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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-14 22:53:00 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-09-20 20:38:08 +0300
commitd750d182e58f2a236bbf0a04806f2702a518b97e (patch)
tree5a19cef63707febe292f3f42a294681b301fb6d9 /intern
parent8289b47e3a425207a2b1fb8e47b7002e90444ce2 (diff)
Code cleanup: remove hack to avoid seeing transparent objects in noise.
Previously the Sobol pattern suffered from some correlation issues that made the outline of objects like a smoke domain visible. This helps simplify the code and also makes some other optimizations possible.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_path.h12
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h6
-rw-r--r--intern/cycles/kernel/kernel_path_state.h6
-rw-r--r--intern/cycles/kernel/kernel_path_volume.h12
-rw-r--r--intern/cycles/kernel/kernel_random.h49
-rw-r--r--intern/cycles/kernel/kernel_volume.h8
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h4
8 files changed, 32 insertions, 67 deletions
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 3a242a06a72..2c79f5892e6 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -210,8 +210,8 @@ ccl_device_forceinline VolumeIntegrateResult kernel_path_volume(
/* indirect sample. if we use distance sampling and take just
* one sample for direct and indirect light, we could share
* this computation, but makes code a bit complex */
- float rphase = path_state_rng_1D_for_decision(kg, state, PRNG_PHASE);
- float rscatter = path_state_rng_1D_for_decision(kg, state, PRNG_SCATTER_DISTANCE);
+ float rphase = path_state_rng_1D(kg, state, PRNG_PHASE);
+ float rscatter = path_state_rng_1D(kg, state, PRNG_SCATTER_DISTANCE);
result = kernel_volume_decoupled_scatter(kg,
state, &volume_ray, sd, throughput,
@@ -434,7 +434,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
sd,
&isect,
ray);
- float rbsdf = path_state_rng_1D_for_decision(kg, state, PRNG_BSDF);
+ float rbsdf = path_state_rng_1D(kg, state, PRNG_BSDF);
shader_eval_surface(kg, sd, state, rbsdf, state->flag);
#ifdef __BRANCHED_PATH__
shader_merge_closures(sd);
@@ -462,7 +462,7 @@ ccl_device void kernel_path_indirect(KernelGlobals *kg,
break;
}
else if(probability != 1.0f) {
- float terminate = path_state_rng_1D_for_decision(kg, state, PRNG_TERMINATE);
+ float terminate = path_state_rng_1D(kg, state, PRNG_TERMINATE);
if(terminate >= probability)
break;
@@ -591,7 +591,7 @@ ccl_device_forceinline void kernel_path_integrate(
/* Setup and evaluate shader. */
shader_setup_from_ray(kg, &sd, &isect, ray);
- float rbsdf = path_state_rng_1D_for_decision(kg, state, PRNG_BSDF);
+ float rbsdf = path_state_rng_1D(kg, state, PRNG_BSDF);
shader_eval_surface(kg, &sd, state, rbsdf, state->flag);
/* Apply shadow catcher, holdout, emission. */
@@ -616,7 +616,7 @@ ccl_device_forceinline void kernel_path_integrate(
break;
}
else if(probability != 1.0f) {
- float terminate = path_state_rng_1D_for_decision(kg, state, PRNG_TERMINATE);
+ float terminate = path_state_rng_1D(kg, state, PRNG_TERMINATE);
if(terminate >= probability)
break;
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index 3994d8d4954..e525e008945 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -339,8 +339,8 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg,
/* scatter sample. if we use distance sampling and take just one
* sample for direct and indirect light, we could share this
* computation, but makes code a bit complex */
- float rphase = path_state_rng_1D_for_decision(kg, &ps, PRNG_PHASE);
- float rscatter = path_state_rng_1D_for_decision(kg, &ps, PRNG_SCATTER_DISTANCE);
