh/bvh2.h
@@ -46,7 +46,9 @@ class BVH2 : public BVH {
protected:
/* constructor */
friend class BVH;
- BVH2(const BVHParams &params, const vector<Mesh *> &meshes, const vector<Object *> &objects);
+ BVH2(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
/* Building process. */
virtual BVHNode *widen_children_nodes(const BVHNode *root) override;
diff --git a/intern/cycles/bvh/bvh4.cpp b/intern/cycles/bvh/bvh4.cpp
index 89b42ee1d21..143c3e54f94 100644
--- a/intern/cycles/bvh/bvh4.cpp
+++ b/intern/cycles/bvh/bvh4.cpp
@@ -32,9 +32,9 @@ CCL_NAMESPACE_BEGIN
*/
BVH4::BVH4(const BVHParams &params_,
- const vector<Mesh *> &meshes_,
+ const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
- : BVH(params_, meshes_, objects_)
+ : BVH(params_, geometry_, objects_)
{
params.bvh_layout = BVH_LAYOUT_BVH4;
}
diff --git a/intern/cycles/bvh/bvh4.h b/intern/cycles/bvh/bvh4.h
index c44f2833c84..afbb9007afb 100644
--- a/intern/cycles/bvh/bvh4.h
+++ b/intern/cycles/bvh/bvh4.h
@@ -46,7 +46,9 @@ class BVH4 : public BVH {
protected:
/* constructor */
friend class BVH;
- BVH4(const BVHParams &params, const vector<Mesh *> &meshes, const vector<Object *> &objects);
+ BVH4(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
/* Building process. */
virtual BVHNode *widen_children_nodes(const BVHNode *root) override;
diff --git a/intern/cycles/bvh/bvh8.cpp b/intern/cycles/bvh/bvh8.cpp
index d3516525f78..342dd9e85a5 100644
--- a/intern/cycles/bvh/bvh8.cpp
+++ b/intern/cycles/bvh/bvh8.cpp
@@ -28,6 +28,7 @@
#include "bvh/bvh8.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
@@ -37,9 +38,9 @@
CCL_NAMESPACE_BEGIN
BVH8::BVH8(const BVHParams &params_,
- const vector<Mesh *> &meshes_,
+ const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
- : BVH(params_, meshes_, objects_)
+ : BVH(params_, geometry_, objects_)
{
}
@@ -429,37 +430,37 @@ void BVH8::refit_node(int idx, bool leaf, BoundBox &bbox, uint &visibility)
}
else {
/* Primitives. */
- const Mesh *mesh = ob->mesh;
-
if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* Curves. */
- int str_offset = (params.top_level) ? mesh->curve_offset : 0;
- Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
+ const Hair *hair = static_cast<const Hair *>(ob->geometry);
+ int prim_offset = (params.top_level) ? hair->prim_offset : 0;
+ Hair::Curve curve = hair->get_curve(pidx - prim_offset);
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
- curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
+ curve.bounds_grow(k, &hair->curve_keys[0], &hair->curve_radius[0], bbox);
visibility |= PATH_RAY_CURVE;
/* Motion curves. */
- if (mesh->use_motion_blur) {
- Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (hair->use_motion_blur) {
+ Attribute *attr = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr) {
- size_t mesh_size = mesh->curve_keys.size();
- size_t steps = mesh->motion_steps - 1;
+ size_t hair_size = hair->curve_keys.size();
+ size_t steps = hair->motion_steps - 1;
float3 *key_steps = attr->data_float3();
for (size_t i = 0; i < steps; i++) {
- curve.bounds_grow(k, key_steps + i * mesh_size, &mesh->curve_radius[0], bbox);
+ curve.bounds_grow(k, key_steps + i * hair_size, &hair->curve_radius[0], bbox);
}
}
}
}
else {
/* Triangles. */
- int tri_offset = (params.top_level) ? mesh->tri_offset : 0;
- Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
+ const Mesh *mesh = static_cast<const Mesh *>(ob->geometry);
+ int prim_offset = (params.top_level) ? mesh->prim_offset : 0;
+ Mesh::Triangle triangle = mesh->get_triangle(pidx - prim_offset);
const float3 *vpos = &mesh->verts[0];
triangle.bounds_grow(vpos, bbox);
diff --git a/intern/cycles/bvh/bvh8.h b/intern/cycles/bvh/bvh8.h
index 5f26fd423e1..d23fa528e3e 100644
--- a/intern/cycles/bvh/bvh8.h
+++ b/intern/cycles/bvh/bvh8.h
@@ -57,7 +57,9 @@ class BVH8 : public BVH {
protected:
/* constructor */
friend class BVH;
- BVH8(const BVHParams &params, const vector<Mesh *> &meshes, const vector<Object *> &objects);
+ BVH8(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
/* Building process. */
virtual BVHNode *widen_children_nodes(const BVHNode *root) override;
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 1d9b006e8cb..b472c55d156 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -22,6 +22,7 @@
#include "bvh/bvh_params.h"
#include "bvh_split.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/scene.h"
@@ -194,21 +195,21 @@ void BVHBuild::add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *m
}
}
-void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Mesh *mesh, int i)
+void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int i)
{
const Attribute *curve_attr_mP = NULL;
- if (mesh->has_motion_blur()) {
- curve_attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (hair->has_motion_blur()) {
+ curve_attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
}
- const size_t num_curves = mesh->num_curves();
+ const size_t num_curves = hair->num_curves();
for (uint j = 0; j < num_curves; j++) {
- const Mesh::Curve curve = mesh->get_curve(j);
- const float *curve_radius = &mesh->curve_radius[0];
+ const Hair::Curve curve = hair->get_curve(j);
+ const float *curve_radius = &hair->curve_radius[0];
for (int k = 0; k < curve.num_keys - 1; k++) {
if (curve_attr_mP == NULL) {
/* Really simple logic for static hair. */
BoundBox bounds = BoundBox::empty;
- curve.bounds_grow(k, &mesh->curve_keys[0], curve_radius, bounds);
+ curve.bounds_grow(k, &hair->curve_keys[0], curve_radius, bounds);
if (bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(PRIMITIVE_CURVE, k);
references.push_back(BVHReference(bounds, j, i, packed_type));
@@ -223,9 +224,9 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Mesh *mesh
*/
/* TODO(sergey): Support motion steps for spatially split BVH. */
BoundBox bounds = BoundBox::empty;
- curve.bounds_grow(k, &mesh->curve_keys[0], curve_radius, bounds);
- const size_t num_keys = mesh->curve_keys.size();
- const size_t num_steps = mesh->motion_steps;
+ curve.bounds_grow(k, &hair->curve_keys[0], curve_radius, bounds);
+ const size_t num_keys = hair->curve_keys.size();
+ const size_t num_steps = hair->motion_steps;
const float3 *key_steps = curve_attr_mP->data_float3();
for (size_t step = 0; step < num_steps - 1; step++) {
curve.bounds_grow(k, key_steps + step * num_keys, curve_radius, bounds);
@@ -244,10 +245,10 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Mesh *mesh
*/
const int num_bvh_steps = params.num_motion_curve_steps * 2 + 1;
const float num_bvh_steps_inv_1 = 1.0f / (num_bvh_steps - 1);
- const size_t num_steps = mesh->motion_steps;
- const float3 *curve_keys = &mesh->curve_keys[0];
+ const size_t num_steps = hair->motion_steps;
+ const float3 *curve_keys = &hair->curve_keys[0];
const float3 *key_steps = curve_attr_mP->data_float3();
- const size_t num_keys = mesh->curve_keys.size();
+ const size_t num_keys = hair->curve_keys.size();
/* Calculate bounding box of the previous time step.
* Will be reused later to avoid duplicated work on
* calculating BVH time step boundbox.
@@ -302,13 +303,15 @@ void BVHBuild::add_reference_curves(BoundBox &root, BoundBox &center, Mesh *mesh
}
}
-void BVHBuild::add_reference_mesh(BoundBox &root, BoundBox &center, Mesh *mesh, int i)
+void BVHBuild::add_reference_geometry(BoundBox &root, BoundBox &center, Geometry *geom, int i)
{
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
add_reference_triangles(root, center, mesh, i);
}
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE) {
- add_reference_curves(root, center, mesh, i);
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ add_reference_curves(root, center, hair, i);
}
}
@@ -319,16 +322,30 @@ void BVHBuild::add_reference_object(BoundBox &root, BoundBox &center, Object *ob
center.grow(ob->bounds.center2());
}
-static size_t count_curve_segments(Mesh *mesh)
+static size_t count_curve_segments(Hair *hair)
{
- size_t num = 0, num_curves = mesh->num_curves();
+ size_t num = 0, num_curves = hair->num_curves();
for (size_t i = 0; i < num_curves; i++)
- num += mesh->get_curve(i).num_keys - 1;
+ num += hair->get_curve(i).num_keys - 1;
return num;
}
+static size_t count_primitives(Geometry *geom)
+{
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ return mesh->num_triangles();
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ return count_curve_segments(hair);
+ }
+
+ return 0;
+}
+
void BVHBuild::add_references(BVHRange &root)
{
/* reserve space for references */
@@ -339,24 +356,14 @@ void BVHBuild::add_references(BVHRange &root)
if (!ob->is_traceable()) {
continue;
}
- if (!ob->mesh->is_instanced()) {
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
- num_alloc_references += ob->mesh->num_triangles();
- }
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE) {
- num_alloc_references += count_curve_segments(ob->mesh);
- }
+ if (!ob->geometry->is_instanced()) {
+ num_alloc_references += count_primitives(ob->geometry);
}
else
num_alloc_references++;
}
else {
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
- num_alloc_references += ob->mesh->num_triangles();
- }
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE) {
- num_alloc_references += count_curve_segments(ob->mesh);
- }
+ num_alloc_references += count_primitives(ob->geometry);
}
}
@@ -372,13 +379,13 @@ void BVHBuild::add_references(BVHRange &root)
++i;
continue;
}
- if (!ob->mesh->is_instanced())
- add_reference_mesh(bounds, center, ob->mesh, i);
+ if (!ob->geometry->is_instanced())
+ add_reference_geometry(bounds, center, ob->geometry, i);
else
add_reference_object(bounds, center, ob, i);
}
else
- add_reference_mesh(bounds, center, ob->mesh, i);
+ add_reference_geometry(bounds, center, ob->geometry, i);
i++;
diff --git a/intern/cycles/bvh/bvh_build.h b/intern/cycles/bvh/bvh_build.h
index 9685e26cfac..3fe4c3799e2 100644
--- a/intern/cycles/bvh/bvh_build.h
+++ b/intern/cycles/bvh/bvh_build.h
@@ -35,6 +35,8 @@ class BVHNode;
class BVHSpatialSplitBuildTask;
class BVHParams;
class InnerNode;
+class Geometry;
+class Hair;
class Mesh;
class Object;
class Progress;
@@ -65,8 +67,8 @@ class BVHBuild {
/* Adding references. */
void add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *mesh, int i);
- void add_reference_curves(BoundBox &root, BoundBox &center, Mesh *mesh, int i);
- void add_reference_mesh(BoundBox &root, BoundBox &center, Mesh *mesh, int i);
+ void add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int i);
+ void add_reference_geometry(BoundBox &root, BoundBox &center, Geometry *geom, int i);
void add_reference_object(BoundBox &root, BoundBox &center, Object *ob, int i);
void add_references(BVHRange &root);
diff --git a/intern/cycles/bvh/bvh_embree.cpp b/intern/cycles/bvh/bvh_embree.cpp
index 3e4978a2c0a..88302f11e7e 100644
--- a/intern/cycles/bvh/bvh_embree.cpp
+++ b/intern/cycles/bvh/bvh_embree.cpp
@@ -49,6 +49,7 @@
# include "kernel/kernel_globals.h"
# include "kernel/kernel_random.h"
+# include "render/hair.h"
# include "render/mesh.h"
# include "render/object.h"
# include "util/util_foreach.h"
@@ -301,10 +302,24 @@ RTCDevice BVHEmbree::rtc_shared_device = NULL;
int BVHEmbree::rtc_shared_users = 0;
thread_mutex BVHEmbree::rtc_shared_mutex;
+static size_t count_primitives(Geometry *geom)
+{
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ return mesh->num_triangles();
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ return hair->num_segments();
+ }
+
+ return 0;
+}
+
BVHEmbree::BVHEmbree(const BVHParams &params_,
- const vector<Mesh *> &meshes_,
+ const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
- : BVH(params_, meshes_, objects_),
+ : BVH(params_, geometry_, objects_),
scene(NULL),
mem_used(0),
top_level(NULL),
@@ -436,29 +451,15 @@ void BVHEmbree::build(Progress &progress, Stats *stats_)
if (!ob->is_traceable()) {
continue;
}
- if (!ob->mesh->is_instanced()) {
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
- prim_count += ob->mesh->num_triangles();
- }
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE) {
- for (size_t j = 0; j < ob->mesh->num_curves(); ++j) {
- prim_count += ob->mesh->get_curve(j).num_segments();
- }
- }
+ if (!ob->geometry->is_instanced()) {
+ prim_count += count_primitives(ob->geometry);
}
else {
++prim_count;
}
}
else {
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE && ob->mesh->num_triangles() > 0) {
- prim_count += ob->mesh->num_triangles();
- }
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE) {
- for (size_t j = 0; j < ob->mesh->num_curves(); ++j) {
- prim_count += ob->mesh->get_curve(j).num_segments();
- }
- }
+ prim_count += count_primitives(ob->geometry);
}
}
@@ -477,7 +478,7 @@ void BVHEmbree::build(Progress &progress, Stats *stats_)
++i;
continue;
}
- if (!ob->mesh->is_instanced()) {
+ if (!ob->geometry->is_instanced()) {
add_object(ob, i);
}
else {
@@ -528,22 +529,29 @@ BVHNode *BVHEmbree::widen_children_nodes(const BVHNode * /*root*/)
void BVHEmbree::add_object(Object *ob, int i)
{
- Mesh *mesh = ob->mesh;
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE && mesh->num_triangles() > 0) {
- add_triangles(ob, i);
+ Geometry *geom = ob->geometry;
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->num_triangles() > 0) {
+ add_triangles(ob, mesh, i);
+ }
}
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE && mesh->num_curves() > 0) {
- add_curves(ob, i);
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ if (hair->num_curves() > 0) {
+ add_curves(ob, hair, i);
+ }
}
}
void BVHEmbree::add_instance(Object *ob, int i)
{
- if (!ob || !ob->mesh) {
+ if (!ob || !ob->geometry) {
assert(0);
return;
}
- BVHEmbree *instance_bvh = (BVHEmbree *)(ob->mesh->bvh);
+ BVHEmbree *instance_bvh = (BVHEmbree *)(ob->geometry->bvh);
if (instance_bvh->top_level != this) {
instance_bvh->top_level = this;
@@ -577,10 +585,9 @@ void BVHEmbree::add_instance(Object *ob, int i)
rtcReleaseGeometry(geom_id);
}
-void BVHEmbree::add_triangles(Object *ob, int i)
+void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i)
{
size_t prim_offset = pack.prim_index.size();
- Mesh *mesh = ob->mesh;
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
if (mesh->has_motion_blur()) {
@@ -684,31 +691,31 @@ void BVHEmbree::update_tri_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh)
}
}
-void BVHEmbree::update_curve_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh)
+void BVHEmbree::update_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair)
{
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
- if (mesh->has_motion_blur()) {
- attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (hair->has_motion_blur()) {
+ attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mP) {
- num_motion_steps = mesh->motion_steps;
+ num_motion_steps = hair->motion_steps;
}
}
- const size_t num_curves = mesh->num_curves();
+ const size_t num_curves = hair->num_curves();
size_t num_keys = 0;
for (size_t j = 0; j < num_curves; ++j) {
- const Mesh::Curve c = mesh->get_curve(j);
+ const Hair::Curve c = hair->get_curve(j);
num_keys += c.num_keys;
}
/* Copy the CV data to Embree */
const int t_mid = (num_motion_steps - 1) / 2;
- const float *curve_radius = &mesh->curve_radius[0];
+ const float *curve_radius = &hair->curve_radius[0];
for (int t = 0; t < num_motion_steps; ++t) {
const float3 *verts;
if (t == t_mid || attr_mP == NULL) {
- verts = &mesh->curve_keys[0];
+ verts = &hair->curve_keys[0];
}
else {
int t_ = (t > t_mid) ? (t - 1) : t;
@@ -726,9 +733,9 @@ void BVHEmbree::update_curve_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh
assert(rtc_verts);
if (rtc_verts) {
if (use_curves && rtc_tangents) {
- const size_t num_curves = mesh->num_curves();
+ const size_t num_curves = hair->num_curves();
for (size_t j = 0; j < num_curves; ++j) {
- Mesh::Curve c = mesh->get_curve(j);
+ Hair::Curve c = hair->get_curve(j);
int fk = c.first_key;
rtc_verts[0] = float3_to_float4(verts[fk]);
rtc_verts[0].w = curve_radius[fk];
@@ -760,23 +767,22 @@ void BVHEmbree::update_curve_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh
}
}
-void BVHEmbree::add_curves(Object *ob, int i)
+void BVHEmbree::add_curves(const Object *ob, const Hair *hair, int i)
{
size_t prim_offset = pack.prim_index.size();
- const Mesh *mesh = ob->mesh;
const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1;
- if (mesh->has_motion_blur()) {
- attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (hair->has_motion_blur()) {
+ attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mP) {
- num_motion_steps = mesh->motion_steps;
+ num_motion_steps = hair->motion_steps;
}
}
- const size_t num_curves = mesh->num_curves();
+ const size_t num_curves = hair->num_curves();
size_t num_segments = 0;
for (size_t j = 0; j < num_curves; ++j) {
- Mesh::Curve c = mesh->get_curve(j);
+ Hair::Curve c = hair->get_curve(j);
assert(c.num_segments() > 0);
num_segments += c.num_segments();
}
@@ -802,7 +808,7 @@ void BVHEmbree::add_curves(Object *ob, int i)
geom_id, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT, sizeof(int), num_segments);
size_t rtc_index = 0;
for (size_t j = 0; j < num_curves; ++j) {
- Mesh::Curve c = mesh->get_curve(j);
+ Hair::Curve c = hair->get_curve(j);
for (size_t k = 0; k < c.num_segments(); ++k) {
rtc_indices[rtc_index] = c.first_key + k;
/* Cycles specific data. */
@@ -819,7 +825,7 @@ void BVHEmbree::add_curves(Object *ob, int i)
rtcSetGeometryBuildQuality(geom_id, build_quality);
rtcSetGeometryTimeStepCount(geom_id, num_motion_steps);
- update_curve_vertex_buffer(geom_id, mesh);
+ update_curve_vertex_buffer(geom_id, hair);
rtcSetGeometryUserData(geom_id, (void *)prim_offset);
rtcSetGeometryIntersectFilterFunction(geom_id, rtc_filter_func);
@@ -840,10 +846,7 @@ void BVHEmbree::pack_nodes(const BVHNode *)
for (size_t i = 0; i < pack.prim_index.size(); ++i) {
if (pack.prim_index[i] != -1) {
- if (pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
- pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
- else
- pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
+ pack.prim_index[i] += objects[pack.prim_object[i]]->geometry->prim_offset;
}
}
@@ -857,22 +860,22 @@ void BVHEmbree::pack_nodes(const BVHNode *)
size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t object_offset = 0;
- map<Mesh *, int> mesh_map;
+ map<Geometry *, int> geometry_map;
foreach (Object *ob, objects) {
- Mesh *mesh = ob->mesh;
- BVH *bvh = mesh->bvh;
+ Geometry *geom = ob->geometry;
+ BVH *bvh = geom->bvh;
- if (mesh->need_build_bvh(BVH_LAYOUT_EMBREE)) {
- if (mesh_map.find(mesh) == mesh_map.end()) {
+ if (geom->need_build_bvh(BVH_LAYOUT_EMBREE)) {
+ if (geometry_map.find(geom) == geometry_map.end()) {
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
- mesh_map[mesh] = 1;
+ geometry_map[geom] = 1;
}
}
}
- mesh_map.clear();
+ geometry_map.clear();
pack.prim_index.resize(prim_index_size);
pack.prim_type.resize(prim_index_size);
@@ -890,38 +893,37 @@ void BVHEmbree::pack_nodes(const BVHNode *)
/* merge */
foreach (Object *ob, objects) {
- Mesh *mesh = ob->mesh;
+ Geometry *geom = ob->geometry;
/* We assume that if mesh doesn't need own BVH it was already included
* into a top-level BVH and no packing here is needed.
*/
- if (!mesh->need_build_bvh(BVH_LAYOUT_EMBREE)) {
+ if (!geom->need_build_bvh(BVH_LAYOUT_EMBREE)) {
pack.object_node[object_offset++] = prim_offset;
continue;
}
- /* if mesh already added once, don't add it again, but used set
+ /* if geom already added once, don't add it again, but used set
* node offset for this object */
- map<Mesh *, int>::iterator it = mesh_map.find(mesh);
+ map<Geometry *, int>::iterator it = geometry_map.find(geom);
- if (mesh_map.find(mesh) != mesh_map.end()) {
+ if (geometry_map.find(geom) != geometry_map.end()) {
int noffset = it->second;
pack.object_node[object_offset++] = noffset;
continue;
}
- BVHEmbree *bvh = (BVHEmbree *)mesh->bvh;
+ BVHEmbree *bvh = (BVHEmbree *)geom->bvh;
rtc_memory_monitor_func(stats, unaccounted_mem, true);
unaccounted_mem = 0;
- int mesh_tri_offset = mesh->tri_offset;
- int mesh_curve_offset = mesh->curve_offset;
+ int prim_offset = geom->prim_offset;
/* fill in node indexes for instances */
pack.object_node[object_offset++] = prim_offset;
- mesh_map[mesh] = pack.object_node[object_offset - 1];
+ geometry_map[geom] = pack.object_node[object_offset - 1];
/* merge primitive, object and triangle indexes */
if (bvh->pack.prim_index.size()) {
@@ -932,11 +934,11 @@ void BVHEmbree::pack_nodes(const BVHNode *)
for (size_t i = 0; i < bvh_prim_index_size; ++i) {
if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
- pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
+ pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + prim_offset;
pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
- pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
+ pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + prim_offset;
pack_prim_tri_index[pack_prim_index_offset] = bvh_prim_tri_index[i] +
pack_prim_tri_verts_offset;
}
@@ -966,15 +968,22 @@ void BVHEmbree::refit_nodes()
/* Update all vertex buffers, then tell Embree to rebuild/-fit the BVHs. */
unsigned geom_id = 0;
foreach (Object *ob, objects) {
- if (!params.top_level || (ob->is_traceable() && !ob->mesh->is_instanced())) {
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE && ob->mesh->num_triangles() > 0) {
- update_tri_vertex_buffer(rtcGetGeometry(scene, geom_id), ob->mesh);
- rtcCommitGeometry(rtcGetGeometry(scene, geom_id));
+ if (!params.top_level || (ob->is_traceable() && !ob->geometry->is_instanced())) {
+ Geometry *geom = ob->geometry;
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->num_triangles() > 0) {
+ update_tri_vertex_buffer(rtcGetGeometry(scene, geom_id), mesh);
+ rtcCommitGeometry(rtcGetGeometry(scene, geom_id));
+ }
}
-
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE && ob->mesh->num_curves() > 0) {
- update_curve_vertex_buffer(rtcGetGeometry(scene, geom_id + 1), ob->mesh);
- rtcCommitGeometry(rtcGetGeometry(scene, geom_id + 1));
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ if (hair->num_curves() > 0) {
+ update_curve_vertex_buffer(rtcGetGeometry(scene, geom_id + 1), hair);
+ rtcCommitGeometry(rtcGetGeometry(scene, geom_id + 1));
+ }
}
}
geom_id += 2;
diff --git a/intern/cycles/bvh/bvh_embree.h b/intern/cycles/bvh/bvh_embree.h
index 123e87dd9b0..eb121d060b7 100644
--- a/intern/cycles/bvh/bvh_embree.h
+++ b/intern/cycles/bvh/bvh_embree.h
@@ -31,6 +31,8 @@
CCL_NAMESPACE_BEGIN
+class Geometry;
+class Hair;
class Mesh;
class BVHEmbree : public BVH {
@@ -47,7 +49,7 @@ class BVHEmbree : public BVH {
protected:
friend class BVH;
BVHEmbree(const BVHParams &params,
- const vector<Mesh *> &meshes,
+ const vector<Geometry *> &geometry,
const vector<Object *> &objects);
virtual void pack_nodes(const BVHNode *) override;
@@ -55,8 +57,8 @@ class BVHEmbree : public BVH {
void add_object(Object *ob, int i);
void add_instance(Object *ob, int i);
- void add_curves(Object *ob, int i);
- void add_triangles(Object *ob, int i);
+ void add_curves(const Object *ob, const Hair *hair, int i);
+ void add_triangles(const Object *ob, const Mesh *mesh, int i);
ssize_t mem_used;
@@ -69,7 +71,7 @@ class BVHEmbree : public BVH {
private:
void delete_rtcScene();
void update_tri_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh);
- void update_curve_vertex_buffer(RTCGeometry geom_id, const Mesh *mesh);
+ void update_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair);
static RTCDevice rtc_shared_device;
static int rtc_shared_users;
diff --git a/intern/cycles/bvh/bvh_optix.cpp b/intern/cycles/bvh/bvh_optix.cpp
index 86d755ab06a..a3b6261dcad 100644
--- a/intern/cycles/bvh/bvh_optix.cpp
+++ b/intern/cycles/bvh/bvh_optix.cpp
@@ -18,6 +18,8 @@
#ifdef WITH_OPTIX
# include "bvh/bvh_optix.h"
+# include "render/hair.h"
+# include "render/geometry.h"
# include "render/mesh.h"
# include "render/object.h"
# include "util/util_logging.h"
@@ -26,9 +28,9 @@
CCL_NAMESPACE_BEGIN
BVHOptiX::BVHOptiX(const BVHParams &params_,
- const vector<Mesh *> &meshes_,
+ const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
- : BVH(params_, meshes_, objects_)
+ : BVH(params_, geometry_, objects_)
{
}
@@ -56,47 +58,52 @@ void BVHOptiX::copy_to_device(Progress &progress, DeviceScene *dscene)
void BVHOptiX::pack_blas()
{
// Bottom-level BVH can contain multiple primitive types, so merge them:
- assert(meshes.size() == 1 && objects.size() == 1); // These are build per-mesh
- Mesh *const mesh = meshes[0];
-
- if (params.primitive_mask & PRIMITIVE_ALL_CURVE && mesh->num_curves() > 0) {
- const size_t num_curves = mesh->num_curves();
- const size_t num_segments = mesh->num_segments();
- pack.prim_type.reserve(pack.prim_type.size() + num_segments);
- pack.prim_index.reserve(pack.prim_index.size() + num_segments);
- pack.prim_object.reserve(pack.prim_object.size() + num_segments);
- // 'pack.prim_time' is only used in geom_curve_intersect.h
- // It is not needed because of OPTIX_MOTION_FLAG_[START|END]_VANISH
-
- uint type = PRIMITIVE_CURVE;
- if (mesh->use_motion_blur && mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
- type = PRIMITIVE_MOTION_CURVE;
-
- for (size_t j = 0; j < num_curves; ++j) {
- const Mesh::Curve curve = mesh->get_curve(j);
- for (size_t k = 0; k < curve.num_segments(); ++k) {
- pack.prim_type.push_back_reserved(PRIMITIVE_PACK_SEGMENT(type, k));
- // Each curve segment points back to its curve index
- pack.prim_index.push_back_reserved(j);
- pack.prim_object.push_back_reserved(0);
+ assert(geometry.size() == 1 && objects.size() == 1); // These are built per-mesh
+ Geometry *const geom = geometry[0];
+
+ if (geom->type == Geometry::HAIR) {
+ Hair *const hair = static_cast<Hair *const>(geom);
+ if (hair->num_curves() > 0) {
+ const size_t num_curves = hair->num_curves();
+ const size_t num_segments = hair->num_segments();
+ pack.prim_type.reserve(pack.prim_type.size() + num_segments);
+ pack.prim_index.reserve(pack.prim_index.size() + num_segments);
+ pack.prim_object.reserve(pack.prim_object.size() + num_segments);
+ // 'pack.prim_time' is only used in geom_curve_intersect.h
+ // It is not needed because of OPTIX_MOTION_FLAG_[START|END]_VANISH
+
+ uint type = PRIMITIVE_CURVE;
+ if (hair->use_motion_blur && hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
+ type = PRIMITIVE_MOTION_CURVE;
+
+ for (size_t j = 0; j < num_curves; ++j) {
+ const Hair::Curve curve = hair->get_curve(j);
+ for (size_t k = 0; k < curve.num_segments(); ++k) {
+ pack.prim_type.push_back_reserved(PRIMITIVE_PACK_SEGMENT(type, k));
+ // Each curve segment points back to its curve index
+ pack.prim_index.push_back_reserved(j);
+ pack.prim_object.push_back_reserved(0);
+ }
}
}
}
-
- if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE && mesh->num_triangles() > 0) {
- const size_t num_triangles = mesh->num_triangles();
- pack.prim_type.reserve(pack.prim_type.size() + num_triangles);
- pack.prim_index.reserve(pack.prim_index.size() + num_triangles);
- pack.prim_object.reserve(pack.prim_object.size() + num_triangles);
-
- uint type = PRIMITIVE_TRIANGLE;
- if (mesh->use_motion_blur && mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
- type = PRIMITIVE_MOTION_TRIANGLE;
-
- for (size_t k = 0; k < num_triangles; ++k) {
- pack.prim_type.push_back_reserved(type);
- pack.prim_index.push_back_reserved(k);
- pack.prim_object.push_back_reserved(0);
+ else if (geom->type == Geometry::MESH) {
+ Mesh *const mesh = static_cast<Mesh *const>(geom);
+ if (mesh->num_triangles() > 0) {
+ const size_t num_triangles = mesh->num_triangles();
+ pack.prim_type.reserve(pack.prim_type.size() + num_triangles);
+ pack.prim_index.reserve(pack.prim_index.size() + num_triangles);
+ pack.prim_object.reserve(pack.prim_object.size() + num_triangles);
+
+ uint type = PRIMITIVE_TRIANGLE;
+ if (mesh->use_motion_blur && mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
+ type = PRIMITIVE_MOTION_TRIANGLE;
+
+ for (size_t k = 0; k < num_triangles; ++k) {
+ pack.prim_type.push_back_reserved(type);
+ pack.prim_index.push_back_reserved(k);
+ pack.prim_object.push_back_reserved(0);
+ }
}
}
@@ -116,8 +123,8 @@ void BVHOptiX::pack_tlas()
// Calculate total packed size
size_t prim_index_size = 0;
size_t prim_tri_verts_size = 0;
- foreach (Mesh *mesh, meshes) {
- BVH *const bvh = mesh->bvh;
+ foreach (Geometry *geom, geometry) {
+ BVH *const bvh = geom->bvh;
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
}
@@ -141,13 +148,12 @@ void BVHOptiX::pack_tlas()
pack.prim_tri_verts.resize(prim_tri_verts_size);
float4 *pack_prim_tri_verts = pack.prim_tri_verts.data();
- // Top-level BVH should only contain instances, see 'Mesh::need_build_bvh'
+ // Top-level BVH should only contain instances, see 'Geometry::need_build_bvh'
// Iterate over scene mesh list instead of objects, since the 'prim_offset' is calculated based
// on that list, which may be ordered differently from the object list.
