diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-02-17 03:47:18 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-02-17 18:26:24 +0300 |
commit | 68dd7617d705dd255b29b99074afa107ce38031e (patch) | |
tree | 1e253ab76b87e7f22a09db2f1137db3a1b8ecb6c /intern | |
parent | 8119f0aad21c3ce88e82d68ed20cd5a8edc99703 (diff) |
Cycles: add utility functions for zero float2/float3/float4/transform
Ref D8237, T78710
Diffstat (limited to 'intern')
44 files changed, 369 insertions, 364 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp index 272d509585e..d2aecf75121 100644 --- a/intern/cycles/app/cycles_xml.cpp +++ b/intern/cycles/app/cycles_xml.cpp @@ -564,19 +564,19 @@ static void xml_read_transform(xml_node node, Transform &tfm) } if (node.attribute("translate")) { - float3 translate = make_float3(0.0f, 0.0f, 0.0f); + float3 translate = zero_float3(); xml_read_float3(&translate, node, "translate"); tfm = tfm * transform_translate(translate); } if (node.attribute("rotate")) { - float4 rotate = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + float4 rotate = zero_float4(); xml_read_float4(&rotate, node, "rotate"); tfm = tfm * transform_rotate(DEG2RADF(rotate.x), make_float3(rotate.y, rotate.z, rotate.w)); } if (node.attribute("scale")) { - float3 scale = make_float3(0.0f, 0.0f, 0.0f); + float3 scale = zero_float3(); xml_read_float3(&scale, node, "scale"); tfm = tfm * transform_scale(scale); } diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp index c1da9f1983f..b31841801d8 100644 --- a/intern/cycles/blender/blender_camera.cpp +++ b/intern/cycles/blender/blender_camera.cpp @@ -112,7 +112,7 @@ static void blender_camera_init(BlenderCamera *bcam, BL::RenderSettings &b_rende bcam->focaldistance = 10.0f; bcam->zoom = 1.0f; - bcam->pixelaspect = make_float2(1.0f, 1.0f); + bcam->pixelaspect = one_float2(); bcam->aperture_ratio = 1.0f; bcam->sensor_width = 36.0f; diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp index 4fb5c7f57d1..7fe49a6c63b 100644 --- a/intern/cycles/blender/blender_curves.cpp +++ b/intern/cycles/blender/blender_curves.cpp @@ -121,8 +121,8 @@ static bool ObtainCacheParticleData( CData->curve_firstkey.push_back_slow(keyno); float curve_length = 0.0f; - float3 prev_co_world = make_float3(0.0f, 0.0f, 0.0f); - float3 prev_co_object = make_float3(0.0f, 0.0f, 0.0f); + float3 prev_co_world = zero_float3(); + float3 prev_co_object = zero_float3(); for (int step_no = 0; step_no < ren_step; step_no++) { float3 co_world = prev_co_world; b_psys.co_hair(*b_ob, pa_no, step_no, &co_world.x); @@ -197,7 +197,7 @@ static bool ObtainCacheParticleUV(Hair *hair, BL::Mesh::uv_layers_iterator l; b_mesh->uv_layers.begin(l); - float2 uv = make_float2(0.0f, 0.0f); + float2 uv = zero_float2(); if (b_mesh->uv_layers.length()) b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x); CData->curve_uv.push_back_slow(uv); @@ -678,7 +678,7 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair) const int first_point_index = b_curve.first_point_index(); const int num_points = b_curve.num_points(); - float3 prev_co = make_float3(0.0f, 0.0f, 0.0f); + float3 prev_co = zero_float3(); float length = 0.0f; if (attr_intercept) { points_length.clear(); diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index e2b18c22d95..14bdcd843e9 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -716,7 +716,7 @@ static void attr_create_pointiness(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, b /* STEP 2: Calculate vertex normals taking into account their possible * duplicates which gets "welded" together. */ - vector<float3> vert_normal(num_verts, make_float3(0.0f, 0.0f, 0.0f)); + vector<float3> vert_normal(num_verts, zero_float3()); /* First we accumulate all vertex normals in the original index. */ for (int vert_index = 0; vert_index < num_verts; ++vert_index) { const float3 normal = get_float3(b_mesh.vertices[vert_index].normal()); @@ -733,7 +733,7 @@ static void attr_create_pointiness(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, b /* STEP 3: Calculate pointiness using single ring neighborhood. */ vector<int> counter(num_verts, 0); vector<float> raw_data(num_verts, 0.0f); - vector<float3> edge_accum(num_verts, make_float3(0.0f, 0.0f, 0.0f)); + vector<float3> edge_accum(num_verts, zero_float3()); BL::Mesh::edges_iterator e; EdgeMap visited_edges; int edge_index = 0; diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index f0460b129c2..54128cf82fc 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -323,8 +323,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph, object->set_random_id(b_instance.random_id()); } else { - object->set_dupli_generated(make_float3(0.0f, 0.0f, 0.0f)); - object->set_dupli_uv(make_float2(0.0f, 0.0f)); + object->set_dupli_generated(zero_float3()); + object->set_dupli_uv(zero_float2()); object->set_random_id(hash_uint2(hash_string(object->name.c_str()), 0)); } diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 02a6638b083..a1ab5277744 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -1404,7 +1404,7 @@ void BlenderSync::sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, world_color = get_float3(b_world.color()); } else { - world_color = make_float3(0.0f, 0.0f, 0.0f); + world_color = zero_float3(); } BackgroundNode *background = graph->create_node<BackgroundNode>(); @@ -1535,7 +1535,7 @@ void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all) } else { EmissionNode *emission = graph->create_node<EmissionNode>(); - emission->set_color(make_float3(1.0f, 1.0f, 1.0f)); + emission->set_color(one_float3()); emission->set_strength(1.0f); graph->add(emission); diff --git a/intern/cycles/blender/blender_texture.cpp b/intern/cycles/blender/blender_texture.cpp index 7b05f361a29..0d593f2b385 100644 --- a/intern/cycles/blender/blender_texture.cpp +++ b/intern/cycles/blender/blender_texture.cpp @@ -43,8 +43,8 @@ void point_density_texture_space(BL::Depsgraph &b_depsgraph, { BL::Object b_ob(b_point_density_node.object()); if (!b_ob) { - loc = make_float3(0.0f, 0.0f, 0.0f); - size = make_float3(0.0f, 0.0f, 0.0f); + loc = zero_float3(); + size = zero_float3(); return; } float3 min, max; diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp index ec85cef0851..048c2b95e40 100644 --- a/intern/cycles/bvh/bvh_build.cpp +++ b/intern/cycles/bvh/bvh_build.cpp @@ -360,7 +360,7 @@ void BVHBuild::add_references(BVHRange &root) /* happens mostly on empty meshes */ if (!bounds.valid()) - bounds.grow(make_float3(0.0f, 0.0f, 0.0f)); + bounds.grow(zero_float3()); root = BVHRange(bounds, center, 0, references.size()); } diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h index 7a57a2f33ff..76e0f2be02c 100644 --- a/intern/cycles/kernel/kernel_accumulate.h +++ b/intern/cycles/kernel/kernel_accumulate.h @@ -32,11 +32,11 @@ ccl_device_inline void bsdf_eval_init(BsdfEval *eval, eval->use_light_pass = use_light_pass; if (eval->use_light_pass) { - eval->diffuse = make_float3(0.0f, 0.0f, 0.0f); - eval->glossy = make_float3(0.0f, 0.0f, 0.0f); - eval->transmission = make_float3(0.0f, 0.0f, 0.0f); - eval->transparent = make_float3(0.0f, 0.0f, 0.0f); - eval->volume = make_float3(0.0f, 0.0f, 0.0f); + eval->diffuse = zero_float3(); + eval->glossy = zero_float3(); + eval->transmission = zero_float3(); + eval->transparent = zero_float3(); + eval->volume = zero_float3(); if (type == CLOSURE_BSDF_TRANSPARENT_ID) eval->transparent = value; @@ -55,7 +55,7 @@ ccl_device_inline void bsdf_eval_init(BsdfEval *eval, eval->diffuse = value; } #ifdef __SHADOW_TRICKS__ - eval->sum_no_mis = make_float3(0.0f, 0.0f, 0.0f); + eval->sum_no_mis = zero_float3(); #endif } @@ -174,55 +174,55 @@ ccl_device_inline void path_radiance_init(KernelGlobals *kg, PathRadiance *L) L->use_light_pass = kernel_data.film.use_light_pass; if (kernel_data.film.use_light_pass) { - L->indirect = make_float3(0.0f, 0.0f, 0.0f); - L->direct_emission = make_float3(0.0f, 0.0f, 0.0f); + L->indirect = zero_float3(); + L->direct_emission = zero_float3(); - L->color_diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->color_glossy = make_float3(0.0f, 0.0f, 0.0f); - L->color_transmission = make_float3(0.0f, 0.0f, 0.0f); + L->color_diffuse = zero_float3(); + L->color_glossy = zero_float3(); + L->color_transmission = zero_float3(); - L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f); - L->direct_transmission = make_float3(0.0f, 0.0f, 0.0f); - L->direct_volume = make_float3(0.0f, 0.0f, 0.0f); + L->direct_diffuse = zero_float3(); + L->direct_glossy = zero_float3(); + L->direct_transmission = zero_float3(); + L->direct_volume = zero_float3(); - L->indirect_diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->indirect_glossy = make_float3(0.0f, 0.0f, 0.0f); - L->indirect_transmission = make_float3(0.0f, 0.0f, 0.0f); - L->indirect_volume = make_float3(0.0f, 0.0f, 0.0f); + L->indirect_diffuse = zero_float3(); + L->indirect_glossy = zero_float3(); + L->indirect_transmission = zero_float3(); + L->indirect_volume = zero_float3(); L->transparent = 0.0f; - L->emission = make_float3(0.0f, 0.0f, 0.0f); - L->background = make_float3(0.0f, 0.0f, 0.0f); - L->ao = make_float3(0.0f, 0.0f, 0.0f); - L->shadow = make_float3(0.0f, 0.0f, 0.0f); + L->emission = zero_float3(); + L->background = zero_float3(); + L->ao = zero_float3(); + L->shadow = zero_float3(); L->mist = 0.0f; - L->state.diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->state.glossy = make_float3(0.0f, 0.0f, 0.0f); - L->state.transmission = make_float3(0.0f, 0.0f, 0.0f); - L->state.volume = make_float3(0.0f, 0.0f, 0.0f); - L->state.direct = make_float3(0.0f, 0.0f, 0.0f); + L->state.diffuse = zero_float3(); + L->state.glossy = zero_float3(); + L->state.transmission = zero_float3(); + L->state.volume = zero_float3(); + L->state.direct = zero_float3(); } else #endif { L->transparent = 0.0f; - L->emission = make_float3(0.0f, 0.0f, 0.0f); + L->emission = zero_float3(); } #ifdef __SHADOW_TRICKS__ - L->path_total = make_float3(0.0f, 0.0f, 0.0f); - L->path_total_shaded = make_float3(0.0f, 0.0f, 0.0f); - L->shadow_background_color = make_float3(0.0f, 0.0f, 0.0f); + L->path_total = zero_float3(); + L->path_total_shaded = zero_float3(); + L->shadow_background_color = zero_float3(); L->shadow_throughput = 0.0f; L->shadow_transparency = 1.0f; L->has_shadow_catcher = 0; #endif #ifdef __DENOISING_FEATURES__ - L->denoising_normal = make_float3(0.0f, 0.0f, 0.0f); - L->denoising_albedo = make_float3(0.0f, 0.0f, 0.0f); + L->denoising_normal = zero_float3(); + L->denoising_albedo = zero_float3(); L->denoising_depth = 0.0f; #endif @@ -561,13 +561,13 @@ ccl_device_inline void path_radiance_reset_indirect(PathRadiance *L) { #ifdef __PASSES__ if (L->use_light_pass) { - L->state.diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->state.glossy = make_float3(0.0f, 0.0f, 0.0f); - L->state.transmission = make_float3(0.0f, 0.0f, 0.0f); - L->state.volume = make_float3(0.0f, 0.0f, 0.0f); + L->state.diffuse = zero_float3(); + L->state.glossy = zero_float3(); + L->state.transmission = zero_float3(); + L->state.volume = zero_float3(); - L->direct_emission = make_float3(0.0f, 0.0f, 0.0f); - L->indirect = make_float3(0.0f, 0.0f, 0.0f); + L->direct_emission = zero_float3(); + L->indirect = zero_float3(); } #endif } @@ -642,19 +642,19 @@ ccl_device_inline float3 path_radiance_clamp_and_sum(KernelGlobals *kg, /* Reject invalid value */ if (!isfinite_safe(sum)) { kernel_assert(!"Non-finite sum in path_radiance_clamp_and_sum!"); - L_sum = make_float3(0.0f, 0.0f, 0.0f); + L_sum = zero_float3(); - L->direct_diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->direct_glossy = make_float3(0.0f, 0.0f, 0.0f); - L->direct_transmission = make_float3(0.0f, 0.0f, 0.0f); - L->direct_volume = make_float3(0.0f, 0.0f, 0.0f); + L->direct_diffuse = zero_float3(); + L->direct_glossy = zero_float3(); + L->direct_transmission = zero_float3(); + L->direct_volume = zero_float3(); - L->indirect_diffuse = make_float3(0.0f, 0.0f, 0.0f); - L->indirect_glossy = make_float3(0.0f, 0.0f, 0.0f); - L->indirect_transmission = make_float3(0.0f, 0.0f, 0.0f); - L->indirect_volume = make_float3(0.0f, 0.0f, 0.0f); + L->indirect_diffuse = zero_float3(); + L->indirect_glossy = zero_float3(); + L->indirect_transmission = zero_float3(); + L->indirect_volume = zero_float3(); - L->emission = make_float3(0.0f, 0.0f, 0.0f); + L->emission = zero_float3(); } } @@ -668,7 +668,7 @@ ccl_device_inline float3 path_radiance_clamp_and_sum(KernelGlobals *kg, float sum = fabsf((L_sum).x) + fabsf((L_sum).y) + fabsf((L_sum).z); if (!isfinite_safe(sum)) { kernel_assert(!"Non-finite final sum in path_radiance_clamp_and_sum!"); - L_sum = make_float3(0.0f, 0.0f, 0.0f); + L_sum = zero_float3(); } } @@ -711,7 +711,7 @@ ccl_device_inline void path_radiance_split_denoising(KernelGlobals *kg, # undef ADD_COMPONENT #else *noisy = L->emission; - *clean = make_float3(0.0f, 0.0f, 0.0f); + *clean = zero_float3(); #endif #ifdef __SHADOW_TRICKS__ diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h index ded914c05d7..bdedf0c20a8 100644 --- a/intern/cycles/kernel/kernel_bake.h +++ b/intern/cycles/kernel/kernel_bake.h @@ -23,7 +23,7 @@ ccl_device_noinline void compute_light_pass( { kernel_assert(kernel_data.film.use_light_pass); - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + float3 throughput = one_float3(); /* Emission and indirect shader data memory used by various functions. */ ShaderDataTinyStorage emission_sd_storage; @@ -176,7 +176,7 @@ ccl_device_inline float3 kernel_bake_shader_bsdf(KernelGlobals *kg, return shader_bsdf_transmission(kg, sd); default: kernel_assert(!"Unknown bake type passed to BSDF evaluate"); - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); } } @@ -192,12 +192,12 @@ ccl_device float3 kernel_bake_evaluate_direct_indirect(KernelGlobals *kg, const bool is_color = (pass_filter & BAKE_FILTER_COLOR) != 0; const bool is_direct = (pass_filter & BAKE_FILTER_DIRECT) != 0; const bool is_indirect = (pass_filter & BAKE_FILTER_INDIRECT) != 0; - float3 out = make_float3(0.0f, 0.0f, 0.0f); + float3 out = zero_float3(); if (is_color) { if (is_direct || is_indirect) { /* Leave direct and diffuse channel colored. */ - color = make_float3(1.0f, 1.0f, 1.0f); + color = one_float3(); } else { /* surface color of the pass only */ @@ -315,7 +315,7 @@ ccl_device void kernel_bake_evaluate( if (kernel_data.bake.pass_filter & ~BAKE_FILTER_COLOR) compute_light_pass(kg, &sd, &L, rng_hash, pass_filter, sample); - float3 out = make_float3(0.0f, 0.0f, 0.0f); + float3 out = zero_float3(); ShaderEvalType type = (ShaderEvalType)kernel_data.bake.type; switch (type) { @@ -409,7 +409,7 @@ ccl_device void kernel_bake_evaluate( /* setup ray */ Ray ray; - ray.P = make_float3(0.0f, 0.0f, 0.0f); + ray.P = zero_float3(); ray.D = normalize(P); ray.t = 0.0f; # ifdef __CAMERA_MOTION__ @@ -486,7 +486,7 @@ ccl_device void kernel_background_evaluate(KernelGlobals *kg, float u = __uint_as_float(in.x); float v = __uint_as_float(in.y); - ray.P = make_float3(0.0f, 0.0f, 0.0f); + ray.P = zero_float3(); ray.D = equirectangular_to_direction(u, v); ray.t = 0.0f; #ifdef __CAMERA_MOTION__ diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h index efe46d5b0dd..1bfac37158d 100644 --- a/intern/cycles/kernel/kernel_camera.h +++ b/intern/cycles/kernel/kernel_camera.h @@ -71,7 +71,7 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, } #endif - float3 P = make_float3(0.0f, 0.0f, 0.0f); + float3 P = zero_float3(); float3 D = Pcamera; /* modify ray for depth of field */ @@ -130,7 +130,7 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, * because we don't want to be affected by depth of field. We compute * ray origin and direction for the center and two neighboring pixels * and simply take their differences. */ - float3 Pnostereo = transform_point(&cameratoworld, make_float3(0.0f, 0.0f, 0.0f)); + float3 Pnostereo = transform_point(&cameratoworld, zero_float3()); float3 Pcenter = Pnostereo; float3 Dcenter = Pcamera; @@ -250,7 +250,7 @@ ccl_device_inline void camera_sample_panorama(ccl_constant KernelCamera *cam, float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); /* create ray form raster position */ - float3 P = make_float3(0.0f, 0.0f, 0.0f); + float3 P = zero_float3(); float3 D = panorama_to_direction(cam, Pcamera.x, Pcamera.y); /* indicates ray should not receive any light, outside of the lens */ diff --git a/intern/cycles/kernel/kernel_differential.h b/intern/cycles/kernel/kernel_differential.h index 8513de0d843..3ec0cdbaccc 100644 --- a/intern/cycles/kernel/kernel_differential.h +++ b/intern/cycles/kernel/kernel_differential.h @@ -106,8 +106,8 @@ ccl_device differential differential_zero() ccl_device differential3 differential3_zero() { differential3 d; - d.dx = make_float3(0.0f, 0.0f, 0.0f); - d.dy = make_float3(0.0f, 0.0f, 0.0f); + d.dx = zero_float3(); + d.dy = zero_float3(); return d; } diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h index 4ac07d86dda..96ecc624067 100644 --- a/intern/cycles/kernel/kernel_emission.h +++ b/intern/cycles/kernel/kernel_emission.h @@ -27,7 +27,7 @@ ccl_device_noinline_cpu float3 direct_emissive_eval(KernelGlobals *kg, float time) { /* setup shading at emitter */ - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); if (shader_constant_emission_eval(kg, ls->shader, &eval)) { if ((ls->prim != PRIM_NONE) && dot(ls->Ng, I) < 0.0f) { @@ -146,13 +146,13 @@ ccl_device_noinline_cpu bool direct_emission(KernelGlobals *kg, /* use visibility flag to skip lights */ if (ls->shader & SHADER_EXCLUDE_ANY) { if (ls->shader & SHADER_EXCLUDE_DIFFUSE) - eval->diffuse = make_float3(0.0f, 0.0f, 0.0f); + eval->diffuse = zero_float3(); if (ls->shader & SHADER_EXCLUDE_GLOSSY) - eval->glossy = make_float3(0.0f, 0.0f, 0.0f); + eval->glossy = zero_float3(); if (ls->shader & SHADER_EXCLUDE_TRANSMIT) - eval->transmission = make_float3(0.0f, 0.0f, 0.0f); + eval->transmission = zero_float3(); if (ls->shader & SHADER_EXCLUDE_SCATTER) - eval->volume = make_float3(0.0f, 0.0f, 0.0f); + eval->volume = zero_float3(); } #endif @@ -266,7 +266,7 @@ ccl_device_noinline_cpu void indirect_lamp_emission(KernelGlobals *kg, /* shadow attenuation */ Ray volume_ray = *ray; volume_ray.t = ls.t; - float3 volume_tp = make_float3(1.0f, 1.0f, 1.0f); + float3 volume_tp = one_float3(); kernel_volume_shadow(kg, emission_sd, state, &volume_ray, &volume_tp); lamp_L *= volume_tp; } @@ -303,11 +303,11 @@ ccl_device_noinline_cpu float3 indirect_background(KernelGlobals *kg, ((shader & SHADER_EXCLUDE_TRANSMIT) && (state->flag & PATH_RAY_TRANSMIT)) || ((shader & SHADER_EXCLUDE_CAMERA) && (state->flag & PATH_RAY_CAMERA)) || ((shader & SHADER_EXCLUDE_SCATTER) && (state->flag & PATH_RAY_VOLUME_SCATTER))) - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); } /* Evaluate background shader. */ - float3 L = make_float3(0.0f, 0.0f, 0.0f); + float3 L = zero_float3(); if (!shader_constant_emission_eval(kg, shader, &L)) { # ifdef __SPLIT_KERNEL__ Ray priv_ray = *ray; diff --git a/intern/cycles/kernel/kernel_light_background.h b/intern/cycles/kernel/kernel_light_background.h index 2a685c0adfa..f0f64ce8704 100644 --- a/intern/cycles/kernel/kernel_light_background.h +++ b/intern/cycles/kernel/kernel_light_background.h @@ -277,7 +277,7 @@ ccl_device float3 background_portal_sample(KernelGlobals *kg, portal--; } - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); } ccl_device_inline float3 background_sun_sample(KernelGlobals *kg, diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h index 0edcc1a5a14..ce37bd0b15e 100644 --- a/intern/cycles/kernel/kernel_montecarlo.h +++ b/intern/cycles/kernel/kernel_montecarlo.h @@ -154,7 +154,7 @@ ccl_device float2 concentric_sample_disk(float u1, float u2) float b = 2.0f * u2 - 1.0f; if (a == 0.0f && b == 0.0f) { - return make_float2(0.0f, 0.0f); + return zero_float2(); } else if (a * a > b * b) { r = a; diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index 239c01fc57a..52be2ed87b7 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -59,9 +59,9 @@ ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg, return; } - float3 normal = make_float3(0.0f, 0.0f, 0.0f); - float3 diffuse_albedo = make_float3(0.0f, 0.0f, 0.0f); - float3 specular_albedo = make_float3(0.0f, 0.0f, 0.0f); + float3 normal = zero_float3(); + float3 diffuse_albedo = zero_float3(); + float3 specular_albedo = zero_float3(); float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f; for (int i = 0; i < sd->num_closure; i++) { diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h index c332d5ad3ec..5681510fc25 100644 --- a/intern/cycles/kernel/kernel_path.h +++ b/intern/cycles/kernel/kernel_path.h @@ -267,7 +267,7 @@ ccl_device_forceinline bool kernel_path_shader_apply(KernelGlobals *kg, if (state->flag & PATH_RAY_TRANSPARENT_BACKGROUND) { state->flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_STORE_SHADOW_INFO); - float3 bg = make_float3(0.0f, 0.0f, 0.0f); + float3 bg = zero_float3(); if (!kernel_data.background.transparent) { bg = indirect_background(kg, emission_sd, state, NULL, ray); } @@ -288,7 +288,7 @@ ccl_device_forceinline bool kernel_path_shader_apply(KernelGlobals *kg, if (kernel_data.background.transparent) { L->transparent += average(holdout_weight * throughput); } - if (isequal_float3(holdout_weight, make_float3(1.0f, 1.0f, 1.0f))) { + if (isequal_float3(holdout_weight, one_float3())) { return false; } } @@ -460,7 +460,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg, # ifdef __AO__ /* ambient occlusion */ if (kernel_data.integrator.use_ambient_occlusion) { - kernel_path_ao(kg, sd, emission_sd, L, state, throughput, make_float3(0.0f, 0.0f, 0.0f)); + kernel_path_ao(kg, sd, emission_sd, L, state, throughput, zero_float3()); } # endif /* __AO__ */ @@ -670,7 +670,7 @@ ccl_device void kernel_path_trace( } /* Initialize state. */ - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + float3 throughput = one_float3(); PathRadiance L; path_radiance_init(kg, &L); diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h index 9ce7a147369..5ea7687ec3b 100644 --- a/intern/cycles/kernel/kernel_path_branched.h +++ b/intern/cycles/kernel/kernel_path_branched.h @@ -374,7 +374,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg, PathRadiance *L) { /* initialize */ - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + float3 throughput = one_float3(); path_radiance_init(kg, L); diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h index c389c815ae2..bf601580cd0 100644 --- a/intern/cycles/kernel/kernel_path_state.h +++ b/intern/cycles/kernel/kernel_path_state.h @@ -41,11 +41,11 @@ ccl_device_inline void path_state_init(KernelGlobals *kg, if (kernel_data.film.pass_denoising_data) { state->flag |= PATH_RAY_STORE_SHADOW_INFO; state->denoising_feature_weight = 1.0f; - state->denoising_feature_throughput = make_float3(1.0f, 1.0f, 1.0f); + state->denoising_feature_throughput = one_float3(); } else { state->denoising_feature_weight = 0.0f; - state->denoising_feature_throughput = make_float3(0.0f, 0.0f, 0.0f); + state->denoising_feature_throughput = zero_float3(); } #endif /* __DENOISING_FEATURES__ */ diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h index f74ced45fd5..387af54cf27 100644 --- a/intern/cycles/kernel/kernel_projection.h +++ b/intern/cycles/kernel/kernel_projection.h @@ -56,7 +56,7 @@ ccl_device float3 spherical_to_direction(float theta, float phi) ccl_device float2 direction_to_equirectangular_range(float3 dir, float4 range) { if (is_zero(dir)) - return make_float2(0.0f, 0.0f); + return zero_float2(); float u = (atan2f(dir.y, dir.x) - range.y) / range.x; float v = (acosf(dir.z / len(dir)) - range.w) / range.z; @@ -103,7 +103,7 @@ ccl_device float3 fisheye_to_direction(float u, float v, float fov) float r = sqrtf(u * u + v * v); if (r > 1.0f) - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); float phi = safe_acosf((r != 0.0f) ? u / r : 0.0f); float theta = r * fov * 0.5f; @@ -136,7 +136,7 @@ fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float wi float r = sqrtf(u * u + v * v); if (r > rmax) - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); float phi = safe_acosf((r != 0.0f) ? u / r : 0.0f); float theta = 2.0f * asinf(r / (2.0f * lens)); @@ -158,7 +158,7 @@ ccl_device float3 mirrorball_to_direction(float u, float v) dir.z = 2.0f * v - 1.0f; if (dir.x * dir.x + dir.z * dir.z > 1.0f) - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); dir.y = -sqrtf(max(1.0f - dir.x * dir.x - dir.z * dir.z, 0.0f)); diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index e461e1642b6..e6bd99414cc 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -330,8 +330,8 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, } else { #ifdef __DPDU__ - sd->dPdu = make_float3(0.0f, 0.0f, 0.0f); - sd->dPdv = make_float3(0.0f, 0.0f, 0.0f); + sd->dPdu = zero_float3(); + sd->dPdv = zero_float3(); #endif } @@ -367,7 +367,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg, ccl_device void shader_setup_from_displace( KernelGlobals *kg, ShaderData *sd, int object, int prim, float u, float v) { - float3 P, Ng, I = make_float3(0.0f, 0.0f, 0.0f); + float3 P, Ng, I = zero_float3(); int shader; triangle_point_normal(kg, object, prim, u, v, &P, &Ng, &shader); @@ -419,8 +419,8 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, #ifdef __DPDU__ /* dPdu/dPdv */ - sd->dPdu = make_float3(0.0f, 0.0f, 0.0f); - sd->dPdv = make_float3(0.0f, 0.0f, 0.0f); + sd->dPdu = zero_float3(); + sd->dPdv = zero_float3(); #endif #ifdef __RAY_DIFFERENTIALS__ @@ -466,8 +466,8 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s # ifdef __DPDU__ /* dPdu/dPdv */ - sd->dPdu = make_float3(0.0f, 0.0f, 0.0f); - sd->dPdv = make_float3(0.0f, 0.0f, 0.0f); + sd->dPdu = zero_float3(); + sd->dPdv = zero_float3(); # endif # ifdef __RAY_DIFFERENTIALS__ @@ -617,8 +617,7 @@ ccl_device_inline { PROFILING_INIT(kg, PROFILING_CLOSURE_EVAL); - bsdf_eval_init( - eval, NBUILTIN_CLOSURES, make_float3(0.0f, 0.0f, 0.0f), kernel_data.film.use_light_pass); + bsdf_eval_init(eval, NBUILTIN_CLOSURES, zero_float3(), kernel_data.film.use_light_pass); #ifdef __BRANCHED_PATH__ if (kernel_data.integrator.branched) @@ -757,7 +756,7 @@ ccl_device_inline int shader_bsdf_sample(KernelGlobals *kg, kernel_assert(CLOSURE_IS_BSDF(sc->type)); int label; - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); *pdf = 0.0f; label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); @@ -787,7 +786,7 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals *kg, PROFILING_INIT(kg, PROFILING_CLOSURE_SAMPLE); int label; - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); *pdf = 0.0f; label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); @@ -831,13 +830,13 @@ ccl_device void shader_bsdf_blur(KernelGlobals *kg, ShaderData *sd, float roughn ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, const ShaderData *sd) { if (sd->flag & SD_HAS_ONLY_VOLUME) { - return make_float3(1.0f, 1.0f, 1.0f); + return one_float3(); } else if (sd->flag & SD_TRANSPARENT) { return sd->closure_transparent_extinction; } else { - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); } } @@ -849,7 +848,7 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals *kg, ShaderData * if (sc->type == CLOSURE_BSDF_TRANSPARENT_ID) { sc->sample_weight = 0.0f; - sc->weight = make_float3(0.0f, 0.0f, 0.0f); + sc->weight = zero_float3(); } } @@ -859,17 +858,17 @@ ccl_device void shader_bsdf_disable_transparency(KernelGlobals *kg, ShaderData * ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd) { - float3 alpha = make_float3(1.0f, 1.0f, 1.0f) - shader_bsdf_transparency(kg, sd); + float3 alpha = one_float3() - shader_bsdf_transparency(kg, sd); - alpha = max(alpha, make_float3(0.0f, 0.0f, 0.0f)); - alpha = min(alpha, make_float3(1.0f, 1.0f, 1.0f)); + alpha = max(alpha, zero_float3()); + alpha = min(alpha, one_float3()); return alpha; } ccl_device float3 shader_bsdf_diffuse(KernelGlobals *kg, ShaderData *sd) { - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); for (int i = 0; i < sd->num_closure; i++) { ShaderClosure *sc = &sd->closure[i]; @@ -884,7 +883,7 @@ ccl_device float3 shader_bsdf_diffuse(KernelGlobals *kg, ShaderData *sd) ccl_device float3 shader_bsdf_glossy(KernelGlobals *kg, ShaderData *sd) { - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); for (int i = 0; i < sd->num_closure; i++) { ShaderClosure *sc = &sd->closure[i]; @@ -898,7 +897,7 @@ ccl_device float3 shader_bsdf_glossy(KernelGlobals *kg, ShaderData *sd) ccl_device float3 shader_bsdf_transmission(KernelGlobals *kg, ShaderData *sd) { - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); for (int i = 0; i < sd->num_closure; i++) { ShaderClosure *sc = &sd->closure[i]; @@ -912,7 +911,7 @@ ccl_device float3 shader_bsdf_transmission(KernelGlobals *kg, ShaderData *sd) ccl_device float3 shader_bsdf_average_normal(KernelGlobals *kg, ShaderData *sd) { - float3 N = make_float3(0.0f, 0.0f, 0.0f); + float3 N = zero_float3(); for (int i = 0; i < sd->num_closure; i++) { ShaderClosure *sc = &sd->closure[i]; @@ -925,8 +924,8 @@ ccl_device float3 shader_bsdf_average_normal(KernelGlobals *kg, ShaderData *sd) ccl_device float3 shader_bsdf_ao(KernelGlobals *kg, ShaderData *sd, float ao_factor, float3 *N_) { - float3 eval = make_float3(0.0f, 0.0f, 0.0f); - float3 N = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); + float3 N = zero_float3(); for (int i = 0; i < sd->num_closure; i++) { ShaderClosure *sc = &sd->closure[i]; @@ -945,8 +944,8 @@ ccl_device float3 shader_bsdf_ao(KernelGlobals *kg, ShaderData *sd, float ao_fac #ifdef __SUBSURFACE__ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_blur_) { - float3 eval = make_float3(0.0f, 0.0f, 0.0f); - float3 N = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); + float3 N = zero_float3(); float texture_blur = 0.0f, weight_sum = 0.0f; for (int i = 0; i < sd->num_closure; i++) { @@ -999,7 +998,7 @@ ccl_device float3 shader_background_eval(ShaderData *sd) return sd->closure_emission_background; } else { - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); } } @@ -1011,7 +1010,7 @@ ccl_device float3 shader_emissive_eval(ShaderData *sd) return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background; } else { - return make_float3(0.0f, 0.0f, 0.0f); + return zero_float3(); } } @@ -1019,13 +1018,13 @@ ccl_device float3 shader_emissive_eval(ShaderData *sd) ccl_device float3 shader_holdout_apply(KernelGlobals *kg, ShaderData *sd) { - float3 weight = make_float3(0.0f, 0.0f, 0.0f); + float3 weight = zero_float3(); /* For objects marked as holdout, preserve transparency and remove all other * closures, replacing them with a holdout weight. */ if (sd->object_flag & SD_OBJECT_HOLDOUT_MASK) { if ((sd->flag & SD_TRANSPARENT) && !(sd->flag & SD_HAS_ONLY_VOLUME)) { - weight = make_float3(1.0f, 1.0f, 1.0f) - sd->closure_transparent_extinction; + weight = one_float3() - sd->closure_transparent_extinction; for (int i = 0; i < sd->num_closure; i++) { ShaderClosure *sc = &sd->closure[i]; @@ -1037,7 +1036,7 @@ ccl_device float3 shader_holdout_apply(KernelGlobals *kg, ShaderData *sd) sd->flag &= ~(SD_CLOSURE_FLAGS - (SD_TRANSPARENT | SD_BSDF)); } else { - weight = make_float3(1.0f, 1.0f, 1.0f); + weight = one_float3(); } } else { @@ -1150,8 +1149,7 @@ ccl_device void shader_volume_phase_eval( { PROFILING_INIT(kg, PROFILING_CLOSURE_VOLUME_EVAL); - bsdf_eval_init( - eval, NBUILTIN_CLOSURES, make_float3(0.0f, 0.0f, 0.0f), kernel_data.film.use_light_pass); + bsdf_eval_init(eval, NBUILTIN_CLOSURES, zero_float3(), kernel_data.film.use_light_pass); _shader_volume_phase_multi_eval(sd, omega_in, pdf, -1, eval, 0.0f, 0.0f); } @@ -1209,7 +1207,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals *kg, * depending on color channels, even if this is perhaps not a common case */ const ShaderClosure *sc = &sd->closure[sampled]; int label; - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); *pdf = 0.0f; label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); @@ -1234,7 +1232,7 @@ ccl_device int shader_phase_sample_closure(KernelGlobals *kg, PROFILING_INIT(kg, PROFILING_CLOSURE_VOLUME_SAMPLE); int label; - float3 eval = make_float3(0.0f, 0.0f, 0.0f); + float3 eval = zero_float3(); *pdf = 0.0f; label = volume_phase_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf); diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index 07043e6a769..3b124122fba 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -165,7 +165,7 @@ ccl_device bool shadow_blocked_transparent_all_loop(KernelGlobals *kg, * shade them. */ if (!blocked && num_hits > 0) { - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + float3 throughput = one_float3(); float3 Pend = ray->P + ray->D * ray->t; float last_t = 0.0f; int bounce = state->transparent_bounce; @@ -305,7 +305,7 @@ ccl_device