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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 02:37:07 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-03-10 06:54:05 +0300
commit267d8923265a284c5d9a462e1d86305d613fcad8 (patch)
tree7e0bd31d403a4d878ec65aaac3883bbfea67cc20 /intern
parent6c4ddfc5d9833b6c4f0ae3da93645556fee97caf (diff)
Code refactor: motion blur cleanups, preparing for next commit.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_curves.cpp18
-rw-r--r--intern/cycles/blender/blender_mesh.cpp52
-rw-r--r--intern/cycles/blender/blender_object.cpp12
-rw-r--r--intern/cycles/blender/blender_sync.h2
-rw-r--r--intern/cycles/kernel/geom/geom_object.h10
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h12
-rw-r--r--intern/cycles/kernel/kernel_camera.h4
-rw-r--r--intern/cycles/kernel/kernel_textures.h4
-rw-r--r--intern/cycles/kernel/kernel_types.h14
-rw-r--r--intern/cycles/render/camera.cpp52
-rw-r--r--intern/cycles/render/camera.h1
-rw-r--r--intern/cycles/render/mesh.cpp26
-rw-r--r--intern/cycles/render/mesh.h5
-rw-r--r--intern/cycles/render/object.cpp39
-rw-r--r--intern/cycles/render/object.h4
-rw-r--r--intern/cycles/render/scene.cpp4
-rw-r--r--intern/cycles/render/scene.h4
17 files changed, 125 insertions, 138 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index f7cb0b66d29..daccb89f5a2 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -633,10 +633,10 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
}
-static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int time_index)
+static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int motion_step)
{
VLOG(1) << "Exporting curve motion segments for mesh " << mesh->name
- << ", time index " << time_index;
+ << ", motion step " << motion_step;
/* find attribute */
Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
@@ -651,7 +651,7 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
/* export motion vectors for curve keys */
size_t numkeys = mesh->curve_keys.size();
- float4 *mP = attr_mP->data_float4() + time_index*numkeys;
+ float4 *mP = attr_mP->data_float4() + motion_step*numkeys;
bool have_motion = false;
int i = 0;
@@ -702,12 +702,12 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
}
mesh->curve_attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
}
- else if(time_index > 0) {
- VLOG(1) << "Filling in new motion vertex position for time_index "
- << time_index;
+ else if(motion_step > 0) {
+ VLOG(1) << "Filling in new motion vertex position for motion_step "
+ << motion_step;
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
- for(int step = 0; step < time_index; step++) {
+ for(int step = 0; step < motion_step; step++) {
float4 *mP = attr_mP->data_float4() + step*numkeys;
for(int key = 0; key < numkeys; key++) {
@@ -888,7 +888,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
BL::Mesh& b_mesh,
BL::Object& b_ob,
bool motion,
- int time_index)
+ int motion_step)
{
if(!motion) {
/* Clear stored curve data */
@@ -951,7 +951,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
}
else {
if(motion)
- ExportCurveSegmentsMotion(mesh, &CData, time_index);
+ ExportCurveSegmentsMotion(mesh, &CData, motion_step);
else
ExportCurveSegments(scene, mesh, &CData);
}
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 998390e92a9..7d6ca18b074 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -1248,36 +1248,10 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(mesh_synced.find(mesh) == mesh_synced.end())
return;
- /* for motion pass always compute, for motion blur it can be disabled */
- int time_index = 0;
-
- if(scene->need_motion() == Scene::MOTION_BLUR) {
- if(!mesh->use_motion_blur)
- return;
-
- /* see if this mesh needs motion data at this time */
- vector<float> object_times = object->motion_times();
- bool found = false;
-
- foreach(float object_time, object_times) {
- if(motion_time == object_time) {
- found = true;