- foreach (Mesh *mesh, meshes) {
- PackedBVH &bvh_pack = mesh->bvh->pack;
- int mesh_tri_offset = mesh->tri_offset;
- int mesh_curve_offset = mesh->curve_offset;
+ foreach (Geometry *geom, geometry) {
+ PackedBVH &bvh_pack = geom->bvh->pack;
+ int geom_prim_offset = geom->prim_offset;
// Merge primitive, object and triangle indexes
if (!bvh_pack.prim_index.empty()) {
@@ -158,16 +164,16 @@ void BVHOptiX::pack_tlas()
for (size_t i = 0; i < bvh_pack.prim_index.size(); i++, pack_offset++) {
if (bvh_pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
- pack_prim_index[pack_offset] = bvh_prim_index[i] + mesh_curve_offset;
+ pack_prim_index[pack_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_offset] = -1;
}
else {
- pack_prim_index[pack_offset] = bvh_prim_index[i] + mesh_tri_offset;
+ pack_prim_index[pack_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_offset] = bvh_prim_tri_index[i] + pack_verts_offset;
}
pack_prim_type[pack_offset] = bvh_prim_type[i];
- pack_prim_object[pack_offset] = 0; // Unused for instanced meshes
+ pack_prim_object[pack_offset] = 0; // Unused for instanced geometry
pack_prim_visibility[pack_offset] = bvh_prim_visibility[i];
}
}
@@ -182,15 +188,24 @@ void BVHOptiX::pack_tlas()
}
}
- // Merge visibility flags of all objects and fix object indices for non-instanced meshes
+ // Merge visibility flags of all objects and fix object indices for non-instanced geometry
foreach (Object *ob, objects) {
- Mesh *const mesh = ob->mesh;
- for (size_t i = 0; i < mesh->num_primitives(); ++i) {
- if (!ob->mesh->is_instanced()) {
- assert(pack.prim_object[mesh->prim_offset + i] == 0);
- pack.prim_object[mesh->prim_offset + i] = ob->get_device_index();
+ Geometry *const geom = ob->geometry;
+ size_t num_primitives = 0;
+
+ if (geom->type == Geometry::MESH) {
+ num_primitives = static_cast<Mesh *const>(geom)->num_triangles();
+ }
+ else if (geom->type == Geometry::HAIR) {
+ num_primitives = static_cast<Hair *const>(geom)->num_segments();
+ }
+
+ for (size_t i = 0; i < num_primitives; ++i) {
+ if (!geom->is_instanced()) {
+ assert(pack.prim_object[geom->optix_prim_offset + i] == 0);
+ pack.prim_object[geom->optix_prim_offset + i] = ob->get_device_index();
}
- pack.prim_visibility[mesh->prim_offset + i] |= ob->visibility_for_tracing();
+ pack.prim_visibility[geom->optix_prim_offset + i] |= ob->visibility_for_tracing();
}
}
}
diff --git a/intern/cycles/bvh/bvh_optix.h b/intern/cycles/bvh/bvh_optix.h
index 35033fe635f..e4745b093b5 100644
--- a/intern/cycles/bvh/bvh_optix.h
+++ b/intern/cycles/bvh/bvh_optix.h
@@ -26,11 +26,16 @@
CCL_NAMESPACE_BEGIN
+class Geometry;
+class Optix;
+
class BVHOptiX : public BVH {
friend class BVH;
public:
- BVHOptiX(const BVHParams &params, const vector<Mesh *> &meshes, const vector<Object *> &objects);
+ BVHOptiX(const BVHParams &params,
+ const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
virtual ~BVHOptiX();
virtual void build(Progress &progress, Stats *) override;
diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index 2731662a39d..5e2c4b63f1b 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -69,9 +69,6 @@ class BVHParams {
/* BVH layout to be built. */
BVHLayout bvh_layout;
- /* Mask of primitives to be included into the BVH. */
- int primitive_mask;
-
/* Use unaligned bounding boxes.
* Only used for curves BVH.
*/
@@ -120,8 +117,6 @@ class BVHParams {
bvh_layout = BVH_LAYOUT_BVH2;
use_unaligned_nodes = false;
- primitive_mask = PRIMITIVE_ALL;
-
num_motion_curve_steps = 0;
num_motion_triangle_steps = 0;
diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp
index bd261c10d55..7e787674b74 100644
--- a/intern/cycles/bvh/bvh_split.cpp
+++ b/intern/cycles/bvh/bvh_split.cpp
@@ -20,6 +20,7 @@
#include "bvh/bvh_build.h"
#include "bvh/bvh_sort.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/object.h"
@@ -378,7 +379,7 @@ void BVHSpatialSplit::split_triangle_primitive(const Mesh *mesh,
}
}
-void BVHSpatialSplit::split_curve_primitive(const Mesh *mesh,
+void BVHSpatialSplit::split_curve_primitive(const Hair *hair,
const Transform *tfm,
int prim_index,
int segment_index,
@@ -388,11 +389,11 @@ void BVHSpatialSplit::split_curve_primitive(const Mesh *mesh,
BoundBox &right_bounds)
{
/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
- Mesh::Curve curve = mesh->get_curve(prim_index);
+ Hair::Curve curve = hair->get_curve(prim_index);
const int k0 = curve.first_key + segment_index;
const int k1 = k0 + 1;
- float3 v0 = mesh->curve_keys[k0];
- float3 v1 = mesh->curve_keys[k1];
+ float3 v0 = hair->curve_keys[k0];
+ float3 v1 = hair->curve_keys[k1];
if (tfm != NULL) {
v0 = transform_point(tfm, v0);
@@ -436,13 +437,13 @@ void BVHSpatialSplit::split_triangle_reference(const BVHReference &ref,
}
void BVHSpatialSplit::split_curve_reference(const BVHReference &ref,
- const Mesh *mesh,
+ const Hair *hair,
int dim,
float pos,
BoundBox &left_bounds,
BoundBox &right_bounds)
{
- split_curve_primitive(mesh,
+ split_curve_primitive(hair,
NULL,
ref.prim_index(),
PRIMITIVE_UNPACK_SEGMENT(ref.prim_type()),
@@ -455,15 +456,22 @@ void BVHSpatialSplit::split_curve_reference(const BVHReference &ref,
void BVHSpatialSplit::split_object_reference(
const Object *object, int dim, float pos, BoundBox &left_bounds, BoundBox &right_bounds)
{
- Mesh *mesh = object->mesh;
- for (int tri_idx = 0; tri_idx < mesh->num_triangles(); ++tri_idx) {
- split_triangle_primitive(mesh, &object->tfm, tri_idx, dim, pos, left_bounds, right_bounds);
+ Geometry *geom = object->geometry;
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ for (int tri_idx = 0; tri_idx < mesh->num_triangles(); ++tri_idx) {
+ split_triangle_primitive(mesh, &object->tfm, tri_idx, dim, pos, left_bounds, right_bounds);
+ }
}
- for (int curve_idx = 0; curve_idx < mesh->num_curves(); ++curve_idx) {
- Mesh::Curve curve = mesh->get_curve(curve_idx);
- for (int segment_idx = 0; segment_idx < curve.num_keys - 1; ++segment_idx) {
- split_curve_primitive(
- mesh, &object->tfm, curve_idx, segment_idx, dim, pos, left_bounds, right_bounds);
+ else if (geom->type == Geometry::MESH) {
+ Hair *hair = static_cast<Hair *>(geom);
+ for (int curve_idx = 0; curve_idx < hair->num_curves(); ++curve_idx) {
+ Hair::Curve curve = hair->get_curve(curve_idx);
+ for (int segment_idx = 0; segment_idx < curve.num_keys - 1; ++segment_idx) {
+ split_curve_primitive(
+ hair, &object->tfm, curve_idx, segment_idx, dim, pos, left_bounds, right_bounds);
+ }
}
}
}
@@ -481,13 +489,14 @@ void BVHSpatialSplit::split_reference(const BVHBuild &builder,
/* loop over vertices/edges. */
const Object *ob = builder.objects[ref.prim_object()];
- const Mesh *mesh = ob->mesh;
if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
+ Mesh *mesh = static_cast<Mesh *>(ob->geometry);
split_triangle_reference(ref, mesh, dim, pos, left_bounds, right_bounds);
}
else if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
- split_curve_reference(ref, mesh, dim, pos, left_bounds, right_bounds);
+ Hair *hair = static_cast<Hair *>(ob->geometry);
+ split_curve_reference(ref, hair, dim, pos, left_bounds, right_bounds);
}
else {
split_object_reference(ob, dim, pos, left_bounds, right_bounds);
diff --git a/intern/cycles/bvh/bvh_split.h b/intern/cycles/bvh/bvh_split.h
index eddd1c27f49..5f2e41cf343 100644
--- a/intern/cycles/bvh/bvh_split.h
+++ b/intern/cycles/bvh/bvh_split.h
@@ -24,6 +24,8 @@
CCL_NAMESPACE_BEGIN
class BVHBuild;
+class Hair;
+class Mesh;
struct Transform;
/* Object Split */
@@ -113,7 +115,7 @@ class BVHSpatialSplit {
float pos,
BoundBox &left_bounds,
BoundBox &right_bounds);
- void split_curve_primitive(const Mesh *mesh,
+ void split_curve_primitive(const Hair *hair,
const Transform *tfm,
int prim_index,
int segment_index,
@@ -134,7 +136,7 @@ class BVHSpatialSplit {
BoundBox &left_bounds,
BoundBox &right_bounds);
void split_curve_reference(const BVHReference &ref,
- const Mesh *mesh,
+ const Hair *hair,
int dim,
float pos,
BoundBox &left_bounds,
diff --git a/intern/cycles/bvh/bvh_unaligned.cpp b/intern/cycles/bvh/bvh_unaligned.cpp
index 1843ca403a5..f0995f343fe 100644
--- a/intern/cycles/bvh/bvh_unaligned.cpp
+++ b/intern/cycles/bvh/bvh_unaligned.cpp
@@ -16,7 +16,7 @@
#include "bvh/bvh_unaligned.h"
-#include "render/mesh.h"
+#include "render/hair.h"
#include "render/object.h"
#include "bvh/bvh_binning.h"
@@ -71,10 +71,10 @@ bool BVHUnaligned::compute_aligned_space(const BVHReference &ref, Transform *ali
if (type & PRIMITIVE_CURVE) {
const int curve_index = ref.prim_index();
const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
- const Mesh *mesh = object->mesh;
- const Mesh::Curve &curve = mesh->get_curve(curve_index);
+ const Hair *hair = static_cast<const Hair *>(object->geometry);
+ const Hair::Curve &curve = hair->get_curve(curve_index);
const int key = curve.first_key + segment;
- const float3 v1 = mesh->curve_keys[key], v2 = mesh->curve_keys[key + 1];
+ const float3 v1 = hair->curve_keys[key], v2 = hair->curve_keys[key + 1];
float length;
const float3 axis = normalize_len(v2 - v1, &length);
if (length > 1e-6f) {
@@ -96,10 +96,10 @@ BoundBox BVHUnaligned::compute_aligned_prim_boundbox(const BVHReference &prim,
if (type & PRIMITIVE_CURVE) {
const int curve_index = prim.prim_index();
const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
- const Mesh *mesh = object->mesh;
- const Mesh::Curve &curve = mesh->get_curve(curve_index);
+ const Hair *hair = static_cast<const Hair *>(object->geometry);
+ const Hair::Curve &curve = hair->get_curve(curve_index);
curve.bounds_grow(
- segment, &mesh->curve_keys[0], &mesh->curve_radius[0], aligned_space, bounds);
+ segment, &hair->curve_keys[0], &hair->curve_radius[0], aligned_space, bounds);
}
else {
bounds = prim.bounds().transformed(&aligned_space);
diff --git a/intern/cycles/device/device_optix.cpp b/intern/cycles/device/device_optix.cpp
index f479cbd7414..98469fb37b0 100644
--- a/intern/cycles/device/device_optix.cpp
+++ b/intern/cycles/device/device_optix.cpp
@@ -22,6 +22,7 @@
# include "device/device_denoising.h"
# include "bvh/bvh.h"
# include "render/scene.h"
+# include "render/hair.h"
# include "render/mesh.h"
# include "render/object.h"
# include "render/buffers.h"
@@ -1229,8 +1230,8 @@ class OptiXDevice : public Device {
assert(bvh->params.top_level);
unsigned int num_instances = 0;
- unordered_map<Mesh *, vector<OptixTraversableHandle>> meshes;
- meshes.reserve(bvh->meshes.size());
+ unordered_map<Geometry *, OptixTraversableHandle> geometry;
+ geometry.reserve(bvh->geometry.size());
// Free all previous acceleration structures
for (CUdeviceptr mem : as_mem) {
@@ -1241,23 +1242,25 @@ class OptiXDevice : public Device {
// Build bottom level acceleration structures (BLAS)
// Note: Always keep this logic in sync with bvh_optix.cpp!
for (Object *ob : bvh->objects) {
- // Skip meshes for which acceleration structure already exists
- if (meshes.find(ob->mesh) != meshes.end())
+ // Skip geometry for which acceleration structure already exists
+ Geometry *geom = ob->geometry;
+ if (geometry.find(geom) != geometry.end())
continue;
- Mesh *const mesh = ob->mesh;
- vector<OptixTraversableHandle> handles;
- handles.reserve(2);
+ if (geom->type == Geometry::HAIR) {
+ // Build BLAS for curve primitives
+ Hair *const hair = static_cast<Hair *const>(ob->geometry);
+ if (hair->num_curves() == 0) {
+ continue;
+ }
- // Build BLAS for curve primitives
- if (bvh->params.primitive_mask & PRIMITIVE_ALL_CURVE && mesh->num_curves() > 0) {
- const size_t num_curves = mesh->num_curves();
- const size_t num_segments = mesh->num_segments();
+ const size_t num_curves = hair->num_curves();
+ const size_t num_segments = hair->num_segments();
size_t num_motion_steps = 1;
- Attribute *motion_keys = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (motion_blur && mesh->use_motion_blur && motion_keys) {
- num_motion_steps = mesh->motion_steps;
+ Attribute *motion_keys = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (motion_blur && hair->use_motion_blur && motion_keys) {
+ num_motion_steps = hair->motion_steps;
}
device_vector<OptixAabb> aabb_data(this, "temp_aabb_data", MEM_READ_ONLY);
@@ -1266,21 +1269,21 @@ class OptiXDevice : public Device {
// Get AABBs for each motion step
for (size_t step = 0; step < num_motion_steps; ++step) {
// The center step for motion vertices is not stored in the attribute
- const float3 *keys = mesh->curve_keys.data();
+ const float3 *keys = hair->curve_keys.data();
size_t center_step = (num_motion_steps - 1) / 2;
if (step != center_step) {
size_t attr_offset = (step > center_step) ? step - 1 : step;
// Technically this is a float4 array, but sizeof(float3) is the same as sizeof(float4)
- keys = motion_keys->data_float3() + attr_offset * mesh->curve_keys.size();
+ keys = motion_keys->data_float3() + attr_offset * hair->curve_keys.size();
}
size_t i = step * num_segments;
for (size_t j = 0; j < num_curves; ++j) {
- const Mesh::Curve c = mesh->get_curve(j);
+ const Hair::Curve c = hair->get_curve(j);
for (size_t k = 0; k < c.num_segments(); ++i, ++k) {
BoundBox bounds = BoundBox::empty;
- c.bounds_grow(k, keys, mesh->curve_radius.data(), bounds);
+ c.bounds_grow(k, keys, hair->curve_radius.data(), bounds);
aabb_data[i].minX = bounds.min.x;
aabb_data[i].minY = bounds.min.y;
@@ -1311,16 +1314,24 @@ class OptiXDevice : public Device {
build_input.aabbArray.strideInBytes = sizeof(OptixAabb);
build_input.aabbArray.flags = &build_flags;
build_input.aabbArray.numSbtRecords = 1;
- build_input.aabbArray.primitiveIndexOffset = mesh->prim_offset;
+ build_input.aabbArray.primitiveIndexOffset = hair->optix_prim_offset;
// Allocate memory for new BLAS and build it
- handles.emplace_back();
- if (!build_optix_bvh(build_input, num_motion_steps, handles.back()))
+ OptixTraversableHandle handle;
+ if (build_optix_bvh(build_input, num_motion_steps, handle)) {
+ geometry.insert({ob->geometry, handle});
+ }
+ else {
return false;
+ }
}
+ else if (geom->type == Geometry::MESH) {
+ // Build BLAS for triangle primitives
+ Mesh *const mesh = static_cast<Mesh *const>(ob->geometry);
+ if (mesh->num_triangles() == 0) {
+ continue;
+ }
- // Build BLAS for triangle primitives
- if (bvh->params.primitive_mask & PRIMITIVE_ALL_TRIANGLE && mesh->num_triangles() > 0) {
const size_t num_verts = mesh->verts.size();
size_t num_motion_steps = 1;
@@ -1375,23 +1386,24 @@ class OptiXDevice : public Device {
// buffers for that purpose. OptiX does not allow this to be zero though, so just pass in
// one and rely on that having the same meaning in this case.
build_input.triangleArray.numSbtRecords = 1;
- // Triangle primitives are packed right after the curve primitives of this mesh
- build_input.triangleArray.primitiveIndexOffset = mesh->prim_offset + mesh->num_segments();
+ build_input.triangleArray.primitiveIndexOffset = mesh->optix_prim_offset;
// Allocate memory for new BLAS and build it
- handles.emplace_back();
- if (!build_optix_bvh(build_input, num_motion_steps, handles.back()))
+ OptixTraversableHandle handle;
+ if (build_optix_bvh(build_input, num_motion_steps, handle)) {
+ geometry.insert({ob->geometry, handle});
+ }
+ else {
return false;
+ }
}
-
- meshes.insert({mesh, handles});
}
// Fill instance descriptions
device_vector<OptixAabb> aabbs(this, "tlas_aabbs", MEM_READ_ONLY);
- aabbs.alloc(bvh->objects.size() * 2);
+ aabbs.alloc(bvh->objects.size());
device_vector<OptixInstance> instances(this, "tlas_instances", MEM_READ_ONLY);
- instances.alloc(bvh->objects.size() * 2);
+ instances.alloc(bvh->objects.size());
for (Object *ob : bvh->objects) {
// Skip non-traceable objects
@@ -1399,113 +1411,117 @@ class OptiXDevice : public Device {
continue;
// Create separate instance for triangle/curve meshes of an object
- for (OptixTraversableHandle handle : meshes[ob->mesh]) {
- OptixAabb &aabb = aabbs[num_instances];
- aabb.minX = ob->bounds.min.x;
- aabb.minY = ob->bounds.min.y;
- aabb.minZ = ob->bounds.min.z;
- aabb.maxX = ob->bounds.max.x;
- aabb.maxY = ob->bounds.max.y;
- aabb.maxZ = ob->bounds.max.z;
-
- OptixInstance &instance = instances[num_instances++];
- memset(&instance, 0, sizeof(instance));
-
- // Clear transform to identity matrix
- instance.transform[0] = 1.0f;
- instance.transform[5] = 1.0f;
- instance.transform[10] = 1.0f;
-
- // Set user instance ID to object index
- instance.instanceId = ob->get_device_index();
-
- // Volumes have a special bit set in the visibility mask so a trace can mask only volumes
- // See 'scene_intersect_volume' in bvh.h
- instance.visibilityMask = (ob->mesh->has_volume ? 3 : 1);
-
- // Insert motion traversable if object has motion
- if (motion_blur && ob->use_motion()) {
- size_t motion_keys = max(ob->motion.size(), 2) - 2;
- size_t motion_transform_size = sizeof(OptixSRTMotionTransform) +
- motion_keys * sizeof(OptixSRTData);
-
- const CUDAContextScope scope(cuda_context);
-
- CUdeviceptr motion_transform_gpu = 0;
- check_result_cuda_ret(cuMemAlloc(&motion_transform_gpu, motion_transform_size));
- as_mem.push_back(motion_transform_gpu);
-
- // Allocate host side memory for motion transform and fill it with transform data
- OptixSRTMotionTransform &motion_transform = *reinterpret_cast<OptixSRTMotionTransform *>(
- new uint8_t[motion_transform_size]);
- motion_transform.child = handle;
- motion_transform.motionOptions.numKeys = ob->motion.size();
- motion_transform.motionOptions.flags = OPTIX_MOTION_FLAG_NONE;
- motion_transform.motionOptions.timeBegin = 0.0f;
- motion_transform.motionOptions.timeEnd = 1.0f;
-
- OptixSRTData *const srt_data = motion_transform.srtData;
- array<DecomposedTransform> decomp(ob->motion.size());
- transform_motion_decompose(decomp.data(), ob->motion.data(), ob->motion.size());
-
- for (size_t i = 0; i < ob->motion.size(); ++i) {
- // Scale
- srt_data[i].sx = decomp[i].y.w; // scale.x.x
- srt_data[i].sy = decomp[i].z.w; // scale.y.y
- srt_data[i].sz = decomp[i].w.w; // scale.z.z
-
- // Shear
- srt_data[i].a = decomp[i].z.x; // scale.x.y
- srt_data[i].b = decomp[i].z.y; // scale.x.z
- srt_data[i].c = decomp[i].w.x; // scale.y.z
- assert(decomp[i].z.z == 0.0f); // scale.y.x
- assert(decomp[i].w.y == 0.0f); // scale.z.x
- assert(decomp[i].w.z == 0.0f); // scale.z.y
-
- // Pivot point
- srt_data[i].pvx = 0.0f;
- srt_data[i].pvy = 0.0f;
- srt_data[i].pvz = 0.0f;
-
- // Rotation
- srt_data[i].qx = decomp[i].x.x;
- srt_data[i].qy = decomp[i].x.y;
- srt_data[i].qz = decomp[i].x.z;
- srt_data[i].qw = decomp[i].x.w;
-
- // Translation
- srt_data[i].tx = decomp[i].y.x;
- srt_data[i].ty = decomp[i].y.y;
- srt_data[i].tz = decomp[i].y.z;
- }
+ auto handle_it = geometry.find(ob->geometry);
+ if (handle_it == geometry.end()) {
+ continue;
+ }
+ OptixTraversableHandle handle = handle_it->second;
- // Upload motion transform to GPU
- cuMemcpyHtoD(motion_transform_gpu, &motion_transform, motion_transform_size);
- delete[] reinterpret_cast<uint8_t *>(&motion_transform);
+ OptixAabb &aabb = aabbs[num_instances];
+ aabb.minX = ob->bounds.min.x;
+ aabb.minY = ob->bounds.min.y;
+ aabb.minZ = ob->bounds.min.z;
+ aabb.maxX = ob->bounds.max.x;
+ aabb.maxY = ob->bounds.max.y;
+ aabb.maxZ = ob->bounds.max.z;
- // Disable instance transform if object uses motion transform already
- instance.flags = OPTIX_INSTANCE_FLAG_DISABLE_TRANSFORM;
+ OptixInstance &instance = instances[num_instances++];
+ memset(&instance, 0, sizeof(instance));
- // Get traversable handle to motion transform
- optixConvertPointerToTraversableHandle(context,
- motion_transform_gpu,
- OPTIX_TRAVERSABLE_TYPE_SRT_MOTION_TRANSFORM,
- &instance.traversableHandle);
+ // Clear transform to identity matrix
+ instance.transform[0] = 1.0f;
+ instance.transform[5] = 1.0f;
+ instance.transform[10] = 1.0f;
+
+ // Set user instance ID to object index
+ instance.instanceId = ob->get_device_index();
+
+ // Volumes have a special bit set in the visibility mask so a trace can mask only volumes
+ // See 'scene_intersect_volume' in bvh.h
+ instance.visibilityMask = (ob->geometry->has_volume ? 3 : 1);
+
+ // Insert motion traversable if object has motion
+ if (motion_blur && ob->use_motion()) {
+ size_t motion_keys = max(ob->motion.size(), 2) - 2;
+ size_t motion_transform_size = sizeof(OptixSRTMotionTransform) +
+ motion_keys * sizeof(OptixSRTData);
+
+ const CUDAContextScope scope(cuda_context);
+
+ CUdeviceptr motion_transform_gpu = 0;
+ check_result_cuda_ret(cuMemAlloc(&motion_transform_gpu, motion_transform_size));
+ as_mem.push_back(motion_transform_gpu);
+
+ // Allocate host side memory for motion transform and fill it with transform data
+ OptixSRTMotionTransform &motion_transform = *reinterpret_cast<OptixSRTMotionTransform *>(
+ new uint8_t[motion_transform_size]);
+ motion_transform.child = handle;
+ motion_transform.motionOptions.numKeys = ob->motion.size();
+ motion_transform.motionOptions.flags = OPTIX_MOTION_FLAG_NONE;
+ motion_transform.motionOptions.timeBegin = 0.0f;
+ motion_transform.motionOptions.timeEnd = 1.0f;
+
+ OptixSRTData *const srt_data = motion_transform.srtData;
+ array<DecomposedTransform> decomp(ob->motion.size());
+ transform_motion_decompose(decomp.data(), ob->motion.data(), ob->motion.size());
+
+ for (size_t i = 0; i < ob->motion.size(); ++i) {
+ // Scale
+ srt_data[i].sx = decomp[i].y.w; // scale.x.x
+ srt_data[i].sy = decomp[i].z.w; // scale.y.y
+ srt_data[i].sz = decomp[i].w.w; // scale.z.z
+
+ // Shear
+ srt_data[i].a = decomp[i].z.x; // scale.x.y
+ srt_data[i].b = decomp[i].z.y; // scale.x.z
+ srt_data[i].c = decomp[i].w.x; // scale.y.z
+ assert(decomp[i].z.z == 0.0f); // scale.y.x
+ assert(decomp[i].w.y == 0.0f); // scale.z.x
+ assert(decomp[i].w.z == 0.0f); // scale.z.y
+
+ // Pivot point
+ srt_data[i].pvx = 0.0f;
+ srt_data[i].pvy = 0.0f;
+ srt_data[i].pvz = 0.0f;
+
+ // Rotation
+ srt_data[i].qx = decomp[i].x.x;
+ srt_data[i].qy = decomp[i].x.y;
+ srt_data[i].qz = decomp[i].x.z;
+ srt_data[i].qw = decomp[i].x.w;
+
+ // Translation
+ srt_data[i].tx = decomp[i].y.x;
+ srt_data[i].ty = decomp[i].y.y;
+ srt_data[i].tz = decomp[i].y.z;
}
- else {
- instance.traversableHandle = handle;
- if (ob->mesh->is_instanced()) {
- // Set transform matrix
- memcpy(instance.transform, &ob->tfm, sizeof(instance.transform));
- }
- else {
- // Disable instance transform if mesh already has it applied to vertex data
- instance.flags = OPTIX_INSTANCE_FLAG_DISABLE_TRANSFORM;
- // Non-instanced objects read ID from prim_object, so
- // distinguish them from instanced objects with high bit set
- instance.instanceId |= 0x800000;
- }
+ // Upload motion transform to GPU
+ cuMemcpyHtoD(motion_transform_gpu, &motion_transform, motion_transform_size);
+ delete[] reinterpret_cast<uint8_t *>(&motion_transform);
+
+ // Disable instance transform if object uses motion transform already
+ instance.flags = OPTIX_INSTANCE_FLAG_DISABLE_TRANSFORM;
+
+ // Get traversable handle to motion transform
+ optixConvertPointerToTraversableHandle(context,
+ motion_transform_gpu,
+ OPTIX_TRAVERSABLE_TYPE_SRT_MOTION_TRANSFORM,
+ &instance.traversableHandle);
+ }
+ else {
+ instance.traversableHandle = handle;
+
+ if (ob->geometry->is_instanced()) {
+ // Set transform matrix
+ memcpy(instance.transform, &ob->tfm, sizeof(instance.transform));
+ }
+ else {
+ // Disable instance transform if geometry already has it applied to vertex data
+ instance.flags = OPTIX_INSTANCE_FLAG_DISABLE_TRANSFORM;
+ // Non-instanced objects read ID from prim_object, so
+ // distinguish them from instanced objects with high bit set
+ instance.instanceId |= 0x800000;
}
}
}
@@ -2603,8 +2619,8 @@ bool device_optix_init()
# ifdef WITH_CUDA_DYNLOAD
// Load NVRTC function pointers for adaptive kernel compilation
if (DebugFlags().cuda.adaptive_compile && cuewInit(CUEW_INIT_NVRTC) != CUEW_SUCCESS) {
- VLOG(1)
- << "CUEW initialization failed for NVRTC. Adaptive kernel compilation won't be available.";
+ VLOG(1) << "CUEW initialization failed for NVRTC. Adaptive kernel compilation won't be "
+ "available.";
}
# endif
diff --git a/intern/cycles/graph/node_type.h b/intern/cycles/graph/node_type.h
index a4461ec7abb..a79d44b82f3 100644
--- a/intern/cycles/graph/node_type.h
+++ b/intern/cycles/graph/node_type.h
@@ -153,12 +153,12 @@ struct NodeType {
template<typename T> const NodeType *structname::register_type()
#define NODE_ABSTRACT_DECLARE \
- template<typename T> static const NodeType *register_type(); \
- static const NodeType *node_type;
+ template<typename T> static const NodeType *register_base_type(); \
+ static const NodeType *node_base_type;
#define NODE_ABSTRACT_DEFINE(structname) \
- const NodeType *structname::node_type = structname::register_type<structname>(); \
- template<typename T> const NodeType *structname::register_type()
+ const NodeType *structname::node_base_type = structname::register_base_type<structname>(); \
+ template<typename T> const NodeType *structname::register_base_type()
/* Sock Definition Macros */
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 4cac6e9ca5f..1e1d161ff9b 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -726,8 +726,8 @@ typedef enum PrimitiveType {
typedef enum AttributePrimitive {
ATTR_PRIM_TRIANGLE = 0,
- ATTR_PRIM_CURVE,
ATTR_PRIM_SUBD,
+ ATTR_PRIM_CURVE,
ATTR_PRIM_TYPES
} AttributePrimitive;
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 92578b888a6..9e876b8d95c 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -19,7 +19,9 @@ set(SRC
coverage.cpp
denoising.cpp
film.cpp
+ geometry.cpp
graph.cpp
+ hair.cpp
image.cpp
integrator.cpp
light.cpp
@@ -54,7 +56,9 @@ set(SRC_HEADERS
coverage.h
denoising.h
film.h
+ geometry.h
graph.h
+ hair.h
image.h
integrator.h
light.h
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index b65c2faa788..fcba901ae6c 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -15,6 +15,7 @@
*/
#include "render/image.h"
+#include "render/hair.h"
#include "render/mesh.h"
#include "render/attribute.h"
@@ -52,13 +53,13 @@ void Attribute::set(ustring name_, TypeDesc type_, AttributeElement element_)
type == TypeRGBA);
}
-void Attribute::resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only)
+void Attribute::resize(Geometry *geom, AttributePrimitive prim, bool reserve_only)
{
if (reserve_only) {
- buffer.reserve(buffer_size(mesh, prim));
+ buffer.reserve(buffer_size(geom, prim));
}
else {
- buffer.resize(buffer_size(mesh, prim), 0);
+ buffer.resize(buffer_size(geom, prim), 0);
}
}
@@ -157,13 +158,13 @@ size_t Attribute::data_sizeof() const
return sizeof(float3);
}
-size_t Attribute::element_size(Mesh *mesh, AttributePrimitive prim) const
+size_t Attribute::element_size(Geometry *geom, AttributePrimitive prim) const
{
if (flags & ATTR_FINAL_SIZE) {
return buffer.size() / data_sizeof();
}
- size_t size;
+ size_t size = 0;
switch (element) {
case ATTR_ELEMENT_OBJECT:
@@ -172,54 +173,74 @@ size_t Attribute::element_size(Mesh *mesh, AttributePrimitive prim) const
size = 1;
break;
case ATTR_ELEMENT_VERTEX:
- size = mesh->verts.size() + mesh->num_ngons;
- if (prim == ATTR_PRIM_SUBD) {