bool shadow_blocked_transparent_stepped_loop(KernelGlobals *kg, # endif # endif if (blocked && is_transparent_isect) { - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + float3 throughput = one_float3(); float3 Pend = ray->P + ray->D * ray->t; int bounce = state->transparent_bounce; # ifdef __VOLUME__ @@ -390,7 +390,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, Ray *ray, float3 *shadow) { - *shadow = make_float3(1.0f, 1.0f, 1.0f); + *shadow = one_float3(); #if !defined(__KERNEL_OPTIX__) /* Some common early checks. * Avoid conditional trace call in OptiX though, since those hurt performance there. diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h index d8258a8336c..55bbe7f95db 100644 --- a/intern/cycles/kernel/kernel_subsurface.h +++ b/intern/cycles/kernel/kernel_subsurface.h @@ -27,7 +27,7 @@ subsurface_scatter_eval(ShaderData *sd, const ShaderClosure *sc, float disk_r, f { /* this is the veach one-sample model with balance heuristic, some pdf * factors drop out when using balance heuristic weighting */ - float3 eval_sum = make_float3(0.0f, 0.0f, 0.0f); + float3 eval_sum = zero_float3(); float pdf_sum = 0.0f; float sample_weight_inv = 0.0f; @@ -62,7 +62,7 @@ subsurface_scatter_eval(ShaderData *sd, const ShaderClosure *sc, float disk_r, f } } - return (pdf_sum > 0.0f) ? eval_sum / pdf_sum : make_float3(0.0f, 0.0f, 0.0f); + return (pdf_sum > 0.0f) ? eval_sum / pdf_sum : zero_float3(); } /* replace closures with a single diffuse bsdf closure after scatter step */ @@ -107,7 +107,7 @@ ccl_device void subsurface_scatter_setup_diffuse_bsdf( /* optionally do blurring of color and/or bump mapping, at the cost of a shader evaluation */ ccl_device float3 subsurface_color_pow(float3 color, float exponent) { - color = max(color, make_float3(0.0f, 0.0f, 0.0f)); + color = max(color, zero_float3()); if (exponent == 1.0f) { /* nothing to do */ @@ -243,7 +243,7 @@ ccl_device_inline int subsurface_scatter_disk(KernelGlobals *kg, } #endif /* __OBJECT_MOTION__ */ else { - ss_isect->weight[hit] = make_float3(0.0f, 0.0f, 0.0f); + ss_isect->weight[hit] = zero_float3(); continue; } @@ -450,7 +450,7 @@ ccl_device_noinline /* Convert subsurface to volume coefficients. * The single-scattering albedo is named alpha to avoid confusion with the surface albedo. */ float3 sigma_t, alpha; - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + float3 throughput = one_float3(); subsurface_random_walk_coefficients(sc, &sigma_t, &alpha, &throughput); float3 sigma_s = sigma_t * alpha; diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h index fdf712293e7..2e73da166b9 100644 --- a/intern/cycles/kernel/kernel_volume.h +++ b/intern/cycles/kernel/kernel_volume.h @@ -70,11 +70,9 @@ ccl_device_inline bool volume_shader_sample(KernelGlobals *kg, if (!(sd->flag & (SD_EXTINCTION | SD_SCATTER | SD_EMISSION))) return false; - coeff->sigma_s = make_float3(0.0f, 0.0f, 0.0f); - coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction : - make_float3(0.0f, 0.0f, 0.0f); - coeff->emission = (sd->flag & SD_EMISSION) ? sd->closure_emission_background : - make_float3(0.0f, 0.0f, 0.0f); + coeff->sigma_s = zero_float3(); + coeff->sigma_t = (sd->flag & SD_EXTINCTION) ? sd->closure_transparent_extinction : zero_float3(); + coeff->emission = (sd->flag & SD_EMISSION) ? sd->closure_emission_background : zero_float3(); if (sd->flag & SD_SCATTER) { for (int i = 0; i < sd->num_closure; i++) { @@ -204,7 +202,7 @@ ccl_device void kernel_volume_shadow_homogeneous(KernelGlobals *kg, ShaderData *sd, float3 *throughput) { - float3 sigma_t = make_float3(0.0f, 0.0f, 0.0f); + float3 sigma_t = zero_float3(); if (volume_shader_extinction_sample(kg, sd, state, ray->P, &sigma_t)) *throughput *= volume_color_transmittance(sigma_t, ray->t); @@ -230,7 +228,7 @@ ccl_device void kernel_volume_shadow_heterogeneous(KernelGlobals *kg, /* compute extinction at the start */ float t = 0.0f; - float3 sum = make_float3(0.0f, 0.0f, 0.0f); + float3 sum = zero_float3(); for (int i = 0; i < max_steps; i++) { /* advance to new position */ @@ -243,7 +241,7 @@ ccl_device void kernel_volume_shadow_heterogeneous(KernelGlobals *kg, } float3 new_P = ray->P + ray->D * (t + step_offset); - float3 sigma_t = make_float3(0.0f, 0.0f, 0.0f); + float3 sigma_t = zero_float3(); /* compute attenuation over segment */ if (volume_shader_extinction_sample(kg, sd, state, new_P, &sigma_t)) { @@ -365,8 +363,7 @@ ccl_device float kernel_volume_distance_sample( float sample_t = min(max_t, -logf(1.0f - xi * (1.0f - sample_transmittance)) / sample_sigma_t); *transmittance = volume_color_transmittance(sigma_t, sample_t); - *pdf = safe_divide_color(sigma_t * *transmittance, - make_float3(1.0f, 1.0f, 1.0f) - full_transmittance); + *pdf = safe_divide_color(sigma_t * *transmittance, one_float3() - full_transmittance); /* todo: optimization: when taken together with hit/miss decision, * the full_transmittance cancels out drops out and xi does not @@ -380,8 +377,7 @@ ccl_device float3 kernel_volume_distance_pdf(float max_t, float3 sigma_t, float float3 full_transmittance = volume_color_transmittance(sigma_t, max_t); float3 transmittance = volume_color_transmittance(sigma_t, sample_t); - return safe_divide_color(sigma_t * transmittance, - make_float3(1.0f, 1.0f, 1.0f) - full_transmittance); + return safe_divide_color(sigma_t * transmittance, one_float3() - full_transmittance); } /* Emission */ @@ -508,7 +504,7 @@ kernel_volume_integrate_homogeneous(KernelGlobals *kg, /* modify pdf for hit/miss decision */ if (probalistic_scatter) - pdf *= make_float3(1.0f, 1.0f, 1.0f) - volume_color_transmittance(coeff.sigma_t, t); + pdf *= one_float3() - volume_color_transmittance(coeff.sigma_t, t); new_tp = *throughput * coeff.sigma_s * transmittance / dot(channel_pdf, pdf); t = sample_t; @@ -578,7 +574,7 @@ kernel_volume_integrate_heterogeneous_distance(KernelGlobals *kg, /* compute coefficients at the start */ float t = 0.0f; - float3 accum_transmittance = make_float3(1.0f, 1.0f, 1.0f); + float3 accum_transmittance = one_float3(); /* pick random color channel, we use the Veach one-sample * model with balance heuristic for the channels */ @@ -654,7 +650,7 @@ kernel_volume_integrate_heterogeneous_distance(KernelGlobals *kg, new_tp = tp * transmittance; } else { - transmittance = make_float3(0.0f, 0.0f, 0.0f); + transmittance = zero_float3(); new_tp = tp; } @@ -671,7 +667,7 @@ kernel_volume_integrate_heterogeneous_distance(KernelGlobals *kg, /* stop if nearly all light blocked */ if (tp.x < tp_eps && tp.y < tp_eps && tp.z < tp_eps) { - tp = make_float3(0.0f, 0.0f, 0.0f); + tp = zero_float3(); break; } } @@ -811,10 +807,10 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg, } /* init accumulation variables */ - float3 accum_emission = make_float3(0.0f, 0.0f, 0.0f); - float3 accum_transmittance = make_float3(1.0f, 1.0f, 1.0f); - float3 accum_albedo = make_float3(0.0f, 0.0f, 0.0f); - float3 cdf_distance = make_float3(0.0f, 0.0f, 0.0f); + float3 accum_emission = zero_float3(); + float3 accum_transmittance = one_float3(); + float3 accum_albedo = zero_float3(); + float3 cdf_distance = zero_float3(); float t = 0.0f; segment->numsteps = 0; @@ -880,8 +876,8 @@ ccl_device void kernel_volume_decoupled_record(KernelGlobals *kg, } else { /* store empty step */ - step->sigma_t = make_float3(0.0f, 0.0f, 0.0f); - step->sigma_s = make_float3(0.0f, 0.0f, 0.0f); + step->sigma_t = zero_float3(); + step->sigma_s = zero_float3(); step->closure_flag = 0; segment->numsteps++; @@ -1011,12 +1007,12 @@ ccl_device VolumeIntegrateResult kernel_volume_decoupled_scatter(KernelGlobals * step = segment->steps; float prev_t = 0.0f; - float3 step_pdf_distance = make_float3(1.0f, 1.0f, 1.0f); + float3 step_pdf_distance = one_float3(); if (segment->numsteps > 1) { float prev_cdf = 0.0f; float step_cdf = 1.0f; - float3 prev_cdf_distance = make_float3(0.0f, 0.0f, 0.0f); + float3 prev_cdf_distance = zero_float3(); for (int i = 0;; i++, step++) { /* todo: optimize using binary search */ @@ -1047,7 +1043,7 @@ ccl_device VolumeIntegrateResult kernel_volume_decoupled_scatter(KernelGlobals * /* modify pdf for hit/miss decision */ if (probalistic_scatter) - distance_pdf *= make_float3(1.0f, 1.0f, 1.0f) - segment->accum_transmittance; + distance_pdf *= one_float3() - segment->accum_transmittance; pdf = dot(channel_pdf, distance_pdf * step_pdf_distance); @@ -1066,10 +1062,10 @@ ccl_device VolumeIntegrateResult kernel_volume_decoupled_scatter(KernelGlobals * step = segment->steps; float prev_t = 0.0f; - float3 step_pdf_distance = make_float3(1.0f, 1.0f, 1.0f); + float3 step_pdf_distance = one_float3(); if (segment->numsteps > 1) { - float3 prev_cdf_distance = make_float3(0.0f, 0.0f, 0.0f); + float3 prev_cdf_distance = zero_float3(); int numsteps = segment->numsteps; int high = numsteps - 1; diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp index 30bf6c4241a..1f932135a57 100644 --- a/intern/cycles/render/camera.cpp +++ b/intern/cycles/render/camera.cpp @@ -189,8 +189,8 @@ Camera::Camera() : Node(node_type) full_rastertocamera = projection_identity(); - dx = make_float3(0.0f, 0.0f, 0.0f); - dy = make_float3(0.0f, 0.0f, 0.0f); + dx = zero_float3(); + dy = zero_float3(); need_device_update = true; need_flags_update = true; @@ -310,8 +310,8 @@ void Camera::update(Scene *scene) transform_perspective(&full_rastertocamera, make_float3(0, 0, 0)); } else { - dx = make_float3(0.0f, 0.0f, 0.0f); - dy = make_float3(0.0f, 0.0f, 0.0f); + dx = zero_float3(); + dy = zero_float3(); } dx = transform_direction(&cameratoworld, dx); @@ -568,7 +568,7 @@ float3 Camera::transform_raster_to_world(float raster_x, float raster_y) if (camera_type == CAMERA_PERSPECTIVE) { D = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); float3 Pclip = normalize(D); - P = make_float3(0.0f, 0.0f, 0.0f); + P = zero_float3(); /* TODO(sergey): Aperture support? */ P = transform_point(&cameratoworld, P); D = normalize(transform_direction(&cameratoworld, D)); @@ -643,7 +643,7 @@ float Camera::world_to_raster_size(float3 P) float3 p = transform_point(&worldtocamera, P); float3 v1 = transform_perspective(&full_rastertocamera, make_float3(full_width, full_height, 0.0f)); - float3 v2 = transform_perspective(&full_rastertocamera, make_float3(0.0f, 0.0f, 0.0f)); + float3 v2 = transform_perspective(&full_rastertocamera, zero_float3()); /* Create point clamped to frustum */ float3 c; diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp index f3809ee8d80..800056d2899 100644 --- a/intern/cycles/render/constant_fold.cpp +++ b/intern/cycles/render/constant_fold.cpp @@ -86,7 +86,7 @@ void ConstantFolder::make_zero() const make_constant(0.0f); } else if (SocketType::is_float3(output->type())) { - make_constant(make_float3(0.0f, 0.0f, 0.0f)); + make_constant(zero_float3()); } else { assert(0); @@ -99,7 +99,7 @@ void ConstantFolder::make_one() const make_constant(1.0f); } else if (SocketType::is_float3(output->type())) { - make_constant(make_float3(1.0f, 1.0f, 1.0f)); + make_constant(one_float3()); } else { assert(0); @@ -184,7 +184,7 @@ bool ConstantFolder::is_zero(ShaderInput *input) const return node->get_float(input->socket_type) == 0.0f; } else if (SocketType::is_float3(input->type())) { - return node->get_float3(input->socket_type) == make_float3(0.0f, 0.0f, 0.0f); + return node->get_float3(input->socket_type) == zero_float3(); } } @@ -198,7 +198,7 @@ bool ConstantFolder::is_one(ShaderInput *input) const return node->get_float(input->socket_type) == 1.0f; } else if (SocketType::is_float3(input->type())) { - return node->get_float3(input->socket_type) == make_float3(1.0f, 1.0f, 1.0f); + return node->get_float3(input->socket_type) == one_float3(); } } diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 5e068e74ce0..cdaa878e830 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -273,7 +273,7 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to) if (to->type() == SocketType::CLOSURE) { EmissionNode *emission = create_node<EmissionNode>(); - emission->set_color(make_float3(1.0f, 1.0f, 1.0f)); + emission->set_color(one_float3()); emission->set_strength(1.0f); convert = add(emission); /* Connect float inputs to Strength to save an additional Value->Color conversion. */ diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp index e94cad6b32e..28ad8a1461a 100644 --- a/intern/cycles/render/hair.cpp +++ b/intern/cycles/render/hair.cpp @@ -416,7 +416,7 @@ void Hair::compute_bounds() if (!bnds.valid()) { /* empty mesh */ - bnds.grow(make_float3(0.0f, 0.0f, 0.0f)); + bnds.grow(zero_float3()); } bounds = bnds; diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 1e54a237816..d1e64e2ac14 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -116,17 +116,17 @@ NODE_DEFINE(Light) type_enum.insert("spot", LIGHT_SPOT); SOCKET_ENUM(light_type, "Type", type_enum, LIGHT_POINT); - SOCKET_COLOR(strength, "Strength", make_float3(1.0f, 1.0f, 1.0f)); + SOCKET_COLOR(strength, "Strength", one_float3()); - SOCKET_POINT(co, "Co", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_POINT(co, "Co", zero_float3()); - SOCKET_VECTOR(dir, "Dir", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_VECTOR(dir, "Dir", zero_float3()); SOCKET_FLOAT(size, "Size", 0.0f); SOCKET_FLOAT(angle, "Angle", 0.0f); - SOCKET_VECTOR(axisu, "Axis U", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_VECTOR(axisu, "Axis U", zero_float3()); SOCKET_FLOAT(sizeu, "Size U", 1.0f); - SOCKET_VECTOR(axisv, "Axis V", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_VECTOR(axisv, "Axis V", zero_float3()); SOCKET_FLOAT(sizev, "Size V", 1.0f); SOCKET_BOOLEAN(round, "Round", false); @@ -173,7 +173,7 @@ void Light::tag_update(Scene *scene) bool Light::has_contribution(Scene *scene) { - if (strength == make_float3(0.0f, 0.0f, 0.0f)) { + if (strength == zero_float3()) { return false; } if (is_portal) { diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 5f62da8f18b..1f6fcdd0abe 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -333,7 +333,7 @@ void Mesh::add_vertex(float3 P) tag_verts_modified(); if (get_num_subd_faces()) { - vert_patch_uv.push_back_reserved(make_float2(0.0f, 0.0f)); + vert_patch_uv.push_back_reserved(zero_float2()); tag_vert_patch_uv_modified(); } } @@ -344,7 +344,7 @@ void Mesh::add_vertex_slow(float3 P) tag_verts_modified(); if (get_num_subd_faces()) { - vert_patch_uv.push_back_slow(make_float2(0.0f, 0.0f)); + vert_patch_uv.push_back_slow(zero_float2()); tag_vert_patch_uv_modified(); } } @@ -494,7 +494,7 @@ void Mesh::compute_bounds() if (!bnds.valid()) { /* empty mesh */ - bnds.grow(make_float3(0.0f, 0.0f, 0.0f)); + bnds.grow(zero_float3()); } bounds = bnds; diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp index b4fb5dcdea2..b39d81023d9 100644 --- a/intern/cycles/render/mesh_displace.cpp +++ b/intern/cycles/render/mesh_displace.cpp @@ -197,7 +197,7 @@ bool GeometryManager::displace( for (int key : stitch_keys) { pair<map_it_t, map_it_t> verts = mesh->vert_stitching_map.equal_range(key); - float3 pos = make_float3(0.0f, 0.0f, 0.0f); + float3 pos = zero_float3(); int num = 0; for (map_it_t v = verts.first; v != verts.second; ++v) { @@ -264,7 +264,7 @@ bool GeometryManager::displace( for (size_t i = 0; i < num_triangles; i++) { if (tri_has_true_disp[i]) { for (size_t j = 0; j < 3; j++) { - vN[mesh->get_triangle(i).v[j]] = make_float3(0.0f, 0.0f, 0.0f); + vN[mesh->get_triangle(i).v[j]] = zero_float3(); } } } @@ -333,7 +333,7 @@ bool GeometryManager::displace( for (size_t i = 0; i < num_triangles; i++) { if (tri_has_true_disp[i]) { for (size_t j = 0; j < 3; j++) { - mN[mesh->get_triangle(i).v[j]] = make_float3(0.0f, 0.0f, 0.0f); + mN[mesh->get_triangle(i).v[j]] = zero_float3(); } } } diff --git a/intern/cycles/render/mesh_subdivision.cpp b/intern/cycles/render/mesh_subdivision.cpp index 7408ee2dbdf..575dbef8ec2 100644 --- a/intern/cycles/render/mesh_subdivision.cpp +++ b/intern/cycles/render/mesh_subdivision.cpp @@ -341,9 +341,9 @@ struct OsdPatch : Patch { float3 du, dv; if (P) - *P = make_float3(0.0f, 0.0f, 0.0f); - du = make_float3(0.0f, 0.0f, 0.0f); - dv = make_float3(0.0f, 0.0f, 0.0f); + *P = zero_float3(); + du = zero_float3(); + dv = zero_float3(); for (int i = 0; i < cv.size(); i++) { float3 p = osd_data->verts[cv[i]].value; @@ -484,8 +484,8 @@ void Mesh::tessellate(DiagSplit *split) } else { /* ngon */ - float3 center_vert = make_float3(0.0f, 0.0f, 0.0f); - float3 center_normal = make_float3(0.0f, 0.0f, 0.0f); + float3 center_vert = zero_float3(); + float3 center_normal = zero_float3(); float inv_num_corners = 1.0f / float(face.num_corners); for (int corner = 0; corner < face.num_corners; corner++) { @@ -613,7 +613,7 @@ void Mesh::tessellate(DiagSplit *split) uchar *center = (uchar *)data + (subd_face_corners.size() + ngons) * stride; float inv_num_corners = 1.0f / float(face.num_corners); - float4 val = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + float4 val = zero_float4(); for (int corner = 0; corner < face.num_corners; corner++) { for (int i = 0; i < 4; i++) { diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index b59dd124040..84286c9b1a3 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -43,9 +43,9 @@ CCL_NAMESPACE_BEGIN /* Texture Mapping */ #define TEXTURE_MAPPING_DEFINE(TextureNode) \ - SOCKET_POINT(tex_mapping.translation, "Translation", make_float3(0.0f, 0.0f, 0.0f)); \ - SOCKET_VECTOR(tex_mapping.rotation, "Rotation", make_float3(0.0f, 0.0f, 0.0f)); \ - SOCKET_VECTOR(tex_mapping.scale, "Scale", make_float3(1.0f, 1.0f, 1.0f)); \ + SOCKET_POINT(tex_mapping.translation, "Translation", zero_float3()); \ + SOCKET_VECTOR(tex_mapping.rotation, "Rotation", zero_float3()); \ + SOCKET_VECTOR(tex_mapping.scale, "Scale", one_float3()); \ \ SOCKET_VECTOR(tex_mapping.min, "Min", make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX)); \ SOCKET_VECTOR(tex_mapping.max, "Max", make_float3(FLT_MAX, FLT_MAX, FLT_MAX)); \ @@ -80,7 +80,7 @@ TextureMapping::TextureMapping() Transform TextureMapping::compute_transform() { - Transform mmat = transform_scale(make_float3(0.0f, 0.0f, 0.0f)); + Transform mmat = transform_scale(zero_float3()); if (x_mapping != NONE) mmat[0][x_mapping - 1] = 1.0f; @@ -137,11 +137,11 @@ Transform TextureMapping::compute_transform() bool TextureMapping::skip() { - if (translation != make_float3(0.0f, 0.0f, 0.0f)) + if (translation != zero_float3()) return false; - if (rotation != make_float3(0.0f, 0.0f, 0.0f)) + if (rotation != zero_float3()) return false; - if (scale != make_float3(1.0f, 1.0f, 1.0f)) + if (scale != one_float3()) return false; if (x_mapping != X || y_mapping != Y || z_mapping != Z) @@ -250,7 +250,7 @@ NODE_DEFINE(ImageTextureNode) SOCKET_INT_ARRAY(tiles, "Tiles", array<int>()); SOCKET_BOOLEAN(animated, "Animated", false); - SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_UV); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_UV); SOCKET_OUT_COLOR(color, "Color"); SOCKET_OUT_FLOAT(alpha, "Alpha"); @@ -517,7 +517,7 @@ NODE_DEFINE(EnvironmentTextureNode) SOCKET_BOOLEAN(animated, "Animated", false); - SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_POSITION); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_POSITION); SOCKET_OUT_COLOR(color, "Color"); SOCKET_OUT_FLOAT(alpha, "Alpha"); @@ -811,8 +811,7 @@ NODE_DEFINE(SkyTextureNode) SOCKET_FLOAT(dust_density, "Dust", 1.0f); SOCKET_FLOAT(ozone_density, "Ozone", 1.0f); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_OUT_COLOR(color, "Color"); @@ -993,8 +992,7 @@ NODE_DEFINE(GradientTextureNode) type_enum.insert("spherical", NODE_BLEND_SPHERICAL); SOCKET_ENUM(gradient_type, "Type", type_enum, NODE_BLEND_LINEAR); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_OUT_COLOR(color, "Color"); SOCKET_OUT_FLOAT(fac, "Fac"); @@ -1046,8 +1044,7 @@ NODE_DEFINE(NoiseTextureNode) dimensions_enum.insert("4D", 4); SOCKET_ENUM(dimensions, "Dimensions", dimensions_enum, 3); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_IN_FLOAT(w, "W", 0.0f); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_IN_FLOAT(detail, "Detail", 2.0f); @@ -1137,8 +1134,7 @@ NODE_DEFINE(VoronoiTextureNode) feature_enum.insert("n_sphere_radius", NODE_VORONOI_N_SPHERE_RADIUS); SOCKET_ENUM(feature, "Feature", feature_enum, NODE_VORONOI_F1); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_IN_FLOAT(w, "W", 0.0f); SOCKET_IN_FLOAT(scale, "Scale", 5.0f); SOCKET_IN_FLOAT(smoothness, "Smoothness", 5.0f); @@ -1226,8 +1222,7 @@ NODE_DEFINE(IESLightNode) SOCKET_STRING(filename, "File Name", ustring()); SOCKET_IN_FLOAT(strength, "Strength", 1.0f); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_NORMAL); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_NORMAL); SOCKET_OUT_FLOAT(fac, "Fac"); @@ -1317,7 +1312,7 @@ NODE_DEFINE(WhiteNoiseTextureNode) dimensions_enum.insert("4D", 4); SOCKET_ENUM(dimensions, "Dimensions", dimensions_enum, 3); - SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_POINT(vector, "Vector", zero_float3()); SOCKET_IN_FLOAT(w, "W", 0.0f); SOCKET_OUT_FLOAT(value, "Value"); @@ -1377,8 +1372,7 @@ NODE_DEFINE(MusgraveTextureNode) type_enum.insert("hetero_terrain", NODE_MUSGRAVE_HETERO_TERRAIN); SOCKET_ENUM(musgrave_type, "Type", type_enum, NODE_MUSGRAVE_FBM); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_IN_FLOAT(w, "W", 0.0f); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_IN_FLOAT(detail, "Detail", 2.0f); @@ -1477,8 +1471,7 @@ NODE_DEFINE(WaveTextureNode) profile_enum.insert("tri", NODE_WAVE_PROFILE_TRI); SOCKET_ENUM(profile, "Profile", profile_enum, NODE_WAVE_PROFILE_SIN); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_IN_FLOAT(distortion, "Distortion", 0.0f); SOCKET_IN_FLOAT(detail, "Detail", 2.0f); @@ -1555,8 +1548,7 @@ NODE_DEFINE(MagicTextureNode) SOCKET_INT(depth, "Depth", 2); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); SOCKET_IN_FLOAT(scale, "Scale", 