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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-12 03:27:02 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-12 13:43:26 +0300
commitd454a44e96649103772ae2c8707ee1ef5e46080c (patch)
treeb410e5ceb5c570b9e12e8735bc7dfd2034422057 /intern
parent467d92b8f1c7231eb801194a94cbaeb75c4d5eab (diff)
Fix Cycles bug in RR termination, probability should never be > 1.0.
This causes render differences in some scenes, for example fishy_cat and pabellon scenes render brighter in a few spots. This is an old bug, not due to recent RR changes.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_path_state.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index b539224db31..af208ff37f1 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -201,7 +201,7 @@ ccl_device_inline float path_state_continuation_probability(KernelGlobals *kg, c
/* Probalistic termination: use sqrt() to roughly match typical view
* transform and do path termination a bit later on average. */
- return sqrtf(max3(fabs(throughput)));
+ return min(sqrtf(max3(fabs(throughput))), 1.0f);
}
/* TODO(DingTo): Find more meaningful name for this */