- size -= mesh->num_subd_verts;
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ size = mesh->verts.size() + mesh->num_ngons;
+ if (prim == ATTR_PRIM_SUBD) {
+ size -= mesh->num_subd_verts;
+ }
}
break;
case ATTR_ELEMENT_VERTEX_MOTION:
- size = (mesh->verts.size() + mesh->num_ngons) * (mesh->motion_steps - 1);
- if (prim == ATTR_PRIM_SUBD) {
- size -= mesh->num_subd_verts * (mesh->motion_steps - 1);
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ size = (mesh->verts.size() + mesh->num_ngons) * (mesh->motion_steps - 1);
+ if (prim == ATTR_PRIM_SUBD) {
+ size -= mesh->num_subd_verts * (mesh->motion_steps - 1);
+ }
}
break;
case ATTR_ELEMENT_FACE:
- if (prim == ATTR_PRIM_TRIANGLE) {
- size = mesh->num_triangles();
- }
- else {
- size = mesh->subd_faces.size() + mesh->num_ngons;
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (prim == ATTR_PRIM_TRIANGLE) {
+ size = mesh->num_triangles();
+ }
+ else {
+ size = mesh->subd_faces.size() + mesh->num_ngons;
+ }
}
break;
case ATTR_ELEMENT_CORNER:
case ATTR_ELEMENT_CORNER_BYTE:
- if (prim == ATTR_PRIM_TRIANGLE) {
- size = mesh->num_triangles() * 3;
- }
- else {
- size = mesh->subd_face_corners.size() + mesh->num_ngons;
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (prim == ATTR_PRIM_TRIANGLE) {
+ size = mesh->num_triangles() * 3;
+ }
+ else {
+ size = mesh->subd_face_corners.size() + mesh->num_ngons;
+ }
}
break;
case ATTR_ELEMENT_CURVE:
- size = mesh->num_curves();
+ if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ size = hair->num_curves();
+ }
break;
case ATTR_ELEMENT_CURVE_KEY:
- size = mesh->curve_keys.size();
+ if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ size = hair->curve_keys.size();
+ }
break;
case ATTR_ELEMENT_CURVE_KEY_MOTION:
- size = mesh->curve_keys.size() * (mesh->motion_steps - 1);
+ if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ size = hair->curve_keys.size() * (hair->motion_steps - 1);
+ }
break;
default:
- size = 0;
break;
}
return size;
}
-size_t Attribute::buffer_size(Mesh *mesh, AttributePrimitive prim) const
+size_t Attribute::buffer_size(Geometry *geom, AttributePrimitive prim) const
{
- return element_size(mesh, prim) * data_sizeof();
+ return element_size(geom, prim) * data_sizeof();
}
bool Attribute::same_storage(TypeDesc a, TypeDesc b)
@@ -336,13 +357,44 @@ AttributeStandard Attribute::name_standard(const char *name)
return ATTR_STD_NONE;
}
+void Attribute::get_uv_tiles(Geometry *geom,
+ AttributePrimitive prim,
+ unordered_set<int> &tiles) const
+{
+ if (type != TypeFloat2) {
+ return;
+ }
+
+ const int num = element_size(geom, prim);
+ const float2 *uv = data_float2();
+ for (int i = 0; i < num; i++, uv++) {
+ float u = uv->x, v = uv->y;
+ int x = (int)u, y = (int)v;
+
+ if (x < 0 || y < 0 || x >= 10) {
+ continue;
+ }
+
+ /* Be conservative in corners - precisely touching the right or upper edge of a tile
+ * should not load its right/upper neighbor as well. */
+ if (x > 0 && (u < x + 1e-6f)) {
+ x--;
+ }
+ if (y > 0 && (v < y + 1e-6f)) {
+ y--;
+ }
+
+ tiles.insert(1001 + 10 * y + x);
+ }
+}
+
/* Attribute Set */
AttributeSet::AttributeSet()
{
triangle_mesh = NULL;
- curve_mesh = NULL;
subd_mesh = NULL;
+ hair = NULL;
}
AttributeSet::~AttributeSet()
@@ -378,10 +430,10 @@ Attribute *AttributeSet::add(ustring name, TypeDesc type, AttributeElement eleme
/* this is weak .. */
if (triangle_mesh)
attr->resize(triangle_mesh, ATTR_PRIM_TRIANGLE, false);
- if (curve_mesh)
- attr->resize(curve_mesh, ATTR_PRIM_CURVE, false);
if (subd_mesh)
attr->resize(subd_mesh, ATTR_PRIM_SUBD, false);
+ if (hair)
+ attr->resize(hair, ATTR_PRIM_CURVE, false);
return attr;
}
@@ -478,7 +530,7 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
break;
}
}
- else if (curve_mesh) {
+ else if (hair) {
switch (std) {
case ATTR_STD_UV:
attr = add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
@@ -563,10 +615,10 @@ void AttributeSet::resize(bool reserve_only)
foreach (Attribute &attr, attributes) {
if (triangle_mesh)
attr.resize(triangle_mesh, ATTR_PRIM_TRIANGLE, reserve_only);
- if (curve_mesh)
- attr.resize(curve_mesh, ATTR_PRIM_CURVE, reserve_only);
if (subd_mesh)
attr.resize(subd_mesh, ATTR_PRIM_SUBD, reserve_only);
+ if (hair)
+ attr.resize(hair, ATTR_PRIM_CURVE, reserve_only);
}
}
diff --git a/intern/cycles/render/attribute.h b/intern/cycles/render/attribute.h
index ebab0fe7f88..d4bf630aeb6 100644
--- a/intern/cycles/render/attribute.h
+++ b/intern/cycles/render/attribute.h
@@ -21,6 +21,7 @@
#include "util/util_list.h"
#include "util/util_param.h"
+#include "util/util_set.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@@ -31,6 +32,8 @@ class AttributeRequest;
class AttributeRequestSet;
class AttributeSet;
class ImageManager;
+class Geometry;
+class Hair;
class Mesh;
struct Transform;
@@ -61,12 +64,12 @@ class Attribute {
}
~Attribute();
void set(ustring name, TypeDesc type, AttributeElement element);
- void resize(Mesh *mesh, AttributePrimitive prim, bool reserve_only);
+ void resize(Geometry *geom, AttributePrimitive prim, bool reserve_only);
void resize(size_t num_elements);
size_t data_sizeof() const;
- size_t element_size(Mesh *mesh, AttributePrimitive prim) const;
- size_t buffer_size(Mesh *mesh, AttributePrimitive prim) const;
+ size_t element_size(Geometry *geom, AttributePrimitive prim) const;
+ size_t buffer_size(Geometry *geom, AttributePrimitive prim) const;
char *data()
{
@@ -157,6 +160,8 @@ class Attribute {
static bool same_storage(TypeDesc a, TypeDesc b);
static const char *standard_name(AttributeStandard std);
static AttributeStandard name_standard(const char *name);
+
+ void get_uv_tiles(Geometry *geom, AttributePrimitive prim, unordered_set<int> &tiles) const;
};
/* Attribute Set
@@ -166,8 +171,8 @@ class Attribute {
class AttributeSet {
public:
Mesh *triangle_mesh;
- Mesh *curve_mesh;
Mesh *subd_mesh;
+ Hair *hair;
list<Attribute> attributes;
AttributeSet();
@@ -200,7 +205,7 @@ class AttributeRequest {
ustring name;
AttributeStandard std;
- /* temporary variables used by MeshManager */
+ /* temporary variables used by GeometryManager */
TypeDesc triangle_type, curve_type, subd_type;
AttributeDescriptor triangle_desc, curve_desc, subd_desc;
diff --git a/intern/cycles/render/bake.cpp b/intern/cycles/render/bake.cpp
index b906357b7b5..9613da7c152 100644
--- a/intern/cycles/render/bake.cpp
+++ b/intern/cycles/render/bake.cpp
@@ -253,8 +253,8 @@ int BakeManager::aa_samples(Scene *scene, BakeData *bake_data, ShaderEvalType ty
/* Only antialias normal if mesh has bump mapping. */
Object *object = scene->objects[bake_data->object()];
- if (object->mesh) {
- foreach (Shader *shader, object->mesh->used_shaders) {
+ if (object->geometry) {
+ foreach (Shader *shader, object->geometry->used_shaders) {
if (shader->has_bump) {
return scene->integrator->aa_samples;
}
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 38306a63c74..14ccf6696bd 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -498,7 +498,7 @@ void Camera::device_update_volume(Device * /*device*/, DeviceScene *dscene, Scen
BoundBox viewplane_boundbox = viewplane_bounds_get();
for (size_t i = 0; i < scene->objects.size(); ++i) {
Object *object = scene->objects[i];
- if (object->mesh->has_volume && viewplane_boundbox.intersects(object->bounds)) {
+ if (object->geometry->has_volume && viewplane_boundbox.intersects(object->bounds)) {
/* TODO(sergey): Consider adding more grained check. */
VLOG(1) << "Detected camera inside volume.";
kcam->is_inside_volume = 1;
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 4af0f3c45f0..00356790261 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -593,13 +593,13 @@ bool Film::modified(const Film &film)
void Film::tag_passes_update(Scene *scene, const vector<Pass> &passes_, bool update_passes)
{
if (Pass::contains(passes, PASS_UV) != Pass::contains(passes_, PASS_UV)) {
- scene->mesh_manager->tag_update(scene);
+ scene->geometry_manager->tag_update(scene);
foreach (Shader *shader, scene->shaders)
- shader->need_update_mesh = true;
+ shader->need_update_geometry = true;
}
else if (Pass::contains(passes, PASS_MOTION) != Pass::contains(passes_, PASS_MOTION)) {
- scene->mesh_manager->tag_update(scene);
+ scene->geometry_manager->tag_update(scene);
}
else if (Pass::contains(passes, PASS_AO) != Pass::contains(passes_, PASS_AO)) {
scene->integrator->tag_update(scene);
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
new file mode 100644
index 00000000000..a75a114e4f2
--- /dev/null
+++ b/intern/cycles/render/geometry.cpp
@@ -0,0 +1,1548 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "bvh/bvh.h"
+#include "bvh/bvh_build.h"
+
+#ifdef WITH_EMBREE
+# include "bvh/bvh_embree.h"
+#endif
+
+#include "render/attribute.h"
+#include "render/camera.h"
+#include "render/geometry.h"
+#include "render/hair.h"
+#include "render/light.h"
+#include "render/mesh.h"
+#include "render/nodes.h"
+#include "render/object.h"
+#include "render/scene.h"
+#include "render/shader.h"
+#include "render/stats.h"
+
+#include "subd/subd_split.h"
+#include "subd/subd_patch_table.h"
+
+#include "kernel/osl/osl_globals.h"
+
+#include "util/util_foreach.h"
+#include "util/util_logging.h"
+#include "util/util_progress.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Geometry */
+
+NODE_ABSTRACT_DEFINE(Geometry)
+{
+ NodeType *type = NodeType::add("geometry_base", NULL);
+
+ SOCKET_UINT(motion_steps, "Motion Steps", 3);
+ SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
+
+ return type;
+}
+
+Geometry::Geometry(const NodeType *node_type, const Type type) : Node(node_type), type(type)
+{
+ need_update = true;
+ need_update_rebuild = false;
+
+ transform_applied = false;
+ transform_negative_scaled = false;
+ transform_normal = transform_identity();
+ bounds = BoundBox::empty;
+
+ has_volume = false;
+ has_surface_bssrdf = false;
+
+ bvh = NULL;
+ attr_map_offset = 0;
+ optix_prim_offset = 0;
+ prim_offset = 0;
+}
+
+Geometry::~Geometry()
+{
+ delete bvh;
+}
+
+void Geometry::clear()
+{
+ used_shaders.clear();
+ transform_applied = false;
+ transform_negative_scaled = false;
+ transform_normal = transform_identity();
+}
+
+bool Geometry::need_attribute(Scene *scene, AttributeStandard std)
+{
+ if (std == ATTR_STD_NONE)
+ return false;
+
+ if (scene->need_global_attribute(std))
+ return true;
+
+ foreach (Shader *shader, used_shaders)
+ if (shader->attributes.find(std))
+ return true;
+
+ return false;
+}
+
+bool Geometry::need_attribute(Scene * /*scene*/, ustring name)
+{
+ if (name == ustring())
+ return false;
+
+ foreach (Shader *shader, used_shaders)
+ if (shader->attributes.find(name))
+ return true;
+
+ return false;
+}
+
+float Geometry::motion_time(int step) const
+{
+ return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
+}
+
+int Geometry::motion_step(float time) const
+{
+ if (motion_steps > 1) {
+ int attr_step = 0;
+
+ for (int step = 0; step < motion_steps; step++) {
+ float step_time = motion_time(step);
+ if (step_time == time) {
+ return attr_step;
+ }
+
+ /* Center step is stored in a separate attribute. */
+ if (step != motion_steps / 2) {
+ attr_step++;
+ }
+ }
+ }
+
+ return -1;
+}
+
+bool Geometry::need_build_bvh(BVHLayout layout) const
+{
+ return !transform_applied || has_surface_bssrdf || layout == BVH_LAYOUT_OPTIX;
+}
+
+bool Geometry::is_instanced() const
+{
+ /* Currently we treat subsurface objects as instanced.
+ *
+ * While it might be not very optimal for ray traversal, it avoids having
+ * duplicated BVH in the memory, saving quite some space.
+ */
+ return !transform_applied || has_surface_bssrdf;
+}
+
+bool Geometry::has_true_displacement() const
+{
+ foreach (Shader *shader, used_shaders) {
+ if (shader->has_displacement && shader->displacement_method != DISPLACE_BUMP) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Geometry::compute_bvh(
+ Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, int n, int total)
+{
+ if (progress->get_cancel())
+ return;
+
+ compute_bounds();
+
+ const BVHLayout bvh_layout = BVHParams::best_bvh_layout(params->bvh_layout,
+ device->get_bvh_layout_mask());
+ if (need_build_bvh(bvh_layout)) {
+ string msg = "Updating Geometry BVH ";
+ if (name.empty())
+ msg += string_printf("%u/%u", (uint)(n + 1), (uint)total);
+ else
+ msg += string_printf("%s %u/%u", name.c_str(), (uint)(n + 1), (uint)total);
+
+ Object object;
+ object.geometry = this;
+
+ vector<Geometry *> geometry;
+ geometry.push_back(this);
+ vector<Object *> objects;
+ objects.push_back(&object);
+
+ if (bvh && !need_update_rebuild) {
+ progress->set_status(msg, "Refitting BVH");
+
+ bvh->geometry = geometry;
+ bvh->objects = objects;
+
+ bvh->refit(*progress);
+ }
+ else {
+ progress->set_status(msg, "Building BVH");
+
+ BVHParams bparams;
+ bparams.use_spatial_split = params->use_bvh_spatial_split;
+ bparams.bvh_layout = bvh_layout;
+ bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
+ params->use_bvh_unaligned_nodes;
+ bparams.num_motion_triangle_steps = params->num_bvh_time_steps;
+ bparams.num_motion_curve_steps = params->num_bvh_time_steps;
+ bparams.bvh_type = params->bvh_type;
+ bparams.curve_flags = dscene->data.curve.curveflags;
+ bparams.curve_subdivisions = dscene->data.curve.subdivisions;
+
+ delete bvh;
+ bvh = BVH::create(bparams, geometry, objects);
+ MEM_GUARDED_CALL(progress, bvh->build, *progress);
+ }
+ }
+
+ need_update = false;
+ need_update_rebuild = false;
+}
+
+bool Geometry::has_motion_blur() const
+{
+ return (use_motion_blur && attributes.find(ATTR_STD_MOTION_VERTEX_POSITION));
+}
+
+bool Geometry::has_voxel_attributes() const
+{
+ foreach (const Attribute &attr, attributes.attributes) {
+ if (attr.element == ATTR_ELEMENT_VOXEL) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void Geometry::tag_update(Scene *scene, bool rebuild)
+{
+ need_update = true;
+
+ if (rebuild) {
+ need_update_rebuild = true;
+ scene->light_manager->need_update = true;
+ }
+ else {
+ foreach (Shader *shader, used_shaders)
+ if (shader->has_surface_emission)
+ scene->light_manager->need_update = true;
+ }
+
+ scene->geometry_manager->need_update = true;
+ scene->object_manager->need_update = true;
+}
+
+/* Geometry Manager */
+
+GeometryManager::GeometryManager()
+{
+ need_update = true;
+ need_flags_update = true;
+}
+
+GeometryManager::~GeometryManager()
+{
+}
+
+void GeometryManager::update_osl_attributes(Device *device,
+ Scene *scene,
+ vector<AttributeRequestSet> &geom_attributes)
+{
+#ifdef WITH_OSL
+ /* for OSL, a hash map is used to lookup the attribute by name. */
+ OSLGlobals *og = (OSLGlobals *)device->osl_memory();
+
+ og->object_name_map.clear();
+ og->attribute_map.clear();
+ og->object_names.clear();
+
+ og->attribute_map.resize(scene->objects.size() * ATTR_PRIM_TYPES);
+
+ for (size_t i = 0; i < scene->objects.size(); i++) {
+ /* set object name to object index map */
+ Object *object = scene->objects[i];
+ og->object_name_map[object->name] = i;
+ og->object_names.push_back(object->name);
+
+ /* set object attributes */
+ foreach (ParamValue &attr, object->attributes) {
+ OSLGlobals::Attribute osl_attr;
+
+ osl_attr.type = attr.type();
+ osl_attr.desc.element = ATTR_ELEMENT_OBJECT;
+ osl_attr.value = attr;
+ osl_attr.desc.offset = 0;
+ osl_attr.desc.flags = 0;
+
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][attr.name()] = osl_attr;
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][attr.name()] = osl_attr;
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][attr.name()] = osl_attr;
+ }
+
+ /* find geometry attributes */
+ size_t j;
+
+ for (j = 0; j < scene->geometry.size(); j++)
+ if (scene->geometry[j] == object->geometry)
+ break;
+
+ AttributeRequestSet &attributes = geom_attributes[j];
+
+ /* set object attributes */
+ foreach (AttributeRequest &req, attributes.requests) {
+ OSLGlobals::Attribute osl_attr;
+
+ if (req.triangle_desc.element != ATTR_ELEMENT_NONE) {
+ osl_attr.desc = req.triangle_desc;
+
+ if (req.triangle_type == TypeDesc::TypeFloat)
+ osl_attr.type = TypeDesc::TypeFloat;
+ else if (req.triangle_type == TypeDesc::TypeMatrix)
+ osl_attr.type = TypeDesc::TypeMatrix;
+ else if (req.triangle_type == TypeFloat2)
+ osl_attr.type = TypeFloat2;
+ else if (req.triangle_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
+ else
+ osl_attr.type = TypeDesc::TypeColor;
+
+ if (req.std != ATTR_STD_NONE) {
+ /* if standard attribute, add lookup by geom: name convention */
+ ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][stdname] = osl_attr;
+ }
+ else if (req.name != ustring()) {
+ /* add lookup by geometry attribute name */
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][req.name] = osl_attr;
+ }
+ }
+
+ if (req.curve_desc.element != ATTR_ELEMENT_NONE) {
+ osl_attr.desc = req.curve_desc;
+
+ if (req.curve_type == TypeDesc::TypeFloat)
+ osl_attr.type = TypeDesc::TypeFloat;
+ else if (req.curve_type == TypeDesc::TypeMatrix)
+ osl_attr.type = TypeDesc::TypeMatrix;
+ else if (req.curve_type == TypeFloat2)
+ osl_attr.type = TypeFloat2;
+ else if (req.curve_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
+ else
+ osl_attr.type = TypeDesc::TypeColor;
+
+ if (req.std != ATTR_STD_NONE) {
+ /* if standard attribute, add lookup by geom: name convention */
+ ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][stdname] = osl_attr;
+ }
+ else if (req.name != ustring()) {
+ /* add lookup by geometry attribute name */
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][req.name] = osl_attr;
+ }
+ }
+
+ if (req.subd_desc.element != ATTR_ELEMENT_NONE) {
+ osl_attr.desc = req.subd_desc;
+
+ if (req.subd_type == TypeDesc::TypeFloat)
+ osl_attr.type = TypeDesc::TypeFloat;
+ else if (req.subd_type == TypeDesc::TypeMatrix)
+ osl_attr.type = TypeDesc::TypeMatrix;
+ else if (req.subd_type == TypeFloat2)
+ osl_attr.type = TypeFloat2;
+ else if (req.subd_type == TypeRGBA)
+ osl_attr.type = TypeRGBA;
+ else
+ osl_attr.type = TypeDesc::TypeColor;
+
+ if (req.std != ATTR_STD_NONE) {
+ /* if standard attribute, add lookup by geom: name convention */
+ ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][stdname] = osl_attr;
+ }
+ else if (req.name != ustring()) {
+ /* add lookup by geometry attribute name */
+ og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][req.name] = osl_attr;
+ }
+ }
+ }
+ }
+#else
+ (void)device;
+ (void)scene;
+ (void)geom_attributes;
+#endif
+}
+
+void GeometryManager::update_svm_attributes(Device *,
+ DeviceScene *dscene,
+ Scene *scene,
+ vector<AttributeRequestSet> &geom_attributes)
+{
+ /* for SVM, the attributes_map table is used to lookup the offset of an
+ * attribute, based on a unique shader attribute id. */
+
+ /* compute array stride */
+ int attr_map_size = 0;
+
+ for (size_t i = 0; i < scene->geometry.size(); i++) {
+ Geometry *geom = scene->geometry[i];
+ geom->attr_map_offset = attr_map_size;
+ attr_map_size += (geom_attributes[i].size() + 1) * ATTR_PRIM_TYPES;
+ }
+
+ if (attr_map_size == 0)
+ return;
+
+ /* create attribute map */
+ uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
+ memset(attr_map, 0, dscene->attributes_map.size() * sizeof(uint));
+
+ for (size_t i = 0; i < scene->geometry.size(); i++) {
+ Geometry *geom = scene->geometry[i];
+ AttributeRequestSet &attributes = geom_attributes[i];
+
+ /* set object attributes */
+ int index = geom->attr_map_offset;
+
+ foreach (AttributeRequest &req, attributes.requests) {
+ uint id;
+
+ if (req.std == ATTR_STD_NONE)
+ id = scene->shader_manager->get_attribute_id(req.name);
+ else
+ id = scene->shader_manager->get_attribute_id(req.std);
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->num_triangles()) {
+ attr_map[index].x = id;
+ attr_map[index].y = req.triangle_desc.element;
+ attr_map[index].z = as_uint(req.triangle_desc.offset);
+
+ if (req.triangle_type == TypeDesc::TypeFloat)
+ attr_map[index].w = NODE_ATTR_FLOAT;
+ else if (req.triangle_type == TypeDesc::TypeMatrix)
+ attr_map[index].w = NODE_ATTR_MATRIX;
+ else if (req.triangle_type == TypeFloat2)
+ attr_map[index].w = NODE_ATTR_FLOAT2;
+ else if (req.triangle_type == TypeRGBA)
+ attr_map[index].w = NODE_ATTR_RGBA;
+ else
+ attr_map[index].w = NODE_ATTR_FLOAT3;
+
+ attr_map[index].w |= req.triangle_desc.flags << 8;
+ }
+ }
+
+ index++;
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->subd_faces.size()) {
+ attr_map[index].x = id;
+ attr_map[index].y = req.subd_desc.element;
+ attr_map[index].z = as_uint(req.subd_desc.offset);
+
+ if (req.subd_type == TypeDesc::TypeFloat)
+ attr_map[index].w = NODE_ATTR_FLOAT;
+ else if (req.subd_type == TypeDesc::TypeMatrix)
+ attr_map[index].w = NODE_ATTR_MATRIX;
+ else if (req.subd_type == TypeFloat2)
+ attr_map[index].w = NODE_ATTR_FLOAT2;
+ else if (req.triangle_type == TypeRGBA)
+ attr_map[index].w = NODE_ATTR_RGBA;
+ else
+ attr_map[index].w = NODE_ATTR_FLOAT3;
+
+ attr_map[index].w |= req.subd_desc.flags << 8;
+ }
+ }
+
+ index++;
+
+ if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ if (hair->num_curves()) {
+ attr_map[index].x = id;
+ attr_map[index].y = req.curve_desc.element;
+ attr_map[index].z = as_uint(req.curve_desc.offset);
+
+ if (req.curve_type == TypeDesc::TypeFloat)
+ attr_map[index].w = NODE_ATTR_FLOAT;
+ else if (req.curve_type == TypeDesc::TypeMatrix)
+ attr_map[index].w = NODE_ATTR_MATRIX;
+ else if (req.curve_type == TypeFloat2)
+ attr_map[index].w = NODE_ATTR_FLOAT2;
+ else
+ attr_map[index].w = NODE_ATTR_FLOAT3;
+
+ attr_map[index].w |= req.curve_desc.flags << 8;
+ }
+ }
+
+ index++;
+ }
+
+ /* terminator */
+ for (int j = 0; j < ATTR_PRIM_TYPES; j++) {
+ attr_map[index].x = ATTR_STD_NONE;
+ attr_map[index].y = 0;
+ attr_map[index].z = 0;
+ attr_map[index].w = 0;
+
+ index++;
+ }
+ }
+
+ /* copy to device */
+ dscene->attributes_map.copy_to_device();
+}
+
+static void update_attribute_element_size(Geometry *geom,
+ Attribute *mattr,
+ AttributePrimitive prim,
+ size_t *attr_float_size,
+ size_t *attr_float2_size,
+ size_t *attr_float3_size,
+ size_t *attr_uchar4_size)
+{
+ if (mattr) {
+ size_t size = mattr->element_size(geom, prim);
+
+ if (mattr->element == ATTR_ELEMENT_VOXEL) {
+ /* pass */
+ }
+ else if (mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
+ *attr_uchar4_size += size;
+ }
+ else if (mattr->type == TypeDesc::TypeFloat) {
+ *attr_float_size += size;
+ }
+ else if (mattr->type == TypeFloat2) {
+ *attr_float2_size += size;
+ }
+ else if (mattr->type == TypeDesc::TypeMatrix) {
+ *attr_float3_size += size * 4;
+ }
+ else {
+ *attr_float3_size += size;
+ }
+ }
+}
+
+static void update_attribute_element_offset(Geometry *geom,
+ device_vector<float> &attr_float,
+ size_t &attr_float_offset,
+ device_vector<float2> &attr_float2,
+ size_t &attr_float2_offset,
+ device_vector<float4> &attr_float3,
+ size_t &attr_float3_offset,
+ device_vector<uchar4> &attr_uchar4,
+ size_t &attr_uchar4_offset,
+ Attribute *mattr,
+ AttributePrimitive prim,
+ TypeDesc &type,
+ AttributeDescriptor &desc)
+{
+ if (mattr) {
+ /* store element and type */
+ desc.element = mattr->element;
+ desc.flags = mattr->flags;
+ type = mattr->type;
+
+ /* store attribute data in arrays */
+ size_t size = mattr->element_size(geom, prim);
+
+ AttributeElement &element = desc.element;
+ int &offset = desc.offset;
+
+ if (mattr->element == ATTR_ELEMENT_VOXEL) {
+ /* store slot in offset value */
+ VoxelAttribute *voxel_data = mattr->data_voxel();
+ offset = voxel_data->slot;
+ }
+ else if (mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
+ uchar4 *data = mattr->data_uchar4();
+ offset = attr_uchar4_offset;
+
+ assert(attr_uchar4.size() >= offset + size);
+ for (size_t k = 0; k < size; k++) {
+ attr_uchar4[offset + k] = data[k];
+ }
+ attr_uchar4_offset += size;
+ }
+ else if (mattr->type == TypeDesc::TypeFloat) {
+ float *data = mattr->data_float();
+ offset = attr_float_offset;
+
+ assert(attr_float.size() >= offset + size);
+ for (size_t k = 0; k < size; k++) {
+ attr_float[offset + k] = data[k];
+ }
+ attr_float_offset += size;
+ }
+ else if (mattr->type == TypeFloat2) {
+ float2 *data = mattr->data_float2();
+ offset = attr_float2_offset;
+
+ assert(attr_float2.size() >= offset + size);
+ for (size_t k = 0; k < size; k++) {
+ attr_float2[offset + k] = data[k];
+ }
+ attr_float2_offset += size;
+ }
+ else if (mattr->type == TypeDesc::TypeMatrix) {
+ Transform *tfm = mattr->data_transform();
+ offset = attr_float3_offset;
+
+ assert(attr_float3.size() >= offset + size * 3);
+ for (size_t k = 0; k < size * 3; k++) {
+ attr_float3[offset + k] = (&tfm->x)[k];
+ }
+ attr_float3_offset += size * 3;
+ }
+ else {
+ float4 *data = mattr->data_float4();
+ offset = attr_float3_offset;
+
+ assert(attr_float3.size() >= offset + size);
+ for (size_t k = 0; k < size; k++) {
+ attr_float3[offset + k] = data[k];
+ }
+ attr_float3_offset += size;
+ }
+
+ /* mesh vertex/curve index is global, not per object, so we sneak
+ * a correction for that in here */
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK &&
+ desc.flags & ATTR_SUBDIVIDED) {
+ /* indices for subdivided attributes are retrieved
+ * from patch table so no need for correction here*/
+ }
+ else if (element == ATTR_ELEMENT_VERTEX)
+ offset -= mesh->vert_offset;
+ else if (element == ATTR_ELEMENT_VERTEX_MOTION)
+ offset -= mesh->vert_offset;
+ else if (element == ATTR_ELEMENT_FACE) {
+ if (prim == ATTR_PRIM_TRIANGLE)
+ offset -= mesh->prim_offset;
+ else
+ offset -= mesh->face_offset;
+ }
+ else if (element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE) {
+ if (prim == ATTR_PRIM_TRIANGLE)
+ offset -= 3 * mesh->prim_offset;
+ else
+ offset -= mesh->corner_offset;
+ }
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ if (element == ATTR_ELEMENT_CURVE)
+ offset -= hair->prim_offset;
+ else if (element == ATTR_ELEMENT_CURVE_KEY)
+ offset -= hair->curvekey_offset;
+ else if (element == ATTR_ELEMENT_CURVE_KEY_MOTION)
+ offset -= hair->curvekey_offset;
+ }
+ }
+ else {
+ /* attribute not found */
+ desc.element = ATTR_ELEMENT_NONE;
+ desc.offset = 0;
+ }
+}
+
+void GeometryManager::device_update_attributes(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress &progress)
+{
+ progress.set_status("Updating Mesh", "Computing attributes");
+
+ /* gather per mesh requested attributes. as meshes may have multiple
+ * shaders assigned, this merges the requested attributes that have
+ * been set per shader by the shader manager */
+ vector<AttributeRequestSet> geom_attributes(scene->geometry.size());
+
+ for (size_t i = 0; i < scene->geometry.size(); i++) {
+ Geometry *geom = scene->geometry[i];
+
+ scene->need_global_attributes(geom_attributes[i]);
+
+ foreach (Shader *shader, geom->used_shaders) {
+ geom_attributes[i].add(shader->attributes);
+ }
+ }
+
+ /* mesh attribute are stored in a single array per data type. here we fill
+ * those arrays, and set the offset and element type to create attribute
+ * maps next */
+
+ /* Pre-allocate attributes to avoid arrays re-allocation which would
+ * take 2x of overall attribute memory usage.
