diff options
author | Thomas Dinges <blender@dingto.org> | 2012-01-25 00:10:37 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-01-25 00:10:37 +0400 |
commit | c905415f6bf498ebf0351aae040ea52983a5b36e (patch) | |
tree | 7676bd2f57dfb3f0a8d55f41f947444eedbc0e0d /intern | |
parent | 439e9a39a8dd16076648d8e3eaa6a721ce349a57 (diff) |
Cycles Node Editor:
* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index f44c04e36f8..763cff0bd7d 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -241,7 +241,7 @@ class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel): class Cycles_PT_context_material(CyclesButtonsPanel, Panel): - bl_label = "Surface" + bl_label = "" bl_context = "material" bl_options = {'HIDE_HEADER'} |