- break;
- }
- else
- time_index++;
- }
-
- if(!found)
- return;
- }
- else {
- if(motion_time == -1.0f)
- time_index = 0;
- else if(motion_time == 1.0f)
- time_index = 1;
- else
- return;
+ /* Find time matching motion step required by mesh. */
+ int motion_step = mesh->motion_step(motion_time);
+ if(motion_step < 0) {
+ return;
}
/* skip empty meshes */
@@ -1319,9 +1293,9 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
float3 *P = &mesh->verts[0];
float3 *N = (attr_N)? attr_N->data_float3(): NULL;
- memcpy(attr_mP->data_float3() + time_index*numverts, P, sizeof(float3)*numverts);
+ memcpy(attr_mP->data_float3() + motion_step*numverts, P, sizeof(float3)*numverts);
if(attr_mN)
- memcpy(attr_mN->data_float3() + time_index*numverts, N, sizeof(float3)*numverts);
+ memcpy(attr_mN->data_float3() + motion_step*numverts, N, sizeof(float3)*numverts);
}
}
@@ -1331,7 +1305,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(attr_mP) {
float3 *keys = &mesh->curve_keys[0];
- memcpy(attr_mP->data_float3() + time_index*numkeys, keys, sizeof(float3)*numkeys);
+ memcpy(attr_mP->data_float3() + motion_step*numkeys, keys, sizeof(float3)*numkeys);
}
}
@@ -1354,8 +1328,8 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
new_attribute = true;
}
/* Load vertex data from mesh. */
- float3 *mP = attr_mP->data_float3() + time_index*numverts;
- float3 *mN = (attr_mN)? attr_mN->data_float3() + time_index*numverts: NULL;
+ float3 *mP = attr_mP->data_float3() + motion_step*numverts;
+ float3 *mN = (attr_mN)? attr_mN->data_float3() + motion_step*numverts: NULL;
/* NOTE: We don't copy more that existing amount of vertices to prevent
* possible memory corruption.
*/
@@ -1384,13 +1358,13 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
if(attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
}
- else if(time_index > 0) {
+ else if(motion_step > 0) {
VLOG(1) << "Filling deformation motion for object " << b_ob.name();
/* motion, fill up previous steps that we might have skipped because
* they had no motion, but we need them anyway now */
float3 *P = &mesh->verts[0];
float3 *N = (attr_N)? attr_N->data_float3(): NULL;
- for(int step = 0; step < time_index; step++) {
+ for(int step = 0; step < motion_step; step++) {
memcpy(attr_mP->data_float3() + step*numverts, P, sizeof(float3)*numverts);
if(attr_mN)
memcpy(attr_mN->data_float3() + step*numverts, N, sizeof(float3)*numverts);
@@ -1400,7 +1374,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
else {
if(b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, discarding motion blur for object "
- << b_ob.name() << " at time " << time_index;
+ << b_ob.name() << " at time " << motion_step;
memcpy(mP, &mesh->verts[0], sizeof(float3)*numverts);
if(mN != NULL) {
memcpy(mN, attr_N->data_float3(), sizeof(float3)*numverts);
@@ -1411,7 +1385,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
/* hair motion */
if(numkeys)
- sync_curves(mesh, b_mesh, b_ob, true, time_index);
+ sync_curves(mesh, b_mesh, b_ob, true, motion_step);
/* free derived mesh */
b_data.meshes.remove(b_mesh, false, true, false);
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 38ef1bc5249..45309292f0b 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -396,7 +396,6 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
/* motion blur */
if(scene->need_motion() == Scene::MOTION_BLUR && object->mesh) {
Mesh *mesh = object->mesh;
-
mesh->use_motion_blur = false;
if(object_use_motion(b_parent, b_ob)) {
@@ -405,9 +404,9 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
mesh->use_motion_blur = true;
}
- vector<float> times = object->motion_times();
- foreach(float time, times)
- motion_times.insert(time);
+ for(size_t step = 0; step < mesh->motion_steps - 1; step++) {
+ motion_times.insert(mesh->motion_time(step));
+ }
}
}
@@ -694,6 +693,11 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
/* note iteration over motion_times set happens in sorted order */