+ */
+ size_t attr_float_size = 0;
+ size_t attr_float2_size = 0;
+ size_t attr_float3_size = 0;
+ size_t attr_uchar4_size = 0;
+ for (size_t i = 0; i < scene->geometry.size(); i++) {
+ Geometry *geom = scene->geometry[i];
+ AttributeRequestSet &attributes = geom_attributes[i];
+ foreach (AttributeRequest &req, attributes.requests) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ Attribute *triangle_mattr = mesh->attributes.find(req);
+ Attribute *subd_mattr = mesh->subd_attributes.find(req);
+
+ update_attribute_element_size(mesh,
+ triangle_mattr,
+ ATTR_PRIM_TRIANGLE,
+ &attr_float_size,
+ &attr_float2_size,
+ &attr_float3_size,
+ &attr_uchar4_size);
+ update_attribute_element_size(mesh,
+ subd_mattr,
+ ATTR_PRIM_SUBD,
+ &attr_float_size,
+ &attr_float2_size,
+ &attr_float3_size,
+ &attr_uchar4_size);
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ Attribute *curve_mattr = hair->attributes.find(req);
+
+ update_attribute_element_size(hair,
+ curve_mattr,
+ ATTR_PRIM_CURVE,
+ &attr_float_size,
+ &attr_float2_size,
+ &attr_float3_size,
+ &attr_uchar4_size);
+ }
+ }
+ }
+
+ dscene->attributes_float.alloc(attr_float_size);
+ dscene->attributes_float2.alloc(attr_float2_size);
+ dscene->attributes_float3.alloc(attr_float3_size);
+ dscene->attributes_uchar4.alloc(attr_uchar4_size);
+
+ size_t attr_float_offset = 0;
+ size_t attr_float2_offset = 0;
+ size_t attr_float3_offset = 0;
+ size_t attr_uchar4_offset = 0;
+
+ /* Fill in attributes. */
+ for (size_t i = 0; i < scene->geometry.size(); i++) {
+ Geometry *geom = scene->geometry[i];
+ AttributeRequestSet &attributes = geom_attributes[i];
+
+ /* todo: we now store std and name attributes from requests even if
+ * they actually refer to the same mesh attributes, optimize */
+ foreach (AttributeRequest &req, attributes.requests) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ Attribute *triangle_mattr = mesh->attributes.find(req);
+ Attribute *subd_mattr = mesh->subd_attributes.find(req);
+
+ update_attribute_element_offset(mesh,
+ dscene->attributes_float,
+ attr_float_offset,
+ dscene->attributes_float2,
+ attr_float2_offset,
+ dscene->attributes_float3,
+ attr_float3_offset,
+ dscene->attributes_uchar4,
+ attr_uchar4_offset,
+ triangle_mattr,
+ ATTR_PRIM_TRIANGLE,
+ req.triangle_type,
+ req.triangle_desc);
+ update_attribute_element_offset(mesh,
+ dscene->attributes_float,
+ attr_float_offset,
+ dscene->attributes_float2,
+ attr_float2_offset,
+ dscene->attributes_float3,
+ attr_float3_offset,
+ dscene->attributes_uchar4,
+ attr_uchar4_offset,
+ subd_mattr,
+ ATTR_PRIM_SUBD,
+ req.subd_type,
+ req.subd_desc);
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ Attribute *curve_mattr = hair->attributes.find(req);
+
+ update_attribute_element_offset(hair,
+ dscene->attributes_float,
+ attr_float_offset,
+ dscene->attributes_float2,
+ attr_float2_offset,
+ dscene->attributes_float3,
+ attr_float3_offset,
+ dscene->attributes_uchar4,
+ attr_uchar4_offset,
+ curve_mattr,
+ ATTR_PRIM_CURVE,
+ req.curve_type,
+ req.curve_desc);
+ }
+
+ if (progress.get_cancel())
+ return;
+ }
+ }
+
+ /* create attribute lookup maps */
+ if (scene->shader_manager->use_osl())
+ update_osl_attributes(device, scene, geom_attributes);
+
+ update_svm_attributes(device, dscene, scene, geom_attributes);
+
+ if (progress.get_cancel())
+ return;
+
+ /* copy to device */
+ progress.set_status("Updating Mesh", "Copying Attributes to device");
+
+ if (dscene->attributes_float.size()) {
+ dscene->attributes_float.copy_to_device();
+ }
+ if (dscene->attributes_float2.size()) {
+ dscene->attributes_float2.copy_to_device();
+ }
+ if (dscene->attributes_float3.size()) {
+ dscene->attributes_float3.copy_to_device();
+ }
+ if (dscene->attributes_uchar4.size()) {
+ dscene->attributes_uchar4.copy_to_device();
+ }
+
+ if (progress.get_cancel())
+ return;
+
+ /* After mesh attributes and patch tables have been copied to device memory,
+ * we need to update offsets in the objects. */
+ scene->object_manager->device_update_mesh_offsets(device, dscene, scene);
+}
+
+void GeometryManager::mesh_calc_offset(Scene *scene)
+{
+ size_t vert_size = 0;
+ size_t tri_size = 0;
+
+ size_t curve_key_size = 0;
+ size_t curve_size = 0;
+
+ size_t patch_size = 0;
+ size_t face_size = 0;
+ size_t corner_size = 0;
+
+ size_t optix_prim_size = 0;
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+
+ mesh->vert_offset = vert_size;
+ mesh->prim_offset = tri_size;
+
+ mesh->patch_offset = patch_size;
+ mesh->face_offset = face_size;
+ mesh->corner_offset = corner_size;
+
+ vert_size += mesh->verts.size();
+ tri_size += mesh->num_triangles();
+
+ if (mesh->subd_faces.size()) {
+ Mesh::SubdFace &last = mesh->subd_faces[mesh->subd_faces.size() - 1];
+ patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
+
+ /* patch tables are stored in same array so include them in patch_size */
+ if (mesh->patch_table) {
+ mesh->patch_table_offset = patch_size;
+ patch_size += mesh->patch_table->total_size();
+ }
+ }
+
+ face_size += mesh->subd_faces.size();
+ corner_size += mesh->subd_face_corners.size();
+
+ mesh->optix_prim_offset = optix_prim_size;
+ optix_prim_size += mesh->num_triangles();
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+
+ hair->curvekey_offset = curve_key_size;
+ hair->prim_offset = curve_size;
+
+ curve_key_size += hair->curve_keys.size();
+ curve_size += hair->num_curves();
+
+ hair->optix_prim_offset = optix_prim_size;
+ optix_prim_size += hair->num_segments();
+ }
+ }
+}
+
+void GeometryManager::device_update_mesh(
+ Device *, DeviceScene *dscene, Scene *scene, bool for_displacement, Progress &progress)
+{
+ /* Count. */
+ size_t vert_size = 0;
+ size_t tri_size = 0;
+
+ size_t curve_key_size = 0;
+ size_t curve_size = 0;
+
+ size_t patch_size = 0;
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+
+ vert_size += mesh->verts.size();
+ tri_size += mesh->num_triangles();
+
+ if (mesh->subd_faces.size()) {
+ Mesh::SubdFace &last = mesh->subd_faces[mesh->subd_faces.size() - 1];
+ patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
+
+ /* patch tables are stored in same array so include them in patch_size */
+ if (mesh->patch_table) {
+ mesh->patch_table_offset = patch_size;
+ patch_size += mesh->patch_table->total_size();
+ }
+ }
+ }
+ else if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+
+ curve_key_size += hair->curve_keys.size();
+ curve_size += hair->num_curves();
+ }
+ }
+
+ /* Create mapping from triangle to primitive triangle array. */
+ vector<uint> tri_prim_index(tri_size);
+ if (for_displacement) {
+ /* For displacement kernels we do some trickery to make them believe
+ * we've got all required data ready. However, that data is different
+ * from final render kernels since we don't have BVH yet, so can't
+ * really use same semantic of arrays.
+ */
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ for (size_t i = 0; i < mesh->num_triangles(); ++i) {
+ tri_prim_index[i + mesh->prim_offset] = 3 * (i + mesh->prim_offset);
+ }
+ }
+ }
+ }
+ else {
+ for (size_t i = 0; i < dscene->prim_index.size(); ++i) {
+ if ((dscene->prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
+ tri_prim_index[dscene->prim_index[i]] = dscene->prim_tri_index[i];
+ }
+ }
+ }
+
+ /* Fill in all the arrays. */
+ if (tri_size != 0) {
+ /* normals */
+ progress.set_status("Updating Mesh", "Computing normals");
+
+ uint *tri_shader = dscene->tri_shader.alloc(tri_size);
+ float4 *vnormal = dscene->tri_vnormal.alloc(vert_size);
+ uint4 *tri_vindex = dscene->tri_vindex.alloc(tri_size);
+ uint *tri_patch = dscene->tri_patch.alloc(tri_size);
+ float2 *tri_patch_uv = dscene->tri_patch_uv.alloc(vert_size);
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ mesh->pack_shaders(scene, &tri_shader[mesh->prim_offset]);
+ mesh->pack_normals(&vnormal[mesh->vert_offset]);
+ mesh->pack_verts(tri_prim_index,
+ &tri_vindex[mesh->prim_offset],
+ &tri_patch[mesh->prim_offset],
+ &tri_patch_uv[mesh->vert_offset],
+ mesh->vert_offset,
+ mesh->prim_offset);
+ if (progress.get_cancel())
+ return;
+ }
+ }
+
+ /* vertex coordinates */
+ progress.set_status("Updating Mesh", "Copying Mesh to device");
+
+ dscene->tri_shader.copy_to_device();
+ dscene->tri_vnormal.copy_to_device();
+ dscene->tri_vindex.copy_to_device();
+ dscene->tri_patch.copy_to_device();
+ dscene->tri_patch_uv.copy_to_device();
+ }
+
+ if (curve_size != 0) {
+ progress.set_status("Updating Mesh", "Copying Strands to device");
+
+ float4 *curve_keys = dscene->curve_keys.alloc(curve_key_size);
+ float4 *curves = dscene->curves.alloc(curve_size);
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ hair->pack_curves(scene,
+ &curve_keys[hair->curvekey_offset],
+ &curves[hair->prim_offset],
+ hair->curvekey_offset);
+ if (progress.get_cancel())
+ return;
+ }
+ }
+
+ dscene->curve_keys.copy_to_device();
+ dscene->curves.copy_to_device();
+ }
+
+ if (patch_size != 0) {
+ progress.set_status("Updating Mesh", "Copying Patches to device");
+
+ uint *patch_data = dscene->patches.alloc(patch_size);
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ mesh->pack_patches(&patch_data[mesh->patch_offset],
+ mesh->vert_offset,
+ mesh->face_offset,
+ mesh->corner_offset);
+
+ if (mesh->patch_table) {
+ mesh->patch_table->copy_adjusting_offsets(&patch_data[mesh->patch_table_offset],
+ mesh->patch_table_offset);
+ }
+
+ if (progress.get_cancel())
+ return;
+ }
+ }
+
+ dscene->patches.copy_to_device();
+ }
+
+ if (for_displacement) {
+ float4 *prim_tri_verts = dscene->prim_tri_verts.alloc(tri_size * 3);
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ for (size_t i = 0; i < mesh->num_triangles(); ++i) {
+ Mesh::Triangle t = mesh->get_triangle(i);
+ size_t offset = 3 * (i + mesh->prim_offset);
+ prim_tri_verts[offset + 0] = float3_to_float4(mesh->verts[t.v[0]]);
+ prim_tri_verts[offset + 1] = float3_to_float4(mesh->verts[t.v[1]]);
+ prim_tri_verts[offset + 2] = float3_to_float4(mesh->verts[t.v[2]]);
+ }
+ }
+ }
+ dscene->prim_tri_verts.copy_to_device();
+ }
+}
+
+void GeometryManager::device_update_bvh(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress &progress)
+{
+ /* bvh build */
+ progress.set_status("Updating Scene BVH", "Building");
+
+ BVHParams bparams;
+ bparams.top_level = true;
+ bparams.bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
+ device->get_bvh_layout_mask());
+ bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
+ bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
+ scene->params.use_bvh_unaligned_nodes;
+ bparams.num_motion_triangle_steps = scene->params.num_bvh_time_steps;
+ bparams.num_motion_curve_steps = scene->params.num_bvh_time_steps;
+ bparams.bvh_type = scene->params.bvh_type;
+ bparams.curve_flags = dscene->data.curve.curveflags;
+ bparams.curve_subdivisions = dscene->data.curve.subdivisions;
+
+ VLOG(1) << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout.";
+
+#ifdef WITH_EMBREE
+ if (bparams.bvh_layout == BVH_LAYOUT_EMBREE) {
+ if (dscene->data.bvh.scene) {
+ BVHEmbree::destroy(dscene->data.bvh.scene);
+ }
+ }
+#endif
+
+ BVH *bvh = BVH::create(bparams, scene->geometry, scene->objects);
+ bvh->build(progress, &device->stats);
+
+ if (progress.get_cancel()) {
+#ifdef WITH_EMBREE
+ if (bparams.bvh_layout == BVH_LAYOUT_EMBREE) {
+ if (dscene->data.bvh.scene) {
+ BVHEmbree::destroy(dscene->data.bvh.scene);
+ }
+ }
+#endif
+ delete bvh;
+ return;
+ }
+
+ /* copy to device */
+ progress.set_status("Updating Scene BVH", "Copying BVH to device");
+
+ PackedBVH &pack = bvh->pack;
+
+ if (pack.nodes.size()) {
+ dscene->bvh_nodes.steal_data(pack.nodes);
+ dscene->bvh_nodes.copy_to_device();
+ }
+ if (pack.leaf_nodes.size()) {
+ dscene->bvh_leaf_nodes.steal_data(pack.leaf_nodes);
+ dscene->bvh_leaf_nodes.copy_to_device();
+ }
+ if (pack.object_node.size()) {
+ dscene->object_node.steal_data(pack.object_node);
+ dscene->object_node.copy_to_device();
+ }
+ if (pack.prim_tri_index.size()) {
+ dscene->prim_tri_index.steal_data(pack.prim_tri_index);
+ dscene->prim_tri_index.copy_to_device();
+ }
+ if (pack.prim_tri_verts.size()) {
+ dscene->prim_tri_verts.steal_data(pack.prim_tri_verts);
+ dscene->prim_tri_verts.copy_to_device();
+ }
+ if (pack.prim_type.size()) {
+ dscene->prim_type.steal_data(pack.prim_type);
+ dscene->prim_type.copy_to_device();
+ }
+ if (pack.prim_visibility.size()) {
+ dscene->prim_visibility.steal_data(pack.prim_visibility);
+ dscene->prim_visibility.copy_to_device();
+ }
+ if (pack.prim_index.size()) {
+ dscene->prim_index.steal_data(pack.prim_index);
+ dscene->prim_index.copy_to_device();
+ }
+ if (pack.prim_object.size()) {
+ dscene->prim_object.steal_data(pack.prim_object);
+ dscene->prim_object.copy_to_device();
+ }
+ if (pack.prim_time.size()) {
+ dscene->prim_time.steal_data(pack.prim_time);
+ dscene->prim_time.copy_to_device();
+ }
+
+ dscene->data.bvh.root = pack.root_index;
+ dscene->data.bvh.bvh_layout = bparams.bvh_layout;
+ dscene->data.bvh.use_bvh_steps = (scene->params.num_bvh_time_steps != 0);
+
+ bvh->copy_to_device(progress, dscene);
+
+ delete bvh;
+}
+
+void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Progress &progress)
+{
+ if (!need_update && !need_flags_update) {
+ return;
+ }
+
+ progress.set_status("Updating Meshes Flags");
+
+ /* Update flags. */
+ bool volume_images_updated = false;
+
+ foreach (Geometry *geom, scene->geometry) {
+ geom->has_volume = false;
+
+ foreach (const Shader *shader, geom->used_shaders) {
+ if (shader->has_volume) {
+ geom->has_volume = true;
+ }
+ if (shader->has_surface_bssrdf) {
+ geom->has_surface_bssrdf = true;
+ }
+ }
+
+ if (need_update && geom->has_volume && geom->type == Geometry::MESH) {
+ /* Create volume meshes if there is voxel data. */
+ if (geom->has_voxel_attributes()) {
+ if (!volume_images_updated) {
+ progress.set_status("Updating Meshes Volume Bounds");
+ device_update_volume_images(device, scene, progress);
+ volume_images_updated = true;
+ }
+
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ create_volume_mesh(scene, mesh, progress);
+ }
+ }
+ }
+
+ need_flags_update = false;
+}
+
+void GeometryManager::device_update_displacement_images(Device *device,
+ Scene *scene,
+ Progress &progress)
+{
+ progress.set_status("Updating Displacement Images");
+ TaskPool pool;
+ ImageManager *image_manager = scene->image_manager;
+ set<int> bump_images;
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->need_update) {
+ foreach (Shader *shader, geom->used_shaders) {
+ if (!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) {
+ continue;
+ }
+ foreach (ShaderNode *node, shader->graph->nodes) {
+ if (node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
+ continue;
+ }
+
+ ImageSlotTextureNode *image_node = static_cast<ImageSlotTextureNode *>(node);
+ foreach (int slot, image_node->slots) {
+ if (slot != -1) {
+ bump_images.insert(slot);
+ }
+ }
+ }
+ }
+ }
+ }
+ foreach (int slot, bump_images) {
+ pool.push(function_bind(
+ &ImageManager::device_update_slot, image_manager, device, scene, slot, &progress));
+ }
+ pool.wait_work();
+}
+
+void GeometryManager::device_update_volume_images(Device *device, Scene *scene, Progress &progress)
+{
+ progress.set_status("Updating Volume Images");
+ TaskPool pool;
+ ImageManager *image_manager = scene->image_manager;
+ set<int> volume_images;
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (!geom->need_update) {
+ continue;
+ }
+
+ foreach (Attribute &attr, geom->attributes.attributes) {
+ if (attr.element != ATTR_ELEMENT_VOXEL) {
+ continue;
+ }
+
+ VoxelAttribute *voxel = attr.data_voxel();
+
+ if (voxel->slot != -1) {
+ volume_images.insert(voxel->slot);
+ }
+ }
+ }
+
+ foreach (int slot, volume_images) {
+ pool.push(function_bind(
+ &ImageManager::device_update_slot, image_manager, device, scene, slot, &progress));
+ }
+ pool.wait_work();
+}
+
+void GeometryManager::device_update(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress &progress)
+{
+ if (!need_update)
+ return;
+
+ VLOG(1) << "Total " << scene->geometry.size() << " meshes.";
+
+ bool true_displacement_used = false;
+ size_t total_tess_needed = 0;
+
+ foreach (Geometry *geom, scene->geometry) {
+ foreach (Shader *shader, geom->used_shaders) {
+ if (shader->need_update_geometry)
+ geom->need_update = true;
+ }
+
+ if (geom->need_update && geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+
+ /* Update normals. */
+ mesh->add_face_normals();
+ mesh->add_vertex_normals();
+
+ if (mesh->need_attribute(scene, ATTR_STD_POSITION_UNDISPLACED)) {
+ mesh->add_undisplaced();
+ }
+
+ /* Test if we need tessellation. */
+ if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE && mesh->num_subd_verts == 0 &&
+ mesh->subd_params) {
+ total_tess_needed++;
+ }
+
+ /* Test if we need displacement. */
+ if (mesh->has_true_displacement()) {
+ true_displacement_used = true;
+ }
+
+ if (progress.get_cancel())
+ return;
+ }
+ }
+
+ /* Tessellate meshes that are using subdivision */
+ if (total_tess_needed) {
+ Camera *dicing_camera = scene->dicing_camera;
+ dicing_camera->update(scene);
+
+ size_t i = 0;
+ foreach (Geometry *geom, scene->geometry) {
+ if (!(geom->need_update && geom->type == Geometry::MESH)) {
+ continue;
+ }
+
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE && mesh->num_subd_verts == 0 &&
+ mesh->subd_params) {
+ string msg = "Tessellating ";
+ if (mesh->name == "")
+ msg += string_printf("%u/%u", (uint)(i + 1), (uint)total_tess_needed);
+ else
+ msg += string_printf(
+ "%s %u/%u", mesh->name.c_str(), (uint)(i + 1), (uint)total_tess_needed);
+
+ progress.set_status("Updating Mesh", msg);
+
+ mesh->subd_params->camera = dicing_camera;
+ DiagSplit dsplit(*mesh->subd_params);
+ mesh->tessellate(&dsplit);
+
+ i++;
+
+ if (progress.get_cancel())
+ return;
+ }
+ }
+ }
+
+ /* Update images needed for true displacement. */
+ bool old_need_object_flags_update = false;
+ if (true_displacement_used) {
+ VLOG(1) << "Updating images used for true displacement.";
+ device_update_displacement_images(device, scene, progress);
+ old_need_object_flags_update = scene->object_manager->need_flags_update;
+ scene->object_manager->device_update_flags(device, dscene, scene, progress, false);
+ }
+
+ /* Device update. */
+ device_free(device, dscene);
+
+ mesh_calc_offset(scene);
+ if (true_displacement_used) {
+ device_update_mesh(device, dscene, scene, true, progress);
+ }
+ if (progress.get_cancel())
+ return;
+
+ device_update_attributes(device, dscene, scene, progress);
+ if (progress.get_cancel())
+ return;
+
+ /* Update displacement. */
+ bool displacement_done = false;
+ size_t num_bvh = 0;
+ BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
+ device->get_bvh_layout_mask());
+
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->need_update) {
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (displace(device, dscene, scene, mesh, progress)) {
+ displacement_done = true;
+ }
+ }
+
+ if (geom->need_build_bvh(bvh_layout)) {
+ num_bvh++;
+ }
+ }
+
+ if (progress.get_cancel())
+ return;
+ }
+
+ /* Device re-update after displacement. */
+ if (displacement_done) {
+ device_free(device, dscene);
+
+ device_update_attributes(device, dscene, scene, progress);
+ if (progress.get_cancel())
+ return;
+ }
+
+ TaskPool pool;
+
+ size_t i = 0;
+ foreach (Geometry *geom, scene->geometry) {
+ if (geom->need_update) {
+ pool.push(function_bind(
+ &Geometry::compute_bvh, geom, device, dscene, &scene->params, &progress, i, num_bvh));
+ if (geom->need_build_bvh(bvh_layout)) {
+ i++;
+ }
+ }
+ }
+
+ TaskPool::Summary summary;
+ pool.wait_work(&summary);
+ VLOG(2) << "Objects BVH build pool statistics:\n" << summary.full_report();
+
+ foreach (Shader *shader, scene->shaders) {
+ shader->need_update_geometry = false;
+ }
+
+ Scene::MotionType need_motion = scene->need_motion();
+ bool motion_blur = need_motion == Scene::MOTION_BLUR;
+
+ /* Update objects. */
+ vector<Object *> volume_objects;
+ foreach (Object *object, scene->objects) {
+ object->compute_bounds(motion_blur);
+ }
+
+ if (progress.get_cancel())
+ return;
+
+ device_update_bvh(device, dscene, scene, progress);
+ if (progress.get_cancel())
+ return;
+
+ device_update_mesh(device, dscene, scene, false, progress);
+ if (progress.get_cancel())
+ return;
+
+ need_update = false;
+
+ if (true_displacement_used) {
+ /* Re-tag flags for update, so they're re-evaluated
+ * for meshes with correct bounding boxes.
+ *
+ * This wouldn't cause wrong results, just true
+ * displacement might be less optimal ot calculate.
+ */
+ scene->object_manager->need_flags_update = old_need_object_flags_update;
+ }
+}
+
+void GeometryManager::device_free(Device *device, DeviceScene *dscene)
+{
+ dscene->bvh_nodes.free();
+ dscene->bvh_leaf_nodes.free();
+ dscene->object_node.free();
+ dscene->prim_tri_verts.free();
+ dscene->prim_tri_index.free();
+ dscene->prim_type.free();
+ dscene->prim_visibility.free();
+ dscene->prim_index.free();
+ dscene->prim_object.free();
+ dscene->prim_time.free();
+ dscene->tri_shader.free();
+ dscene->tri_vnormal.free();
+ dscene->tri_vindex.free();
+ dscene->tri_patch.free();
+ dscene->tri_patch_uv.free();
+ dscene->curves.free();
+ dscene->curve_keys.free();
+ dscene->patches.free();
+ dscene->attributes_map.free();
+ dscene->attributes_float.free();
+ dscene->attributes_float2.free();
+ dscene->attributes_float3.free();
+ dscene->attributes_uchar4.free();
+
+ /* Signal for shaders like displacement not to do ray tracing. */
+ dscene->data.bvh.bvh_layout = BVH_LAYOUT_NONE;
+
+#ifdef WITH_OSL
+ OSLGlobals *og = (OSLGlobals *)device->osl_memory();
+
+ if (og) {
+ og->object_name_map.clear();
+ og->attribute_map.clear();
+ og->object_names.clear();
+ }
+#else
+ (void)device;
+#endif
+}
+
+void GeometryManager::tag_update(Scene *scene)
+{
+ need_update = true;
+ scene->object_manager->need_update = true;
+}
+
+void GeometryManager::collect_statistics(const Scene *scene, RenderStats *stats)
+{
+ foreach (Geometry *geometry, scene->geometry) {
+ stats->mesh.geometry.add_entry(
+ NamedSizeEntry(string(geometry->name.c_str()), geometry->get_total_size_in_bytes()));
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/geometry.h b/intern/cycles/render/geometry.h
new file mode 100644
index 00000000000..711da1c81e8
--- /dev/null
+++ b/intern/cycles/render/geometry.h
@@ -0,0 +1,202 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __GEOMETRY_H__
+#define __GEOMETRY_H__
+
+#include "graph/node.h"
+
+#include "bvh/bvh_params.h"
+
+#include "render/attribute.h"
+
+#include "util/util_boundbox.h"
+#include "util/util_transform.h"
+#include "util/util_set.h"
+#include "util/util_types.h"
+#include "util/util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+class BVH;
+class Device;
+class DeviceScene;
+class Mesh;
+class Progress;
+class RenderStats;
+class Scene;
+class SceneParams;
+class Shader;
+
+/* Geometry
+ *
+ * Base class for geometric types like Mesh and Hair. */
+
+class Geometry : public Node {
+ public:
+ NODE_ABSTRACT_DECLARE
+
+ enum Type {
+ MESH,
+ HAIR,
+ };
+
+ Type type;
+
+ /* Attributes */
+ AttributeSet attributes;
+
+ /* Shaders */
+ vector<Shader *> used_shaders;
+
+ /* Transform */
+ BoundBox bounds;
+ bool transform_applied;
+ bool transform_negative_scaled;
+ Transform transform_normal;
+
+ /* Motion Blur */
+ uint motion_steps;
+ bool use_motion_blur;
+
+ /* BVH */
+ BVH *bvh;
+ size_t attr_map_offset;
+ size_t prim_offset;
+ size_t optix_prim_offset;
+
+ /* Shader Properties */
+ bool has_volume; /* Set in the device_update_flags(). */
+ bool has_surface_bssrdf; /* Set in the device_update_flags(). */
+
+ /* Update Flags */
+ bool need_update;
+ bool need_update_rebuild;
+
+ /* Constructor/Destructor */
+ explicit Geometry(const NodeType *node_type, const Type type);
+ virtual ~Geometry();
+
+ /* Geometry */
+ virtual void clear();
+ virtual void compute_bounds() = 0;
+ virtual void apply_transform(const Transform &tfm, const bool apply_to_motion) = 0;
+
+ /* Attribute Requests */
+ bool need_attribute(Scene *scene, AttributeStandard std);
+ bool need_attribute(Scene *scene, ustring name);
+
+ /* UDIM */
+ virtual void get_uv_tiles(ustring map, unordered_set<int> &tiles) = 0;
+
+ /* Convert between normalized -1..1 motion time and index in the
+ * VERTEX_MOTION attribute. */
+ float motion_time(int step) const;
+ int motion_step(float time) const;
+
+ /* BVH */
+ void compute_bvh(Device *device,
+ DeviceScene *dscene,
+ SceneParams *params,
+ Progress *progress,
+ int n,
+ int total);
+
+ /* Check whether the geometry should have own BVH built separately. Briefly,
+ * own BVH is needed for geometry, if:
+ *
+ * - It is instanced multiple times, so each instance object should share the
+ * same BVH tree.