5.0f); SOCKET_IN_FLOAT(distortion, "Distortion", 1.0f); @@ -1608,10 +1600,9 @@ NODE_DEFINE(CheckerTextureNode) TEXTURE_MAPPING_DEFINE(CheckerTextureNode); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); - SOCKET_IN_COLOR(color1, "Color1", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_COLOR(color2, "Color2", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_COLOR(color1, "Color1", zero_float3()); + SOCKET_IN_COLOR(color2, "Color2", zero_float3()); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_OUT_COLOR(color, "Color"); @@ -1668,12 +1659,11 @@ NODE_DEFINE(BrickTextureNode) SOCKET_FLOAT(squash, "Squash", 1.0f); SOCKET_INT(squash_frequency, "Squash Frequency", 2); - SOCKET_IN_POINT( - vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_GENERATED); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_TEXTURE_GENERATED); - SOCKET_IN_COLOR(color1, "Color1", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_COLOR(color2, "Color2", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_COLOR(mortar, "Mortar", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color1, "Color1", zero_float3()); + SOCKET_IN_COLOR(color2, "Color2", zero_float3()); + SOCKET_IN_COLOR(mortar, "Mortar", zero_float3()); SOCKET_IN_FLOAT(scale, "Scale", 5.0f); SOCKET_IN_FLOAT(mortar_size, "Mortar Size", 0.02f); SOCKET_IN_FLOAT(mortar_smooth, "Mortar Smooth", 0.0f); @@ -1772,7 +1762,7 @@ NODE_DEFINE(PointDensityTextureNode) SOCKET_TRANSFORM(tfm, "Transform", transform_identity()); - SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_POSITION); + SOCKET_IN_POINT(vector, "Vector", zero_float3(), SocketType::LINK_POSITION); SOCKET_OUT_FLOAT(density, "Density"); SOCKET_OUT_COLOR(color, "Color"); @@ -1887,9 +1877,9 @@ NODE_DEFINE(NormalNode) { NodeType *type = NodeType::add("normal", create, NodeType::SHADER); - SOCKET_VECTOR(direction, "direction", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_VECTOR(direction, "direction", zero_float3()); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3()); SOCKET_OUT_NORMAL(normal, "Normal"); SOCKET_OUT_FLOAT(dot, "Dot"); @@ -1934,10 +1924,10 @@ NODE_DEFINE(MappingNode) type_enum.insert("normal", NODE_MAPPING_TYPE_NORMAL); SOCKET_ENUM(mapping_type, "Type", type_enum, NODE_MAPPING_TYPE_POINT); - SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_POINT(location, "Location", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_POINT(rotation, "Rotation", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_POINT(scale, "Scale", make_float3(1.0f, 1.0f, 1.0f)); + SOCKET_IN_POINT(vector, "Vector", zero_float3()); + SOCKET_IN_POINT(location, "Location", zero_float3()); + SOCKET_IN_POINT(rotation, "Rotation", zero_float3()); + SOCKET_IN_POINT(scale, "Scale", one_float3()); SOCKET_OUT_POINT(vector, "Vector"); @@ -1993,7 +1983,7 @@ NODE_DEFINE(RGBToBWNode) { NodeType *type = NodeType::add("rgb_to_bw", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_OUT_FLOAT(val, "Val"); return type; @@ -2291,7 +2281,7 @@ NODE_DEFINE(AnisotropicBsdfNode) NodeType *type = NodeType::add("anisotropic_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum distribution_enum; @@ -2301,7 +2291,7 @@ NODE_DEFINE(AnisotropicBsdfNode) distribution_enum.insert("ashikhmin_shirley", CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID); SOCKET_ENUM(distribution, "Distribution", distribution_enum, CLOSURE_BSDF_MICROFACET_GGX_ID); - SOCKET_IN_VECTOR(tangent, "Tangent", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TANGENT); + SOCKET_IN_VECTOR(tangent, "Tangent", zero_float3(), SocketType::LINK_TANGENT); SOCKET_IN_FLOAT(roughness, "Roughness", 0.5f); SOCKET_IN_FLOAT(anisotropy, "Anisotropy", 0.5f); @@ -2353,7 +2343,7 @@ NODE_DEFINE(GlossyBsdfNode) NodeType *type = NodeType::add("glossy_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum distribution_enum; @@ -2445,7 +2435,7 @@ NODE_DEFINE(GlassBsdfNode) NodeType *type = NodeType::add("glass_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum distribution_enum; @@ -2538,7 +2528,7 @@ NODE_DEFINE(RefractionBsdfNode) NodeType *type = NodeType::add("refraction_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum distribution_enum; @@ -2629,7 +2619,7 @@ NODE_DEFINE(ToonBsdfNode) NodeType *type = NodeType::add("toon_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum component_enum; @@ -2669,7 +2659,7 @@ NODE_DEFINE(VelvetBsdfNode) NodeType *type = NodeType::add("velvet_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); SOCKET_IN_FLOAT(sigma, "Sigma", 1.0f); @@ -2700,7 +2690,7 @@ NODE_DEFINE(DiffuseBsdfNode) NodeType *type = NodeType::add("diffuse_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); SOCKET_IN_FLOAT(roughness, "Roughness", 0.0f); @@ -2760,15 +2750,12 @@ NODE_DEFINE(PrincipledBsdfNode) SOCKET_IN_FLOAT(transmission, "Transmission", 0.0f); SOCKET_IN_FLOAT(transmission_roughness, "Transmission Roughness", 0.0f); SOCKET_IN_FLOAT(anisotropic_rotation, "Anisotropic Rotation", 0.0f); - SOCKET_IN_COLOR(emission, "Emission", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(emission, "Emission", zero_float3()); SOCKET_IN_FLOAT(emission_strength, "Emission Strength", 1.0f); SOCKET_IN_FLOAT(alpha, "Alpha", 1.0f); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); - SOCKET_IN_NORMAL(clearcoat_normal, - "Clearcoat Normal", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL); - SOCKET_IN_NORMAL(tangent, "Tangent", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TANGENT); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(clearcoat_normal, "Clearcoat Normal", zero_float3(), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(tangent, "Tangent", zero_float3(), SocketType::LINK_TANGENT); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); SOCKET_OUT_CLOSURE(BSDF, "BSDF"); @@ -2789,7 +2776,7 @@ void PrincipledBsdfNode::expand(ShaderGraph *graph) ShaderInput *emission_in = input("Emission"); ShaderInput *emission_strength_in = input("Emission Strength"); - if ((emission_in->link || emission != make_float3(0.0f, 0.0f, 0.0f)) && + if ((emission_in->link || emission != zero_float3()) && (emission_strength_in->link || emission_strength != 0.0f)) { /* Create add closure and emission, and relink inputs. */ AddClosureNode *add = graph->create_node<AddClosureNode>(); @@ -2879,7 +2866,7 @@ void PrincipledBsdfNode::compile(SVMCompiler &compiler, ShaderInput *clearcoat_normal_in = input("Clearcoat Normal"); ShaderInput *tangent_in = input("Tangent"); - float3 weight = make_float3(1.0f, 1.0f, 1.0f); + float3 weight = one_float3(); compiler.add_node(NODE_CLOSURE_SET_WEIGHT, weight); @@ -2989,7 +2976,7 @@ NODE_DEFINE(TranslucentBsdfNode) NodeType *type = NodeType::add("translucent_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); SOCKET_OUT_CLOSURE(BSDF, "BSDF"); @@ -3018,7 +3005,7 @@ NODE_DEFINE(TransparentBsdfNode) { NodeType *type = NodeType::add("transparent_bsdf", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f)); + SOCKET_IN_COLOR(color, "Color", one_float3()); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); SOCKET_OUT_CLOSURE(BSDF, "BSDF"); @@ -3048,7 +3035,7 @@ NODE_DEFINE(SubsurfaceScatteringNode) NodeType *type = NodeType::add("subsurface_scattering", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum falloff_enum; @@ -3138,8 +3125,7 @@ void EmissionNode::constant_fold(const ConstantFolder &folder) ShaderInput *color_in = input("Color"); ShaderInput *strength_in = input("Strength"); - if ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) || - (!strength_in->link && strength == 0.0f)) { + if ((!color_in->link && color == zero_float3()) || (!strength_in->link && strength == 0.0f)) { folder.discard(); } } @@ -3188,8 +3174,7 @@ void BackgroundNode::constant_fold(const ConstantFolder &folder) ShaderInput *color_in = input("Color"); ShaderInput *strength_in = input("Strength"); - if ((!color_in->link && color == make_float3(0.0f, 0.0f, 0.0f)) || - (!strength_in->link && strength == 0.0f)) { + if ((!color_in->link && color == zero_float3()) || (!strength_in->link && strength == 0.0f)) { folder.discard(); } } @@ -3214,7 +3199,7 @@ HoldoutNode::HoldoutNode() : ShaderNode(node_type) void HoldoutNode::compile(SVMCompiler &compiler) { - float3 value = make_float3(1.0f, 1.0f, 1.0f); + float3 value = one_float3(); compiler.add_node(NODE_CLOSURE_SET_WEIGHT, value); compiler.add_node(NODE_CLOSURE_HOLDOUT, compiler.closure_mix_weight_offset()); @@ -3233,9 +3218,9 @@ NODE_DEFINE(AmbientOcclusionNode) SOCKET_INT(samples, "Samples", 16); - SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f)); + SOCKET_IN_COLOR(color, "Color", one_float3()); SOCKET_IN_FLOAT(distance, "Distance", 1.0f); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_BOOLEAN(inside, "Inside", false); SOCKET_BOOLEAN(only_local, "Only Local", false); @@ -3393,11 +3378,11 @@ NODE_DEFINE(PrincipledVolumeNode) SOCKET_IN_COLOR(color, "Color", make_float3(0.5f, 0.5f, 0.5f)); SOCKET_IN_FLOAT(density, "Density", 1.0f); SOCKET_IN_FLOAT(anisotropy, "Anisotropy", 0.0f); - SOCKET_IN_COLOR(absorption_color, "Absorption Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(absorption_color, "Absorption Color", zero_float3()); SOCKET_IN_FLOAT(emission_strength, "Emission Strength", 0.0f); - SOCKET_IN_COLOR(emission_color, "Emission Color", make_float3(1.0f, 1.0f, 1.0f)); + SOCKET_IN_COLOR(emission_color, "Emission Color", one_float3()); SOCKET_IN_FLOAT(blackbody_intensity, "Blackbody Intensity", 0.0f); - SOCKET_IN_COLOR(blackbody_tint, "Blackbody Tint", make_float3(1.0f, 1.0f, 1.0f)); + SOCKET_IN_COLOR(blackbody_tint, "Blackbody Tint", one_float3()); SOCKET_IN_FLOAT(temperature, "Temperature", 1000.0f); SOCKET_IN_FLOAT(volume_mix_weight, "VolumeMixWeight", 0.0f, SocketType::SVM_INTERNAL); @@ -3523,7 +3508,7 @@ NODE_DEFINE(PrincipledHairBsdfNode) SOCKET_IN_FLOAT(random_color, "Random Color", 0.0f); SOCKET_IN_FLOAT(random, "Random", 0.0f); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); SOCKET_OUT_CLOSURE(BSDF, "BSDF"); @@ -3548,7 +3533,7 @@ void PrincipledHairBsdfNode::attributes(Shader *shader, AttributeRequestSet *att /* Prepares the input data for the SVM shader. */ void PrincipledHairBsdfNode::compile(SVMCompiler &compiler) { - compiler.add_node(NODE_CLOSURE_SET_WEIGHT, make_float3(1.0f, 1.0f, 1.0f)); + compiler.add_node(NODE_CLOSURE_SET_WEIGHT, one_float3()); ShaderInput *roughness_in = input("Roughness"); ShaderInput *radial_roughness_in = input("Radial Roughness"); @@ -3625,7 +3610,7 @@ NODE_DEFINE(HairBsdfNode) NodeType *type = NodeType::add("hair_bsdf", create, NodeType::SHADER); SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL); static NodeEnum component_enum; @@ -3635,7 +3620,7 @@ NODE_DEFINE(HairBsdfNode) SOCKET_IN_FLOAT(offset, "Offset", 0.0f); SOCKET_IN_FLOAT(roughness_u, "RoughnessU", 0.2f); SOCKET_IN_FLOAT(roughness_v, "RoughnessV", 0.2f); - SOCKET_IN_VECTOR(tangent, "Tangent", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(tangent, "Tangent", zero_float3()); SOCKET_OUT_CLOSURE(BSDF, "BSDF"); @@ -3666,10 +3651,8 @@ NODE_DEFINE(GeometryNode) { NodeType *type = NodeType::add("geometry", create, NodeType::SHADER); - SOCKET_IN_NORMAL(normal_osl, - "NormalIn", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); + SOCKET_IN_NORMAL( + normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_OUT_POINT(position, "Position"); SOCKET_OUT_NORMAL(normal, "Normal"); @@ -3817,10 +3800,8 @@ NODE_DEFINE(TextureCoordinateNode) SOCKET_BOOLEAN(use_transform, "Use Transform", false); SOCKET_TRANSFORM(ob_tfm, "Object Transform", transform_identity()); - SOCKET_IN_NORMAL(normal_osl, - "NormalIn", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); + SOCKET_IN_NORMAL( + normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_OUT_POINT(generated, "Generated"); SOCKET_OUT_NORMAL(normal, "Normal"); @@ -4656,7 +4637,7 @@ NODE_DEFINE(ColorNode) { NodeType *type = NodeType::add("color", create, NodeType::SHADER); - SOCKET_COLOR(value, "Value", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_COLOR(value, "Value", zero_float3()); SOCKET_OUT_COLOR(color, "Color"); return type; @@ -4829,7 +4810,7 @@ NODE_DEFINE(InvertNode) NodeType *type = NodeType::add("invert", create, NodeType::SHADER); SOCKET_IN_FLOAT(fac, "Fac", 1.0f); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_OUT_COLOR(color, "Color"); @@ -4848,7 +4829,7 @@ void InvertNode::constant_fold(const ConstantFolder &folder) if (!fac_in->link) { /* evaluate fully constant node */ if (!color_in->link) { - folder.make_constant(interp(color, make_float3(1.0f, 1.0f, 1.0f) - color, fac)); + folder.make_constant(interp(color, one_float3() - color, fac)); } /* remove no-op node */ else if (fac == 0.0f) { @@ -4904,8 +4885,8 @@ NODE_DEFINE(MixNode) SOCKET_BOOLEAN(use_clamp, "Use Clamp", false); SOCKET_IN_FLOAT(fac, "Fac", 0.5f); - SOCKET_IN_COLOR(color1, "Color1", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_COLOR(color2, "Color2", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color1, "Color1", zero_float3()); + SOCKET_IN_COLOR(color2, "Color2", zero_float3()); SOCKET_OUT_COLOR(color, "Color"); @@ -5099,7 +5080,7 @@ NODE_DEFINE(GammaNode) { NodeType *type = NodeType::add("gamma", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_IN_FLOAT(gamma, "Gamma", 1.0f); SOCKET_OUT_COLOR(color, "Color"); @@ -5153,7 +5134,7 @@ NODE_DEFINE(BrightContrastNode) { NodeType *type = NodeType::add("brightness_contrast", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_IN_FLOAT(bright, "Bright", 0.0f); SOCKET_IN_FLOAT(contrast, "Contrast", 0.0f); @@ -5198,7 +5179,7 @@ NODE_DEFINE(SeparateRGBNode) { NodeType *type = NodeType::add("separate_rgb", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Image", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Image", zero_float3()); SOCKET_OUT_FLOAT(r, "R"); SOCKET_OUT_FLOAT(g, "G"); @@ -5251,7 +5232,7 @@ NODE_DEFINE(SeparateXYZNode) { NodeType *type = NodeType::add("separate_xyz", create, NodeType::SHADER); - SOCKET_IN_COLOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(vector, "Vector", zero_float3()); SOCKET_OUT_FLOAT(x, "X"); SOCKET_OUT_FLOAT(y, "Y"); @@ -5304,7 +5285,7 @@ NODE_DEFINE(SeparateHSVNode) { NodeType *type = NodeType::add("separate_hsv", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_OUT_FLOAT(h, "H"); SOCKET_OUT_FLOAT(s, "S"); @@ -5360,7 +5341,7 @@ NODE_DEFINE(HSVNode) SOCKET_IN_FLOAT(saturation, "Saturation", 1.0f); SOCKET_IN_FLOAT(value, "Value", 1.0f); SOCKET_IN_FLOAT(fac, "Fac", 1.0f); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_OUT_COLOR(color, "Color"); @@ -5525,10 +5506,8 @@ NODE_DEFINE(FresnelNode) { NodeType *type = NodeType::add("fresnel", create, NodeType::SHADER); - SOCKET_IN_NORMAL(normal, - "Normal", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); + SOCKET_IN_NORMAL( + normal, "Normal", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_IN_FLOAT(IOR, "IOR", 1.45f); SOCKET_OUT_FLOAT(fac, "Fac"); @@ -5564,10 +5543,8 @@ NODE_DEFINE(LayerWeightNode) { NodeType *type = NodeType::add("layer_weight", create, NodeType::SHADER); - SOCKET_IN_NORMAL(normal, - "Normal", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); + SOCKET_IN_NORMAL( + normal, "Normal", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_IN_FLOAT(blend, "Blend", 0.5f); SOCKET_OUT_FLOAT(fresnel, "Fresnel"); @@ -5735,8 +5712,8 @@ NODE_DEFINE(OutputNode) SOCKET_IN_CLOSURE(surface, "Surface"); SOCKET_IN_CLOSURE(volume, "Volume"); - SOCKET_IN_VECTOR(displacement, "Displacement", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(displacement, "Displacement", zero_float3()); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3()); return type; } @@ -5928,7 +5905,7 @@ NODE_DEFINE(OutputAOVNode) { NodeType *type = NodeType::add("aov_output", create, NodeType::SHADER); - SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(color, "Color", zero_float3()); SOCKET_IN_FLOAT(value, "Value", 0.0f); SOCKET_STRING(name, "AOV Name", ustring("")); @@ -6126,9 +6103,9 @@ NODE_DEFINE(VectorMathNode) type_enum.insert("tangent", NODE_VECTOR_MATH_TANGENT); SOCKET_ENUM(math_type, "Type", type_enum, NODE_VECTOR_MATH_ADD); - SOCKET_IN_VECTOR(vector1, "Vector1", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_VECTOR(vector2, "Vector2", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_VECTOR(vector3, "Vector3", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(vector1, "Vector1", zero_float3()); + SOCKET_IN_VECTOR(vector2, "Vector2", zero_float3()); + SOCKET_IN_VECTOR(vector3, "Vector3", zero_float3()); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_OUT_FLOAT(value, "Value"); @@ -6144,7 +6121,7 @@ VectorMathNode::VectorMathNode() : ShaderNode(node_type) void VectorMathNode::constant_fold(const ConstantFolder &folder) { float value = 0.0f; - float3 vector = make_float3(0.0f, 0.0f, 0.0f); + float3 vector = zero_float3(); if (folder.all_inputs_constant()) { svm_vector_math(&value, &vector, math_type, vector1, vector2, vector3, scale); @@ -6216,9 +6193,9 @@ NODE_DEFINE(VectorRotateNode) SOCKET_BOOLEAN(invert, "Invert", false); - SOCKET_IN_VECTOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_POINT(rotation, "Rotation", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_IN_POINT(center, "Center", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(vector, "Vector", zero_float3()); + SOCKET_IN_POINT(rotation, "Rotation", zero_float3()); + SOCKET_IN_POINT(center, "Center", zero_float3()); SOCKET_IN_VECTOR(axis, "Axis", make_float3(0.0f, 0.0f, 1.0f)); SOCKET_IN_FLOAT(angle, "Angle", 0.0f); SOCKET_OUT_VECTOR(vector, "Vector"); @@ -6276,7 +6253,7 @@ NODE_DEFINE(VectorTransformNode) SOCKET_ENUM(convert_from, "Convert From", space_enum, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD); SOCKET_ENUM(convert_to, "Convert To", space_enum, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT); - SOCKET_IN_VECTOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(vector, "Vector", zero_float3()); SOCKET_OUT_VECTOR(vector, "Vector"); return type; @@ -6321,7 +6298,7 @@ NODE_DEFINE(BumpNode) SOCKET_IN_FLOAT(sample_center, "SampleCenter", 0.0f); SOCKET_IN_FLOAT(sample_x, "SampleX", 0.0f); SOCKET_IN_FLOAT(sample_y, "SampleY", 0.0f); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_IN_FLOAT(strength, "Strength", 1.0f); SOCKET_IN_FLOAT(distance, "Distance", 0.1f); @@ -6470,7 +6447,7 @@ NODE_DEFINE(RGBCurvesNode) SOCKET_FLOAT(max_x, "Max X", 1.0f); SOCKET_IN_FLOAT(fac, "Fac", 0.0f); - SOCKET_IN_COLOR(value, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(value, "Color", zero_float3()); SOCKET_OUT_COLOR(value, "Color"); @@ -6507,7 +6484,7 @@ NODE_DEFINE(VectorCurvesNode) SOCKET_FLOAT(max_x, "Max X", 1.0f); SOCKET_IN_FLOAT(fac, "Fac", 0.0f); - SOCKET_IN_VECTOR(value, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(value, "Vector", zero_float3()); SOCKET_OUT_VECTOR(value, "Vector"); @@ -6618,7 +6595,7 @@ NODE_DEFINE(SetNormalNode) { NodeType *type = NodeType::add("set_normal", create, NodeType::SHADER); - SOCKET_IN_VECTOR(direction, "Direction", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_VECTOR(direction, "Direction", zero_float3()); SOCKET_OUT_NORMAL(normal, "Normal"); return type; @@ -6736,10 +6713,8 @@ NODE_DEFINE(NormalMapNode) SOCKET_STRING(attribute, "Attribute", ustring()); - SOCKET_IN_NORMAL(normal_osl, - "NormalIn", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); + SOCKET_IN_NORMAL( + normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_IN_FLOAT(strength, "Strength", 1.0f); SOCKET_IN_COLOR(color, "Color", make_float3(0.5f, 0.5f, 1.0f)); @@ -6835,10 +6810,8 @@ NODE_DEFINE(TangentNode) SOCKET_STRING(attribute, "Attribute", ustring()); - SOCKET_IN_NORMAL(normal_osl, - "NormalIn", - make_float3(0.0f, 0.0f, 0.0f), - SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); + SOCKET_IN_NORMAL( + normal_osl, "NormalIn", zero_float3(), SocketType::LINK_NORMAL | SocketType::OSL_INTERNAL); SOCKET_OUT_NORMAL(tangent, "Tangent"); return type; @@ -6907,7 +6880,7 @@ NODE_DEFINE(BevelNode) SOCKET_INT(samples, "Samples", 4); SOCKET_IN_FLOAT(radius, "Radius", 0.05f); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_OUT_NORMAL(bevel, "Normal"); @@ -6952,7 +6925,7 @@ NODE_DEFINE(DisplacementNode) SOCKET_IN_FLOAT(height, "Height", 0.0f); SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.5f); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); - SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); + SOCKET_IN_NORMAL(normal, "Normal", zero_float3(), SocketType::LINK_NORMAL); SOCKET_OUT_VECTOR(displacement, "Displacement"); @@ -7009,7 +6982,7 @@ NODE_DEFINE(VectorDisplacementNode) SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT); SOCKET_STRING(attribute, "Attribute", ustring()); - SOCKET_IN_COLOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_COLOR(vector, "Vector", zero_float3()); SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.0f); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); @@ -7025,7 +6998,7 @@ VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(node_type) void VectorDisplacementNode::constant_fold(const ConstantFolder &folder) { if (folder.all_inputs_constant()) { - if ((vector == make_float3(0.0f, 0.0f, 0.0f) && midlevel == 0.0f) || (scale == 0.0f)) { + if ((vector == zero_float3() && midlevel == 0.0f) || (scale == 0.0f)) { folder.make_zero(); } } diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index e837be9e6fb..ebbfc789329 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -85,13 +85,13 @@ NODE_DEFINE(Object) SOCKET_NODE(geometry, "Geometry", &Geometry::node_base_type); SOCKET_TRANSFORM(tfm, "Transform", transform_identity()); SOCKET_UINT(visibility, "Visibility", ~0); - SOCKET_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_COLOR(color, "Color", zero_float3()); SOCKET_UINT(random_id, "Random ID", 0); SOCKET_INT(pass_id, "Pass ID", 