foreach(float relative_time, motion_times) {
+ /* center time is already handled. */
+ if(relative_time == 0.0f) {
+ continue;
+ }
+
VLOG(1) << "Synchronizing motion for the relative time "
<< relative_time << ".";
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index e7b71ae9310..1e7b0b32518 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -118,7 +118,7 @@ private:
BL::Mesh& b_mesh,
BL::Object& b_ob,
bool motion,
- int time_index = 0);
+ int motion_step = 0);
Object *sync_object(BL::Object& b_parent,
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
BL::DupliObject& b_dupli_ob,
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 62bc46dc21b..a7191c50e97 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -32,8 +32,8 @@ enum ObjectTransform {
};
enum ObjectVectorTransform {
- OBJECT_VECTOR_MOTION_PRE = 0,
- OBJECT_VECTOR_MOTION_POST = 1
+ OBJECT_PASS_MOTION_PRE = 0,
+ OBJECT_PASS_MOTION_POST = 1
};
/* Object to world space transformation */
@@ -68,10 +68,10 @@ ccl_device_inline Transform lamp_fetch_transform(KernelGlobals *kg, int lamp, bo
/* Object to world space transformation for motion vectors */
-ccl_device_inline Transform object_fetch_vector_transform(KernelGlobals *kg, int object, enum ObjectVectorTransform type)
+ccl_device_inline Transform object_fetch_motion_pass_transform(KernelGlobals *kg, int object, enum ObjectVectorTransform type)
{
- int offset = object*OBJECT_VECTOR_SIZE + (int)type;
- return kernel_tex_fetch(__objects_vector, offset);
+ int offset = object*OBJECT_MOTION_PASS_SIZE + (int)type;
+ return kernel_tex_fetch(__object_motion_pass, offset);
}
/* Motion blurred object transformations */
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 4e84446bae0..c159be92885 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -193,10 +193,10 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
* transformation was set match the world/object space of motion_pre/post */
Transform tfm;
- tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_PRE);
+ tfm = object_fetch_motion_pass_transform(kg, sd->object, OBJECT_PASS_MOTION_PRE);
motion_pre = transform_point(&tfm, motion_pre);
- tfm = object_fetch_vector_transform(kg, sd->object, OBJECT_VECTOR_MOTION_POST);
+ tfm = object_fetch_motion_pass_transform(kg, sd->object, OBJECT_PASS_MOTION_POST);
motion_post = transform_point(&tfm, motion_post);
float3 motion_center;
@@ -207,10 +207,10 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
ProjectionTransform projection = kernel_data.cam.worldtoraster;
motion_center = transform_perspective(&projection, center);
- projection = kernel_data.cam.perspective_motion.pre;
+ projection = kernel_data.cam.perspective_pre;
motion_pre = transform_perspective(&projection, motion_pre);
- projection = kernel_data.cam.perspective_motion.post;
+ projection = kernel_data.cam.perspective_post;
motion_post = transform_perspective(&projection, motion_post);
}
else {
@@ -220,13 +220,13 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
motion_center.x *= kernel_data.cam.width;
motion_center.y *= kernel_data.cam.height;
- tfm = kernel_data.cam.pass_motion.pre;
+ tfm = kernel_data.cam.motion_pass_pre;
motion_pre = normalize(transform_point(&tfm, motion_pre));
motion_pre = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_pre));
motion_pre.x *= kernel_data.cam.width;
motion_pre.y *= kernel_data.cam.height;
- tfm = kernel_data.cam.pass_motion.post;
+ tfm = kernel_data.cam.motion_pass_post;
motion_post = normalize(transform_point(&tfm, motion_post));
motion_post = float2_to_float3(direction_to_panorama(&kernel_data.cam, motion_post));
motion_post.x *= kernel_data.cam.width;
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 755c3472072..a0be0ba6454 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -54,13 +54,13 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
* interpolated field of view.