+ * - Special ray intersection is needed, for example to limit subsurface rays
+ * to only the geometry itself.
+ * - The BVH layout requires the top level to only contain instances.
+ */
+ bool need_build_bvh(BVHLayout layout) const;
+
+ /* Test if the geometry should be treated as instanced. */
+ bool is_instanced() const;
+
+ bool has_true_displacement() const;
+ bool has_motion_blur() const;
+ bool has_voxel_attributes() const;
+
+ /* Updates */
+ void tag_update(Scene *scene, bool rebuild);
+};
+
+/* Geometry Manager */
+
+class GeometryManager {
+ public:
+ /* Update Flags */
+ bool need_update;
+ bool need_flags_update;
+
+ /* Constructor/Destructor */
+ GeometryManager();
+ ~GeometryManager();
+
+ /* Device Updates */
+ void device_update_preprocess(Device *device, Scene *scene, Progress &progress);
+ void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
+ void device_free(Device *device, DeviceScene *dscene);
+
+ /* Updates */
+ void tag_update(Scene *scene);
+
+ /* Statistics */
+ void collect_statistics(const Scene *scene, RenderStats *stats);
+
+ protected:
+ bool displace(Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress);
+
+ void create_volume_mesh(Scene *scene, Mesh *mesh, Progress &progress);
+
+ /* Attributes */
+ void update_osl_attributes(Device *device,
+ Scene *scene,
+ vector<AttributeRequestSet> &geom_attributes);
+ void update_svm_attributes(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ vector<AttributeRequestSet> &geom_attributes);
+
+ /* Compute verts/triangles/curves offsets in global arrays. */
+ void mesh_calc_offset(Scene *scene);
+
+ void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
+
+ void device_update_mesh(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ bool for_displacement,
+ Progress &progress);
+
+ void device_update_attributes(Device *device,
+ DeviceScene *dscene,
+ Scene *scene,
+ Progress &progress);
+
+ void device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
+
+ void device_update_displacement_images(Device *device, Scene *scene, Progress &progress);
+
+ void device_update_volume_images(Device *device, Scene *scene, Progress &progress);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __GEOMETRY_H__ */
diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp
new file mode 100644
index 00000000000..a35d4b6f1da
--- /dev/null
+++ b/intern/cycles/render/hair.cpp
@@ -0,0 +1,489 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "render/curves.h"
+#include "render/hair.h"
+#include "render/scene.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Hair Curve */
+
+void Hair::Curve::bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ BoundBox &bounds) const
+{
+ float3 P[4];
+
+ P[0] = curve_keys[max(first_key + k - 1, first_key)];
+ P[1] = curve_keys[first_key + k];
+ P[2] = curve_keys[first_key + k + 1];
+ P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
+void Hair::Curve::bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ const Transform &aligned_space,
+ BoundBox &bounds) const
+{
+ float3 P[4];
+
+ P[0] = curve_keys[max(first_key + k - 1, first_key)];
+ P[1] = curve_keys[first_key + k];
+ P[2] = curve_keys[first_key + k + 1];
+ P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
+
+ P[0] = transform_point(&aligned_space, P[0]);
+ P[1] = transform_point(&aligned_space, P[1]);
+ P[2] = transform_point(&aligned_space, P[2]);
+ P[3] = transform_point(&aligned_space, P[3]);
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
+void Hair::Curve::bounds_grow(float4 keys[4], BoundBox &bounds) const
+{
+ float3 P[4] = {
+ float4_to_float3(keys[0]),
+ float4_to_float3(keys[1]),
+ float4_to_float3(keys[2]),
+ float4_to_float3(keys[3]),
+ };
+
+ float3 lower;
+ float3 upper;
+
+ curvebounds(&lower.x, &upper.x, P, 0);
+ curvebounds(&lower.y, &upper.y, P, 1);
+ curvebounds(&lower.z, &upper.z, P, 2);
+
+ float mr = max(keys[1].w, keys[2].w);
+
+ bounds.grow(lower, mr);
+ bounds.grow(upper, mr);
+}
+
+void Hair::Curve::motion_keys(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ float time,
+ size_t k0,
+ size_t k1,
+ float4 r_keys[2]) const
+{
+ /* Figure out which steps we need to fetch and their interpolation factor. */
+ const size_t max_step = num_steps - 1;
+ const size_t step = min((int)(time * max_step), max_step - 1);
+ const float t = time * max_step - step;
+ /* Fetch vertex coordinates. */
+ float4 curr_keys[2];
+ float4 next_keys[2];
+ keys_for_step(
+ curve_keys, curve_radius, key_steps, num_curve_keys, num_steps, step, k0, k1, curr_keys);
+ keys_for_step(
+ curve_keys, curve_radius, key_steps, num_curve_keys, num_steps, step + 1, k0, k1, next_keys);
+ /* Interpolate between steps. */
+ r_keys[0] = (1.0f - t) * curr_keys[0] + t * next_keys[0];
+ r_keys[1] = (1.0f - t) * curr_keys[1] + t * next_keys[1];
+}
+
+void Hair::Curve::cardinal_motion_keys(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ float time,
+ size_t k0,
+ size_t k1,
+ size_t k2,
+ size_t k3,
+ float4 r_keys[4]) const
+{
+ /* Figure out which steps we need to fetch and their interpolation factor. */
+ const size_t max_step = num_steps - 1;
+ const size_t step = min((int)(time * max_step), max_step - 1);
+ const float t = time * max_step - step;
+ /* Fetch vertex coordinates. */
+ float4 curr_keys[4];
+ float4 next_keys[4];
+ cardinal_keys_for_step(curve_keys,
+ curve_radius,
+ key_steps,
+ num_curve_keys,
+ num_steps,
+ step,
+ k0,
+ k1,
+ k2,
+ k3,
+ curr_keys);
+ cardinal_keys_for_step(curve_keys,
+ curve_radius,
+ key_steps,
+ num_curve_keys,
+ num_steps,
+ step + 1,
+ k0,
+ k1,
+ k2,
+ k3,
+ next_keys);
+ /* Interpolate between steps. */
+ r_keys[0] = (1.0f - t) * curr_keys[0] + t * next_keys[0];
+ r_keys[1] = (1.0f - t) * curr_keys[1] + t * next_keys[1];
+ r_keys[2] = (1.0f - t) * curr_keys[2] + t * next_keys[2];
+ r_keys[3] = (1.0f - t) * curr_keys[3] + t * next_keys[3];
+}
+
+void Hair::Curve::keys_for_step(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ size_t step,
+ size_t k0,
+ size_t k1,
+ float4 r_keys[2]) const
+{
+ k0 = max(k0, 0);
+ k1 = min(k1, num_keys - 1);
+ const size_t center_step = ((num_steps - 1) / 2);
+ if (step == center_step) {
+ /* Center step: regular key location. */
+ /* TODO(sergey): Consider adding make_float4(float3, float)
+ * function.
+ */
+ r_keys[0] = make_float4(curve_keys[first_key + k0].x,
+ curve_keys[first_key + k0].y,
+ curve_keys[first_key + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(curve_keys[first_key + k1].x,
+ curve_keys[first_key + k1].y,
+ curve_keys[first_key + k1].z,
+ curve_radius[first_key + k1]);
+ }
+ else {
+ /* Center step is not stored in this array. */
+ if (step > center_step) {
+ step--;
+ }
+ const size_t offset = first_key + step * num_curve_keys;
+ r_keys[0] = make_float4(key_steps[offset + k0].x,
+ key_steps[offset + k0].y,
+ key_steps[offset + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(key_steps[offset + k1].x,
+ key_steps[offset + k1].y,
+ key_steps[offset + k1].z,
+ curve_radius[first_key + k1]);
+ }
+}
+
+void Hair::Curve::cardinal_keys_for_step(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ size_t step,
+ size_t k0,
+ size_t k1,
+ size_t k2,
+ size_t k3,
+ float4 r_keys[4]) const
+{
+ k0 = max(k0, 0);
+ k3 = min(k3, num_keys - 1);
+ const size_t center_step = ((num_steps - 1) / 2);
+ if (step == center_step) {
+ /* Center step: regular key location. */
+ r_keys[0] = make_float4(curve_keys[first_key + k0].x,
+ curve_keys[first_key + k0].y,
+ curve_keys[first_key + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(curve_keys[first_key + k1].x,
+ curve_keys[first_key + k1].y,
+ curve_keys[first_key + k1].z,
+ curve_radius[first_key + k1]);
+ r_keys[2] = make_float4(curve_keys[first_key + k2].x,
+ curve_keys[first_key + k2].y,
+ curve_keys[first_key + k2].z,
+ curve_radius[first_key + k2]);
+ r_keys[3] = make_float4(curve_keys[first_key + k3].x,
+ curve_keys[first_key + k3].y,
+ curve_keys[first_key + k3].z,
+ curve_radius[first_key + k3]);
+ }
+ else {
+ /* Center step is not stored in this array. */
+ if (step > center_step) {
+ step--;
+ }
+ const size_t offset = first_key + step * num_curve_keys;
+ r_keys[0] = make_float4(key_steps[offset + k0].x,
+ key_steps[offset + k0].y,
+ key_steps[offset + k0].z,
+ curve_radius[first_key + k0]);
+ r_keys[1] = make_float4(key_steps[offset + k1].x,
+ key_steps[offset + k1].y,
+ key_steps[offset + k1].z,
+ curve_radius[first_key + k1]);
+ r_keys[2] = make_float4(key_steps[offset + k2].x,
+ key_steps[offset + k2].y,
+ key_steps[offset + k2].z,
+ curve_radius[first_key + k2]);
+ r_keys[3] = make_float4(key_steps[offset + k3].x,
+ key_steps[offset + k3].y,
+ key_steps[offset + k3].z,
+ curve_radius[first_key + k3]);
+ }
+}
+
+/* Hair */
+
+NODE_DEFINE(Hair)
+{
+ NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::node_base_type);
+
+ SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
+ SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
+ SOCKET_INT_ARRAY(curve_first_key, "Curve First Key", array<int>());
+ SOCKET_INT_ARRAY(curve_shader, "Curve Shader", array<int>());
+
+ return type;
+}
+
+Hair::Hair() : Geometry(node_type, Geometry::HAIR)
+{
+ curvekey_offset = 0;
+
+ attributes.hair = this;
+}
+
+Hair::~Hair()
+{
+}
+
+void Hair::resize_curves(int numcurves, int numkeys)
+{
+ curve_keys.resize(numkeys);
+ curve_radius.resize(numkeys);
+ curve_first_key.resize(numcurves);
+ curve_shader.resize(numcurves);
+
+ attributes.resize();
+}
+
+void Hair::reserve_curves(int numcurves, int numkeys)
+{
+ curve_keys.reserve(numkeys);
+ curve_radius.reserve(numkeys);
+ curve_first_key.reserve(numcurves);
+ curve_shader.reserve(numcurves);
+
+ attributes.resize(true);
+}
+
+void Hair::clear()
+{
+ Geometry::clear();
+
+ curve_keys.clear();
+ curve_radius.clear();
+ curve_first_key.clear();
+ curve_shader.clear();
+
+ attributes.clear();
+}
+
+void Hair::add_curve_key(float3 co, float radius)
+{
+ curve_keys.push_back_reserved(co);
+ curve_radius.push_back_reserved(radius);
+}
+
+void Hair::add_curve(int first_key, int shader)
+{
+ curve_first_key.push_back_reserved(first_key);
+ curve_shader.push_back_reserved(shader);
+}
+
+void Hair::copy_center_to_motion_step(const int motion_step)
+{
+ Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (attr_mP) {
+ float3 *keys = &curve_keys[0];
+ size_t numkeys = curve_keys.size();
+ memcpy(attr_mP->data_float3() + motion_step * numkeys, keys, sizeof(float3) * numkeys);
+ }
+}
+
+void Hair::get_uv_tiles(ustring map, unordered_set<int> &tiles)
+{
+ Attribute *attr;
+
+ if (map.empty()) {
+ attr = attributes.find(ATTR_STD_UV);
+ }
+ else {
+ attr = attributes.find(map);
+ }
+
+ if (attr) {
+ attr->get_uv_tiles(this, ATTR_PRIM_CURVE, tiles);
+ }
+}
+
+void Hair::compute_bounds()
+{
+ BoundBox bnds = BoundBox::empty;
+ size_t curve_keys_size = curve_keys.size();
+
+ if (curve_keys_size > 0) {
+ for (size_t i = 0; i < curve_keys_size; i++)
+ bnds.grow(curve_keys[i], curve_radius[i]);
+
+ Attribute *curve_attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+ if (use_motion_blur && curve_attr) {
+ size_t steps_size = curve_keys.size() * (motion_steps - 1);
+ float3 *key_steps = curve_attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ bnds.grow(key_steps[i]);
+ }
+
+ if (!bnds.valid()) {
+ bnds = BoundBox::empty;
+
+ /* skip nan or inf coordinates */
+ for (size_t i = 0; i < curve_keys_size; i++)
+ bnds.grow_safe(curve_keys[i], curve_radius[i]);
+
+ if (use_motion_blur && curve_attr) {
+ size_t steps_size = curve_keys.size() * (motion_steps - 1);
+ float3 *key_steps = curve_attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ bnds.grow_safe(key_steps[i]);
+ }
+ }
+ }
+
+ if (!bnds.valid()) {
+ /* empty mesh */
+ bnds.grow(make_float3(0.0f, 0.0f, 0.0f));
+ }
+
+ bounds = bnds;
+}
+
+void Hair::apply_transform(const Transform &tfm, const bool apply_to_motion)
+{
+ /* compute uniform scale */
+ float3 c0 = transform_get_column(&tfm, 0);
+ float3 c1 = transform_get_column(&tfm, 1);
+ float3 c2 = transform_get_column(&tfm, 2);
+ float scalar = powf(fabsf(dot(cross(c0, c1), c2)), 1.0f / 3.0f);
+
+ /* apply transform to curve keys */
+ for (size_t i = 0; i < curve_keys.size(); i++) {
+ float3 co = transform_point(&tfm, curve_keys[i]);
+ float radius = curve_radius[i] * scalar;
+
+ /* scale for curve radius is only correct for uniform scale */
+ curve_keys[i] = co;
+ curve_radius[i] = radius;
+ }
+
+ if (apply_to_motion) {
+ Attribute *curve_attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (curve_attr) {
+ /* apply transform to motion curve keys */
+ size_t steps_size = curve_keys.size() * (motion_steps - 1);
+ float4 *key_steps = curve_attr->data_float4();
+
+ for (size_t i = 0; i < steps_size; i++) {
+ float3 co = transform_point(&tfm, float4_to_float3(key_steps[i]));
+ float radius = key_steps[i].w * scalar;
+
+ /* scale for curve radius is only correct for uniform scale */
+ key_steps[i] = float3_to_float4(co);
+ key_steps[i].w = radius;
+ }
+ }
+ }
+}
+
+void Hair::pack_curves(Scene *scene,
+ float4 *curve_key_co,
+ float4 *curve_data,
+ size_t curvekey_offset)
+{
+ size_t curve_keys_size = curve_keys.size();
+
+ /* pack curve keys */
+ if (curve_keys_size) {
+ float3 *keys_ptr = curve_keys.data();
+ float *radius_ptr = curve_radius.data();
+
+ for (size_t i = 0; i < curve_keys_size; i++)
+ curve_key_co[i] = make_float4(keys_ptr[i].x, keys_ptr[i].y, keys_ptr[i].z, radius_ptr[i]);
+ }
+
+ /* pack curve segments */
+ size_t curve_num = num_curves();
+
+ for (size_t i = 0; i < curve_num; i++) {
+ Curve curve = get_curve(i);
+ int shader_id = curve_shader[i];
+ Shader *shader = (shader_id < used_shaders.size()) ? used_shaders[shader_id] :
+ scene->default_surface;
+ shader_id = scene->shader_manager->get_shader_id(shader, false);
+
+ curve_data[i] = make_float4(__int_as_float(curve.first_key + curvekey_offset),
+ __int_as_float(curve.num_keys),
+ __int_as_float(shader_id),
+ 0.0f);
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/hair.h b/intern/cycles/render/hair.h
new file mode 100644
index 00000000000..79f77a78753
--- /dev/null
+++ b/intern/cycles/render/hair.h
@@ -0,0 +1,151 @@
+/*
+ * Copyright 2011-2020 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __HAIR_H__
+#define __HAIR_H__
+
+#include "render/geometry.h"
+
+CCL_NAMESPACE_BEGIN
+
+class Hair : public Geometry {
+ public:
+ NODE_DECLARE
+
+ /* Hair Curve */
+ struct Curve {
+ int first_key;
+ int num_keys;
+
+ int num_segments() const
+ {
+ return num_keys - 1;
+ }
+
+ void bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ BoundBox &bounds) const;
+ void bounds_grow(float4 keys[4], BoundBox &bounds) const;
+ void bounds_grow(const int k,
+ const float3 *curve_keys,
+ const float *curve_radius,
+ const Transform &aligned_space,
+ BoundBox &bounds) const;
+
+ void motion_keys(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ float time,
+ size_t k0,
+ size_t k1,
+ float4 r_keys[2]) const;
+ void cardinal_motion_keys(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ float time,
+ size_t k0,
+ size_t k1,
+ size_t k2,
+ size_t k3,
+ float4 r_keys[4]) const;
+
+ void keys_for_step(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ size_t step,
+ size_t k0,
+ size_t k1,
+ float4 r_keys[2]) const;
+ void cardinal_keys_for_step(const float3 *curve_keys,
+ const float *curve_radius,
+ const float3 *key_steps,
+ size_t num_curve_keys,
+ size_t num_steps,
+ size_t step,
+ size_t k0,
+ size_t k1,
+ size_t k2,
+ size_t k3,
+ float4 r_keys[4]) const;
+ };
+
+ array<float3> curve_keys;
+ array<float> curve_radius;
+ array<int> curve_first_key;
+ array<int> curve_shader;
+
+ /* BVH */
+ size_t curvekey_offset;
+
+ /* Constructor/Destructor */
+ Hair();
+ ~Hair();
+
+ /* Geometry */
+ void clear() override;
+
+ void resize_curves(int numcurves, int numkeys);
+ void reserve_curves(int numcurves, int numkeys);
+ void add_curve_key(float3 loc, float radius);
+ void add_curve(int first_key, int shader);
+
+ void copy_center_to_motion_step(const int motion_step);
+
+ void compute_bounds() override;
+ void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
+
+ /* Curves */
+ Curve get_curve(size_t i) const
+ {
+ int first = curve_first_key[i];
+ int next_first = (i + 1 < curve_first_key.size()) ? curve_first_key[i + 1] : curve_keys.size();
+
+ Curve curve = {first, next_first - first};
+ return curve;
+ }
+
+ size_t num_keys() const
+ {
+ return curve_keys.size();
+ }
+
+ size_t num_curves() const
+ {
+ return curve_first_key.size();
+ }
+
+ size_t num_segments() const
+ {
+ return curve_keys.size() - curve_first_key.size();
+ }
+
+ /* UDIM */
+ void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
+
+ /* BVH */
+ void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
+};
+
+CCL_NAMESPACE_END
+
+#endif /* __HAIR_H__ */
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 664217d6f26..509637aedd9 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -232,7 +232,10 @@ void LightManager::disable_ineffective_light(Scene *scene)
bool LightManager::object_usable_as_light(Object *object)
{
- Mesh *mesh = object->mesh;
+ Geometry *geom = object->geometry;
+ if (geom->type != Geometry::MESH) {
+ return false;
+ }
/* Skip objects with NaNs */
if (!object->bounds.valid()) {
return false;
@@ -243,10 +246,10 @@ bool LightManager::object_usable_as_light(Object *object)
}
/* Skip if we have no emission shaders. */
/* TODO(sergey): Ideally we want to avoid such duplicated loop, since it'll
- * iterate all mesh shaders twice (when counting and when calculating
+ * iterate all geometry shaders twice (when counting and when calculating
* triangle area.
*/
- foreach (const Shader *shader, mesh->used_shaders) {
+ foreach (const Shader *shader, geom->used_shaders) {
if (shader->use_mis && shader->has_surface_emission) {
return true;
}
@@ -285,8 +288,9 @@ void LightManager::device_update_distribution(Device *,
if (!object_usable_as_light(object)) {
continue;
}
+
/* Count triangles. */
- Mesh *mesh = object->mesh;
+ Mesh *mesh = static_cast<Mesh *>(object->geometry);
size_t mesh_num_triangles = mesh->num_triangles();
for (size_t i = 0; i < mesh_num_triangles; i++) {
int shader_index = mesh->shader[i];
@@ -320,7 +324,7 @@ void LightManager::device_update_distribution(Device *,
continue;
}
/* Sum area. */
- Mesh *mesh = object->mesh;
+ Mesh *mesh = static_cast<Mesh *>(object->geometry);
bool transform_applied = mesh->transform_applied;
Transform tfm = object->tfm;
int object_id = j;
@@ -352,7 +356,7 @@ void LightManager::device_update_distribution(Device *,
if (shader->use_mis && shader->has_surface_emission) {
distribution[offset].totarea = totarea;
- distribution[offset].prim = i + mesh->tri_offset;
+ distribution[offset].prim = i + mesh->prim_offset;
distribution[offset].mesh_light.shader_flag = shader_flag;
distribution[offset].mesh_light.object_id = object_id;
offset++;
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index d9e6d998ebd..792848e744a 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -17,19 +17,13 @@
#include "bvh/bvh.h"
#include "bvh/bvh_build.h"
-#include "render/camera.h"
-#include "render/curves.h"
#include "device/device.h"
+
#include "render/graph.h"
-#include "render/shader.h"
-#include "render/light.h"
+#include "render/hair.h"
#include "render/mesh.h"
-#include "render/nodes.h"
#include "render/object.h"
#include "render/scene.h"
-#include "render/stats.h"
-
-#include "kernel/osl/osl_globals.h"
#include "subd/subd_split.h"
#include "subd/subd_patch_table.h"
@@ -39,10 +33,6 @@
#include "util/util_progress.h"
#include "util/util_set.h"
-#ifdef WITH_EMBREE
-# include "bvh/bvh_embree.h"
-#endif
-
CCL_NAMESPACE_BEGIN
/* Triangle */
@@ -120,263 +110,6 @@ bool Mesh::Triangle::valid(const float3 *verts) const
return isfinite3_safe(verts[v[0]]) && isfinite3_safe(verts[v[1]]) && isfinite3_safe(verts[v[2]]);
}
-/* Curve */
-
-void Mesh::Curve::bounds_grow(const int k,
- const float3 *curve_keys,
- const float *curve_radius,
- BoundBox &bounds) const
-{
- float3 P[4];
-
- P[0] = curve_keys[max(first_key + k - 1, first_key)];
- P[1] = curve_keys[first_key + k];
- P[2] = curve_keys[first_key + k + 1];
- P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
-
- float3 lower;
- float3 upper;
-
- curvebounds(&lower.x, &upper.x, P, 0);
- curvebounds(&lower.y, &upper.y, P, 1);
- curvebounds(&lower.z, &upper.z, P, 2);
-
- float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
-
- bounds.grow(lower, mr);
- bounds.grow(upper, mr);
-}
-
-void Mesh::Curve::bounds_grow(const int k,
- const float3 *curve_keys,
- const float *curve_radius,
- const Transform &aligned_space,
- BoundBox &bounds) const
-{
- float3 P[4];
-
- P[0] = curve_keys[max(first_key + k - 1, first_key)];
- P[1] = curve_keys[first_key + k];
- P[2] = curve_keys[first_key + k + 1];
- P[3] = curve_keys[min(first_key + k + 2, first_key + num_keys - 1)];
-
- P[0] = transform_point(&aligned_space, P[0]);
- P[1] = transform_point(&aligned_space, P[1]);
- P[2] = transform_point(&aligned_space, P[2]);
- P[3] = transform_point(&aligned_space, P[3]);
-
- float3 lower;
- float3 upper;
-
- curvebounds(&lower.x, &upper.x, P, 0);
- curvebounds(&lower.y, &upper.y, P, 1);
- curvebounds(&lower.z, &upper.z, P, 2);
-
- float mr = max(curve_radius[first_key + k], curve_radius[first_key + k + 1]);
-
- bounds.grow(lower, mr);
- bounds.grow(upper, mr);
-}
-
-void Mesh::Curve::bounds_grow(float4 keys[4], BoundBox &bounds) const
-{
- float3 P[4] = {
- float4_to_float3(keys[0]),
- float4_to_float3(keys[1]),
- float4_to_float3(keys[2]),
- float4_to_float3(keys[3]),
- };
-
- float3 lower;
- float3 upper;
-
- curvebounds(&lower.x, &upper.x, P, 0);
- curvebounds(&lower.y, &upper.y, P, 1);
- curvebounds(&lower.z, &upper.z, P, 2);
-
- float mr = max(keys[1].w, keys[2].w);
-
- bounds.grow(lower, mr);
- bounds.grow(upper, mr);
-}
-
-void Mesh::Curve::motion_keys(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- float time,
- size_t k0,
- size_t k1,
- float4 r_keys[2]) const
-{
- /* Figure out which steps we need to fetch and their interpolation factor. */
- const size_t max_step = num_steps - 1;
- const size_t step = min((int)(time * max_step), max_step - 1);
- const float t = time * max_step - step;
- /* Fetch vertex coordinates. */
- float4 curr_keys[2];
- float4 next_keys[2];
- keys_for_step(
- curve_keys, curve_radius, key_steps, num_curve_keys, num_steps, step, k0, k1, curr_keys);
- keys_for_step(
- curve_keys, curve_radius, key_steps, num_curve_keys, num_steps, step + 1, k0, k1, next_keys);
- /* Interpolate between steps. */
- r_keys[0] = (1.0f - t) * curr_keys[0] + t * next_keys[0];
- r_keys[1] = (1.0f - t) * curr_keys[1] + t * next_keys[1];
-}
-
-void Mesh::Curve::cardinal_motion_keys(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- float time,
- size_t k0,
- size_t k1,
- size_t k2,
- size_t k3,
- float4 r_keys[4]) const
-{
- /* Figure out which steps we need to fetch and their interpolation factor. */
- const size_t max_step = num_steps - 1;
- const size_t step = min((int)(time * max_step), max_step - 1);
- const float t = time * max_step - step;
- /* Fetch vertex coordinates. */
- float4 curr_keys[4];
- float4 next_keys[4];
- cardinal_keys_for_step(curve_keys,
- curve_radius,
- key_steps,
- num_curve_keys,
- num_steps,
- step,
- k0,
- k1,
- k2,
- k3,
- curr_keys);
- cardinal_keys_for_step(curve_keys,
- curve_radius,
- key_steps,
- num_curve_keys,
- num_steps,
- step + 1,
- k0,
- k1,
- k2,
- k3,
- next_keys);
- /* Interpolate between steps. */
- r_keys[0] = (1.0f - t) * curr_keys[0] + t * next_keys[0];
- r_keys[1] = (1.0f - t) * curr_keys[1] + t * next_keys[1];
- r_keys[2] = (1.0f - t) * curr_keys[2] + t * next_keys[2];
- r_keys[3] = (1.0f - t) * curr_keys[3] + t * next_keys[3];
-}
-
-void Mesh::Curve::keys_for_step(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- size_t step,
- size_t k0,
- size_t k1,
- float4 r_keys[2]) const
-{
- k0 = max(k0, 0);
- k1 = min(k1, num_keys - 1);
- const size_t center_step = ((num_steps - 1) / 2);
- if (step == center_step) {
- /* Center step: regular key location. */
- /* TODO(sergey): Consider adding make_float4(float3, float)
- * function.