0); SOCKET_BOOLEAN(use_holdout, "Use Holdout", false); SOCKET_BOOLEAN(hide_on_missing_motion, "Hide on Missing Motion", false); - SOCKET_POINT(dupli_generated, "Dupli Generated", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_POINT2(dupli_uv, "Dupli UV", make_float2(0.0f, 0.0f)); + SOCKET_POINT(dupli_generated, "Dupli Generated", zero_float3()); + SOCKET_POINT2(dupli_uv, "Dupli UV", zero_float2()); SOCKET_TRANSFORM_ARRAY(motion, "Motion", array<Transform>()); SOCKET_FLOAT(shadow_terminator_offset, "Terminator Offset", 0.0f); SOCKET_STRING(asset_name, "Asset Name", ustring()); @@ -270,7 +270,7 @@ int Object::motion_step(float time) const bool Object::is_traceable() const { /* Mesh itself can be empty,can skip all such objects. */ - if (!bounds.valid() || bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) { + if (!bounds.valid() || bounds.size() == zero_float3()) { return false; } /* TODO(sergey): Check for mesh vertices/curves. visibility flags. */ @@ -337,7 +337,7 @@ float Object::compute_volume_step_size() const if (voxel_step_size == 0.0f) { /* Auto detect step size. */ - float3 size = make_float3(1.0f, 1.0f, 1.0f); + float3 size = one_float3(); #ifdef WITH_NANOVDB /* Dimensions were not applied to image transform with NanOVDB (see image_vdb.cpp) */ if (metadata.type != IMAGE_DATA_TYPE_NANOVDB_FLOAT && @@ -397,7 +397,7 @@ static float object_volume_density(const Transform &tfm, Geometry *geom) if (geom->geometry_type == Geometry::VOLUME) { /* Volume density automatically adjust to object scale. */ if (static_cast<Volume *>(geom)->get_object_space()) { - const float3 unit = normalize(make_float3(1.0f, 1.0f, 1.0f)); + const float3 unit = normalize(one_float3()); return 1.0f / len(transform_direction(&tfm, unit)); } } diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 650587cb694..1b785fe9096 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -564,7 +564,7 @@ void ShaderManager::device_update_common(Device *device, flag |= SD_HAS_DISPLACEMENT; /* constant emission check */ - float3 constant_emission = make_float3(0.0f, 0.0f, 0.0f); + float3 constant_emission = zero_float3(); if (shader->is_constant_emission(&constant_emission)) flag |= SD_HAS_CONSTANT_EMISSION; diff --git a/intern/cycles/subd/subd_subpatch.h b/intern/cycles/subd/subd_subpatch.h index 1a32b763cb8..cdaa310916a 100644 --- a/intern/cycles/subd/subd_subpatch.h +++ b/intern/cycles/subd/subd_subpatch.h @@ -68,9 +68,9 @@ class Subpatch { explicit Subpatch(Patch *patch = nullptr) : patch(patch), - c00(make_float2(0.0f, 0.0f)), + c00(zero_float2()), c01(make_float2(0.0f, 1.0f)), - c11(make_float2(1.0f, 1.0f)), + c11(one_float2()), c10(make_float2(1.0f, 0.0f)) { } diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp index 3eaec982d09..da9b29314a7 100644 --- a/intern/cycles/test/render_graph_finalize_test.cpp +++ b/intern/cycles/test/render_graph_finalize_test.cpp @@ -259,9 +259,7 @@ TEST_F(RenderGraph, constant_fold_emission1) EXPECT_ANY_MESSAGE(log); CORRECT_INFO_MESSAGE(log, "Discarding closure Emission."); - builder - .add_node(ShaderNodeBuilder<EmissionNode>(graph, "Emission") - .set("Color", make_float3(0.0f, 0.0f, 0.0f))) + builder.add_node(ShaderNodeBuilder<EmissionNode>(graph, "Emission").set("Color", zero_float3())) .output_closure("Emission::Emission"); graph.finalize(scene); @@ -288,8 +286,7 @@ TEST_F(RenderGraph, constant_fold_background1) CORRECT_INFO_MESSAGE(log, "Discarding closure Background."); builder - .add_node(ShaderNodeBuilder<BackgroundNode>(graph, "Background") - .set("Color", make_float3(0.0f, 0.0f, 0.0f))) + .add_node(ShaderNodeBuilder<BackgroundNode>(graph, "Background").set("Color", zero_float3())) .output_closure("Background::Background"); graph.finalize(scene); @@ -892,8 +889,7 @@ TEST_F(RenderGraph, constant_fold_gamma_part_0) builder .add_attribute("Attribute") /* constant on the left */ - .add_node(ShaderNodeBuilder<GammaNode>(graph, "Gamma_Cx") - .set("Color", make_float3(0.0f, 0.0f, 0.0f))) + .add_node(ShaderNodeBuilder<GammaNode>(graph, "Gamma_Cx").set("Color", zero_float3())) .add_connection("Attribute::Fac", "Gamma_Cx::Gamma") /* constant on the right */ .add_node(ShaderNodeBuilder<GammaNode>(graph, "Gamma_xC").set("Gamma", 0.0f)) @@ -922,8 +918,7 @@ TEST_F(RenderGraph, constant_fold_gamma_part_1) builder .add_attribute("Attribute") /* constant on the left */ - .add_node(ShaderNodeBuilder<GammaNode>(graph, "Gamma_Cx") - .set("Color", make_float3(1.0f, 1.0f, 1.0f))) + .add_node(ShaderNodeBuilder<GammaNode>(graph, "Gamma_Cx").set("Color", one_float3())) .add_connection("Attribute::Fac", "Gamma_Cx::Gamma") /* constant on the right */ .add_node(ShaderNodeBuilder<GammaNode>(graph, "Gamma_xC").set("Gamma", 1.0f)) diff --git a/intern/cycles/test/util_transform_test.cpp b/intern/cycles/test/util_transform_test.cpp index 58ce0fdfee4..a5267df9fb7 100644 --- a/intern/cycles/test/util_transform_test.cpp +++ b/intern/cycles/test/util_transform_test.cpp @@ -33,7 +33,7 @@ TEST(transform_motion_decompose, Degenerated) // Copy from previous to current. { - vector<Transform> motion = {transform_rotate(M_PI_4_F, make_float3(1.0f, 1.0f, 1.0f)), + vector<Transform> motion = {transform_rotate(M_PI_4_F, one_float3()), transform_scale(0.0f, 0.0f, 0.0f)}; vector<DecomposedTransform> decomp(motion.size()); transform_motion_decompose(decomp.data(), motion.data(), motion.size()); @@ -43,7 +43,7 @@ TEST(transform_motion_decompose, Degenerated) // Copy from next to current. { vector<Transform> motion = {transform_scale(0.0f, 0.0f, 0.0f), - transform_rotate(M_PI_4_F, make_float3(1.0f, 1.0f, 1.0f))}; + transform_rotate(M_PI_4_F, one_float3())}; vector<DecomposedTransform> decomp(motion.size()); transform_motion_decompose(decomp.data(), motion.data(), motion.size()); EXPECT_NEAR(len(decomp[0].x - decomp[1].x), 0.0f, 1e-6f); diff --git a/intern/cycles/util/util_color.h b/intern/cycles/util/util_color.h index 1b493d0ed5e..203c0b289f6 100644 --- a/intern/cycles/util/util_color.h +++ b/intern/cycles/util/util_color.h @@ -277,16 +277,16 @@ ccl_device float4 color_srgb_to_linear_v4(float4 c) ccl_device float3 color_highlight_compress(float3 color, float3 *variance) { - color += make_float3(1.0f, 1.0f, 1.0f); + color += one_float3(); if (variance) { - *variance *= sqr3(make_float3(1.0f, 1.0f, 1.0f) / color); + *variance *= sqr3(one_float3() / color); } return log3(color); } ccl_device float3 color_highlight_uncompress(float3 color) { - return exp3(color) - make_float3(1.0f, 1.0f, 1.0f); + return exp3(color) - one_float3(); } CCL_NAMESPACE_END diff --git a/intern/cycles/util/util_math_float2.h b/intern/cycles/util/util_math_float2.h index bf21430af3c..17f6f3c9382 100644 --- a/intern/cycles/util/util_math_float2.h +++ b/intern/cycles/util/util_math_float2.h @@ -72,6 +72,16 @@ ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b) * Definition. */ +ccl_device_inline float2 zero_float2() +{ + return make_float2(0.0f, 0.0f); +} + +ccl_device_inline float2 one_float2() +{ + return make_float2(1.0f, 1.0f); +} + #ifndef __KERNEL_OPENCL__ ccl_device_inline float2 operator-(const float2 &a) { @@ -256,7 +266,7 @@ ccl_device_inline float2 floor(const float2 &a) ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b) { - return (b != 0.0f) ? a / b : make_float2(0.0f, 0.0f); + return (b != 0.0f) ? a / b : zero_float2(); } CCL_NAMESPACE_END diff --git a/intern/cycles/util/util_math_float3.h b/intern/cycles/util/util_math_float3.h index dd2010715ba..162bc900d9f 100644 --- a/intern/cycles/util/util_math_float3.h +++ b/intern/cycles/util/util_math_float3.h @@ -91,6 +91,20 @@ ccl_device_inline bool isequal_float3(const float3 a, const float3 b); * Definition. */ +ccl_device_inline float3 zero_float3() +{ +#ifdef __KERNEL_SSE__ + return float3(_mm_setzero_ps()); +#else + return make_float3(0.0f, 0.0f, 0.0f); +#endif +} + +ccl_device_inline float3 one_float3() +{ + return make_float3(1.0f, 1.0f, 1.0f); +} + #ifndef __KERNEL_OPENCL__ ccl_device_inline float3 operator-(const float3 &a) { @@ -373,8 +387,7 @@ ccl_device_inline float3 reflect(const float3 incident, const float3 normal) ccl_device_inline float3 project(const float3 v, const float3 v_proj) { float len_squared = dot(v_proj, v_proj); - return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : - make_float3(0.0f, 0.0f, 0.0f); + return (len_squared != 0.0f) ? (dot(v, v_proj) / len_squared) * v_proj : zero_float3(); } ccl_device_inline float3 saturate3(float3 a) @@ -410,7 +423,7 @@ ccl_device_inline float3 safe_divide_float3_float3(const float3 a, const float3 ccl_device_inline float3 safe_divide_float3_float(const float3 a, const float b) { - return (b != 0.0f) ? a / b : make_float3(0.0f, 0.0f, 0.0f); + return (b != 0.0f) ? a / b : zero_float3(); } ccl_device_inline float3 interp(float3 a, float3 b, float t) diff --git a/intern/cycles/util/util_math_float4.h b/intern/cycles/util/util_math_float4.h index ec5328adb31..38fdd9e3146 100644 --- a/intern/cycles/util/util_math_float4.h +++ b/intern/cycles/util/util_math_float4.h @@ -98,6 +98,20 @@ ccl_device_inline float4 reduce_add(const float4 &a); * Definition. */ +ccl_device_inline float4 zero_float4() +{ +#ifdef __KERNEL_SSE__ + return float4(_mm_setzero_ps()); +#else + return make_float4(0.0f, 0.0f, 0.0f, 0.0f); +#endif +} + +ccl_device_inline float4 one_float4() +{ + return make_float4(1.0f, 1.0f, 1.0f, 1.0f); +} + #ifndef __KERNEL_OPENCL__ ccl_device_inline float4 operator-(const float4 &a) { @@ -474,7 +488,7 @@ ccl_device_inline float4 load_float4(const float *v) ccl_device_inline float4 safe_divide_float4_float(const float4 a, const float b) { - return (b != 0.0f) ? a / b : make_float4(0.0f, 0.0f, 0.0f, 0.0f); + return (b != 0.0f) ? a / b : zero_float4(); } ccl_device_inline bool isfinite4_safe(float4 v) diff --git a/intern/cycles/util/util_projection.h b/intern/cycles/util/util_projection.h index 416af18b53e..9c7e0061c82 100644 --- a/intern/cycles/util/util_projection.h +++ b/intern/cycles/util/util_projection.h @@ -51,7 +51,7 @@ ccl_device_inline float3 transform_perspective(const ProjectionTransform *t, con float3 c = make_float3(dot(t->x, b), dot(t->y, b), dot(t->z, b)); float w = dot(t->w, b); - return (w != 0.0f) ? c / w : make_float3(0.0f, 0.0f, 0.0f); + return (w != 0.0f) ? c / w : zero_float3(); } ccl_device_inline float3 transform_perspective_direction(const ProjectionTransform *t, diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h index d8bbd389aa6..f79eac4cbcf 100644 --- a/intern/cycles/util/util_transform.h +++ b/intern/cycles/util/util_transform.h @@ -186,6 +186,12 @@ ccl_device_inline Transform make_transform_frame(float3 N) #ifndef __KERNEL_GPU__ +ccl_device_inline Transform transform_zero() +{ + Transform zero = {zero_float4(), zero_float4(), zero_float4()}; + return zero; +} + ccl_device_inline Transform operator*(const Transform a, const Transform b) { float4 c_x = make_float4(b.x.x, b.y.x, b.z.x, 0.0f); |