*/
if(ray->time < 0.5f) {
- ProjectionTransform rastertocamera_pre = kernel_data.cam.perspective_motion.pre;
+ ProjectionTransform rastertocamera_pre = kernel_data.cam.perspective_pre;
float3 Pcamera_pre =
transform_perspective(&rastertocamera_pre, raster);
Pcamera = interp(Pcamera_pre, Pcamera, ray->time * 2.0f);
}
else {
- ProjectionTransform rastertocamera_post = kernel_data.cam.perspective_motion.post;
+ ProjectionTransform rastertocamera_post = kernel_data.cam.perspective_post;
float3 Pcamera_post =
transform_perspective(&rastertocamera_post, raster);
Pcamera = interp(Pcamera, Pcamera_post, (ray->time - 0.5f) * 2.0f);
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index 6e07d88008e..564b3f0f79c 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -32,7 +32,8 @@ KERNEL_TEX(float2, __prim_time)
/* objects */
KERNEL_TEX(KernelObject, __objects)
-KERNEL_TEX(Transform, __objects_vector)
+KERNEL_TEX(Transform, __object_motion_pass)
+KERNEL_TEX(uint, __object_flag)
/* triangles */
KERNEL_TEX(uint, __tri_shader)
@@ -66,7 +67,6 @@ KERNEL_TEX(KernelParticle, __particles)
/* shaders */
KERNEL_TEX(uint4, __svm_nodes)
KERNEL_TEX(KernelShader, __shaders)
-KERNEL_TEX(uint, __object_flag)
/* lookup tables */
KERNEL_TEX(float, __lookup_table)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 567f2a04028..6743cc62894 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -35,10 +35,10 @@
CCL_NAMESPACE_BEGIN
/* Constants */
-#define OBJECT_VECTOR_SIZE 2
-#define FILTER_TABLE_SIZE 1024
-#define RAMP_TABLE_SIZE 256
-#define SHUTTER_TABLE_SIZE 256
+#define OBJECT_MOTION_PASS_SIZE 2
+#define FILTER_TABLE_SIZE 1024
+#define RAMP_TABLE_SIZE 256
+#define SHUTTER_TABLE_SIZE 256
#define BSSRDF_MIN_RADIUS 1e-8f
#define BSSRDF_MAX_HITS 4
@@ -1205,10 +1205,12 @@ typedef struct KernelCamera {
/* Stores changes in the projeciton matrix. Use for camera zoom motion
* blur and motion pass output for perspective camera. */
- PerspectiveMotionTransform perspective_motion;
+ ProjectionTransform perspective_pre;
+ ProjectionTransform perspective_post;
/* Transforms for motion pass. */
- MotionTransform pass_motion;
+ Transform motion_pass_pre;
+ Transform motion_pass_post;
int shutter_table_offset;
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 5e8c5db6c0e..a1c6a279956 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -302,23 +302,6 @@ void Camera::update(Scene *scene)
frustum_top_normal = normalize(make_float3(0.0f, v.z, -v.y));
}
- /* TODO(sergey): Support other types of camera. */
- if(type == CAMERA_PERSPECTIVE) {
- /* TODO(sergey): Move to an utility function and de-duplicate with
- * calculation above.
- */
- ProjectionTransform screentocamera_pre =
- projection_inverse(projection_perspective(fov_pre,
- nearclip,
- farclip));
- ProjectionTransform screentocamera_post =
- projection_inverse(projection_perspective(fov_post,
- nearclip,
- farclip));
- perspective_motion.pre = screentocamera_pre * rastertoscreen;
- perspective_motion.post = screentocamera_post * rastertoscreen;
- }
-
/* Compute kernel camera data. */
KernelCamera *kcam = &kernel_camera;
@@ -341,22 +324,22 @@ void Camera::update(Scene *scene)
/* TODO(sergey): Support perspective (zoom, fov) motion. */
if(type == CAMERA_PANORAMA) {
if(use_motion) {
- kcam->pass_motion.pre = transform_inverse(motion.pre);
- kcam->pass_motion.post = transform_inverse(motion.post);
+ kcam->motion_pass_pre = transform_inverse(motion.pre);
+ kcam->motion_pass_post = transform_inverse(motion.post);
}
else {
- kcam->pass_motion.pre = kcam->worldtocamera;
- kcam->pass_motion.post = kcam->worldtocamera;
+ kcam->motion_pass_pre = kcam->worldtocamera;
+ kcam->motion_pass_post = kcam->worldtocamera;
}
}
else {
if(use_motion) {
- kcam->perspective_motion.pre = cameratoraster * transform_inverse(motion.pre);
- kcam->perspective_motion.post = cameratoraster * transform_inverse(motion.post);
+ kcam->perspective_pre = cameratoraster * transform_inverse(motion.pre);
+ kcam->perspective_post = cameratoraster * transform_inverse(motion.post);
}
else {
- kcam->perspective_motion.pre = worldtoraster;
- kcam->perspective_motion.post = worldtoraster;
+ kcam->perspective_pre = worldtoraster;
+ kcam->perspective_post = worldtoraster;
}
}
}
@@ -365,8 +348,23 @@ void Camera::update(Scene *scene)
transform_motion_decompose(&kcam->motion, &motion, &matrix);
kcam->have_motion = 1;
}
- if(use_perspective_motion) {
- kcam->perspective_motion = perspective_motion;
+
+ /* TODO(sergey): Support other types of camera. */
+ if(use_perspective_motion && type == CAMERA_PERSPECTIVE) {
+ /* TODO(sergey): Move to an utility function and de-duplicate with
+ * calculation above.