- */
- r_keys[0] = make_float4(curve_keys[first_key + k0].x,
- curve_keys[first_key + k0].y,
- curve_keys[first_key + k0].z,
- curve_radius[first_key + k0]);
- r_keys[1] = make_float4(curve_keys[first_key + k1].x,
- curve_keys[first_key + k1].y,
- curve_keys[first_key + k1].z,
- curve_radius[first_key + k1]);
- }
- else {
- /* Center step is not stored in this array. */
- if (step > center_step) {
- step--;
- }
- const size_t offset = first_key + step * num_curve_keys;
- r_keys[0] = make_float4(key_steps[offset + k0].x,
- key_steps[offset + k0].y,
- key_steps[offset + k0].z,
- curve_radius[first_key + k0]);
- r_keys[1] = make_float4(key_steps[offset + k1].x,
- key_steps[offset + k1].y,
- key_steps[offset + k1].z,
- curve_radius[first_key + k1]);
- }
-}
-
-void Mesh::Curve::cardinal_keys_for_step(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- size_t step,
- size_t k0,
- size_t k1,
- size_t k2,
- size_t k3,
- float4 r_keys[4]) const
-{
- k0 = max(k0, 0);
- k3 = min(k3, num_keys - 1);
- const size_t center_step = ((num_steps - 1) / 2);
- if (step == center_step) {
- /* Center step: regular key location. */
- r_keys[0] = make_float4(curve_keys[first_key + k0].x,
- curve_keys[first_key + k0].y,
- curve_keys[first_key + k0].z,
- curve_radius[first_key + k0]);
- r_keys[1] = make_float4(curve_keys[first_key + k1].x,
- curve_keys[first_key + k1].y,
- curve_keys[first_key + k1].z,
- curve_radius[first_key + k1]);
- r_keys[2] = make_float4(curve_keys[first_key + k2].x,
- curve_keys[first_key + k2].y,
- curve_keys[first_key + k2].z,
- curve_radius[first_key + k2]);
- r_keys[3] = make_float4(curve_keys[first_key + k3].x,
- curve_keys[first_key + k3].y,
- curve_keys[first_key + k3].z,
- curve_radius[first_key + k3]);
- }
- else {
- /* Center step is not stored in this array. */
- if (step > center_step) {
- step--;
- }
- const size_t offset = first_key + step * num_curve_keys;
- r_keys[0] = make_float4(key_steps[offset + k0].x,
- key_steps[offset + k0].y,
- key_steps[offset + k0].z,
- curve_radius[first_key + k0]);
- r_keys[1] = make_float4(key_steps[offset + k1].x,
- key_steps[offset + k1].y,
- key_steps[offset + k1].z,
- curve_radius[first_key + k1]);
- r_keys[2] = make_float4(key_steps[offset + k2].x,
- key_steps[offset + k2].y,
- key_steps[offset + k2].z,
- curve_radius[first_key + k2]);
- r_keys[3] = make_float4(key_steps[offset + k3].x,
- key_steps[offset + k3].y,
- key_steps[offset + k3].z,
- curve_radius[first_key + k3]);
- }
-}
-
/* SubdFace */
float3 Mesh::SubdFace::normal(const Mesh *mesh) const
@@ -392,60 +125,30 @@ float3 Mesh::SubdFace::normal(const Mesh *mesh) const
NODE_DEFINE(Mesh)
{
- NodeType *type = NodeType::add("mesh", create);
-
- SOCKET_UINT(motion_steps, "Motion Steps", 3);
- SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
+ NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::node_base_type);
SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
SOCKET_INT_ARRAY(shader, "Shader", array<int>());
SOCKET_BOOLEAN_ARRAY(smooth, "Smooth", array<bool>());
- SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
- SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
- SOCKET_INT_ARRAY(curve_first_key, "Curve First Key", array<int>());
- SOCKET_INT_ARRAY(curve_shader, "Curve Shader", array<int>());
-
return type;
}
-Mesh::Mesh() : Node(node_type)
+Mesh::Mesh() : Geometry(node_type, Geometry::MESH)
{
- need_update = true;
- need_update_rebuild = false;
- transform_applied = false;
- transform_negative_scaled = false;
- transform_normal = transform_identity();
- bounds = BoundBox::empty;
-
- bvh = NULL;
-
- tri_offset = 0;
vert_offset = 0;
- curve_offset = 0;
- curvekey_offset = 0;
-
patch_offset = 0;
face_offset = 0;
corner_offset = 0;
- attr_map_offset = 0;
-
- prim_offset = 0;
-
num_subd_verts = 0;
attributes.triangle_mesh = this;
- curve_attributes.curve_mesh = this;
subd_attributes.subd_mesh = this;
- geometry_flags = GEOMETRY_NONE;
-
volume_isovalue = 0.001f;
- has_volume = false;
- has_surface_bssrdf = false;
num_ngons = 0;
@@ -457,7 +160,6 @@ Mesh::Mesh() : Node(node_type)
Mesh::~Mesh()
{
- delete bvh;
delete patch_table;
delete subd_params;
}
@@ -493,26 +195,6 @@ void Mesh::reserve_mesh(int numverts, int numtris)
attributes.resize(true);
}
-void Mesh::resize_curves(int numcurves, int numkeys)
-{
- curve_keys.resize(numkeys);
- curve_radius.resize(numkeys);
- curve_first_key.resize(numcurves);
- curve_shader.resize(numcurves);
-
- curve_attributes.resize();
-}
-
-void Mesh::reserve_curves(int numcurves, int numkeys)
-{
- curve_keys.reserve(numkeys);
- curve_radius.reserve(numkeys);
- curve_first_key.reserve(numcurves);
- curve_shader.reserve(numcurves);
-
- curve_attributes.resize(true);
-}
-
void Mesh::resize_subd_faces(int numfaces, int num_ngons_, int numcorners)
{
subd_faces.resize(numfaces);
@@ -533,6 +215,8 @@ void Mesh::reserve_subd_faces(int numfaces, int num_ngons_, int numcorners)
void Mesh::clear(bool preserve_voxel_data)
{
+ Geometry::clear();
+
/* clear all verts and triangles */
verts.clear();
triangles.clear();
@@ -542,11 +226,6 @@ void Mesh::clear(bool preserve_voxel_data)
triangle_patch.clear();
vert_patch_uv.clear();
- curve_keys.clear();
- curve_radius.clear();
- curve_first_key.clear();
- curve_shader.clear();
-
subd_faces.clear();
subd_face_corners.clear();
@@ -554,27 +233,21 @@ void Mesh::clear(bool preserve_voxel_data)
subd_creases.clear();
- curve_attributes.clear();
subd_attributes.clear();
attributes.clear(preserve_voxel_data);
- used_shaders.clear();
-
vert_to_stitching_key_map.clear();
vert_stitching_map.clear();
- if (!preserve_voxel_data) {
- geometry_flags = GEOMETRY_NONE;
- }
-
- transform_applied = false;
- transform_negative_scaled = false;
- transform_normal = transform_identity();
-
delete patch_table;
patch_table = NULL;
}
+void Mesh::clear()
+{
+ clear(false);
+}
+
void Mesh::add_vertex(float3 P)
{
verts.push_back_reserved(P);
@@ -606,18 +279,6 @@ void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
}
}
-void Mesh::add_curve_key(float3 co, float radius)
-{
- curve_keys.push_back_reserved(co);
- curve_radius.push_back_reserved(radius);
-}
-
-void Mesh::add_curve(int first_key, int shader)
-{
- curve_first_key.push_back_reserved(first_key);
- curve_shader.push_back_reserved(shader);
-}
-
void Mesh::add_subd_face(int *corners, int num_corners, int shader_, bool smooth_)
{
int start_corner = subd_face_corners.size();
@@ -637,47 +298,39 @@ void Mesh::add_subd_face(int *corners, int num_corners, int shader_, bool smooth
subd_faces.push_back_reserved(face);
}
-static void get_uv_tiles_from_attribute(Attribute *attr, int num, unordered_set<int> &tiles)
+void Mesh::copy_center_to_motion_step(const int motion_step)
{
- if (attr == NULL) {
- return;
- }
-
- const float2 *uv = attr->data_float2();
- for (int i = 0; i < num; i++, uv++) {
- float u = uv->x, v = uv->y;
- int x = (int)u, y = (int)v;
-
- if (x < 0 || y < 0 || x >= 10) {
- continue;
- }
+ Attribute *attr_mP = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- /* Be conservative in corners - precisely touching the right or upper edge of a tile
- * should not load its right/upper neighbor as well. */
- if (x > 0 && (u < x + 1e-6f)) {
- x--;
- }
- if (y > 0 && (v < y + 1e-6f)) {
- y--;
- }
+ if (attr_mP) {
+ Attribute *attr_mN = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
+ Attribute *attr_N = attributes.find(ATTR_STD_VERTEX_NORMAL);
+ float3 *P = &verts[0];
+ float3 *N = (attr_N) ? attr_N->data_float3() : NULL;
+ size_t numverts = verts.size();
- tiles.insert(1001 + 10 * y + x);
+ memcpy(attr_mP->data_float3() + motion_step * numverts, P, sizeof(float3) * numverts);
+ if (attr_mN)
+ memcpy(attr_mN->data_float3() + motion_step * numverts, N, sizeof(float3) * numverts);
}
}
void Mesh::get_uv_tiles(ustring map, unordered_set<int> &tiles)
{
+ Attribute *attr, *subd_attr;
+
if (map.empty()) {
- get_uv_tiles_from_attribute(attributes.find(ATTR_STD_UV), num_triangles() * 3, tiles);
- get_uv_tiles_from_attribute(
- subd_attributes.find(ATTR_STD_UV), subd_face_corners.size() + num_ngons, tiles);
- get_uv_tiles_from_attribute(curve_attributes.find(ATTR_STD_UV), num_curves(), tiles);
+ attr = attributes.find(ATTR_STD_UV);
+ subd_attr = subd_attributes.find(ATTR_STD_UV);
}
else {
- get_uv_tiles_from_attribute(attributes.find(map), num_triangles() * 3, tiles);
- get_uv_tiles_from_attribute(
- subd_attributes.find(map), subd_face_corners.size() + num_ngons, tiles);
- get_uv_tiles_from_attribute(curve_attributes.find(map), num_curves(), tiles);
+ attr = attributes.find(map);
+ subd_attr = subd_attributes.find(map);
+ }
+
+ if (attr) {
+ attr->get_uv_tiles(this, ATTR_PRIM_TRIANGLE, tiles);
+ subd_attr->get_uv_tiles(this, ATTR_PRIM_SUBD, tiles);
}
}
@@ -685,15 +338,11 @@ void Mesh::compute_bounds()
{
BoundBox bnds = BoundBox::empty;
size_t verts_size = verts.size();
- size_t curve_keys_size = curve_keys.size();
- if (verts_size + curve_keys_size > 0) {
+ if (verts_size > 0) {
for (size_t i = 0; i < verts_size; i++)
bnds.grow(verts[i]);
- for (size_t i = 0; i < curve_keys_size; i++)
- bnds.grow(curve_keys[i], curve_radius[i]);
-
Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (use_motion_blur && attr) {
size_t steps_size = verts.size() * (motion_steps - 1);
@@ -703,15 +352,6 @@ void Mesh::compute_bounds()
bnds.grow(vert_steps[i]);
}
- Attribute *curve_attr = curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
- if (use_motion_blur && curve_attr) {
- size_t steps_size = curve_keys.size() * (motion_steps - 1);
- float3 *key_steps = curve_attr->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- bnds.grow(key_steps[i]);
- }
-
if (!bnds.valid()) {
bnds = BoundBox::empty;
@@ -719,9 +359,6 @@ void Mesh::compute_bounds()
for (size_t i = 0; i < verts_size; i++)
bnds.grow_safe(verts[i]);
- for (size_t i = 0; i < curve_keys_size; i++)
- bnds.grow_safe(curve_keys[i], curve_radius[i]);
-
if (use_motion_blur && attr) {
size_t steps_size = verts.size() * (motion_steps - 1);
float3 *vert_steps = attr->data_float3();
@@ -729,14 +366,6 @@ void Mesh::compute_bounds()
for (size_t i = 0; i < steps_size; i++)
bnds.grow_safe(vert_steps[i]);
}
-
- if (use_motion_blur && curve_attr) {
- size_t steps_size = curve_keys.size() * (motion_steps - 1);
- float3 *key_steps = curve_attr->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- bnds.grow_safe(key_steps[i]);
- }
}
}
@@ -748,6 +377,38 @@ void Mesh::compute_bounds()
bounds = bnds;
}
+void Mesh::apply_transform(const Transform &tfm, const bool apply_to_motion)
+{
+ transform_normal = transform_transposed_inverse(tfm);
+
+ /* apply to mesh vertices */
+ for (size_t i = 0; i < verts.size(); i++)
+ verts[i] = transform_point(&tfm, verts[i]);
+
+ if (apply_to_motion) {
+ Attribute *attr = attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (attr) {
+ size_t steps_size = verts.size() * (motion_steps - 1);
+ float3 *vert_steps = attr->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ vert_steps[i] = transform_point(&tfm, vert_steps[i]);
+ }
+
+ Attribute *attr_N = attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
+
+ if (attr_N) {
+ Transform ntfm = transform_normal;
+ size_t steps_size = verts.size() * (motion_steps - 1);
+ float3 *normal_steps = attr_N->data_float3();
+
+ for (size_t i = 0; i < steps_size; i++)
+ normal_steps[i] = normalize(transform_direction(&ntfm, normal_steps[i]));
+ }
+ }
+}
+
void Mesh::add_face_normals()
{
/* don't compute if already there */
@@ -975,39 +636,6 @@ void Mesh::pack_verts(const vector<uint> &tri_prim_index,
}
}
-void Mesh::pack_curves(Scene *scene,
- float4 *curve_key_co,
- float4 *curve_data,
- size_t curvekey_offset)
-{
- size_t curve_keys_size = curve_keys.size();
-
- /* pack curve keys */
- if (curve_keys_size) {
- float3 *keys_ptr = curve_keys.data();
- float *radius_ptr = curve_radius.data();
-
- for (size_t i = 0; i < curve_keys_size; i++)
- curve_key_co[i] = make_float4(keys_ptr[i].x, keys_ptr[i].y, keys_ptr[i].z, radius_ptr[i]);
- }
-
- /* pack curve segments */
- size_t curve_num = num_curves();
-
- for (size_t i = 0; i < curve_num; i++) {
- Curve curve = get_curve(i);
- int shader_id = curve_shader[i];
- Shader *shader = (shader_id < used_shaders.size()) ? used_shaders[shader_id] :
- scene->default_surface;
- shader_id = scene->shader_manager->get_shader_id(shader, false);
-
- curve_data[i] = make_float4(__int_as_float(curve.first_key + curvekey_offset),
- __int_as_float(curve.num_keys),
- __int_as_float(shader_id),
- 0.0f);
- }
-}
-
void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset)
{
size_t num_faces = subd_faces.size();
@@ -1054,1391 +682,4 @@ void Mesh::pack_patches(uint *patch_data, uint vert_offset, uint face_offset, ui
}
}
-void Mesh::compute_bvh(
- Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, int n, int total)
-{
- if (progress->get_cancel())
- return;
-
- compute_bounds();
-
- const BVHLayout bvh_layout = BVHParams::best_bvh_layout(params->bvh_layout,
- device->get_bvh_layout_mask());
- if (need_build_bvh(bvh_layout)) {
- string msg = "Updating Mesh BVH ";
- if (name.empty())
- msg += string_printf("%u/%u", (uint)(n + 1), (uint)total);
- else
- msg += string_printf("%s %u/%u", name.c_str(), (uint)(n + 1), (uint)total);
-
- Object object;
- object.mesh = this;
-
- vector<Mesh *> meshes;
- meshes.push_back(this);
- vector<Object *> objects;
- objects.push_back(&object);
-
- if (bvh && !need_update_rebuild) {
- progress->set_status(msg, "Refitting BVH");
-
- bvh->meshes = meshes;
- bvh->objects = objects;
-
- bvh->refit(*progress);
- }
- else {
- progress->set_status(msg, "Building BVH");
-
- BVHParams bparams;
- bparams.use_spatial_split = params->use_bvh_spatial_split;
- bparams.bvh_layout = bvh_layout;
- bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
- params->use_bvh_unaligned_nodes;
- bparams.num_motion_triangle_steps = params->num_bvh_time_steps;
- bparams.num_motion_curve_steps = params->num_bvh_time_steps;
- bparams.bvh_type = params->bvh_type;
- bparams.curve_flags = dscene->data.curve.curveflags;
- bparams.curve_subdivisions = dscene->data.curve.subdivisions;
-
- delete bvh;
- bvh = BVH::create(bparams, meshes, objects);
- MEM_GUARDED_CALL(progress, bvh->build, *progress);
- }
- }
-
- need_update = false;
- need_update_rebuild = false;
-}
-
-void Mesh::tag_update(Scene *scene, bool rebuild)
-{
- need_update = true;
-
- if (rebuild) {
- need_update_rebuild = true;
- scene->light_manager->need_update = true;
- }
- else {
- foreach (Shader *shader, used_shaders)
- if (shader->has_surface_emission)
- scene->light_manager->need_update = true;
- }
-
- scene->mesh_manager->need_update = true;
- scene->object_manager->need_update = true;
-}
-
-bool Mesh::has_motion_blur() const
-{
- return (use_motion_blur && (attributes.find(ATTR_STD_MOTION_VERTEX_POSITION) ||
- curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)));
-}
-
-bool Mesh::has_true_displacement() const
-{
- foreach (Shader *shader, used_shaders) {
- if (shader->has_displacement && shader->displacement_method != DISPLACE_BUMP) {
- return true;
- }
- }
-
- return false;
-}
-
-bool Mesh::has_voxel_attributes() const
-{
- foreach (const Attribute &attr, attributes.attributes) {
- if (attr.element == ATTR_ELEMENT_VOXEL) {
- return true;
- }
- }
-
- return false;
-}
-
-float Mesh::motion_time(int step) const
-{
- return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
-}
-
-int Mesh::motion_step(float time) const
-{
- if (motion_steps > 1) {
- int attr_step = 0;
-
- for (int step = 0; step < motion_steps; step++) {
- float step_time = motion_time(step);
- if (step_time == time) {
- return attr_step;
- }
-
- /* Center step is stored in a separate attribute. */
- if (step != motion_steps / 2) {
- attr_step++;
- }
- }
- }
-
- return -1;
-}
-
-bool Mesh::need_build_bvh(BVHLayout layout) const
-{
- return !transform_applied || has_surface_bssrdf || layout == BVH_LAYOUT_OPTIX;
-}
-
-bool Mesh::is_instanced() const
-{
- /* Currently we treat subsurface objects as instanced.
- *
- * While it might be not very optimal for ray traversal, it avoids having
- * duplicated BVH in the memory, saving quite some space.
- */
- return !transform_applied || has_surface_bssrdf;
-}
-
-/* Mesh Manager */
-
-MeshManager::MeshManager()
-{
- need_update = true;
- need_flags_update = true;
-}
-
-MeshManager::~MeshManager()
-{
-}
-
-void MeshManager::update_osl_attributes(Device *device,
- Scene *scene,
- vector<AttributeRequestSet> &mesh_attributes)
-{
-#ifdef WITH_OSL
- /* for OSL, a hash map is used to lookup the attribute by name. */
- OSLGlobals *og = (OSLGlobals *)device->osl_memory();
-
- og->object_name_map.clear();
- og->attribute_map.clear();
- og->object_names.clear();
-
- og->attribute_map.resize(scene->objects.size() * ATTR_PRIM_TYPES);
-
- for (size_t i = 0; i < scene->objects.size(); i++) {
- /* set object name to object index map */
- Object *object = scene->objects[i];
- og->object_name_map[object->name] = i;
- og->object_names.push_back(object->name);
-
- /* set object attributes */
- foreach (ParamValue &attr, object->attributes) {
- OSLGlobals::Attribute osl_attr;
-
- osl_attr.type = attr.type();
- osl_attr.desc.element = ATTR_ELEMENT_OBJECT;
- osl_attr.value = attr;
- osl_attr.desc.offset = 0;
- osl_attr.desc.flags = 0;
-
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][attr.name()] = osl_attr;
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][attr.name()] = osl_attr;
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][attr.name()] = osl_attr;
- }
-
- /* find mesh attributes */
- size_t j;
-
- for (j = 0; j < scene->meshes.size(); j++)
- if (scene->meshes[j] == object->mesh)
- break;
-
- AttributeRequestSet &attributes = mesh_attributes[j];
-
- /* set object attributes */
- foreach (AttributeRequest &req, attributes.requests) {
- OSLGlobals::Attribute osl_attr;
-
- if (req.triangle_desc.element != ATTR_ELEMENT_NONE) {
- osl_attr.desc = req.triangle_desc;
-
- if (req.triangle_type == TypeDesc::TypeFloat)
- osl_attr.type = TypeDesc::TypeFloat;
- else if (req.triangle_type == TypeDesc::TypeMatrix)
- osl_attr.type = TypeDesc::TypeMatrix;
- else if (req.triangle_type == TypeFloat2)
- osl_attr.type = TypeFloat2;
- else if (req.triangle_type == TypeRGBA)
- osl_attr.type = TypeRGBA;
- else
- osl_attr.type = TypeDesc::TypeColor;
-
- if (req.std != ATTR_STD_NONE) {
- /* if standard attribute, add lookup by geom: name convention */
- ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][stdname] = osl_attr;
- }
- else if (req.name != ustring()) {
- /* add lookup by mesh attribute name */
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_TRIANGLE][req.name] = osl_attr;
- }
- }
-
- if (req.curve_desc.element != ATTR_ELEMENT_NONE) {
- osl_attr.desc = req.curve_desc;
-
- if (req.curve_type == TypeDesc::TypeFloat)
- osl_attr.type = TypeDesc::TypeFloat;
- else if (req.curve_type == TypeDesc::TypeMatrix)
- osl_attr.type = TypeDesc::TypeMatrix;
- else if (req.curve_type == TypeFloat2)
- osl_attr.type = TypeFloat2;
- else if (req.curve_type == TypeRGBA)
- osl_attr.type = TypeRGBA;
- else
- osl_attr.type = TypeDesc::TypeColor;
-
- if (req.std != ATTR_STD_NONE) {
- /* if standard attribute, add lookup by geom: name convention */
- ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][stdname] = osl_attr;
- }
- else if (req.name != ustring()) {
- /* add lookup by mesh attribute name */
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_CURVE][req.name] = osl_attr;
- }
- }
-
- if (req.subd_desc.element != ATTR_ELEMENT_NONE) {
- osl_attr.desc = req.subd_desc;
-
- if (req.subd_type == TypeDesc::TypeFloat)
- osl_attr.type = TypeDesc::TypeFloat;
- else if (req.subd_type == TypeDesc::TypeMatrix)
- osl_attr.type = TypeDesc::TypeMatrix;
- else if (req.subd_type == TypeFloat2)
- osl_attr.type = TypeFloat2;
- else if (req.subd_type == TypeRGBA)
- osl_attr.type = TypeRGBA;
- else
- osl_attr.type = TypeDesc::TypeColor;
-
- if (req.std != ATTR_STD_NONE) {
- /* if standard attribute, add lookup by geom: name convention */
- ustring stdname(string("geom:") + string(Attribute::standard_name(req.std)));
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][stdname] = osl_attr;
- }
- else if (req.name != ustring()) {
- /* add lookup by mesh attribute name */
- og->attribute_map[i * ATTR_PRIM_TYPES + ATTR_PRIM_SUBD][req.name] = osl_attr;
- }
- }
- }
- }
-#else
- (void)device;
- (void)scene;
- (void)mesh_attributes;
-#endif
-}
-
-void MeshManager::update_svm_attributes(Device *,
- DeviceScene *dscene,
- Scene *scene,
- vector<AttributeRequestSet> &mesh_attributes)
-{
- /* for SVM, the attributes_map table is used to lookup the offset of an
- * attribute, based on a unique shader attribute id. */
-
- /* compute array stride */
- int attr_map_size = 0;
-
- for (size_t i = 0; i < scene->meshes.size(); i++) {
- Mesh *mesh = scene->meshes[i];
- mesh->attr_map_offset = attr_map_size;
- attr_map_size += (mesh_attributes[i].size() + 1) * ATTR_PRIM_TYPES;
- }
-
- if (attr_map_size == 0)
- return;
-
- /* create attribute map */
- uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
- memset(attr_map, 0, dscene->attributes_map.size() * sizeof(uint));
-
- for (size_t i = 0; i < scene->meshes.size(); i++) {
- Mesh *mesh = scene->meshes[i];
- AttributeRequestSet &attributes = mesh_attributes[i];
-
- /* set object attributes */
- int index = mesh->attr_map_offset;
-
- foreach (AttributeRequest &req, attributes.requests) {
- uint id;
-
- if (req.std == ATTR_STD_NONE)
- id = scene->shader_manager->get_attribute_id(req.name);
- else
- id = scene->shader_manager->get_attribute_id(req.std);
-
- if (mesh->num_triangles()) {
- attr_map[index].x = id;
- attr_map[index].y = req.triangle_desc.element;
- attr_map[index].z = as_uint(req.triangle_desc.offset);
-
- if (req.triangle_type == TypeDesc::TypeFloat)
- attr_map[index].w = NODE_ATTR_FLOAT;
- else if (req.triangle_type == TypeDesc::TypeMatrix)
- attr_map[index].w = NODE_ATTR_MATRIX;
- else if (req.triangle_type == TypeFloat2)
- attr_map[index].w = NODE_ATTR_FLOAT2;
- else if (req.triangle_type == TypeRGBA)
- attr_map[index].w = NODE_ATTR_RGBA;
- else
- attr_map[index].w = NODE_ATTR_FLOAT3;
-
- attr_map[index].w |= req.triangle_desc.flags << 8;
- }
-
- index++;
-
- if (mesh->num_curves()) {
- attr_map[index].x = id;
- attr_map[index].y = req.curve_desc.element;
- attr_map[index].z = as_uint(req.curve_desc.offset);
-
- if (req.curve_type == TypeDesc::TypeFloat)
- attr_map[index].w = NODE_ATTR_FLOAT;
- else if (req.curve_type == TypeDesc::TypeMatrix)
- attr_map[index].w = NODE_ATTR_MATRIX;
- else if (req.curve_type == TypeFloat2)
- attr_map[index].w = NODE_ATTR_FLOAT2;
- else
- attr_map[index].w = NODE_ATTR_FLOAT3;
-
- attr_map[index].w |= req.curve_desc.flags << 8;
- }
-
- index++;
-
- if (mesh->subd_faces.size()) {
- attr_map[index].x = id;
- attr_map[index].y = req.subd_desc.element;
- attr_map[index].z = as_uint(req.subd_desc.offset);
-
- if (req.subd_type == TypeDesc::TypeFloat)
- attr_map[index].w = NODE_ATTR_FLOAT;
- else if (req.subd_type == TypeDesc::TypeMatrix)
- attr_map[index].w = NODE_ATTR_MATRIX;
- else if (req.subd_type == TypeFloat2)
- attr_map[index].w = NODE_ATTR_FLOAT2;
- else if (req.triangle_type == TypeRGBA)
- attr_map[index].w = NODE_ATTR_RGBA;
- else
- attr_map[index].w = NODE_ATTR_FLOAT3;
-
- attr_map[index].w |= req.subd_desc.flags << 8;
- }
-
- index++;
- }
-
- /* terminator */
- for (int j = 0; j < ATTR_PRIM_TYPES; j++) {
- attr_map[index].x = ATTR_STD_NONE;
- attr_map[index].y = 0;
- attr_map[index].z = 0;
- attr_map[index].w = 0;
-
- index++;
- }
- }
-
- /* copy to device */
- dscene->attributes_map.copy_to_device();
-}
-
-static void update_attribute_element_size(Mesh *mesh,
- Attribute *mattr,
- AttributePrimitive prim,
- size_t *attr_float_size,
- size_t *attr_float2_size,
- size_t *attr_float3_size,
- size_t *attr_uchar4_size)
-{
- if (mattr) {
- size_t size = mattr->element_size(mesh, prim);
-
- if (mattr->element == ATTR_ELEMENT_VOXEL) {
- /* pass */
- }
- else if (mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
- *attr_uchar4_size += size;
- }
- else if (mattr->type == TypeDesc::TypeFloat) {
- *attr_float_size += size;
- }
- else if (mattr->type == TypeFloat2) {
- *attr_float2_size += size;
- }
- else if (mattr->type == TypeDesc::TypeMatrix) {
- *attr_float3_size += size * 4;
- }
- else {
- *attr_float3_size += size;
- }
- }
-}
-
-static void update_attribute_element_offset(Mesh *mesh,
- device_vector<float> &attr_float,
- size_t &attr_float_offset,
- device_vector<float2> &attr_float2,
- size_t &attr_float2_offset,
- device_vector<float4> &attr_float3,
- size_t &attr_float3_offset,
- device_vector<uchar4> &attr_uchar4,
- size_t &attr_uchar4_offset,
- Attribute *mattr,
- AttributePrimitive prim,
- TypeDesc &type,
- AttributeDescriptor &desc)
-{
- if (mattr) {
- /* store element and type */
- desc.element = mattr->element;
- desc.flags = mattr->flags;
- type = mattr->type;
-
- /* store attribute data in arrays */
- size_t size = mattr->element_size(mesh, prim);
-
- AttributeElement &element = desc.element;
- int &offset = desc.offset;
-
- if (mattr->element == ATTR_ELEMENT_VOXEL) {
- /* store slot in offset value */
- VoxelAttribute *voxel_data = mattr->data_voxel();
- offset = voxel_data->slot;
- }
- else if (mattr->element == ATTR_ELEMENT_CORNER_BYTE) {
- uchar4 *data = mattr->data_uchar4();
- offset = attr_uchar4_offset;
-
- assert(attr_uchar4.size() >= offset + size);
- for (size_t k = 0; k < size; k++) {
- attr_uchar4[offset + k] = data[k];
- }
- attr_uchar4_offset += size;
- }
- else if (mattr->type == TypeDesc::TypeFloat) {
- float *data = mattr->data_float();
- offset = attr_float_offset;
-
- assert(attr_float.size() >= offset + size);
- for (size_t k = 0; k < size; k++) {
- attr_float[offset + k] = data[k];
- }
- attr_float_offset += size;
- }
- else if (mattr->type == TypeFloat2) {
- float2 *data = mattr->data_float2();
- offset = attr_float2_offset;
-
- assert(attr_float2.size() >= offset + size);
- for (size_t k = 0; k < size; k++) {
- attr_float2[offset + k] = data[k];
- }
- attr_float2_offset += size;
- }
- else if (mattr->type == TypeDesc::TypeMatrix) {
- Transform *tfm = mattr->data_transform();
- offset = attr_float3_offset;
-
- assert(attr_float3.size() >= offset + size * 3);
- for (size_t k = 0; k < size * 3; k++) {
- attr_float3[offset + k] = (&tfm->x)[k];
- }
- attr_float3_offset += size * 3;
- }
- else {
- float4 *data = mattr->data_float4();
- offset = attr_float3_offset;
-
- assert(attr_float3.size() >= offset + size);
- for (size_t k = 0; k < size; k++) {
- attr_float3[offset + k] = data[k];
- }
- attr_float3_offset += size;
- }
-
- /* mesh vertex/curve index is global, not per object, so we sneak
- * a correction for that in here */
- if (mesh->subdivision_type == Mesh::SUBDIVISION_CATMULL_CLARK &&
- desc.flags & ATTR_SUBDIVIDED) {
- /* indices for subdivided attributes are retrieved
- * from patch table so no need for correction here*/
- }
- else if (element == ATTR_ELEMENT_VERTEX)
- offset -= mesh->vert_offset;
- else if (element == ATTR_ELEMENT_VERTEX_MOTION)
- offset -= mesh->vert_offset;
- else if (element == ATTR_ELEMENT_FACE) {
- if (prim == ATTR_PRIM_TRIANGLE)
- offset -= mesh->tri_offset;
- else
- offset -= mesh->face_offset;
- }
- else if (element == ATTR_ELEMENT_CORNER || element == ATTR_ELEMENT_CORNER_BYTE) {
- if (prim == ATTR_PRIM_TRIANGLE)
- offset -= 3 * mesh->tri_offset;
- else
- offset -= mesh->corner_offset;
- }
- else if (element == ATTR_ELEMENT_CURVE)
- offset -= mesh->curve_offset;
- else if (element == ATTR_ELEMENT_CURVE_KEY)
- offset -= mesh->curvekey_offset;
- else if (element == ATTR_ELEMENT_CURVE_KEY_MOTION)
- offset -= mesh->curvekey_offset;
- }
- else {
- /* attribute not found */
- desc.element = ATTR_ELEMENT_NONE;
- desc.offset = 0;
- }
-}
-
-void MeshManager::device_update_attributes(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- progress.set_status("Updating Mesh", "Computing attributes");
-
- /* gather per mesh requested attributes. as meshes may have multiple
- * shaders assigned, this merges the requested attributes that have
- * been set per shader by the shader manager */
- vector<AttributeRequestSet> mesh_attributes(scene->meshes.size());
-
- for (size_t i = 0; i < scene->meshes.size(); i++) {
- Mesh *mesh = scene->meshes[i];
-
- scene->need_global_attributes(mesh_attributes[i]);
-
- foreach (Shader *shader, mesh->used_shaders) {
- mesh_attributes[i].add(shader->attributes);
- }
- }
-
- /* mesh attribute are stored in a single array per data type. here we fill
- * those arrays, and set the offset and element type to create attribute
- * maps next */
-
- /* Pre-allocate attributes to avoid arrays re-allocation which would
- * take 2x of overall attribute memory usage.
