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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-08-21 15:56:25 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-08-21 15:57:02 +0400 |
commit | 2e5e1e20282f127a9044e08bc7c2b08e8596a6ee (patch) | |
tree | 4aecd89db3585116fb663c4835ed8d3c15298d1a /intern | |
parent | 7ef925752cbfad510197197b5317d8cc4fd55c17 (diff) |
Fix T41267: Wrong light distribution with when having objects with motion blur
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/light.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 9a0a7ead696..94ab82a600e 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -206,8 +206,10 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen } /* skip motion blurred deforming meshes, not supported yet */ - if(mesh->has_motion_blur()) + if(mesh->has_motion_blur()) { + j++; continue; + } /* skip if we have no emission shaders */ foreach(uint sindex, mesh->used_shaders) { |