+ */
+ ProjectionTransform screentocamera_pre =
+ projection_inverse(projection_perspective(fov_pre,
+ nearclip,
+ farclip));
+ ProjectionTransform screentocamera_post =
+ projection_inverse(projection_perspective(fov_post,
+ nearclip,
+ farclip));
+
+ kcam->perspective_pre = screentocamera_pre * rastertoscreen;
+ kcam->perspective_post = screentocamera_post * rastertoscreen;
kcam->have_perspective_motion = 1;
}
}
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index aa4e53a347b..8f49a372f24 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -144,7 +144,6 @@ public:
MotionTransform motion;
bool use_motion, use_perspective_motion;
float fov_pre, fov_post;
- PerspectiveMotionTransform perspective_motion;
/* computed camera parameters */
ProjectionTransform screentoworld;
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 71cbf5c24b6..9166d3bcd5e 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -1117,6 +1117,32 @@ bool Mesh::has_true_displacement() const
return false;
}
+float Mesh::motion_time(int step) const
+{
+ return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
+}
+
+int Mesh::motion_step(float time) const
+{
+ if(motion_steps > 1) {
+ int attr_step = 0;
+
+ for(int step = 0; step < motion_steps; step++) {
+ float step_time = motion_time(step);
+ if(step_time == time) {
+ return attr_step;
+ }
+
+ /* Center step is stored in a separate attribute. */
+ if(step != motion_steps / 2) {
+ attr_step++;
+ }
+ }
+ }
+
+ return -1;
+}
+
bool Mesh::need_build_bvh() const
{
return !transform_applied || has_surface_bssrdf;
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index c0d1513bee0..6042faccad5 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -304,6 +304,11 @@ public:
bool has_motion_blur() const;
bool has_true_displacement() const;
+ /* Convert between normalized -1..1 motion time and index
+ * in the VERTEX_MOTION attribute. */
+ float motion_time(int step) const;
+ int motion_step(float time) const;
+
/* Check whether the mesh should have own BVH built separately. Briefly,
* own BVH is needed for mesh, if:
*
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index b9702cfe531..6201775b992 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -57,7 +57,8 @@ struct UpdateObjectTransformState {
/* Packed object arrays. Those will be filled in. */
uint *object_flag;
KernelObject *objects;
- Transform *objects_vector;
+ Transform *object_motion_pass;
+ DecomposedTransform *object_motion;
/* Flags which will be synchronized to Integrator. */
bool have_motion;
@@ -274,27 +275,7 @@ void Object::tag_update(Scene *scene)
scene->object_manager->need_update = true;
}
-vector<float> Object::motion_times()
-{
- /* compute times at which we sample motion for this object */
- vector<float> times;
-
- if(!mesh || mesh->motion_steps == 1)
- return times;
-
- int motion_steps = mesh->motion_steps;
-
- for(int step = 0; step < motion_steps; step++) {
- if(step != motion_steps / 2) {
- float time = 2.0f * step / (motion_steps - 1) - 1.0f;
- times.push_back(time);
- }
- }
-
- return times;
-}
-
-bool Object::is_traceable()
+bool Object::is_traceable() const
{
/* Mesh itself can be empty,can skip all such objects. */
if(!bounds.valid() || bounds.size() == make_float3(0.0f, 0.0f, 0.0f)) {
@@ -332,7 +313,7 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
int object_index)
{
KernelObject& kobject = state->objects[object_index];
- Transform *objects_vector = state->objects_vector;
+ Transform *object_motion_pass = state->object_motion_pass;
Mesh *mesh = ob->mesh;
uint flag = 0;
@@ -434,8 +415,8 @@ void ObjectManager::device_update_object_transform(UpdateObjectTransformState *s
mtfm.post = mtfm.post * itfm;
}