- */
- size_t attr_float_size = 0;
- size_t attr_float2_size = 0;
- size_t attr_float3_size = 0;
- size_t attr_uchar4_size = 0;
- for (size_t i = 0; i < scene->meshes.size(); i++) {
- Mesh *mesh = scene->meshes[i];
- AttributeRequestSet &attributes = mesh_attributes[i];
- foreach (AttributeRequest &req, attributes.requests) {
- Attribute *triangle_mattr = mesh->attributes.find(req);
- Attribute *curve_mattr = mesh->curve_attributes.find(req);
- Attribute *subd_mattr = mesh->subd_attributes.find(req);
-
- update_attribute_element_size(mesh,
- triangle_mattr,
- ATTR_PRIM_TRIANGLE,
- &attr_float_size,
- &attr_float2_size,
- &attr_float3_size,
- &attr_uchar4_size);
- update_attribute_element_size(mesh,
- curve_mattr,
- ATTR_PRIM_CURVE,
- &attr_float_size,
- &attr_float2_size,
- &attr_float3_size,
- &attr_uchar4_size);
- update_attribute_element_size(mesh,
- subd_mattr,
- ATTR_PRIM_SUBD,
- &attr_float_size,
- &attr_float2_size,
- &attr_float3_size,
- &attr_uchar4_size);
- }
- }
-
- dscene->attributes_float.alloc(attr_float_size);
- dscene->attributes_float2.alloc(attr_float2_size);
- dscene->attributes_float3.alloc(attr_float3_size);
- dscene->attributes_uchar4.alloc(attr_uchar4_size);
-
- size_t attr_float_offset = 0;
- size_t attr_float2_offset = 0;
- size_t attr_float3_offset = 0;
- size_t attr_uchar4_offset = 0;
-
- /* Fill in attributes. */
- for (size_t i = 0; i < scene->meshes.size(); i++) {
- Mesh *mesh = scene->meshes[i];
- AttributeRequestSet &attributes = mesh_attributes[i];
-
- /* todo: we now store std and name attributes from requests even if
- * they actually refer to the same mesh attributes, optimize */
- foreach (AttributeRequest &req, attributes.requests) {
- Attribute *triangle_mattr = mesh->attributes.find(req);
- Attribute *curve_mattr = mesh->curve_attributes.find(req);
- Attribute *subd_mattr = mesh->subd_attributes.find(req);
-
- update_attribute_element_offset(mesh,
- dscene->attributes_float,
- attr_float_offset,
- dscene->attributes_float2,
- attr_float2_offset,
- dscene->attributes_float3,
- attr_float3_offset,
- dscene->attributes_uchar4,
- attr_uchar4_offset,
- triangle_mattr,
- ATTR_PRIM_TRIANGLE,
- req.triangle_type,
- req.triangle_desc);
-
- update_attribute_element_offset(mesh,
- dscene->attributes_float,
- attr_float_offset,
- dscene->attributes_float2,
- attr_float2_offset,
- dscene->attributes_float3,
- attr_float3_offset,
- dscene->attributes_uchar4,
- attr_uchar4_offset,
- curve_mattr,
- ATTR_PRIM_CURVE,
- req.curve_type,
- req.curve_desc);
-
- update_attribute_element_offset(mesh,
- dscene->attributes_float,
- attr_float_offset,
- dscene->attributes_float2,
- attr_float2_offset,
- dscene->attributes_float3,
- attr_float3_offset,
- dscene->attributes_uchar4,
- attr_uchar4_offset,
- subd_mattr,
- ATTR_PRIM_SUBD,
- req.subd_type,
- req.subd_desc);
-
- if (progress.get_cancel())
- return;
- }
- }
-
- /* create attribute lookup maps */
- if (scene->shader_manager->use_osl())
- update_osl_attributes(device, scene, mesh_attributes);
-
- update_svm_attributes(device, dscene, scene, mesh_attributes);
-
- if (progress.get_cancel())
- return;
-
- /* copy to device */
- progress.set_status("Updating Mesh", "Copying Attributes to device");
-
- if (dscene->attributes_float.size()) {
- dscene->attributes_float.copy_to_device();
- }
- if (dscene->attributes_float2.size()) {
- dscene->attributes_float2.copy_to_device();
- }
- if (dscene->attributes_float3.size()) {
- dscene->attributes_float3.copy_to_device();
- }
- if (dscene->attributes_uchar4.size()) {
- dscene->attributes_uchar4.copy_to_device();
- }
-
- if (progress.get_cancel())
- return;
-
- /* After mesh attributes and patch tables have been copied to device memory,
- * we need to update offsets in the objects. */
- scene->object_manager->device_update_mesh_offsets(device, dscene, scene);
-}
-
-void MeshManager::mesh_calc_offset(Scene *scene)
-{
- size_t vert_size = 0;
- size_t tri_size = 0;
-
- size_t curve_key_size = 0;
- size_t curve_size = 0;
-
- size_t patch_size = 0;
- size_t face_size = 0;
- size_t corner_size = 0;
-
- size_t prim_size = 0;
-
- foreach (Mesh *mesh, scene->meshes) {
- mesh->vert_offset = vert_size;
- mesh->tri_offset = tri_size;
-
- mesh->curvekey_offset = curve_key_size;
- mesh->curve_offset = curve_size;
-
- mesh->patch_offset = patch_size;
- mesh->face_offset = face_size;
- mesh->corner_offset = corner_size;
-
- vert_size += mesh->verts.size();
- tri_size += mesh->num_triangles();
-
- curve_key_size += mesh->curve_keys.size();
- curve_size += mesh->num_curves();
-
- if (mesh->subd_faces.size()) {
- Mesh::SubdFace &last = mesh->subd_faces[mesh->subd_faces.size() - 1];
- patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
-
- /* patch tables are stored in same array so include them in patch_size */
- if (mesh->patch_table) {
- mesh->patch_table_offset = patch_size;
- patch_size += mesh->patch_table->total_size();
- }
- }
- face_size += mesh->subd_faces.size();
- corner_size += mesh->subd_face_corners.size();
-
- mesh->prim_offset = prim_size;
- prim_size += mesh->num_primitives();
- }
-}
-
-void MeshManager::device_update_mesh(
- Device *, DeviceScene *dscene, Scene *scene, bool for_displacement, Progress &progress)
-{
- /* Count. */
- size_t vert_size = 0;
- size_t tri_size = 0;
-
- size_t curve_key_size = 0;
- size_t curve_size = 0;
-
- size_t patch_size = 0;
-
- foreach (Mesh *mesh, scene->meshes) {
- vert_size += mesh->verts.size();
- tri_size += mesh->num_triangles();
-
- curve_key_size += mesh->curve_keys.size();
- curve_size += mesh->num_curves();
-
- if (mesh->subd_faces.size()) {
- Mesh::SubdFace &last = mesh->subd_faces[mesh->subd_faces.size() - 1];
- patch_size += (last.ptex_offset + last.num_ptex_faces()) * 8;
-
- /* patch tables are stored in same array so include them in patch_size */
- if (mesh->patch_table) {
- mesh->patch_table_offset = patch_size;
- patch_size += mesh->patch_table->total_size();
- }
- }
- }
-
- /* Create mapping from triangle to primitive triangle array. */
- vector<uint> tri_prim_index(tri_size);
- if (for_displacement) {
- /* For displacement kernels we do some trickery to make them believe
- * we've got all required data ready. However, that data is different
- * from final render kernels since we don't have BVH yet, so can't
- * really use same semantic of arrays.
- */
- foreach (Mesh *mesh, scene->meshes) {
- for (size_t i = 0; i < mesh->num_triangles(); ++i) {
- tri_prim_index[i + mesh->tri_offset] = 3 * (i + mesh->tri_offset);
- }
- }
- }
- else {
- for (size_t i = 0; i < dscene->prim_index.size(); ++i) {
- if ((dscene->prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
- tri_prim_index[dscene->prim_index[i]] = dscene->prim_tri_index[i];
- }
- }
- }
-
- /* Fill in all the arrays. */
- if (tri_size != 0) {
- /* normals */
- progress.set_status("Updating Mesh", "Computing normals");
-
- uint *tri_shader = dscene->tri_shader.alloc(tri_size);
- float4 *vnormal = dscene->tri_vnormal.alloc(vert_size);
- uint4 *tri_vindex = dscene->tri_vindex.alloc(tri_size);
- uint *tri_patch = dscene->tri_patch.alloc(tri_size);
- float2 *tri_patch_uv = dscene->tri_patch_uv.alloc(vert_size);
-
- foreach (Mesh *mesh, scene->meshes) {
- mesh->pack_shaders(scene, &tri_shader[mesh->tri_offset]);
- mesh->pack_normals(&vnormal[mesh->vert_offset]);
- mesh->pack_verts(tri_prim_index,
- &tri_vindex[mesh->tri_offset],
- &tri_patch[mesh->tri_offset],
- &tri_patch_uv[mesh->vert_offset],
- mesh->vert_offset,
- mesh->tri_offset);
- if (progress.get_cancel())
- return;
- }
-
- /* vertex coordinates */
- progress.set_status("Updating Mesh", "Copying Mesh to device");
-
- dscene->tri_shader.copy_to_device();
- dscene->tri_vnormal.copy_to_device();
- dscene->tri_vindex.copy_to_device();
- dscene->tri_patch.copy_to_device();
- dscene->tri_patch_uv.copy_to_device();
- }
-
- if (curve_size != 0) {
- progress.set_status("Updating Mesh", "Copying Strands to device");
-
- float4 *curve_keys = dscene->curve_keys.alloc(curve_key_size);
- float4 *curves = dscene->curves.alloc(curve_size);
-
- foreach (Mesh *mesh, scene->meshes) {
- mesh->pack_curves(scene,
- &curve_keys[mesh->curvekey_offset],
- &curves[mesh->curve_offset],
- mesh->curvekey_offset);
- if (progress.get_cancel())
- return;
- }
-
- dscene->curve_keys.copy_to_device();
- dscene->curves.copy_to_device();
- }
-
- if (patch_size != 0) {
- progress.set_status("Updating Mesh", "Copying Patches to device");
-
- uint *patch_data = dscene->patches.alloc(patch_size);
-
- foreach (Mesh *mesh, scene->meshes) {
- mesh->pack_patches(&patch_data[mesh->patch_offset],
- mesh->vert_offset,
- mesh->face_offset,
- mesh->corner_offset);
-
- if (mesh->patch_table) {
- mesh->patch_table->copy_adjusting_offsets(&patch_data[mesh->patch_table_offset],
- mesh->patch_table_offset);
- }
-
- if (progress.get_cancel())
- return;
- }
-
- dscene->patches.copy_to_device();
- }
-
- if (for_displacement) {
- float4 *prim_tri_verts = dscene->prim_tri_verts.alloc(tri_size * 3);
- foreach (Mesh *mesh, scene->meshes) {
- for (size_t i = 0; i < mesh->num_triangles(); ++i) {
- Mesh::Triangle t = mesh->get_triangle(i);
- size_t offset = 3 * (i + mesh->tri_offset);
- prim_tri_verts[offset + 0] = float3_to_float4(mesh->verts[t.v[0]]);
- prim_tri_verts[offset + 1] = float3_to_float4(mesh->verts[t.v[1]]);
- prim_tri_verts[offset + 2] = float3_to_float4(mesh->verts[t.v[2]]);
- }
- }
- dscene->prim_tri_verts.copy_to_device();
- }
-}
-
-void MeshManager::device_update_bvh(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- /* bvh build */
- progress.set_status("Updating Scene BVH", "Building");
-
- BVHParams bparams;
- bparams.top_level = true;
- bparams.bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
- device->get_bvh_layout_mask());
- bparams.use_spatial_split = scene->params.use_bvh_spatial_split;
- bparams.use_unaligned_nodes = dscene->data.bvh.have_curves &&
- scene->params.use_bvh_unaligned_nodes;
- bparams.num_motion_triangle_steps = scene->params.num_bvh_time_steps;
- bparams.num_motion_curve_steps = scene->params.num_bvh_time_steps;
- bparams.bvh_type = scene->params.bvh_type;
- bparams.curve_flags = dscene->data.curve.curveflags;
- bparams.curve_subdivisions = dscene->data.curve.subdivisions;
-
- VLOG(1) << "Using " << bvh_layout_name(bparams.bvh_layout) << " layout.";
-
-#ifdef WITH_EMBREE
- if (bparams.bvh_layout == BVH_LAYOUT_EMBREE) {
- if (dscene->data.bvh.scene) {
- BVHEmbree::destroy(dscene->data.bvh.scene);
- }
- }
-#endif
-
- BVH *bvh = BVH::create(bparams, scene->meshes, scene->objects);
- bvh->build(progress, &device->stats);
-
- if (progress.get_cancel()) {
-#ifdef WITH_EMBREE
- if (bparams.bvh_layout == BVH_LAYOUT_EMBREE) {
- if (dscene->data.bvh.scene) {
- BVHEmbree::destroy(dscene->data.bvh.scene);
- }
- }
-#endif
- delete bvh;
- return;
- }
-
- /* copy to device */
- progress.set_status("Updating Scene BVH", "Copying BVH to device");
-
- PackedBVH &pack = bvh->pack;
-
- if (pack.nodes.size()) {
- dscene->bvh_nodes.steal_data(pack.nodes);
- dscene->bvh_nodes.copy_to_device();
- }
- if (pack.leaf_nodes.size()) {
- dscene->bvh_leaf_nodes.steal_data(pack.leaf_nodes);
- dscene->bvh_leaf_nodes.copy_to_device();
- }
- if (pack.object_node.size()) {
- dscene->object_node.steal_data(pack.object_node);
- dscene->object_node.copy_to_device();
- }
- if (pack.prim_tri_index.size()) {
- dscene->prim_tri_index.steal_data(pack.prim_tri_index);
- dscene->prim_tri_index.copy_to_device();
- }
- if (pack.prim_tri_verts.size()) {
- dscene->prim_tri_verts.steal_data(pack.prim_tri_verts);
- dscene->prim_tri_verts.copy_to_device();
- }
- if (pack.prim_type.size()) {
- dscene->prim_type.steal_data(pack.prim_type);
- dscene->prim_type.copy_to_device();
- }
- if (pack.prim_visibility.size()) {
- dscene->prim_visibility.steal_data(pack.prim_visibility);
- dscene->prim_visibility.copy_to_device();
- }
- if (pack.prim_index.size()) {
- dscene->prim_index.steal_data(pack.prim_index);
- dscene->prim_index.copy_to_device();
- }
- if (pack.prim_object.size()) {
- dscene->prim_object.steal_data(pack.prim_object);
- dscene->prim_object.copy_to_device();
- }
- if (pack.prim_time.size()) {
- dscene->prim_time.steal_data(pack.prim_time);
- dscene->prim_time.copy_to_device();
- }
-
- dscene->data.bvh.root = pack.root_index;
- dscene->data.bvh.bvh_layout = bparams.bvh_layout;
- dscene->data.bvh.use_bvh_steps = (scene->params.num_bvh_time_steps != 0);
-
- bvh->copy_to_device(progress, dscene);
-
- delete bvh;
-}
-
-void MeshManager::device_update_preprocess(Device *device, Scene *scene, Progress &progress)
-{
- if (!need_update && !need_flags_update) {
- return;
- }
-
- progress.set_status("Updating Meshes Flags");
-
- /* Update flags. */
- bool volume_images_updated = false;
-
- foreach (Mesh *mesh, scene->meshes) {
- mesh->has_volume = false;
-
- foreach (const Shader *shader, mesh->used_shaders) {
- if (shader->has_volume) {
- mesh->has_volume = true;
- }
- if (shader->has_surface_bssrdf) {
- mesh->has_surface_bssrdf = true;
- }
- }
-
- if (need_update && mesh->has_volume) {
- /* Create volume meshes if there is voxel data. */
- if (mesh->has_voxel_attributes()) {
- if (!volume_images_updated) {
- progress.set_status("Updating Meshes Volume Bounds");
- device_update_volume_images(device, scene, progress);
- volume_images_updated = true;
- }
-
- create_volume_mesh(scene, mesh, progress);
- }
- }
- }
-
- need_flags_update = false;
-}
-
-void MeshManager::device_update_displacement_images(Device *device,
- Scene *scene,
- Progress &progress)
-{
- progress.set_status("Updating Displacement Images");
- TaskPool pool;
- ImageManager *image_manager = scene->image_manager;
- set<int> bump_images;
- foreach (Mesh *mesh, scene->meshes) {
- if (mesh->need_update) {
- foreach (Shader *shader, mesh->used_shaders) {
- if (!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) {
- continue;
- }
- foreach (ShaderNode *node, shader->graph->nodes) {
- if (node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) {
- continue;
- }
-
- ImageSlotTextureNode *image_node = static_cast<ImageSlotTextureNode *>(node);
- foreach (int slot, image_node->slots) {
- if (slot != -1) {
- bump_images.insert(slot);
- }
- }
- }
- }
- }
- }
- foreach (int slot, bump_images) {
- pool.push(function_bind(
- &ImageManager::device_update_slot, image_manager, device, scene, slot, &progress));
- }
- pool.wait_work();
-}
-
-void MeshManager::device_update_volume_images(Device *device, Scene *scene, Progress &progress)
-{
- progress.set_status("Updating Volume Images");
- TaskPool pool;
- ImageManager *image_manager = scene->image_manager;
- set<int> volume_images;
-
- foreach (Mesh *mesh, scene->meshes) {
- if (!mesh->need_update) {
- continue;
- }
-
- foreach (Attribute &attr, mesh->attributes.attributes) {
- if (attr.element != ATTR_ELEMENT_VOXEL) {
- continue;
- }
-
- VoxelAttribute *voxel = attr.data_voxel();
-
- if (voxel->slot != -1) {
- volume_images.insert(voxel->slot);
- }
- }
- }
-
- foreach (int slot, volume_images) {
- pool.push(function_bind(
- &ImageManager::device_update_slot, image_manager, device, scene, slot, &progress));
- }
- pool.wait_work();
-}
-
-void MeshManager::device_update(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress)
-{
- if (!need_update)
- return;
-
- VLOG(1) << "Total " << scene->meshes.size() << " meshes.";
-
- bool true_displacement_used = false;
- size_t total_tess_needed = 0;
-
- foreach (Mesh *mesh, scene->meshes) {
- foreach (Shader *shader, mesh->used_shaders) {
- if (shader->need_update_mesh)
- mesh->need_update = true;
- }
-
- if (mesh->need_update) {
- /* Update normals. */
- mesh->add_face_normals();
- mesh->add_vertex_normals();
-
- if (mesh->need_attribute(scene, ATTR_STD_POSITION_UNDISPLACED)) {
- mesh->add_undisplaced();
- }
-
- /* Test if we need tessellation. */
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE && mesh->num_subd_verts == 0 &&
- mesh->subd_params) {
- total_tess_needed++;
- }
-
- /* Test if we need displacement. */
- if (mesh->has_true_displacement()) {
- true_displacement_used = true;
- }
-
- if (progress.get_cancel())
- return;
- }
- }
-
- /* Tessellate meshes that are using subdivision */
- if (total_tess_needed) {
- Camera *dicing_camera = scene->dicing_camera;
- dicing_camera->update(scene);
-
- size_t i = 0;
- foreach (Mesh *mesh, scene->meshes) {
- if (mesh->need_update && mesh->subdivision_type != Mesh::SUBDIVISION_NONE &&
- mesh->num_subd_verts == 0 && mesh->subd_params) {
- string msg = "Tessellating ";
- if (mesh->name == "")
- msg += string_printf("%u/%u", (uint)(i + 1), (uint)total_tess_needed);
- else
- msg += string_printf(
- "%s %u/%u", mesh->name.c_str(), (uint)(i + 1), (uint)total_tess_needed);
-
- progress.set_status("Updating Mesh", msg);
-
- mesh->subd_params->camera = dicing_camera;
- DiagSplit dsplit(*mesh->subd_params);
- mesh->tessellate(&dsplit);
-
- i++;
-
- if (progress.get_cancel())
- return;
- }
- }
- }
-
- /* Update images needed for true displacement. */
- bool old_need_object_flags_update = false;
- if (true_displacement_used) {
- VLOG(1) << "Updating images used for true displacement.";
- device_update_displacement_images(device, scene, progress);
- old_need_object_flags_update = scene->object_manager->need_flags_update;
- scene->object_manager->device_update_flags(device, dscene, scene, progress, false);
- }
-
- /* Device update. */
- device_free(device, dscene);
-
- mesh_calc_offset(scene);
- if (true_displacement_used) {
- device_update_mesh(device, dscene, scene, true, progress);
- }
- if (progress.get_cancel())
- return;
-
- device_update_attributes(device, dscene, scene, progress);
- if (progress.get_cancel())
- return;
-
- /* Update displacement. */
- bool displacement_done = false;
- size_t num_bvh = 0;
- BVHLayout bvh_layout = BVHParams::best_bvh_layout(scene->params.bvh_layout,
- device->get_bvh_layout_mask());
-
- foreach (Mesh *mesh, scene->meshes) {
- if (mesh->need_update) {
- if (displace(device, dscene, scene, mesh, progress)) {
- displacement_done = true;
- }
-
- if (mesh->need_build_bvh(bvh_layout)) {
- num_bvh++;
- }
- }
-
- if (progress.get_cancel())
- return;
- }
-
- /* Device re-update after displacement. */
- if (displacement_done) {
- device_free(device, dscene);
-
- device_update_attributes(device, dscene, scene, progress);
- if (progress.get_cancel())
- return;
- }
-
- TaskPool pool;
-
- size_t i = 0;
- foreach (Mesh *mesh, scene->meshes) {
- if (mesh->need_update) {
- pool.push(function_bind(
- &Mesh::compute_bvh, mesh, device, dscene, &scene->params, &progress, i, num_bvh));
- if (mesh->need_build_bvh(bvh_layout)) {
- i++;
- }
- }
- }
-
- TaskPool::Summary summary;
- pool.wait_work(&summary);
- VLOG(2) << "Objects BVH build pool statistics:\n" << summary.full_report();
-
- foreach (Shader *shader, scene->shaders) {
- shader->need_update_mesh = false;
- }
-
- Scene::MotionType need_motion = scene->need_motion();
- bool motion_blur = need_motion == Scene::MOTION_BLUR;
-
- /* Update objects. */
- vector<Object *> volume_objects;
- foreach (Object *object, scene->objects) {
- object->compute_bounds(motion_blur);
- }
-
- if (progress.get_cancel())
- return;
-
- device_update_bvh(device, dscene, scene, progress);
- if (progress.get_cancel())
- return;
-
- device_update_mesh(device, dscene, scene, false, progress);
- if (progress.get_cancel())
- return;
-
- need_update = false;
-
- if (true_displacement_used) {
- /* Re-tag flags for update, so they're re-evaluated
- * for meshes with correct bounding boxes.
- *
- * This wouldn't cause wrong results, just true
- * displacement might be less optimal ot calculate.
- */
- scene->object_manager->need_flags_update = old_need_object_flags_update;
- }
-}
-
-void MeshManager::device_free(Device *device, DeviceScene *dscene)
-{
- dscene->bvh_nodes.free();
- dscene->bvh_leaf_nodes.free();
- dscene->object_node.free();
- dscene->prim_tri_verts.free();
- dscene->prim_tri_index.free();
- dscene->prim_type.free();
- dscene->prim_visibility.free();
- dscene->prim_index.free();
- dscene->prim_object.free();
- dscene->prim_time.free();
- dscene->tri_shader.free();
- dscene->tri_vnormal.free();
- dscene->tri_vindex.free();
- dscene->tri_patch.free();
- dscene->tri_patch_uv.free();
- dscene->curves.free();
- dscene->curve_keys.free();
- dscene->patches.free();
- dscene->attributes_map.free();
- dscene->attributes_float.free();
- dscene->attributes_float2.free();
- dscene->attributes_float3.free();
- dscene->attributes_uchar4.free();
-
- /* Signal for shaders like displacement not to do ray tracing. */
- dscene->data.bvh.bvh_layout = BVH_LAYOUT_NONE;
-
-#ifdef WITH_OSL
- OSLGlobals *og = (OSLGlobals *)device->osl_memory();
-
- if (og) {
- og->object_name_map.clear();
- og->attribute_map.clear();
- og->object_names.clear();
- }
-#else
- (void)device;
-#endif
-}
-
-void MeshManager::tag_update(Scene *scene)
-{
- need_update = true;
- scene->object_manager->need_update = true;
-}
-
-void MeshManager::collect_statistics(const Scene *scene, RenderStats *stats)
-{
- foreach (Mesh *mesh, scene->meshes) {
- stats->mesh.geometry.add_entry(
- NamedSizeEntry(string(mesh->name.c_str()), mesh->get_total_size_in_bytes()));
- }
-}
-
-bool Mesh::need_attribute(Scene *scene, AttributeStandard std)
-{
- if (std == ATTR_STD_NONE)
- return false;
-
- if (scene->need_global_attribute(std))
- return true;
-
- foreach (Shader *shader, used_shaders)
- if (shader->attributes.find(std))
- return true;
-
- return false;
-}
-
-bool Mesh::need_attribute(Scene * /*scene*/, ustring name)
-{
- if (name == ustring())
- return false;
-
- foreach (Shader *shader, used_shaders)
- if (shader->attributes.find(name))
- return true;
-
- return false;
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index c5be0ba60b9..5583e9c0400 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -21,6 +21,7 @@
#include "bvh/bvh_params.h"
#include "render/attribute.h"
+#include "render/geometry.h"
#include "render/shader.h"
#include "util/util_array.h"
@@ -29,7 +30,6 @@
#include "util/util_map.h"
#include "util/util_param.h"
#include "util/util_set.h"
-#include "util/util_transform.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@@ -51,7 +51,7 @@ struct PackedPatchTable;
/* Mesh */
-class Mesh : public Node {
+class Mesh : public Geometry {
public:
NODE_DECLARE
@@ -91,94 +91,6 @@ class Mesh : public Node {
return triangles.size() / 3;
}
- /* Mesh Curve */
- struct Curve {
- int first_key;
- int num_keys;
-
- int num_segments() const
- {
- return num_keys - 1;
- }
-
- void bounds_grow(const int k,
- const float3 *curve_keys,
- const float *curve_radius,
- BoundBox &bounds) const;
- void bounds_grow(float4 keys[4], BoundBox &bounds) const;
- void bounds_grow(const int k,
- const float3 *curve_keys,
- const float *curve_radius,
- const Transform &aligned_space,
- BoundBox &bounds) const;
-
- void motion_keys(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- float time,
- size_t k0,
- size_t k1,
- float4 r_keys[2]) const;
- void cardinal_motion_keys(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- float time,
- size_t k0,
- size_t k1,
- size_t k2,
- size_t k3,
- float4 r_keys[4]) const;
-
- void keys_for_step(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- size_t step,
- size_t k0,
- size_t k1,
- float4 r_keys[2]) const;
- void cardinal_keys_for_step(const float3 *curve_keys,
- const float *curve_radius,
- const float3 *key_steps,
- size_t num_curve_keys,
- size_t num_steps,
- size_t step,
- size_t k0,
- size_t k1,
- size_t k2,
- size_t k3,
- float4 r_keys[4]) const;
- };
-
- Curve get_curve(size_t i) const
- {
- int first = curve_first_key[i];
- int next_first = (i + 1 < curve_first_key.size()) ? curve_first_key[i + 1] : curve_keys.size();
-
- Curve curve = {first, next_first - first};
- return curve;
- }
-
- size_t num_curves() const
- {
- return curve_first_key.size();
- }
-
- size_t num_segments() const
- {
- return curve_keys.size() - curve_first_key.size();
- }
-
- size_t num_primitives() const
- {
- return num_triangles() + num_segments();
- }
-
/* Mesh SubdFace */
struct SubdFace {
int start_corner;
@@ -212,14 +124,6 @@ class Mesh : public Node {
SubdivisionType subdivision_type;
/* Mesh Data */
- enum GeometryFlags {
- GEOMETRY_NONE = 0,
- GEOMETRY_TRIANGLES = (1 << 0),
- GEOMETRY_CURVES = (1 << 1),
- };
- int geometry_flags; /* used to distinguish meshes with no verts
- and meshed for which geometry is not created */
-
array<int> triangles;
array<float3> verts;
array<int> shader;
@@ -230,13 +134,6 @@ class Mesh : public Node {
array<float2> vert_patch_uv;
float volume_isovalue;
- bool has_volume; /* Set in the device_update_flags(). */
- bool has_surface_bssrdf; /* Set in the device_update_flags(). */
-
- array<float3> curve_keys;
- array<float> curve_radius;
- array<int> curve_first_key;
- array<int> curve_shader;
array<SubdFace> subd_faces;
array<int> subd_face_corners;
@@ -246,42 +143,18 @@ class Mesh : public Node {
SubdParams *subd_params;
- vector<Shader *> used_shaders;
- AttributeSet attributes;
- AttributeSet curve_attributes;
AttributeSet subd_attributes;
- BoundBox bounds;
- bool transform_applied;
- bool transform_negative_scaled;
- Transform transform_normal;
-
PackedPatchTable *patch_table;
- uint motion_steps;
- bool use_motion_blur;
-
- /* Update Flags */
- bool need_update;
- bool need_update_rebuild;
-
/* BVH */
- BVH *bvh;
- size_t tri_offset;
size_t vert_offset;
- size_t curve_offset;
- size_t curvekey_offset;
-
size_t patch_offset;
size_t patch_table_offset;
size_t face_offset;
size_t corner_offset;
- size_t attr_map_offset;
-
- size_t prim_offset;
-
size_t num_subd_verts;
private:
@@ -289,7 +162,7 @@ class Mesh : public Node {
unordered_multimap<int, int>
vert_stitching_map; /* stitching index -> multiple real vert indices */
friend class DiagSplit;
- friend class MeshManager;
+ friend class GeometryManager;
public:
/* Functions */
@@ -298,24 +171,24 @@ class Mesh : public Node {
void resize_mesh(int numverts, int numfaces);
void reserve_mesh(int numverts, int numfaces);
- void resize_curves(int numcurves, int numkeys);
- void reserve_curves(int numcurves, int numkeys);
void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
- void clear(bool preserve_voxel_data = false);
+ void clear(bool preserve_voxel_data);
+ void clear() override;
void add_vertex(float3 P);
void add_vertex_slow(float3 P);
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
- void add_curve_key(float3 loc, float radius);
- void add_curve(int first_key, int shader);
void add_subd_face(int *corners, int num_corners, int shader_, bool smooth_);
- void compute_bounds();
+ void copy_center_to_motion_step(const int motion_step);
+
+ void compute_bounds() override;
+ void apply_transform(const Transform &tfm, const bool apply_to_motion) override;
void add_face_normals();
void add_vertex_normals();
void add_undisplaced();
- void get_uv_tiles(ustring map, unordered_set<int> &tiles);
+ void get_uv_tiles(ustring map, unordered_set<int> &tiles) override;
void pack_shaders(Scene *scene, uint *shader);
void pack_normals(float4 *vnormal);
@@ -325,103 +198,11 @@ class Mesh : public Node {
float2 *tri_patch_uv,
size_t vert_offset,
size_t tri_offset);
- void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
void pack_patches(uint *patch_data, uint vert_offset, uint face_offset, uint corner_offset);
- void compute_bvh(Device *device,
- DeviceScene *dscene,
- SceneParams *params,
- Progress *progress,
- int n,
- int total);
-
- bool need_attribute(Scene *scene, AttributeStandard std);
- bool need_attribute(Scene *scene, ustring name);
-
- void tag_update(Scene *scene, bool rebuild);
-
- bool has_motion_blur() const;
- bool has_true_displacement() const;
- bool has_voxel_attributes() const;
-
- /* Convert between normalized -1..1 motion time and index
- * in the VERTEX_MOTION attribute. */
- float motion_time(int step) const;
- int motion_step(float time) const;
-
- /* Check whether the mesh should have own BVH built separately. Briefly,
- * own BVH is needed for mesh, if:
- *
- * - It is instanced multiple times, so each instance object should share the
- * same BVH tree.
