diff options
author | Thomas Dinges <blender@dingto.org> | 2014-08-31 16:00:51 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-08-31 16:00:51 +0400 |
commit | 1f19a093aae8a4fb75f6509cc78b741a186f37d0 (patch) | |
tree | c710b736b29949c213785a781f73a24a10803dd9 /intern | |
parent | cebf7282504280140cdc9cbf85c79b03fdc14c10 (diff) |
Cycles: Always assign the proper value for volume bounces.
I don't see a reason not to do this, and this also fixes update problems when 3D View rendering is running (no volume shader), and then a volume shader gets added.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/integrator.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp index 4a8b490b1ad..32e887d48f1 100644 --- a/intern/cycles/render/integrator.cpp +++ b/intern/cycles/render/integrator.cpp @@ -86,11 +86,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1; kintegrator->max_glossy_bounce = max_glossy_bounce + 1; kintegrator->max_transmission_bounce = max_transmission_bounce + 1; - - if(kintegrator->use_volumes) - kintegrator->max_volume_bounce = max_volume_bounce + 1; - else - kintegrator->max_volume_bounce = 1; + kintegrator->max_volume_bounce = max_volume_bounce + 1; kintegrator->transparent_max_bounce = transparent_max_bounce + 1; kintegrator->transparent_min_bounce = transparent_min_bounce + 1; |