+ float rphase = path_state_rng_1D(kg, &ps, PRNG_PHASE);
+ float rscatter = path_state_rng_1D(kg, &ps, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
&ps, &pray, &sd, &tp, rphase, rscatter, &volume_segment, NULL, false);
@@ -466,7 +466,7 @@ ccl_device void kernel_branched_path_integrate(KernelGlobals *kg,
break;
}
else if(probability != 1.0f) {
- float terminate = path_state_rng_1D_for_decision(kg, &state, PRNG_TERMINATE);
+ float terminate = path_state_rng_1D(kg, &state, PRNG_TERMINATE);
if(terminate >= probability)
break;
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index bb09b4ac080..eccee54c0e3 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -76,12 +76,12 @@ ccl_device_inline void path_state_next(KernelGlobals *kg, ccl_addr_space PathSta
state->flag |= PATH_RAY_TRANSPARENT;
state->transparent_bounce++;
- /* don't increase random number generator offset here, to avoid some
- * unwanted patterns, see path_state_rng_1D_for_decision */
-
if(!kernel_data.integrator.transparent_shadows)
state->flag |= PATH_RAY_MIS_SKIP;
+ /* random number generator next bounce */
+ state->rng_offset += PRNG_BOUNCE_NUM;
+
return;
}
diff --git a/intern/cycles/kernel/kernel_path_volume.h b/intern/cycles/kernel/kernel_path_volume.h
index e7e24f853c2..f645a109ce9 100644
--- a/intern/cycles/kernel/kernel_path_volume.h
+++ b/intern/cycles/kernel/kernel_path_volume.h
@@ -155,8 +155,8 @@ ccl_device void kernel_branched_path_volume_connect_light(
float3 tp = throughput;
/* sample position on volume segment */
- float rphase = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_PHASE);
- float rscatter = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_SCATTER_DISTANCE);
+ float rphase = path_branched_rng_1D(kg, state->rng_hash, state, j, num_samples, PRNG_PHASE);
+ float rscatter = path_branched_rng_1D(kg, state->rng_hash, state, j, num_samples, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
@@ -201,8 +201,8 @@ ccl_device void kernel_branched_path_volume_connect_light(
float3 tp = throughput;
/* sample position on volume segment */
- float rphase = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_PHASE);
- float rscatter = path_branched_rng_1D_for_decision(kg, state->rng_hash, state, j, num_samples, PRNG_SCATTER_DISTANCE);
+ float rphase = path_branched_rng_1D(kg, state->rng_hash, state, j, num_samples, PRNG_PHASE);
+ float rscatter = path_branched_rng_1D(kg, state->rng_hash, state, j, num_samples, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
@@ -238,8 +238,8 @@ ccl_device void kernel_branched_path_volume_connect_light(
float3 tp = throughput;
/* sample position on volume segment */
- float rphase = path_state_rng_1D_for_decision(kg, state, PRNG_PHASE);
- float rscatter = path_state_rng_1D_for_decision(kg, state, PRNG_SCATTER_DISTANCE);
+ float rphase = path_state_rng_1D(kg, state, PRNG_PHASE);
+ float rscatter = path_state_rng_1D(kg, state, PRNG_SCATTER_DISTANCE);
VolumeIntegrateResult result = kernel_volume_decoupled_scatter(kg,
state, ray, sd, &tp, rphase, rscatter, segment, (ls.t != FLT_MAX)? &ls.P: NULL, false);
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index b35ed3bd279..eb23c77d6a4 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -186,25 +186,6 @@ ccl_device_inline float path_state_rng_1D(KernelGlobals *kg,
state->rng_offset + dimension);
}
-ccl_device_inline float path_state_rng_1D_for_decision(
- KernelGlobals *kg,
- const ccl_addr_space PathState *state,
- int dimension)
-{
- /* The rng_offset is not increased for transparent bounces. if we do then
- * fully transparent objects can become subtly visible by the different
- * sampling patterns used where the transparent object is.