- objects_vector[object_index*OBJECT_VECTOR_SIZE+0] = mtfm.pre;
- objects_vector[object_index*OBJECT_VECTOR_SIZE+1] = mtfm.post;
+ object_motion_pass[object_index*OBJECT_MOTION_PASS_SIZE+0] = mtfm.pre;
+ object_motion_pass[object_index*OBJECT_MOTION_PASS_SIZE+1] = mtfm.post;
}
else if(state->need_motion == Scene::MOTION_BLUR) {
if(ob->use_motion) {
@@ -528,10 +509,10 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene,
state.objects = dscene->objects.alloc(scene->objects.size());
state.object_flag = dscene->object_flag.alloc(scene->objects.size());
- state.objects_vector = NULL;
+ state.object_motion_pass = NULL;
if(state.need_motion == Scene::MOTION_PASS) {
- state.objects_vector = dscene->objects_vector.alloc(OBJECT_VECTOR_SIZE*scene->objects.size());
+ state.object_motion_pass = dscene->object_motion_pass.alloc(OBJECT_MOTION_PASS_SIZE*scene->objects.size());
}
/* Particle system device offsets
@@ -574,7 +555,7 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene,
dscene->objects.copy_to_device();
if(state.need_motion == Scene::MOTION_PASS) {
- dscene->objects_vector.copy_to_device();
+ dscene->object_motion_pass.copy_to_device();
}
dscene->data.bvh.have_motion = state.have_motion;
@@ -724,7 +705,7 @@ void ObjectManager::device_update_mesh_offsets(Device *, DeviceScene *dscene, Sc
void ObjectManager::device_free(Device *, DeviceScene *dscene)
{
dscene->objects.free();
- dscene->objects_vector.free();
+ dscene->object_motion_pass.free();
dscene->object_flag.free();
}
diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h
index 3f6d120b372..7cf1528c4a7 100644
--- a/intern/cycles/render/object.h
+++ b/intern/cycles/render/object.h
@@ -70,12 +70,10 @@ public:
void compute_bounds(bool motion_blur);
void apply_transform(bool apply_to_motion);
- vector<float> motion_times();
-
/* Check whether object is traceable and it worth adding it to
* kernel scene.
*/
- bool is_traceable();
+ bool is_traceable() const;
/* Combine object's visibility with all possible internal run-time
* determined flags which denotes trace-time visibility.
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index f5b8e2fd6a6..e9b9b417e30 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -60,7 +60,8 @@ DeviceScene::DeviceScene(Device *device)
curve_keys(device, "__curve_keys", MEM_TEXTURE),
patches(device, "__patches", MEM_TEXTURE),
objects(device, "__objects", MEM_TEXTURE),
- objects_vector(device, "__objects_vector", MEM_TEXTURE),
+ object_motion_pass(device, "__object_motion_pass", MEM_TEXTURE),
+ object_flag(device, "__object_flag", MEM_TEXTURE),
attributes_map(device, "__attributes_map", MEM_TEXTURE),
attributes_float(device, "__attributes_float", MEM_TEXTURE),
attributes_float3(device, "__attributes_float3", MEM_TEXTURE),
@@ -72,7 +73,6 @@ DeviceScene::DeviceScene(Device *device)
particles(device, "__particles", MEM_TEXTURE),
svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
shaders(device, "__shaders", MEM_TEXTURE),
- object_flag(device, "__object_flag", MEM_TEXTURE),
lookup_table(device, "__lookup_table", MEM_TEXTURE),
sobol_directions(device, "__sobol_directions", MEM_TEXTURE)
{
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index cd5c9c1dadc..aebd84f92d8 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -87,7 +87,8 @@ public:
/* objects */
device_vector<KernelObject> objects;
- device_vector<Transform> objects_vector;
+ device_vector<Transform> object_motion_pass;
+ device_vector<uint> object_flag;
/* attributes */
device_vector<uint4> attributes_map;
@@ -107,7 +108,6 @@ public:
/* shaders */
device_vector<int4> svm_nodes;
device_vector<KernelShader> shaders;
- device_vector<uint> object_flag;
/* lookup tables */
device_vector<float> lookup_table;