- * - Special ray intersection is needed, for example to limit subsurface rays
- * to only the mesh itself.
- * - The BVH layout requires the top level to only contain instances.
- */
- bool need_build_bvh(BVHLayout layout) const;
-
- /* Check if the mesh should be treated as instanced. */
- bool is_instanced() const;
-
void tessellate(DiagSplit *split);
};
-/* Mesh Manager */
-
-class MeshManager {
- public:
- bool need_update;
- bool need_flags_update;
-
- MeshManager();
- ~MeshManager();
-
- bool displace(Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress);
-
- /* attributes */
- void update_osl_attributes(Device *device,
- Scene *scene,
- vector<AttributeRequestSet> &mesh_attributes);
- void update_svm_attributes(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- vector<AttributeRequestSet> &mesh_attributes);
-
- void device_update_preprocess(Device *device, Scene *scene, Progress &progress);
- void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_free(Device *device, DeviceScene *dscene);
-
- void tag_update(Scene *scene);
-
- void create_volume_mesh(Scene *scene, Mesh *mesh, Progress &progress);
-
- void collect_statistics(const Scene *scene, RenderStats *stats);
-
- protected:
- /* Calculate verts/triangles/curves offsets in global arrays. */
- void mesh_calc_offset(Scene *scene);
-
- void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_update_mesh(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- bool for_displacement,
- Progress &progress);
-
- void device_update_attributes(Device *device,
- DeviceScene *dscene,
- Scene *scene,
- Progress &progress);
-
- void device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
-
- void device_update_displacement_images(Device *device, Scene *scene, Progress &progress);
-
- void device_update_volume_images(Device *device, Scene *scene, Progress &progress);
-};
-
CCL_NAMESPACE_END
#endif /* __MESH_H__ */
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp
index 6a6c2fbb3eb..467810f9273 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -43,7 +43,7 @@ static float3 compute_face_normal(const Mesh::Triangle &t, float3 *verts)
return norm / normlen;
}
-bool MeshManager::displace(
+bool GeometryManager::displace(
Device *device, DeviceScene *dscene, Scene *scene, Mesh *mesh, Progress &progress)
{
/* verify if we have a displacement shader */
@@ -58,7 +58,7 @@ bool MeshManager::displace(
size_t object_index = OBJECT_NONE;
for (size_t i = 0; i < scene->objects.size(); i++) {
- if (scene->objects[i]->mesh == mesh) {
+ if (scene->objects[i]->geometry == mesh) {
object_index = i;
break;
}
@@ -91,7 +91,7 @@ bool MeshManager::displace(
/* set up object, primitive and barycentric coordinates */
int object = object_index;
- int prim = mesh->tri_offset + i;
+ int prim = mesh->prim_offset + i;
float u, v;
switch (j) {
diff --git a/intern/cycles/render/mesh_volume.cpp b/intern/cycles/render/mesh_volume.cpp
index f451b58e92a..74c6a7759a6 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -362,7 +362,7 @@ struct VoxelAttributeGrid {
int channels;
};
-void MeshManager::create_volume_mesh(Scene *scene, Mesh *mesh, Progress &progress)
+void GeometryManager::create_volume_mesh(Scene *scene, Mesh *mesh, Progress &progress)
{
string msg = string_printf("Computing Volume Mesh %s", mesh->name.c_str());
progress.set_status("Updating Mesh", msg);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 00f4a7283bb..75e21e00dcf 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -333,10 +333,10 @@ void ImageTextureNode::cull_tiles(Scene *scene, ShaderGraph *graph)
/* TODO(lukas): This is quite inefficient. A fairly simple improvement would
* be to have a cache in each mesh that is indexed by attribute.
* Additionally, building a graph-to-meshes list once could help. */
- foreach (Mesh *mesh, scene->meshes) {
- foreach (Shader *shader, mesh->used_shaders) {
+ foreach (Geometry *geom, scene->geometry) {
+ foreach (Shader *shader, geom->used_shaders) {
if (shader->graph == graph) {
- mesh->get_uv_tiles(attribute, used_tiles);
+ geom->get_uv_tiles(attribute, used_tiles);
}
}
}
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 849329a086d..4987b6089d7 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -16,6 +16,7 @@
#include "render/camera.h"
#include "device/device.h"
+#include "render/hair.h"
#include "render/light.h"
#include "render/mesh.h"
#include "render/curves.h"
@@ -87,7 +88,7 @@ NODE_DEFINE(Object)
{
NodeType *type = NodeType::add("object", create);
- SOCKET_NODE(mesh, "Mesh", &Mesh::node_type);
+ SOCKET_NODE(geometry, "Geometry", &Geometry::node_base_type);
SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
SOCKET_UINT(visibility, "Visibility", ~0);
SOCKET_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f));
@@ -152,7 +153,7 @@ void Object::update_motion()
void Object::compute_bounds(bool motion_blur)
{
- BoundBox mbounds = mesh->bounds;
+ BoundBox mbounds = geometry->bounds;
if (motion_blur && use_motion()) {
array<DecomposedTransform> decomp(motion.size());
@@ -172,7 +173,7 @@ void Object::compute_bounds(bool motion_blur)
}
else {
/* No motion blur case. */
- if (mesh->transform_applied) {
+ if (geometry->transform_applied) {
bounds = mbounds;
}
else {
@@ -183,89 +184,18 @@ void Object::compute_bounds(bool motion_blur)
void Object::apply_transform(bool apply_to_motion)
{
- if (!mesh || tfm == transform_identity())
+ if (!geometry || tfm == transform_identity())
return;
- /* triangles */
- if (mesh->verts.size()) {
- /* store matrix to transform later. when accessing these as attributes we
- * do not want the transform to be applied for consistency between static
- * and dynamic BVH, so we do it on packing. */
- mesh->transform_normal = transform_transposed_inverse(tfm);
-
- /* apply to mesh vertices */
- for (size_t i = 0; i < mesh->verts.size(); i++)
- mesh->verts[i] = transform_point(&tfm, mesh->verts[i]);
-
- if (apply_to_motion) {
- Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (attr) {
- size_t steps_size = mesh->verts.size() * (mesh->motion_steps - 1);
- float3 *vert_steps = attr->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- vert_steps[i] = transform_point(&tfm, vert_steps[i]);
- }
-
- Attribute *attr_N = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_NORMAL);
-
- if (attr_N) {
- Transform ntfm = mesh->transform_normal;
- size_t steps_size = mesh->verts.size() * (mesh->motion_steps - 1);
- float3 *normal_steps = attr_N->data_float3();
-
- for (size_t i = 0; i < steps_size; i++)
- normal_steps[i] = normalize(transform_direction(&ntfm, normal_steps[i]));
- }
- }
- }
-
- /* curves */
- if (mesh->curve_keys.size()) {
- /* compute uniform scale */
- float3 c0 = transform_get_column(&tfm, 0);
- float3 c1 = transform_get_column(&tfm, 1);
- float3 c2 = transform_get_column(&tfm, 2);
- float scalar = powf(fabsf(dot(cross(c0, c1), c2)), 1.0f / 3.0f);
-
- /* apply transform to curve keys */
- for (size_t i = 0; i < mesh->curve_keys.size(); i++) {
- float3 co = transform_point(&tfm, mesh->curve_keys[i]);
- float radius = mesh->curve_radius[i] * scalar;
-
- /* scale for curve radius is only correct for uniform scale */
- mesh->curve_keys[i] = co;
- mesh->curve_radius[i] = radius;
- }
-
- if (apply_to_motion) {
- Attribute *curve_attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
-
- if (curve_attr) {
- /* apply transform to motion curve keys */
- size_t steps_size = mesh->curve_keys.size() * (mesh->motion_steps - 1);
- float4 *key_steps = curve_attr->data_float4();
-
- for (size_t i = 0; i < steps_size; i++) {
- float3 co = transform_point(&tfm, float4_to_float3(key_steps[i]));
- float radius = key_steps[i].w * scalar;
-
- /* scale for curve radius is only correct for uniform scale */
- key_steps[i] = float3_to_float4(co);
- key_steps[i].w = radius;
- }
- }
- }
- }
+ geometry->apply_transform(tfm, apply_to_motion);
/* we keep normals pointing in same direction on negative scale, notify
- * mesh about this in it (re)calculates normals */
+ * geometry about this in it (re)calculates normals */
if (transform_negative_scale(tfm))
- mesh->transform_negative_scaled = true;
+ geometry->transform_negative_scaled = true;
if (bounds.valid()) {
- mesh->compute_bounds();
+ geometry->compute_bounds();
compute_bounds(false);
}
@@ -275,11 +205,11 @@ void Object::apply_transform(bool apply_to_motion)
void Object::tag_update(Scene *scene)
{
- if (mesh) {
- if (mesh->transform_applied)
- mesh->need_update = true;
+ if (geometry) {
+ if (geometry->transform_applied)
+ geometry->need_update = true;
- foreach (Shader *shader, mesh->used_shaders) {
+ foreach (Shader *shader, geometry->used_shaders) {
if (shader->use_mis && shader->has_surface_emission)
scene->light_manager->need_update = true;
}
@@ -287,7 +217,7 @@ void Object::tag_update(Scene *scene)
scene->camera->need_flags_update = true;
scene->curve_system_manager->need_update = true;
- scene->mesh_manager->need_update = true;
+ scene->geometry_manager->need_update = true;
scene->object_manager->need_update = true;
}
@@ -353,32 +283,22 @@ ObjectManager::~ObjectManager()
{
}
-void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state, Object *ob)
+static float object_surface_area(UpdateObjectTransformState *state,
+ const Transform &tfm,
+ Geometry *geom)
{
- KernelObject &kobject = state->objects[ob->index];
- Transform *object_motion_pass = state->object_motion_pass;
-
- Mesh *mesh = ob->mesh;
- uint flag = 0;
-
- /* Compute transformations. */
- Transform tfm = ob->tfm;
- Transform itfm = transform_inverse(tfm);
+ if (geom->type != Geometry::MESH) {
+ return 0.0f;
+ }
/* Compute surface area. for uniform scale we can do avoid the many
* transform calls and share computation for instances.
*
* TODO(brecht): Correct for displacement, and move to a better place.
*/
- float uniform_scale;
+ Mesh *mesh = static_cast<Mesh *>(geom);
float surface_area = 0.0f;
- float3 color = ob->color;
- float pass_id = ob->pass_id;
- float random_number = (float)ob->random_id * (1.0f / (float)0xFFFFFFFF);
- int particle_index = (ob->particle_system) ?
- ob->particle_index + state->particle_offset[ob->particle_system] :
- 0;
-
+ float uniform_scale;
if (transform_uniform_scale(tfm, uniform_scale)) {
map<Mesh *, float>::iterator it;
@@ -424,9 +344,31 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
}
}
+ return surface_area;
+}
+
+void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state, Object *ob)
+{
+ KernelObject &kobject = state->objects[ob->index];
+ Transform *object_motion_pass = state->object_motion_pass;
+
+ Geometry *geom = ob->geometry;
+ uint flag = 0;
+
+ /* Compute transformations. */
+ Transform tfm = ob->tfm;
+ Transform itfm = transform_inverse(tfm);
+
+ float3 color = ob->color;
+ float pass_id = ob->pass_id;
+ float random_number = (float)ob->random_id * (1.0f / (float)0xFFFFFFFF);
+ int particle_index = (ob->particle_system) ?
+ ob->particle_index + state->particle_offset[ob->particle_system] :
+ 0;
+
kobject.tfm = tfm;
kobject.itfm = itfm;
- kobject.surface_area = surface_area;
+ kobject.surface_area = object_surface_area(state, tfm, geom);
kobject.color[0] = color.x;
kobject.color[1] = color.y;
kobject.color[2] = color.z;
@@ -435,11 +377,16 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.particle_index = particle_index;
kobject.motion_offset = 0;
- if (mesh->use_motion_blur) {
+ if (geom->use_motion_blur) {
state->have_motion = true;
}
- if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
- flag |= SD_OBJECT_HAS_VERTEX_MOTION;
+
+ if (geom->type == Geometry::MESH) {
+ /* TODO: why only mesh? */
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
+ flag |= SD_OBJECT_HAS_VERTEX_MOTION;
+ }
}
if (state->need_motion == Scene::MOTION_PASS) {
@@ -460,7 +407,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
/* Motion transformations, is world/object space depending if mesh
* comes with deformed position in object space, or if we transform
* the shading point in world space. */
- if (!mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) {
+ if (!(flag & SD_OBJECT_HAS_VERTEX_MOTION)) {
tfm_pre = tfm_pre * itfm;
tfm_post = tfm_post * itfm;
}
@@ -485,12 +432,13 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
kobject.dupli_generated[0] = ob->dupli_generated[0];
kobject.dupli_generated[1] = ob->dupli_generated[1];
kobject.dupli_generated[2] = ob->dupli_generated[2];
- kobject.numkeys = mesh->curve_keys.size();
+ kobject.numkeys = (geom->type == Geometry::HAIR) ? static_cast<Hair *>(geom)->curve_keys.size() :
+ 0;
kobject.dupli_uv[0] = ob->dupli_uv[0];
kobject.dupli_uv[1] = ob->dupli_uv[1];
- int totalsteps = mesh->motion_steps;
+ int totalsteps = geom->motion_steps;
kobject.numsteps = (totalsteps - 1) / 2;
- kobject.numverts = mesh->verts.size();
+ kobject.numverts = (geom->type == Geometry::MESH) ? static_cast<Mesh *>(geom)->verts.size() : 0;
kobject.patch_map_offset = 0;
kobject.attribute_map_offset = 0;
uint32_t hash_name = util_murmur_hash3(ob->name.c_str(), ob->name.length(), 0);
@@ -505,7 +453,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
state->object_flag[ob->index] = flag;
/* Have curves. */
- if (mesh->num_curves()) {
+ if (geom->type == Geometry::HAIR) {
state->have_curves = true;
}
}
@@ -681,7 +629,7 @@ void ObjectManager::device_update_flags(
vector<Object *> volume_objects;
bool has_volume_objects = false;
foreach (Object *object, scene->objects) {
- if (object->mesh->has_volume) {
+ if (object->geometry->has_volume) {
if (bounds_valid) {
volume_objects.push_back(object);
}
@@ -690,11 +638,11 @@ void ObjectManager::device_update_flags(
}
foreach (Object *object, scene->objects) {
- if (object->mesh->has_volume) {
+ if (object->geometry->has_volume) {
object_flag[object->index] |= SD_OBJECT_HAS_VOLUME;
object_flag[object->index] &= ~SD_OBJECT_HAS_VOLUME_ATTRIBUTES;
- foreach (Attribute &attr, object->mesh->attributes.attributes) {
+ foreach (Attribute &attr, object->geometry->attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
object_flag[object->index] |= SD_OBJECT_HAS_VOLUME_ATTRIBUTES;
}
@@ -744,21 +692,24 @@ void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Sc
bool update = false;
foreach (Object *object, scene->objects) {
- Mesh *mesh = object->mesh;
-
- if (mesh->patch_table) {
- uint patch_map_offset = 2 * (mesh->patch_table_offset + mesh->patch_table->total_size() -
- mesh->patch_table->num_nodes * PATCH_NODE_SIZE) -
- mesh->patch_offset;
-
- if (kobjects[object->index].patch_map_offset != patch_map_offset) {
- kobjects[object->index].patch_map_offset = patch_map_offset;
- update = true;
+ Geometry *geom = object->geometry;
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ if (mesh->patch_table) {
+ uint patch_map_offset = 2 * (mesh->patch_table_offset + mesh->patch_table->total_size() -
+ mesh->patch_table->num_nodes * PATCH_NODE_SIZE) -
+ mesh->patch_offset;
+
+ if (kobjects[object->index].patch_map_offset != patch_map_offset) {
+ kobjects[object->index].patch_map_offset = patch_map_offset;
+ update = true;
+ }
}
}
- if (kobjects[object->index].attribute_map_offset != mesh->attr_map_offset) {
- kobjects[object->index].attribute_map_offset = mesh->attr_map_offset;
+ if (kobjects[object->index].attribute_map_offset != geom->attr_map_offset) {
+ kobjects[object->index].attribute_map_offset = geom->attr_map_offset;
update = true;
}
}
@@ -779,10 +730,10 @@ void ObjectManager::device_free(Device *, DeviceScene *dscene)
void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, Progress &progress)
{
/* todo: normals and displacement should be done before applying transform! */
- /* todo: create objects/meshes in right order! */
+ /* todo: create objects/geometry in right order! */
- /* counter mesh users */
- map<Mesh *, int> mesh_users;
+ /* counter geometry users */
+ map<Geometry *, int> geometry_users;
Scene::MotionType need_motion = scene->need_motion();
bool motion_blur = need_motion == Scene::MOTION_BLUR;
bool apply_to_motion = need_motion != Scene::MOTION_PASS;
@@ -790,10 +741,10 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
bool have_instancing = false;
foreach (Object *object, scene->objects) {
- map<Mesh *, int>::iterator it = mesh_users.find(object->mesh);
+ map<Geometry *, int>::iterator it = geometry_users.find(object->geometry);
- if (it == mesh_users.end())
- mesh_users[object->mesh] = 1;
+ if (it == geometry_users.end())
+ geometry_users[object->geometry] = 1;
else
it->second++;
}
@@ -803,27 +754,34 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, P
uint *object_flag = dscene->object_flag.data();
- /* apply transforms for objects with single user meshes */
+ /* apply transforms for objects with single user geometry */
foreach (Object *object, scene->objects) {
/* Annoying feedback loop here: we can't use is_instanced() because
* it'll use uninitialized transform_applied flag.
*
- * Could be solved by moving reference counter to Mesh.
+ * Could be solved by moving reference counter to Geometry.
*/
- if ((mesh_users[object->mesh] == 1 && !object->mesh->has_surface_bssrdf) &&
- !object->mesh->has_true_displacement() &&
- object->mesh->subdivision_type == Mesh::SUBDIVISION_NONE) {
+ Geometry *geom = object->geometry;
+ bool apply = (geometry_users[geom] == 1) && !geom->has_surface_bssrdf &&
+ !geom->has_true_displacement();
+
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ apply = apply && mesh->subdivision_type == Mesh::SUBDIVISION_NONE;
+ }
+
+ if (apply) {
if (!(motion_blur && object->use_motion())) {
- if (!object->mesh->transform_applied) {
+ if (!geom->transform_applied) {
object->apply_transform(apply_to_motion);
- object->mesh->transform_applied = true;
+ geom->transform_applied = true;
if (progress.get_cancel())
return;
}
object_flag[i] |= SD_OBJECT_TRANSFORM_APPLIED;
- if (object->mesh->transform_negative_scaled)
+ if (geom->transform_negative_scaled)
object_flag[i] |= SD_OBJECT_NEGATIVE_SCALE_APPLIED;
}
else
@@ -842,7 +800,7 @@ void ObjectManager::tag_update(Scene *scene)
{
need_update = true;
scene->curve_system_manager->need_update = true;
- scene->mesh_manager->need_update = true;
+ scene->geometry_manager->need_update = true;
scene->light_manager->need_update = true;
}
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index cbbff0d4c6d..c5d878ec938 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -32,7 +32,7 @@ CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
-class Mesh;
+class Geometry;
class ParticleSystem;
class Progress;
class Scene;
@@ -46,7 +46,7 @@ class Object : public Node {
public:
NODE_DECLARE
- Mesh *mesh;
+ Geometry *geometry;
Transform tfm;
BoundBox bounds;
uint random_id;
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 1e75fa0f99b..4f7d886cb10 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -94,7 +94,7 @@ Scene::Scene(const SceneParams &params_, Device *device)
film = new Film();
background = new Background();
light_manager = new LightManager();
- mesh_manager = new MeshManager();
+ geometry_manager = new GeometryManager();
object_manager = new ObjectManager();
integrator = new Integrator();
image_manager = new ImageManager(device->info);
@@ -118,8 +118,8 @@ void Scene::free_memory(bool final)
{
foreach (Shader *s, shaders)
delete s;
- foreach (Mesh *m, meshes)
- delete m;
+ foreach (Geometry *g, geometry)
+ delete g;
foreach (Object *o, objects)
delete o;
foreach (Light *l, lights)
@@ -128,7 +128,7 @@ void Scene::free_memory(bool final)
delete p;
shaders.clear();
- meshes.clear();
+ geometry.clear();
objects.clear();
lights.clear();
particle_systems.clear();
@@ -140,7 +140,7 @@ void Scene::free_memory(bool final)
integrator->device_free(device, &dscene);
object_manager->device_free(device, &dscene);
- mesh_manager->device_free(device, &dscene);
+ geometry_manager->device_free(device, &dscene);
shader_manager->device_free(device, &dscene, this);
light_manager->device_free(device, &dscene);
@@ -165,7 +165,7 @@ void Scene::free_memory(bool final)
delete background;
delete integrator;
delete object_manager;
- delete mesh_manager;
+ delete geometry_manager;
delete shader_manager;
delete light_manager;
delete particle_system_manager;
@@ -211,7 +211,7 @@ void Scene::device_update(Device *device_, Progress &progress)
if (progress.get_cancel() || device->have_error())
return;
- mesh_manager->device_update_preprocess(device, this, progress);
+ geometry_manager->device_update_preprocess(device, this, progress);
if (progress.get_cancel() || device->have_error())
return;
@@ -235,7 +235,7 @@ void Scene::device_update(Device *device_, Progress &progress)
return;
progress.set_status("Updating Meshes");
- mesh_manager->device_update(device, &dscene, this, progress);
+ geometry_manager->device_update(device, &dscene, this, progress);
if (progress.get_cancel() || device->have_error())
return;
@@ -356,7 +356,7 @@ bool Scene::need_update()
bool Scene::need_data_update()
{
return (background->need_update || image_manager->need_update || object_manager->need_update ||
- mesh_manager->need_update || light_manager->need_update || lookup_tables->need_update ||
+ geometry_manager->need_update || light_manager->need_update || lookup_tables->need_update ||
integrator->need_update || shader_manager->need_update ||
particle_system_manager->need_update || curve_system_manager->need_update ||
bake_manager->need_update || film->need_update);
@@ -379,7 +379,7 @@ void Scene::reset()
background->tag_update(this);
integrator->tag_update(this);
object_manager->tag_update(this);
- mesh_manager->tag_update(this);
+ geometry_manager->tag_update(this);
light_manager->tag_update(this);
particle_system_manager->tag_update(this);
curve_system_manager->tag_update(this);
@@ -392,7 +392,7 @@ void Scene::device_free()
void Scene::collect_statistics(RenderStats *stats)
{
- mesh_manager->collect_statistics(this, stats);
+ geometry_manager->collect_statistics(this, stats);
image_manager->collect_statistics(stats);
}
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index f99510d2d42..ab30aaa1f43 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -44,8 +44,8 @@ class Integrator;
class Light;
class LightManager;
class LookupTables;
-class Mesh;
-class MeshManager;
+class Geometry;
+class GeometryManager;
class Object;
class ObjectManager;
class ParticleSystemManager;
@@ -213,7 +213,7 @@ class Scene {
/* data lists */
vector<Object *> objects;
- vector<Mesh *> meshes;
+ vector<Geometry *> geometry;
vector<Shader *> shaders;
vector<Light *> lights;
vector<ParticleSystem *> particle_systems;
@@ -222,7 +222,7 @@ class Scene {
ImageManager *image_manager;
LightManager *light_manager;
ShaderManager *shader_manager;
- MeshManager *mesh_manager;
+ GeometryManager *geometry_manager;
ObjectManager *object_manager;
ParticleSystemManager *particle_system_manager;
CurveSystemManager *curve_system_manager;
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index c77a20787f5..dac7fbac806 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -701,23 +701,26 @@ DeviceRequestedFeatures Session::get_requested_device_features()
requested_features.use_object_motion = false;
requested_features.use_camera_motion = use_motion && scene->camera->use_motion();
foreach (Object *object, scene->objects) {
- Mesh *mesh = object->mesh;
- if (mesh->num_curves()) {
- requested_features.use_hair = true;
- }
+ Geometry *geom = object->geometry;
if (use_motion) {
- requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
- requested_features.use_camera_motion |= mesh->use_motion_blur;
- }
-#ifdef WITH_OPENSUBDIV
- if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
- requested_features.use_patch_evaluation = true;
+ requested_features.use_object_motion |= object->use_motion() | geom->use_motion_blur;
+ requested_features.use_camera_motion |= geom->use_motion_blur;
}
-#endif
if (object->is_shadow_catcher) {
requested_features.use_shadow_tricks = true;
}
- requested_features.use_true_displacement |= mesh->has_true_displacement();
+ if (geom->type == Geometry::MESH) {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+#ifdef WITH_OPENSUBDIV
+ if (mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
+ requested_features.use_patch_evaluation = true;
+ }
+#endif
+ requested_features.use_true_displacement |= mesh->has_true_displacement();
+ }
+ else if (geom->type == Geometry::HAIR) {
+ requested_features.use_hair = true;
+ }
}
requested_features.use_background_light = scene->light_manager->has_background_light(scene);
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 661208c6463..60f38aa14da 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -214,7 +214,7 @@ Shader::Shader() : Node(node_type)
used = false;
need_update = true;
- need_update_mesh = true;
+ need_update_geometry = true;
need_sync_object = false;
}
@@ -288,7 +288,7 @@ void Shader::set_graph(ShaderGraph *graph_)
const char *new_hash = (graph_) ? graph_->displacement_hash.c_str() : "";
if (strcmp(old_hash, new_hash) != 0) {
- need_update_mesh = true;
+ need_update_geometry = true;
}
}
@@ -347,14 +347,14 @@ void Shader::tag_update(Scene *scene)
}
/* compare if the attributes changed, mesh manager will check
- * need_update_mesh, update the relevant meshes and clear it. */
+ * need_update_geometry, update the relevant meshes and clear it. */
if (attributes.modified(prev_attributes)) {
- need_update_mesh = true;
- scene->mesh_manager->need_update = true;
+ need_update_geometry = true;
+ scene->geometry_manager->need_update = true;
}
if (has_volume != prev_has_volume) {
- scene->mesh_manager->need_flags_update = true;
+ scene->geometry_manager->need_flags_update = true;
scene->object_manager->need_flags_update = true;
}
}
@@ -489,8 +489,8 @@ void ShaderManager::device_update_shaders_used(Scene *scene)
if (scene->background->shader)
scene->background->shader->used = true;
- foreach (Mesh *mesh, scene->meshes)
- foreach (Shader *shader, mesh->used_shaders)
+ foreach (Geometry *geom, scene->geometry)
+ foreach (Shader *shader, geom->used_shaders)
shader->used = true;
foreach (Light *light, scene->lights)
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index f74204df355..c6f40bb7833 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -95,7 +95,7 @@ class Shader : public Node {
/* synchronization */
bool need_update;
- bool need_update_mesh;
+ bool need_update_geometry;
bool need_sync_object;
/* If the shader has only volume components, the surface is assumed to