- *
- * however for some random numbers that will determine if we next bounce
- * is transparent we do need to increase the offset to avoid always making
- * the same decision. */
- const int rng_offset = state->rng_offset + state->transparent_bounce * PRNG_BOUNCE_NUM;
- return path_rng_1D(kg,
- state->rng_hash,
- state->sample, state->num_samples,
- rng_offset + dimension);
-}
-
ccl_device_inline void path_state_rng_2D(KernelGlobals *kg,
const ccl_addr_space PathState *state,
int dimension,
@@ -232,22 +213,6 @@ ccl_device_inline float path_branched_rng_1D(
state->rng_offset + dimension);
}
-ccl_device_inline float path_branched_rng_1D_for_decision(
- KernelGlobals *kg,
- uint rng_hash,
- const ccl_addr_space PathState *state,
- int branch,
- int num_branches,
- int dimension)
-{
- const int rng_offset = state->rng_offset + state->transparent_bounce * PRNG_BOUNCE_NUM;
- return path_rng_1D(kg,
- rng_hash,
- state->sample * num_branches + branch,
- state->num_samples * num_branches,
- rng_offset + dimension);
-}
-
ccl_device_inline void path_branched_rng_2D(
KernelGlobals *kg,
uint rng_hash,
@@ -273,7 +238,7 @@ ccl_device_inline float path_state_rng_light_termination(
const ccl_addr_space PathState *state)
{
if(kernel_data.integrator.light_inv_rr_threshold > 0.0f) {
- return path_state_rng_1D_for_decision(kg, state, PRNG_LIGHT_TERMINATE);
+ return path_state_rng_1D(kg, state, PRNG_LIGHT_TERMINATE);
}
return 0.0f;
}
@@ -286,12 +251,12 @@ ccl_device_inline float path_branched_rng_light_termination(
int num_branches)
{
if(kernel_data.integrator.light_inv_rr_threshold > 0.0f) {
- return path_branched_rng_1D_for_decision(kg,
- rng_hash,
- state,
- branch,
- num_branches,
- PRNG_LIGHT_TERMINATE);
+ return path_branched_rng_1D(kg,
+ rng_hash,
+ state,
+ branch,
+ num_branches,
+ PRNG_LIGHT_TERMINATE);
}
return 0.0f;
}
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index d8e8e192ab2..bdaba2e2e4b 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -379,13 +379,13 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_homogeneous(
/* pick random color channel, we use the Veach one-sample
* model with balance heuristic for the channels */
- float rphase = path_state_rng_1D_for_decision(kg, state, PRNG_PHASE);
+ float rphase = path_state_rng_1D(kg, state, PRNG_PHASE);
int channel = (int)(rphase*3.0f);
sd->randb_closure = rphase*3.0f - channel;
/* decide if we will hit or miss */
bool scatter = true;
- float xi = path_state_rng_1D_for_decision(kg, state, PRNG_SCATTER_DISTANCE);
+ float xi = path_state_rng_1D(kg, state, PRNG_SCATTER_DISTANCE);
if(probalistic_scatter) {
float sample_sigma_t = kernel_volume_channel_get(sigma_t, channel);
@@ -483,8 +483,8 @@ ccl_device VolumeIntegrateResult kernel_volume_integrate_heterogeneous_distance(
/* pick random color channel, we use the Veach one-sample
* model with balance heuristic for the channels */
- float xi = path_state_rng_1D_for_decision(kg, state, PRNG_SCATTER_DISTANCE);
- float rphase = path_state_rng_1D_for_decision(kg, state, PRNG_PHASE);
+ float xi = path_state_rng_1D(kg, state, PRNG_SCATTER_DISTANCE);
+ float rphase = path_state_rng_1D(kg, state, PRNG_PHASE);
int channel = (int)(rphase*3.0f);
sd->randb_closure = rphase*3.0f - channel;
bool has_scatter = false;
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 9036b1e473d..4d9e08becc4 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -140,7 +140,7 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
kernel_split_path_end(kg, ray_index);
}
else if(probability < 1.0f) {
- float terminate = path_state_rng_1D_for_decision(kg, state, PRNG_TERMINATE);
+ float terminate = path_state_rng_1D(kg, state, PRNG_TERMINATE);
if(terminate >= probability) {
kernel_split_path_end(kg, ray_index);
}
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index eac29dcd0d1..20bd211837e 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -51,13 +51,13 @@ ccl_device void kernel_shader_eval(KernelGlobals *kg)
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
#ifndef __BRANCHED_PATH__
- float rbsdf = path_state_rng_1D_for_decision(kg, state, PRNG_BSDF);
+ float rbsdf = path_state_rng_1D(kg, state, PRNG_BSDF);
shader_eval_surface(kg, &kernel_split_state.sd[ray_index], state, rbsdf, state->flag);
#else
float rbsdf = 0.0f;
if(!kernel_data.integrator.branched || IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT)) {
- rbsdf = path_state_rng_1D_for_decision(kg, state, PRNG_BSDF);
+ rbsdf = path_state_rng_1D(kg, state, PRNG_BSDF);
}